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Game-Based Learning Market by Product Type (Augmented Reality, Desktop PC, Mobile Tablet Platform), Deployment Mode (Cloud, Hybrid, On-Premise), End User, Application - Global Forecast 2025-2030

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    Report

  • 187 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 5674180
UP TO OFF until Jan 01st 2026
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The game-based learning market is redefining professional and academic learning experiences by integrating immersive digital technologies and adaptive instructional design. Senior decision-makers seeking scalable solutions will find that game-based learning delivers engagement, retention, and organizational performance more effectively compared to traditional training approaches.

Market Snapshot: Game-Based Learning Market

The Game-Based Learning Market grew from USD 11.81 billion in 2024 to USD 14.45 billion in 2025. It is expected to continue growing at a CAGR of 21.70%, reaching USD 38.40 billion by 2030.

Scope & Segmentation of the Game-Based Learning Market

  • Product Types: Immersive environments with augmented reality, which include marker-based and markerless systems; desktop PC platforms (Mac and Windows); mobile tablet platforms with smartphone and tablet capabilities; virtual reality solutions that feature fully immersive and semi-immersive setups.
  • Deployment Modes: Cloud options (private cloud and public cloud), hybrid solutions (local edge and multi cloud hybrid), and on-premise deployments provide organizations with flexible integration and scaling opportunities.
  • End User Segments: Corporate clients (large enterprises and small to medium enterprises), higher education organizations (private and public universities), and K-12 institutions (primary and secondary schools) each require tailored deployment to meet specific operational and compliance needs.
  • Applications: Assessment modules (formative and summative) for ongoing evaluation, and training solutions addressing soft skills (leadership, communication) and technical skills (engineering, IT, vocational subjects).
  • Regional Coverage: Americas (including key US states, Canada, Mexico, Brazil, Argentina), Europe, Middle East & Africa (encompassing the UK, Germany, France, Russia, and more), and Asia-Pacific (with China, India, Japan, Australia, South Korea, and additional countries) reflect distinct adoption trends, influenced by technology infrastructure and regulatory frameworks.
  • Key Vendors Analyzed: Leading and emerging companies covered include Kahoot! AS, Duolingo, Inc., Prodigy Education Inc., Age of Learning, Inc., Quizlet, Inc., BYJU’S Academy of Learning Private Limited, BrainPOP LLC, Pluralsight, Inc., Cengage Learning, Inc., and Pearson plc.

Key Takeaways for Senior Decision-Makers

  • Game-based learning integrates digital engagement and robust instructional design to deliver measurable performance improvements in both educational and corporate contexts.
  • Augmented, virtual, and mobile platforms support personalized, just-in-time learning for distributed teams and diverse learner populations.
  • Data analytics and artificial intelligence enable adaptive experiences, automating content delivery to close knowledge gaps and improve user satisfaction.
  • Regional factors—such as regulatory requirements, infrastructure readiness, and cultural relevance—influence deployment models and speed of adoption across markets.
  • Strategic partnerships and targeted acquisitions are leading to rapidly evolving content offerings, improved delivery, and stronger competitive differentiation.

Tariff Impact on the Game-Based Learning Ecosystem

Newly imposed US tariffs have increased hardware and peripheral costs for game-based learning. In response, vendors are pursuing alternative sourcing and nearshoring initiatives to mitigate these costs. Organizations are adjusting procurement models, exploring modular system deployment, and prioritizing cost-effective solutions to optimize value in this dynamic environment. Ongoing innovation is resulting in more affordable component designs and open architecture frameworks, which together strengthen sector resilience.

Methodology & Data Sources

The research integrates primary interviews with executives, academic leaders, and technology providers, combined with secondary data from peer-reviewed journals and industry reports. Triangulation across supplier/user surveys and macroeconomic trends enhances accuracy, with conclusions validated through independent expert workshops.

Why This Report Matters

  • Provides strategic clarity on the evolving game-based learning landscape, enabling leaders to align investment and content development with organizational objectives.
  • Supports informed decision-making by revealing nuanced market drivers, deployment preferences, and regional adoption patterns relevant to organizational growth targets.
  • Equips stakeholders with timely insights required to build resilient, future-proof learning initiatives adaptable to shifting technology and talent demands.

Conclusion

Game-based learning continues to revolutionize training and education by merging technology with adaptive learning science. Stakeholders leveraging these insights will position their organizations to drive sustainable growth, operational agility, and measurable learner outcomes.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of artificial intelligence to personalize adaptive game-based learning pathways
5.2. Implementation of augmented reality simulations for immersive language acquisition experiences
5.3. Adoption of blockchain credentialing systems for verifiable skill achievements in educational games
5.4. Expansion of cross-platform multiplayer scenarios to foster collaborative problem-solving skills in virtual classrooms
5.5. Use of neurofeedback and biometric sensor integration to adapt difficulty based on engagement metrics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Game-Based Learning Market, by Product Type
8.1. Introduction
8.2. Augmented Reality
8.2.1. Marker-Based
8.2.2. Markerless
8.3. Desktop PC
8.3.1. Mac
8.3.2. Windows
8.4. Mobile Tablet Platform
8.4.1. Smartphone
8.4.2. Tablet
8.5. Virtual Reality
8.5.1. Fully Immersive
8.5.2. Semi Immersive
9. Game-Based Learning Market, by Deployment Mode
9.1. Introduction
9.2. Cloud
9.2.1. Private Cloud
9.2.2. Public Cloud
9.3. Hybrid
9.3.1. Local Edge
9.3.2. Multi Cloud Hybrid
9.4. On-Premise
10. Game-Based Learning Market, by End User
10.1. Introduction
10.2. Corporate
10.2.1. Large Enterprise
10.2.2. Small Medium Enterprise
10.3. Higher Education
10.3.1. Private University
10.3.2. Public University
10.4. K-12
10.4.1. Primary School
10.4.2. Secondary School
11. Game-Based Learning Market, by Application
11.1. Introduction
11.2. Assessment
11.2.1. Formative
11.2.2. Summative
11.3. Training
11.3.1. Soft Skills
11.3.2. Technical Skills
12. Americas Game-Based Learning Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa Game-Based Learning Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific Game-Based Learning Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Kahoot! AS
15.3.2. Duolingo, Inc.
15.3.3. Prodigy Education Inc.
15.3.4. Age of Learning, Inc.
15.3.5. Quizlet, Inc.
15.3.6. BYJU’S Academy of Learning Private Limited
15.3.7. BrainPOP LLC
15.3.8. Pluralsight, Inc.
15.3.9. Cengage Learning, Inc.
15.3.10. Pearson plc
16. ResearchAI
17. ResearchStatistics
18. ResearchContacts
19. ResearchArticles
20. Appendix
List of Figures
FIGURE 1. GAME-BASED LEARNING MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 16. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. GAME-BASED LEARNING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 22. GAME-BASED LEARNING MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 23. GAME-BASED LEARNING MARKET: RESEARCHAI
FIGURE 24. GAME-BASED LEARNING MARKET: RESEARCHSTATISTICS
FIGURE 25. GAME-BASED LEARNING MARKET: RESEARCHCONTACTS
FIGURE 26. GAME-BASED LEARNING MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. GAME-BASED LEARNING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MARKER-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MARKER-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MARKERLESS, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MARKERLESS, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MAC, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MAC, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY WINDOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY FULLY IMMERSIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY FULLY IMMERSIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SEMI IMMERSIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SEMI IMMERSIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRIVATE CLOUD, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRIVATE CLOUD, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PUBLIC CLOUD, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PUBLIC CLOUD, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HYBRID, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HYBRID, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCAL EDGE, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCAL EDGE, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MULTI CLOUD HYBRID, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MULTI CLOUD HYBRID, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LARGE ENTERPRISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LARGE ENTERPRISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SMALL MEDIUM ENTERPRISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SMALL MEDIUM ENTERPRISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRIVATE UNIVERSITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRIVATE UNIVERSITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PUBLIC UNIVERSITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PUBLIC UNIVERSITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY K-12, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY K-12, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRIMARY SCHOOL, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY PRIMARY SCHOOL, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SECONDARY SCHOOL, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SECONDARY SCHOOL, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY K-12, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY K-12, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY FORMATIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY FORMATIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SUMMATIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SUMMATIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SOFT SKILLS, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY SOFT SKILLS, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TECHNICAL SKILLS, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TECHNICAL SKILLS, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2025-2030 (USD MILLION)
TABLE 107. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 108. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 109. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 110. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 111. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 112. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY K-12, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY K-12, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 139. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 140. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 157. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2018-2024 (USD MILLION)
TABLE 158. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY K-12, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY K-12, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2025-2030 (USD MILLION)
TABLE 169. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 170. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 171. CANADA GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 172. CANADA GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 173. CANADA GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 174. CANADA GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 175. CANADA GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 176. CANADA GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 177. CANADA GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 178. CANADA GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 179. CANADA GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 180. CANADA GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 181. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 182. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 183. CANADA GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 184. CANADA GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 185. CANADA GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 186. CANADA GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 187. CANADA GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 188. CANADA GAME-BASED LEARNING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 189. CANADA GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2018-2024 (USD MILLION)
TABLE 190. CANADA GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2025-2030 (USD MILLION)
TABLE 191. CANADA GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2018-2024 (USD MILLION)
TABLE 192. CANADA GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2025-2030 (USD MILLION)
TABLE 193. CANADA GAME-BASED LEARNING MARKET SIZE, BY K-12, 2018-2024 (USD MILLION)
TABLE 194. CANADA GAME-BASED LEARNING MARKET SIZE, BY K-12, 2025-2030 (USD MILLION)
TABLE 195. CANADA GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 196. CANADA GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 197. CANADA GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2018-2024 (USD MILLION)
TABLE 198. CANADA GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2025-2030 (USD MILLION)
TABLE 199. CANADA GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2018-2024 (USD MILLION)
TABLE 200. CANADA GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2025-2030 (USD MILLION)
TABLE 201. MEXICO GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 202. MEXICO GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 203. MEXICO GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 204. MEXICO GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 205. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 206. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 207. MEXICO GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 208. MEXICO GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 209. MEXICO GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 210. MEXICO GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 211. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 212. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 213. MEXICO GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 214. MEXICO GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 215. MEXICO GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 216. MEXICO GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 217. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 218. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 219. MEXICO GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2018-2024 (USD MILLION)
TABLE 220. MEXICO GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2025-2030 (USD MILLION)
TABLE 221. MEXICO GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2018-2024 (USD MILLION)
TABLE 222. MEXICO GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2025-2030 (USD MILLION)
TABLE 223. MEXICO GAME-BASED LEARNING MARKET SIZE, BY K-12, 2018-2024 (USD MILLION)
TABLE 224. MEXICO GAME-BASED LEARNING MARKET SIZE, BY K-12, 2025-2030 (USD MILLION)
TABLE 225. MEXICO GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 226. MEXICO GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 227. MEXICO GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2018-2024 (USD MILLION)
TABLE 228. MEXICO GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2025-2030 (USD MILLION)
TABLE 229. MEXICO GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2018-2024 (USD MILLION)
TABLE 230. MEXICO GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2025-2030 (USD MILLION)
TABLE 231. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 232. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 233. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 234. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 235. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 236. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 237. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 238. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 239. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 240. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 241. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 242. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 243. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 244. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 245. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 246. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 247. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 248. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 249. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2018-2024 (USD MILLION)
TABLE 250. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2025-2030 (USD MILLION)
TABLE 251. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2018-2024 (USD MILLION)
TABLE 252. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2025-2030 (USD MILLION)
TABLE 253. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY K-12, 2018-2024 (USD MILLION)
TABLE 254. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY K-12, 2025-2030 (USD MILLION)
TABLE 255. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 256. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 257. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2018-2024 (USD MILLION)
TABLE 258. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2025-2030 (USD MILLION)
TABLE 259. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2018-2024 (USD MILLION)
TABLE 260. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2025-2030 (USD MILLION)
TABLE 261. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 262. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 263. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 264. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 265. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 266. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 267. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 268. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 269. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 270. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 271. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 272. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 273. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 274. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 275. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 276. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 277. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 278. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 279. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2018-2024 (USD MILLION)
TABLE 280. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2025-2030 (USD MILLION)
TABLE 281. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2018-2024 (USD MILLION)
TABLE 282. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2025-2030 (USD MILLION)
TABLE 283. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY K-12, 2018-2024 (USD MILLION)
TABLE 284. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY K-12, 2025-2030 (USD MILLION)
TABLE 285. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 286. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 287. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2018-2024 (USD MILLION)
TABLE 288. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2025-2030 (USD MILLION)
TABLE 289. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2018-2024 (USD MILLION)
TABLE 290. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2025-2030 (USD MILLION)
TABLE 291. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 292. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 293. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 294. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 295. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 296. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 297. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 298. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 299. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 300. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 301. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 302. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 303. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 304. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 305. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 306. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 307. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 308. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 309. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2018-2024 (USD MILLION)
TABLE 310. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY CORPORATE, 2025-2030 (USD MILLION)
TABLE 311. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2018-2024 (USD MILLION)
TABLE 312. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY HIGHER EDUCATION, 2025-2030 (USD MILLION)
TABLE 313. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY K-12, 2018-2024 (USD MILLION)
TABLE 314. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY K-12, 2025-2030 (USD MILLION)
TABLE 315. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 316. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 317. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2018-2024 (USD MILLION)
TABLE 318. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT, 2025-2030 (USD MILLION)
TABLE 319. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2018-2024 (USD MILLION)
TABLE 320. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY TRAINING, 2025-2030 (USD MILLION)
TABLE 321. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 322. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 323. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
TABLE 324. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY PRODUCT TYPE, 2025-2030 (USD MILLION)
TABLE 325. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 326. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 327. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2018-2024 (USD MILLION)
TABLE 328. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY DESKTOP PC, 2025-2030 (USD MILLION)
TABLE 329. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2018-2024 (USD MILLION)
TABLE 330. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY MOBILE TABLET PLATFORM, 2025-2030 (USD MILLION)
TABLE 331. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 332. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 333. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 334. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 335. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 336. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 337. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 338. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 339. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 340. UNITED KINGDOM GAME-BASED LEARNING MARKET

Samples

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Companies Mentioned

The companies profiled in this Game-Based Learning market report include:
  • Kahoot! AS
  • Duolingo, Inc.
  • Prodigy Education Inc.
  • Age of Learning, Inc.
  • Quizlet, Inc.
  • BYJU’S Academy of Learning Private Limited
  • BrainPOP LLC
  • Pluralsight, Inc.
  • Cengage Learning, Inc.
  • Pearson plc

Table Information