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Video Game Software Global Market Opportunities and Strategies to 2030: COVID-19 Impact and Recovery

  • ID: 5229100
  • Report
  • December 2020
  • Region: Global
  • The Business Research Company

FEATURED COMPANIES

  • Action Forms
  • BUKA Entertainment
  • Factory Online
  • Iguanabee
  • Nezal Entertainment
  • Sony Corporation

Video Game Software Global Market Opportunities and Strategies to 2030: COVID-19 Impact and Recovery provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market.

Reasons to Purchase

  • Outperform competitors using accurate up to date demand-side dynamics information.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Identify growth segments for investment.
  • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
  • Create regional and country strategies on the basis of local data and analysis.
  • Stay abreast of the latest customer and market research findings
  • Benchmark performance against key competitors.
  • Develop strategies based on likely future developments.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Gain a global perspective on the development of the market.

Description:

Where is the largest and fastest-growing market for the video game software market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global video game software market opportunities and strategies to 2030 report answers all these questions and many more.

The report covers the following chapters

  • Executive Summary - The executive summary section of the report gives a brief overview and summary of the report
  • Report Structure - This section gives the structure of the report and the information covered in the various sections.
  • Introduction - The introduction section of the report gives a brief introduction about segmentation by geography, and segmentation by type, and by genre.
  • Market Characteristics - The market characteristics section of the report defines and explains the video game software market. This chapter includes different products and services covered in the report and basic definitions.
  • Supply Chain - The supply chain section of the report defines and explains the key players in the video game software market supply chain.
  • Product Analysis - The product analysis section of the report describes the leading products/services in the market along with key features and differentiators for those products/services.
  • Customer Information - This chapter covers recent customers’ trends/preferences in the global video game software market.
  • Trends And Strategies - This chapter describes the major trends shaping the global video game software market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
  • Impact of COVID-19 - This section describes the impact of COVID-19 on the video game software market.
  • Global Market Size And Growth - This section contains the global historic (2015-2019) and forecast (2023F, 2025F, 2030F) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods.
  • Regional Analysis - This section contains the historic (2015-2019), forecast (2019-2023F, 2025F, 2030F) market value and growth and market share comparison by region.
  • Market Segmentation - This section contains the market values (2015-2019, 2019-2023F, 2025F, 2030F) and analysis for segment by type in the market.
  • Regional Market Size And Growth - This section contains the region’s market size (2019), historic and forecast (2015-2019, and 2023F, 2025F, 2030F) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).
  • Competitive Landscape - This section covers details on the competitive landscape of the global video game software market, estimated market shares and company profiles of the leading players.
  • Key Mergers And Acquisitions - This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
  • Market Background - This section describes the software products market of which the video game software market is a segment. This chapter includes the investments market 2015-23 values and regional analyses for the software products market.
  • Market Future Outlook And Potential - This section includes market opportunities and strategies based on the findings of the research. This section also gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
  • Conclusions And Recommendations - This section includes conclusions and recommendations based on the findings of the research. This section also gives recommendations for video game software providers in terms of product offerings, geographic expansion, marketing strategies and target groups.
  • Appendix - This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

The global Video Game Software market is segmented -

  • By Type: PC Games; Browser Games; Smartphone/ Tablet; Console Games
  • PC Games By Type Of Transaction: Physical; Online/Microtransaction; Digital
  • By Type Of Genre: Action; Shooter; Adventure; Role-Playing; Strategy; Fighting; Sports; Racing; Others

Companies Mentioned: Tencent Holdings Ltd.; Nintendo Co., Ltd.; Sony Corporation; NetEase, Inc.; Microsoft Corporation; Activision Blizzard, Inc.

Countries: China, Australia, Hong Kong, India, Indonesia, Japan, Malaysia, New Zealand, Philippines, Singapore, South Korea, Thailand, Vietnam, Canada, Mexico, USA, Argentina, Brazil, Chile, Colombia, Peru, Venezuela, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, UK, Czech Republic, Poland, Romania, Russia, Saudi Arabia, Israel, Turkey, UAE, Egypt, Nigeria, South Africa, Ethiopia, Kenya, Mozambique

Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Time series: Five years historic and forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Action Forms
  • BUKA Entertainment
  • Factory Online
  • Iguanabee
  • Nezal Entertainment
  • Sony Corporation

1. Video Game Software Market Executive Summary

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction
6.1.1. Segmentation By Geography
6.1.2. Segmentation By Type
6.1.3. Segmentation By Genre

7. Video Game Software Market Characteristics
7.1. Market Definition
7.2. Market Segmentation By Type
7.2.1. PC Games
7.2.2. Browser Games
7.2.3. Smartphone/ Tablet
7.2.4. Console Games
7.3. PC Video Games Market Segmentation By Type Of Transaction
7.3.1. Physical
7.3.2. Online/Microtransaction
7.3.3. Digital
7.4. Market Segmentation By Type Of Genre
7.4.1. Action
7.4.2. Shooter
7.4.3. Adventure
7.4.4. Role-Playing
7.4.5. Strategy
7.4.6. Fighting
7.4.7. Sports
7.4.8. Racing
7.4.9. Others

8. Video Game Software Market, Supply Chain Analysis
8.1. Resources
8.1.1. Real Estate, Building And Infrastructure Developers
8.1.2. Office Equipment And Utilities Suppliers
8.1.3. Hardware And Software Suppliers
8.1.4. Human Resources
8.2. Video Game Software Developers
8.3. Publishers And Distributors
8.3.1. Publishers
8.3.2. Distributors
8.4. End Users

9. Video Game Software Market, Product/Service Analysis –Product/Service Examples
9.1.1. Activision Blizzard
9.1.2. Nintendo
9.1.3. Sony
9.1.4. Electronic Arts Inc.
9.1.5. Microsoft

10. Video Game Software Market Customer Information
10.1. Video Games Booming Among Older Adults
10.2. Video Game Playing Habits And Attitudes
10.3. Mindset Of Video Game Players
10.4. Time Spent On Video Games
10.5. Video Games Appeal To All Ages
10.6. Platform Preference of Gamers
10.7. Older Adults’ Gaming Preferences

11. Video Game Software Market Trends And Strategies
11.1. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies
11.2. In-Game Advertising
11.3. New Game And Business Models Aim For In-Game Purchases
11.4. Rise In Games-As-A-Service (GaaS)
11.5. Increasing Demand For Streaming Games
11.6. Independent Developers And Publishers
11.7. New Gaming Software For Advanced Consoles
11.8. Online Gaming Ecosystems
11.9. Live Interaction
11.10. Cross-Platform

12. Implications of COVID-19 On The Video Game Software Market
12.1. Video Gaming Reaches An All-Time High Since Lockdown Initiation
12.2. Positive Impact
12.2.1. Increase In Video Game Sales
12.2.2. Consumers Are Opting For Digital Versions Of Video Games
12.2.3. The Need For Socializing Has Benefitted Video Game Streaming During Lockdown
12.2.4. Increase In the Delivery Of Games Through Mobile And Cloud-Based Platforms
12.2.5. Growth Partnerships Of Gaming Industry With Other Entertainment Sectors
12.3. Negative Impact
12.3.1. Hardware And Software Delays Due To The Virus
12.3.2. Loss In Efficiency Of Game Developers

13. Global Video Game Software Market Size And Growth
13.1. Market Size
13.2. Historic Market Growth, 2015 – 2019, Value ($ Million)
13.3. Drivers Of The Market 2015 – 2019
13.3.1. In-Game Purchases And Freemiums
13.3.2. Live Streamers And Gaming Influencers
13.3.3. Rise In Disposable Income
13.3.4. Rise In Smart Phone Users
13.4. Restraints On The Market 2015 – 2019
13.4.1. Stringent Regulations
13.5. Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
13.6. Drivers Of The Market 2019 – 2023
13.6.1. Increasing Use Of Internet
13.6.2. Cross-Platform Publishing And Play
13.6.3. Technologically Advanced Platforms
13.6.4. Increasing Gamers Involvement
13.6.5. Shifting Preference Towards Digital Games
13.7. Restraints On The Market 2019 – 2023
13.7.1. Growing Privacy Concerns
13.7.2. Regulatory Restrictions to Curb PC Games Addiction
13.7.3. COVID-19
13.7.4. Global Recession
13.7.5. Age-Based Restrictions

14. Video Game Software Market, Regional Analysis
14.1. Global Video Game Software Market, By Region, Historic and Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
14.2. Global Video Game Software Market, 2015 – 2023, Historic And Forecast, By Region
14.3. Global Video Game Software Market, 2019-2023, Growth And Market Share Comparison, By Region

15. Global Video Game Software Market Segmentation
15.1. Global Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
15.1.1. PC Games
15.1.2. Console Games
15.1.3. Smart Phone/Tablet Games
15.1.4. Browser Games
15.2. Global Video Game Software Market, Segmentation By Genre, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
15.2.1. Action
15.2.2. Shooter
15.2.3. Role-Playing
15.2.4. Sports
15.2.5. Fighting
15.2.6. Adventure
15.2.7. Racing
15.2.8. Other
15.2.9. Strategy

16. Video Game Software Market Segments
16.1. PC Games
16.1.1. Market Characteristics
16.1.2. PC Games Market Segmentation By Type
16.1.3. Physical
16.1.4. Online/Microtransaction
16.1.5. Digital
16.1.6. Global PC Games Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
16.1.7. Online Microtransaction
16.1.8. Digital
16.1.9. Physical

17. Global Video Game Software Market Comparison with Macro Economic Factors
17.1. Video Game Software Market Size, Percentage Of GDP, Global
17.2. Per Capita Average Video Game Software Market Expenditure, Global

18. Asia-Pacific Video Game Software Market
18.1. Asia-Pacific Video Game Software Market Overview
18.1.1. Region Information
18.1.2. Impact Of COVID-19
18.1.3. Market Information
18.1.4. Background Information
18.1.5. Number Of Internet Users
18.1.6. Gamers Statistics
18.1.7. Regulatory Bodies
18.1.8. Regulations
18.1.9. Associations
18.1.10. Taxes Levied
18.1.11. Corporate Tax
18.1.12. Investments
18.1.13. Major Companies
18.2. Asia-Pacific Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.3. Asia-Pacific Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.4. Asia-Pacific Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.5. Asia-Pacific Video Game Software Market, 2019, By Country, Value ($ Million)
18.6. Asia-Pacific Video Game Software Market, 2015 – 2023, Historic And Forecast, By Country
18.7. Asia-Pacific Video Game Software Market, 2019 – 2023, Growth And Market Share Comparison, By Country
18.8. Asia-Pacific Video Game Software Market Metrics
18.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Asia-Pacific Major Countries
18.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Asia-Pacific Countries
18.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Asia-Pacific Countries
18.9. Asia-Pacific Video Game Software Market: Country Analysis
18.10. China Video Game Software Market
18.11. China Video Game Software Market Overview
18.11.1. Country Information
18.11.2. Impact Of COVID-19
18.11.3. Market Information
18.11.4. Background Information
18.11.5. Number Of Internet Users
18.11.6. Gamers Statistics
18.11.7. Regulatory Bodies
18.11.8. Regulations
18.11.9. Associations
18.11.10. Corporate Tax
18.11.11. Investments
18.11.12. Major Companies
18.12. China Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.13. China Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.14. China Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.15. Australia Video Game Software Market
18.15.1. Impact Of COVID-19
18.15.2. Market Information
18.16. Australia Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.17. Australia Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.18. Australia Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.19. Hong Kong Video Game Software Market
18.20. Hong Kong Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.21. Hong Kong Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.22. India Video Game Software Market
18.23. India Video Game Software Market Overview
18.23.1. Country Information
18.23.2. Impact Of COVID-19
18.23.3. Market Information
18.23.4. Background Information
18.23.5. Number Of Internet Users
18.23.6. Gamers Statistics
18.23.7. Government Initiatives
18.23.8. Regulatory Bodies
18.23.9. Regulations
18.23.10. Associations
18.23.11. Taxes Levied
18.23.12. Corporate Tax
18.23.13. Investments
18.23.14. Major Companies
18.24. India Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.25. India Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.26. India Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.27. Indonesia Video Game Software Market
18.27.1. Impact Of COVID-19
18.27.2. Market Information
18.28. Indonesia Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.29. Indonesia Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.30. Indonesia Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.31. Japan Video Game Software Market
18.32. Japan Video Game Software Market Overview
18.32.1. Country Information
18.32.2. Impact Of COVID-19
18.32.3. Market Information
18.32.4. Government Initiatives
18.32.5. Background Information
18.32.6. Number Of Internet Users
18.32.7. Gamers Statistics
18.32.8. Regulatory Bodies
18.32.9. Regulations
18.32.10. Associations
18.32.11. Taxes Levied
18.32.12. Corporate Tax
18.32.13. Investments
18.32.14. Major Companies
18.33. Japan Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.34. Japan Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.35. Japan Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.36. Malaysia Video Game Software Market
18.37. Malaysia Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.38. Malaysia Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.39. New Zealand Video Game Software Market
18.40. New Zealand Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.41. New Zealand Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.42. Philippines Video Game Software Market
18.43. Philippines Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.44. Philippines Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.45. Singapore Video Game Software Market
18.46. Singapore Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.47. Singapore Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.48. South Korea Video Game Software Market
18.48.1. Impact Of COVID-19
18.48.2. Market Information
18.49. South Korea Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.50. South Korea Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.51. South Korea Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
18.52. Thailand Video Game Software Market
18.53. Thailand Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.54. Thailand Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
18.55. Vietnam Video Game Software Market
18.56. Vietnam Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
18.57. Vietnam Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)

19. Western Europe Video Game Software Market
19.1. Western Europe Video Game Software Market Overview
19.1.1. Region Information
19.1.2. Impact of COVID-19
19.1.3. Market Information
19.1.4. Background Information
19.1.5. Number Of Internet Users
19.1.6. Gamers Statistics
19.1.7. Government Initiatives
19.1.8. Regulations
19.1.9. Regulatory Bodies
19.1.10. Associations
19.1.11. Investments
19.1.12. Major Companies
19.2. Western Europe Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.3. Western Europe Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.4. Western Europe Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.5. Western Europe Video Game Software Market, 2019, By Country, Value ($ Million)
19.6. Western Europe Video Game Software Market, 2015 – 2023, Historic And Forecast, By Country
19.7. Western Europe Video Game Software Market, 2019 – 2023, Growth And Market Share Comparison, By Country
19.8. Western Europe Video Game Software Market Metrics
19.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Western Europe Major Countries
19.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Western Europe Countries
19.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Western Europe Countries
19.9. Western Europe Video Game Software Market: Country Analysis
19.10. Austria Video Game Software Market
19.11. Austria Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.12. Austria Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.13. Belgium Video Game Software Market
19.14. Belgium Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.15. Belgium Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.16. Denmark Video Game Software Market
19.17. Denmark Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.18. Denmark Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.19. Finland Video Game Software Market
19.20. Finland Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.21. Finland Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.22. France Video Game Software Market
19.22.1. Impact Of COVID-19
19.22.2. Market Information
19.23. France Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.24. France Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.25. France Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.26. Germany Video Game Software Market
19.26.1. Impact Of COVID-19
19.26.2. Market Information
19.27. Germany Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.28. Germany Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.29. Germany Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
19.30. Ireland Video Game Software Market
19.31. Ireland Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.32. Ireland Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.33. Italy Video Game Software Market
19.34. Italy Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.35. Italy Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.36. Netherlands Video Game Software Market
19.37. Netherlands Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.38. Netherlands Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.39. Norway Video Game Software Market
19.40. Norway Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.41. Norway Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.42. Portugal Video Game Software Market
19.43. Portugal Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.44. Portugal Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.45. Spain Video Game Software Market
19.46. Spain Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.47. Spain Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.48. Sweden Video Game Software Market
19.49. Sweden Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.50. Sweden Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.51. Switzerland Video Game Software Market
19.52. Switzerland Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.53. Switzerland Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.54. UK Video Game Software Market
19.55. UK Video Game Software Market Overview
19.55.1. Country Information
19.55.2. Impact Of COVID-19
19.55.3. Market Information
19.55.4. Background Information
19.55.5. Number Of Internet Users
19.55.6. Gamers Statistics
19.55.7. Government Initiatives
19.55.8. Regulations
19.55.9. Regulatory bodies
19.55.10. Major Associations
19.55.11. Investments
19.55.12. Taxes Levied
19.55.13. Corporate Tax Structure
19.55.14. Major Companies
19.56. UK Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
19.57. UK Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
19.58. UK Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)

20. Eastern Europe Video Game Software Market
20.1. Eastern Europe Video Game Software Market Overview
20.1.1. Region Information
20.1.2. Impact Of COVID-19
20.1.3. Market Information
20.1.4. Background Information
20.1.5. Number Of Internet Users
20.1.6. Gamers Statistics
20.1.7. Government Initiatives
20.1.8. Regulations
20.1.9. Regulatory Bodies
20.1.10. Associations
20.1.11. Taxes Levied
20.1.12. Corporate Tax Structure
20.1.13. Investments
20.1.14. Major Companies
20.2. Eastern Europe Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
20.3. Eastern Europe Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
20.4. Eastern Europe Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
20.5. Eastern Europe Video Game Software Market, 2019, By Country, Value ($ Million)
20.6. Eastern Europe Video Game Software Market, 2015 – 2023, Historic And Forecast, By Country
20.7. Eastern Europe Video Game Software Market, 2019 – 2023, Growth And Market Share Comparison, By Country
20.8. Eastern Europe Video Game Software Market Metrics
20.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Eastern Europe Major Countries
20.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Eastern Europe Countries
20.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Eastern Europe Countries
20.9. Eastern Europe Video Game Software Market: Country Analysis
20.10. Czech Republic Video Game Software Market
20.11. Czech Republic Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
20.12. Czech Republic Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
20.13. Poland Video Game Software Market
20.14. Poland Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
20.15. Poland Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
20.16. Romania Video Game Software Market
20.17. Romania Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
20.18. Romania Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
20.19. Russia Video Game Software Market
20.19.1. Impact Of COVID-19
20.19.2. Market Information
20.20. Russia Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
20.21. Russia Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
20.22. Russia Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)

21. North America Video Game Software Market
21.1. North America Video Game Software Market Overview
21.1.1. Region Information
21.1.2. Impact Of COVID-19
21.1.3. Market Information
21.1.4. Background Information
21.1.5. Number Of Internet Users
21.1.6. Gamers Statistics
21.1.7. Regulations
21.1.8. Regulatory Bodies
21.1.9. Associations
21.1.10. Corporate Tax Structure
21.1.11. Investments
21.1.12. Major Companies
21.2. North America Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
21.3. North America Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
21.4. North America Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
21.5. North America Video Game Software Market, 2019, By Country, Value ($ Million)
21.6. North America Video Game Software Market, 2015 – 2023, Historic And Forecast, By Country
21.7. North America Video Game Software Market, 2019 – 2023, Growth And Market Share Comparison, By Country
21.8. North America Video Game Software Market Metrics
21.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, North America Major Countries
21.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, North America Countries
21.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, North America Countries
21.9. North America Video Game Software Market: Country Analysis
21.10. Canada Video Game Software Market
21.11. Canada Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
21.12. Canada Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
21.13. Mexico Video Game Software Market
21.14. Mexico Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
21.15. Mexico Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
21.16. USA Video Game Software Market
21.17. USA Video Game Software Market Overview
21.17.1. Country Information
21.17.2. Impact Of COVID-19
21.17.3. Market Information
21.17.4. Background Information
21.17.5. Number of Internet Users
21.17.6. Regulations
21.17.7. Regulatory Bodies
21.17.8. Associations
21.17.9. Corporate Tax Structure
21.17.10. Investments
21.17.11. Major Companies
21.18. USA Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
21.19. USA Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
21.20. USA Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)

22. South America Video Game Software Market
22.1. South America Video Game Software Market Overview
22.1.1. Region Information
22.1.2. Impact Of COVID-19
22.1.3. Market Information
22.1.4. Background Information
22.1.5. Number of Internet Users
22.1.6. Gamers Statistics
22.1.7. Government Initiatives
22.1.8. Regulations
22.1.9. Regulatory Bodies
22.1.10. Associations
22.1.11. Corporate Tax Structure
22.1.12. Investments
22.1.13. Major Companies
22.2. South America Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
22.3. South America Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
22.4. South America Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
22.5. South America Video Game Software Market, 2019, By Country, Value ($ Million)
22.6. South America Video Game Software Market, 2015 – 2023, Historic And Forecast, By Country
22.7. South America Video Game Software Market, 2019 – 2023, Growth And Market Share Comparison, By Country
22.8. South America Video Game Software Market Metrics
22.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, South America Major Countries
22.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, South America Countries
22.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, South America Countries
22.9. South America Video Game Software Market: Country Analysis
22.10. Argentina Video Game Software Market
22.11. Argentina Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
22.12. Argentina Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
22.13. Brazil Video Game Software Market
22.13.1. Impact Of COVID-19
22.13.2. Market Information
22.14. Brazil Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
22.15. Brazil Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
22.16. Brazil Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
22.17. Chile Video Game Software Market
22.18. Chile Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
22.19. Chile Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
22.20. Colombia Video Game Software Market
22.21. Colombia Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
22.22. Colombia Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
22.23. Peru Video Game Software Market
22.24. Peru Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
22.25. Peru Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
22.26. Venezuela Video Game Software Market
22.27. Venezuela Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
22.28. Venezuela Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)

23. Middle East Video Game Software Market
23.1. Middle East Video Game Software Market Overview
23.1.1. Region Information
23.1.2. Impact Of COVID-19
23.1.3. Market Information
23.1.4. Background Information
23.1.5. Gamers Statistics
23.1.6. Government Initiatives
23.1.7. Regulations
23.1.8. Regulatory Bodies
23.1.9. Major Associations
23.1.10. Taxes Levied
23.1.11. Corporate Tax Structure
23.1.12. Investments
23.1.13. Major Companies
23.2. Middle East Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
23.3. Middle East Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
23.4. Middle East Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
23.5. Middle East Video Game Software Market, 2019, By Country, Value ($ Million)
23.6. Middle East Video Game Software Market, 2015 – 2023, Historic And Forecast, By Country
23.7. Middle East Video Game Software Market, 2019 – 2023, Growth And Market Share Comparison, By Country
23.8. Middle East Video Game Software Market Metrics
23.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Middle East Major Countries
23.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Middle East Countries
23.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Middle East Countries
23.9. Middle East Video Game Software Market: Country Analysis
23.10. Israel Video Game Software Market
23.11. Israel Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
23.12. Israel Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
23.13. Saudi Arabia Video Game Software Market
23.14. Saudi Arabia Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
23.15. Saudi Arabia Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
23.16. Turkey Video Game Software Market
23.17. Turkey Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
23.18. Turkey Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
23.19. UAE Video Game Software Market
23.20. UAE Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
23.21. UAE Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)

24. Africa Video Game Software Market
24.1. Africa Video Game Software Market Overview
24.1.1. Region Information
24.1.2. Impact Of COVID-19
24.1.3. Market Information
24.1.4. Background Information
24.1.5. Number Of Internet Users
24.1.6. Gamers Statistics
24.1.7. Regulations
24.1.8. Regulatory Bodies
24.1.9. Major Associations
24.1.10. Taxes Levied
24.1.11. Taxes Levied
24.1.12. Corporate Tax
24.1.13. Investments
24.1.14. Major Companies
24.2. Africa Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
24.3. Africa Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
24.4. Africa Video Game Software Market, Segmentation By Type, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, Value ($ Million)
24.5. Africa Video Game Software Market, 2019, By Country, Value ($ Million)
24.6. Africa Video Game Software Market, 2015 – 2023, Historic And Forecast, By Country
24.7. Africa Video Game Software Market, 2019 – 2023, Growth And Market Share Comparison, By Country
24.8. Africa Video Game Software Market Metrics
24.8.1. Video Game Software Market Size, Percentage Of GDP, 2019, Africa Major Countries
24.8.2. Estimated Number Of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2019, Africa Countries
24.8.3. Estimated Number Of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2019, Africa Countries
24.9. Africa Video Game Software Market: Country Analysis
24.10. Egypt Video Game Software Market
24.11. Egypt Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
24.12. Egypt Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
24.13. Nigeria Video Game Software Market
24.14. Nigeria Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
24.15. Nigeria Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)
24.16. South Africa Video Game Software Market
24.17. South Africa Video Game Software Market, Historic Market Growth, 2015 – 2019, Value ($ Million)
24.18. South Africa Video Game Software Market, Forecast Market Growth, 2019 – 2023, 2025F, 2030F Value ($ Million)

25. Global Video Game Software Market Competitive Landscape
25.1. Company Profiles
25.2. Tencent Holdings Ltd
25.2.1. Company Overview
25.2.2. Products And Services
25.2.3. Business Strategy
25.2.4. Financial Overview
25.3. Nintendo Co., Ltd
25.3.1. Company Overview
25.3.2. Products And Services
25.3.3. Business Strategy
25.3.4. Financial overview
25.4. Sony Corporation
25.4.1. Company Overview
25.4.2. Products And Services
25.4.3. Business Strategy
25.4.4. Financial Overview
25.5. NetEase, Inc.
25.5.1. Company Overview
25.5.2. Products And Services
25.5.3. Business Strategy
25.5.4. Financial Overview
25.6. Microsoft Corporation
25.6.1. Company Overview
25.6.2. Products And Services
25.6.3. Business Strategy
25.6.4. Financial Overview
25.7. Activision Blizzard, Inc.
25.7.1. Company Overview
25.7.2. Products And Services
25.7.3. Business Strategy
25.7.4. Financial Overview

26. Key Mergers And Acquisitions In The Video Game Software Market
26.1. Microsoft Acquired ZeniMax
26.2. Flaregames Acquired Kopla Games
26.3. Zynga To Acquire Peak
26.4. Facebook Inc. Acquired Ready At Dawn Studios LLC
26.5. Riot Games, Inc. Acquired Hypixel Studios Inc.
26.6. Facebook, Inc. Acquired Sanzaru Games, Inc.
26.7. Garena Acquired Phoenix Labs
26.8. Google Stadia Acquired Typhoon Studios
26.9. Tencent Buys Majority Stake In Supercell
26.10. Animoca Brands Acquired Stryking Entertainment
26.11. Modus Games Acquired The Balance Inc.
26.12. Nacon Acquired Spiders
26.13. Microsoft Acquired Game Studio Double Fine
26.14. Scopely, Inc Acquired DIGIT Game Studios
26.15. Phoenix Games Acquired Well Played Games
26.16. Sumo Group Acquired Red Kite Games
26.17. Enthusiast Gaming Holdings Inc Acquired The Sims Resource
26.18. Ubisoft Entertainment Acquired Blue Mammoth Games
26.19. Electronic Arts Acquired Respawn Entertainment
26.20. Modern Times Group Acquired InnoGames GmbH
26.21. Netmarble Corp. Acquired Kabam
26.22. Supercell (Tencent) Acquired Frogmind
26.23. Animoca Acquired TicBits
26.24. SEGA Acquired Amplitude
26.25. Starbreeze Acquired ePawn
26.26. Playtech Acquired Quickspin
26.27. Activision Acquired King
26.28. Jamcity (SGN) Acquired Kiwi and Fast Rascal
26.29. Bonnier Publications Acquired Planeto
26.30. Tencent Holdings Ltd Acquired Pocket Gems
26.31. Candy Crush Maker King Acquired Z2

27. Market Background: Software Products Market
27.1. Software Products Market Characteristics
27.2. Global Software Products Market, Segmentation By Type, 2015 – 2023, Value ($ Billion)
27.3. Global Software Products Market, 2019, By Region, Value ($ Billion)
27.4. Global Software Products Market, 2015 – 2023, Historic And Forecast, By Region

28. Video Game Software Market Future Outlook and Potential Analysis
28.1. Global Video Game Software Market In 2023 – Countries Offering Most New Opportunities
28.2. Global Video Game Software Market In 2023 – Segments Offering Most New Opportunities
28.3. Global Video Game Software Market In 2023 – Growth Strategies
28.3.1. Market Trend Based Strategies
28.3.2. Competitor Strategies

29. Video Game Software Market, Conclusions And Recommendations
29.1. Conclusions
29.2. Recommendations
29.2.1. Product
29.2.2. Place
29.2.3. Price
29.2.4. Promotion

30. Appendix
30.1. Market Data Sources
30.2. Research Methodology
30.3. Currencies
30.4. Research Inquiries
30.5. About the Publisher
30.6. Copyright And Disclaimer

Note: Product cover images may vary from those shown

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FEATURED COMPANIES

  • Action Forms
  • BUKA Entertainment
  • Factory Online
  • Iguanabee
  • Nezal Entertainment
  • Sony Corporation

This report describes and evaluates the global video game software market. It covers 2015 to 2019, termed the historic period, and 2019 to 2023 termed the forecast period, along with further forecasts for the periods 2023-2025 and 2025-2030.

The global video game software market reached a value of nearly $167,220.2 million in 2019, having increased at a compound annual growth rate (CAGR) of 13.0% since 2015. The market is expected to decline from $167,220.2 million in 2019 to $166,439.7 million in 2020 at a rate of -0.5%. The decline is mainly due to lockdown and social distancing norms imposed by various countries and economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 11.0% from 2021 ad reach $223,277.1 million in 2023. The market is expected to reach $ 274,458.3 million in 2025 and $ 452,628.1 million in 2030.

Growth in the historic period resulted from in-game purchases and freemiums, live streamers and gaming influencers, rise in smartphone users and rise in disposable income. A factor that negatively affected growth in the historic period was stringent regulations. Going forward, increasing use of the internet, shifting preference towards digital games, cross-platform publishing and play, technologically advanced platforms, and increasing gamers involvement will drive the growth. Factors that could hinder the growth of the video game software market in the future include growing privacy concerns, regulatory restrictions to curb pc games addiction, global recession, age-based restrictions and COVID-19 pandemic.

The video game software market is segmented by type into PC games, console games, smartphone/tablet games, and browser games. The PC games market was the largest segment of the video game software market segmented by type, accounting for 43.9% of the total in 2019. Going forward, the smartphone/ tablet games segment is expected to be the fastest-growing segment in the video game software market segmented by type, at a CAGR of 8.2% during 2019-2023.

The video game software market is segmented by genre into action, shooter, role-playing, sports, fighting, adventure, racing, strategy, and other. The action games market was the largest segment of the video game software market segmented by genre, accounting for 27.3% of the total in 2019. Going forward, the racing games segment is expected to be the fastest-growing segment in the video game software market segmented by type, at a CAGR of 11.7% during 2019-2023.

The PC games market is segmented by type into online microtransaction, digital, and physical. The online microtransaction market was the largest segment of the PC games market segmented by type, accounting for 83.5% of the total in 2019. Going forward, the online microtransaction segment is expected to be the fastest-growing segment in the PC games market segmented by type, at a CAGR of 8.18% during 2019-2023.

The Asia Pacific was the largest region in the global video game software market, accounting for 50.4% of the total in 2019. It was followed by North America, Western Europe, and then the other regions. Going forward, the fastest-growing regions in the video game software market will be North America, and the Middle East, where growth will be at CAGRs of 10.9% and 9.2% respectively. These will be followed by South America, and Asia Pacific, where the markets are expected to grow at CAGRs of 7.7% and 6.8% respectively during 2019-2023.

The global video game software market is relatively concentrated, with a small number of large players. The top ten competitors in the market made up to 40.55% of the total market in 2019. Major players in the market include Tencent Holdings Ltd., Nintendo Co., Ltd., Sony Corporation, NetEase, Inc., and Microsoft Corporation.

The top opportunities in the video game software market segmented by type will arise in the PC games market segment, which will gain $ 26,899.7 million of global annual sales by 2023. The top opportunities in the video game software market segmented by genre will arise in the action games market segment, which will gain $17,963.1 million of global annual sales by 2023. The video game software market size will gain the most in the USA at $ 16,914.3 million.

Market-trend-based strategies for the video game software market include integrating AR and VR technologies, focusing on in-game advertising, providing free access to games with certain main features in paid versions, offering game software services on the cloud with pay-per-usage payment models, offering streaming video game services, and invest in developing new as well as updating existing software, which is compatible with latest gaming consoles. Player-adopted strategies in the video game software market include expanding through strategic acquisitions, expanding product portfolio, and expanding through collaborations and partnerships with companies in a similar line of business.

Amidst the unprecedented outbreak of coronavirus, governments across the world are advising people to stay indoors and practice social distancing, to reduce the spread of the pandemic. This has decreased short-term potential growth opportunities for the video game software industry. COVID-19 pandemic has halted the economic activity in the majority of countries. With the spread of the coronavirus, next-generation video consoles and some new RPG game releases may get pushed back. Going forward, the global recession which is expected to follow the COVID-19 pandemic will limit the growth of the market.

To take advantage of the opportunities, the publisher recommends the video game software companies to focus on streaming games, focus on augmented reality (AR) and virtual reality (VR), focus on security, expand in emerging markets, provide competitively priced offerings in low-income countries to reach new users, offer in-game purchases, provide subscription-based pricing, leverage social media, collaborate with live streamers and gaming influencers, app store optimization, in-game advertising, participate in events and remote/online events due to covid-19.

Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Action Forms
  • Activision Blizzard, Inc.
  • Alawar Entertainment
  • Alderac Entertainment Group
  • Ambidexter
  • AOne Game
  • Aquiris Game Studio
  • Asobo Studio
  • Babil Games
  • Bamtang Game
  • Bandai Namco
  • Behold Studios
  • Beijing Babeltime Technology Co., Ltd.
  • Bethesda Softworks
  • Brainy Studio
  • BUKA Entertainment
  • Capcom
  • Celestial Games
  • Cloudgam.es
  • Codemasters
  • Daedalic Entertainment
  • Dedalord
  • Efecto Studios
  • Electronic Arts Inc
  • Elephant Game
  • Elex Technology
  • Engine Software
  • Etermax
  • Factory Online
  • Frontier Developments
  • Gaijin Entertainment
  • Game Power 7
  • Gameguise
  • Gameloft
  • Games XP
  • Gamsole
  • GSC Game World
  • Happy Elements Technology (Beijing) Limited
  • Headup Game
  • HeroCraft
  • Hinterland Studio
  • Hoplon
  • I-Imagine Interactive
  • Iguanabee
  • Keywords Studio
  • Klei Entertainment Inc.
  • Koei Tecmo Game
  • Kola Studios
  • Konami Holdings Corporation
  • Kuluya
  • Leti Games
  • Mail.Ru Group
  • Maliyo Games
  • Meridian'93
  • Microsoft Corporation
  • NetEase, Inc.
  • Nezal Entertainment
  • Nintendo Co., Ltd.
  • Nival
  • Nival Interactive
  • Nova Gaming Ventures Private Limited
  • Novosoft
  • OKAM Studio
  • Playsoft Game
  • Pomelo Game
  • Quirkat
  • Quytech
  • Radical Entertainment Inc.
  • Ronimo Game
  • RuneStorm
  • Sega
  • Shanghai Everstar Online Entertainment Co. Ltd.
  • Sony Corporation
  • Space Rhino Game
  • Squad
  • Square Enix Holdings Co., Ltd.
  • Sumo Digital
  • Supercell
  • TA Games Studio
  • Tahadi Games
  • Tamatem
  • Team17 Digital Limited
  • Tencent Holdings Ltd.
  • Thoopid
  • Travian Game
  • Ubisoft
  • Valve Corporation
  • Virtuos Holdings Pte. Ltd.
  • VOX Game Studio
  • Wixel Studios
  • XSEED Game
  • Zeus Interactive Co., Ltd.
Note: Product cover images may vary from those shown

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