Market Growth Has Experienced a Change of 2.23% YoY in 2020
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The corporate game-based learning market is poised to grow by $73.90 million during 2020-2024 progressing at a CAGR of 6% during the forecast period.Speak directly to the analyst to clarify any post sales queries you may have.
This report on the corporate game-based learning market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment.
The market is driven by the improved learning delivery system and mobile-based learning. In addition, improved learning delivery system is anticipated to boost the growth of the market as well.
The corporate game-based learning market analysis includes product segment and geographical landscapes.
The corporate game-based learning market is segmented as below:
By Product
- Generic
- Packaged
By Geographic Landscapes
- North America
- Europe
- APAC
- South America
- MEA
This study identifies the increased employee engagement during training as one of the prime reasons driving the corporate game-based learning market growth during the next few years.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.
This report on the corporate game-based learning market covers the following areas:
- Corporate game-based learning market sizing
- Corporate game-based learning market forecast
- Corporate game-based learning market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading corporate game-based learning market vendors that include BreakAway Ltd. Inc., Designing Digitally Inc., EI Design Pvt Ltd., GAMELEARN SL, G-Cube Webwide Software Pvt. Ltd., Growth Engineering, Indusgeeks USA Inc., MLevel Inc., Stratbeans Consulting Pvt. Ltd., and Wrainbo Inc. Also, the corporate game-based learning market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary.
The market research report provides a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.
Table of Contents
Executive Summary
Market Landscape
Market Sizing
Five Forces Analysis
Market Segmentation by Product
Geographic Landscape
Vendor Landscape
Vendor Analysis
Appendix
List of Exhibits
Executive Summary
The analyst recognizes the following companies as the key players in the global corporate game-based learning market: BreakAway Ltd. Inc., Designing Digitally Inc., EI Design Pvt Ltd., GAMELEARN SL, G-Cube Webwide Software Pvt. Ltd., Growth Engineering, Indusgeeks USA Inc., MLevel Inc., Stratbeans Consulting Pvt. Ltd., and Wrainbo Inc.According to one of the team's analysts: The latest trend gaining momentum in the market is increased employee engagement during training.
According to the report, one of the major drivers for this market is the improved learning delivery system.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned
A selection of companies mentioned in this report includes:
- BreakAway Ltd. Inc.
- Designing Digitally Inc.
- EI Design Pvt Ltd.
- GAMELEARN SL
- G-Cube Webwide Software Pvt. Ltd.
- Growth Engineering
- Indusgeeks USA Inc.
- MLevel Inc.
- Stratbeans Consulting Pvt. Ltd.
- Wrainbo Inc.