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Europe Augmented Reality Market By Component, By Device, By End User, By Country, Industry Analysis and Forecast, 2020 - 2026

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    Report

  • 128 Pages
  • December 2020
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5233787
The Europe Augmented Reality Market is expected to witness market growth of 45.2% CAGR during the forecast period (2020-2026).

Augmented reality can be considered as a profoundly visual, interactive way of providing pertinent digital information in the context of the physical environment - connecting employees and enhancing business outcomes. Industrial augmented reality provides a beneficial method to develop and deliver easily consumable work directions by overlaying digital content onto real-world work environments.

For decades, isolated applications of AR have been there. However, only in recent years, the technologies unleashed its full potential and became available. AR changes a multitude of data and analytics into animations or images that are overlaid on the actual world. Presently, the majority of AR applications are delivered through mobile devices, but delivery will move to hands-free wearables like head-mounted displays or smart glasses.

However, the majority of people are aware of simple AR entertainment applications, like Snapchat filters and the game Pokemon Go, AR is being deployed in far more resulting ways in both business-to-business settings and consumer. For instance, AR “heads-up” displays that put navigation, collision warning, and other information directly in the line of sight of drivers is now available in many car models. Currently various companies are testing Wearable AR devices for factory workers that superimpose production-assembly or service directions. AR is replacing or complementing conventional manuals and training procedures at an ever-increasing pace.

Based on Component, the market is segmented into Hardware and Software. Based on Device, the market is segmented into Head Mounted Display, Head up Display, Hand Held Devices, Smart Glass and Others. Based on End User, the market is segmented into Consumer, Enterprise, Commercial, Healthcare, Automotive, Aerospace & Defense and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Google, Inc., Apple, Inc., Microsoft Corporation, Samsung Electronics Co., Ltd. (Samsung Group), Sony Corporation, Qualcomm, Inc., Vuzix Corporation, PTC, Inc., Lenovo Group Limited and Alibaba Group Holdings Limited.

Scope of the Study

Market Segments covered in the Report:

By Component
  • Hardware
  • Software

By Device
  • Head Mounted Display
  • Head up Display
  • Hand Held Devices
  • Smart Glass
  • Others

By End User
  • Consumer
  • Enterprise
  • Commercial
  • Healthcare
  • Automotive
  • Aerospace & Defense
  • Others

By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Companies Profiled
  • Google, Inc.
  • Apple, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Qualcomm, Inc.
  • Vuzix Corporation
  • PTC, Inc.
  • Lenovo Group Limited
  • Alibaba Group Holdings Limited.

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Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Augmented Reality Market, by Component
1.4.2 Europe Augmented Reality Market, by Device
1.4.3 Europe Augmented Reality Market, by End User
1.4.4 Europe Augmented Reality Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2017, Oct - 2020, Dec) Leading Players
Chapter 4. Europe Augmented Reality Market by Component
4.1 Europe Augmented Reality Hardware Market by Country
4.2 Europe Augmented Reality Software Market by Country
Chapter 5. Europe Augmented Reality Market by Device
5.1 Europe Augmented Reality Head Mounted Display Market by Country
5.2 Europe Augmented Reality Head up Display Market by Country
5.3 Europe Augmented Reality Hand Held Devices Market by Country
5.4 Europe Augmented Reality Smart Glass Market by Country
5.5 Europe Other Device Augmented Reality Market by Country
Chapter 6. Europe Augmented Reality Market by End User
6.1 Europe Consumer Augmented Reality Market by Country
6.2 Europe Enterprise Augmented Reality Market by Country
6.3 Europe Commercial Augmented Reality Market by Country
6.4 Europe Healthcare Augmented Reality Market by Country
6.5 Europe Automotive Augmented Reality Market by Country
6.6 Europe Aerospace & Defense Augmented Reality Market by Country
6.7 Europe Others Augmented Reality Market by Country
Chapter 7. Europe Augmented Reality Market by Country
7.1 Germany Augmented Reality Market
7.1.1 Germany Augmented Reality Market by Component
7.1.2 Germany Augmented Reality Market by Device
7.1.3 Germany Augmented Reality Market by End User
7.2 UK Augmented Reality Market
7.2.1 UK Augmented Reality Market by Component
7.2.2 UK Augmented Reality Market by Device
7.2.3 UK Augmented Reality Market by End User
7.3 France Augmented Reality Market
7.3.1 France Augmented Reality Market by Component
7.3.2 France Augmented Reality Market by Device
7.3.3 France Augmented Reality Market by End User
7.4 Russia Augmented Reality Market
7.4.1 Russia Augmented Reality Market by Component
7.4.2 Russia Augmented Reality Market by Device
7.4.3 Russia Augmented Reality Market by End User
7.5 Spain Augmented Reality Market
7.5.1 Spain Augmented Reality Market by Component
7.5.2 Spain Augmented Reality Market by Device
7.5.3 Spain Augmented Reality Market by End User
7.6 Italy Augmented Reality Market
7.6.1 Italy Augmented Reality Market by Component
7.6.2 Italy Augmented Reality Market by Device
7.6.3 Italy Augmented Reality Market by End User
7.7 Rest of Europe Augmented Reality Market
7.7.1 Rest of Europe Augmented Reality Market by Component
7.7.2 Rest of Europe Augmented Reality Market by Device
7.7.3 Rest of Europe Augmented Reality Market by End User
Chapter 8. Company Profiles
8.1 Google, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Acquisition and Mergers:
8.1.5.3 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Apple, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Product and Regional Analysis
8.2.4 Research & Development Expense
8.2.1 Recent strategies and developments:
8.2.1.1 Partnerships, Collaborations, and Agreements:
8.2.1.2 Product Launches and Product Expansions:
8.2.2 SWOT Analysis
8.3 Microsoft Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations, and Agreements:
8.3.5.2 Product Launches and Product Expansions:
8.3.6 SWOT Analysis
8.4 Samsung Electronics Co., Ltd. (Samsung Group)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Geographical Expansions:
8.4.6 SWOT Analysis
8.5 Sony Corporation
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research and Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.5.2 Product Launches and Product Expansions:
8.5.6 SWOT Analysis
8.6 Qualcomm, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expense
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.6 SWOT Analysis
8.7 Vuzix Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.8 PTC, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisition and Mergers:
8.8.5.3 Product Launches and Product Expansions:
8.9 Lenovo Group Limited
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expense
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.9.5.2 Product Launches and Product Expansions:
8.10. Alibaba Group Holdings Limited
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental Analysis
8.10.4 Recent strategies and developments:
8.10.4.1 Partnerships, Collaborations, and Agreements:
8.10.4.2 Product Launches and Product Expansions:

Companies Mentioned

  • Google, Inc.
  • Apple, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Qualcomm, Inc.
  • Vuzix Corporation
  • PTC, Inc.
  • Lenovo Group Limited
  • Alibaba Group Holdings Limited.

Methodology

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