+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

PRINTER FRIENDLY

Video Game Software Global Market Report 2021: COVID-19 Impact and Recovery to 2030

  • ID: 5240375
  • Report
  • January 2021
  • Region: Global
  • The Business Research Company

FEATURED COMPANIES

  • Activision Blizzard
  • EA
  • Microsoft
  • Nintendo
  • Sony
  • MORE
Video Game Software Global Market Report 2021: COVID-19 Impact and Recovery to 2030 provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market as it emerges from the COVID-19 shut down.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Description:

Where is the largest and fastest growing market for the video game software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Video Game Software market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider video game software market, and compares it with other markets.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the COVID-19 virus and forecasting its recovery.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The video game software market section of the report gives context. It compares the video game software market with other segments of the software products market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, video game software indicators comparison.
Scope

Markets Covered:
1) By Type: PC Games; Browser Games; Smart Phone/Tablet Games; Console Games
2) By Genre: Action; Adventure; Role Playing; Simulation; Strategy; Sports; Others

Subsegments Covered: Online Microtransaction; Digital PC Games; Physical PC Games

Companies Mentioned: Sony; Activision Blizzard; Microsoft; EA; Nintendo

Metrics Covered: Number of Enterprises; Number of Employees

Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, video game software indicators comparison.

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzard
  • EA
  • Microsoft
  • Nintendo
  • Sony
  • MORE
1. Executive Summary

2. Report Structure

3. Video Game Software Market Characteristics
3.1. Market Definition
3.2. Key Segmentations

4. Video Game Software Market Product Analysis
4.1. Leading Products/ Services
4.2. Key Features and Differentiators
4.3. Development Products

5. Video Game Software Market Supply Chain
5.1. Supply Chain
5.2. Distribution
5.3. End Customers

6. Video Game Software Market Customer Information
6.1. Customer Preferences
6.2. End Use Market Size and Growth

7. Video Game Software Market Trends And Strategies

8. Impact Of COVID-19 On Video Game Software

9. Video Game Software Market Size And Growth
9.1. Market Size
9.2. Historic Market Growth, Value ($ Billion)
9.2.1. Drivers Of The Market
9.2.2. Restraints On The Market
9.3. Forecast Market Growth, Value ($ Billion)
9.3.1. Drivers Of The Market
9.3.2. Restraints On The Market

10. Video Game Software Market Regional Analysis
10.1. Global Video Game Software Market, 2020, By Region, Value ($ Billion)
10.2. Global Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Region
10.3. Global Video Game Software Market, Growth And Market Share Comparison, By Region

11. Video Game Software Market Segmentation
11.1. Global Video Game Software Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • PC Games
  • Browser Games
  • Smart Phone/Tablet Games
  • Console Games
11.2. Global Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Action
  • Adventure
  • Role Playing
  • Simulation
  • Strategy
  • Sports
  • Others
12. Video Game Software Market Segments
12.1. Global PC Games Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion) - Online Microtransaction; Digital PC Games; Physical PC Games
12.2. Global Browser Games Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
12.3. Global Smart Phone/Tablet Games Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
12.4. Global Console Games Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

13. Video Game Software Market Metrics
13.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, Global
13.2. Per Capita Average Video Game Software Market Expenditure, 2015-2025, Global

14. Asia-Pacific Video Game Software Market
14.1. Asia-Pacific Video Game Software Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Asia-Pacific, Video Game Software Market, 2020, By Country, Value ($ Billion)
14.3. Asia-Pacific, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
14.4. Asia-Pacific, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
14.5. Asia-Pacific, Video Game Software Market Metrics
14.5.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, Asia-Pacific Countries
14.5.2. Number of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2020, Asia-Pacific Countries
14.5.3. Number of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2020, Asia-Pacific Countries
14.6. Asia-Pacific Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7. Asia-Pacific Video Game Software Market: Country Analysis
14.7.1. China Video Game Software Market
14.7.1.1. China Video Game Software Market Overview
14.7.1.2. China Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.1.3. China Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.2. Australia Video Game Software Market
14.7.2.1. Australia Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.2.2. Australia Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.3. Hong Kong Video Game Software Market
14.7.3.1. Hong Kong Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4. India Video Game Software Market
14.7.4.1. India Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4.2. India Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.5. Indonesia Video Game Software Market
14.7.5.1. Indonesia Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.5.2. Indonesia Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.6. Japan Video Game Software Market
14.7.6.1. Japan Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.6.2. Japan Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.7. Malaysia Video Game Software Market
14.7.7.1. Malaysia Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.8. New Zealand Video Game Software Market
14.7.8.1. New Zealand Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.9. Philippines Video Game Software Market
14.7.9.1. Philippines Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.10. Singapore Video Game Software Market
14.7.10.1. Singapore Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.11. South Korea Video Game Software Market
14.7.11.1. South Korea Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.11.2. South Korea Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.12. Thailand Video Game Software Market
14.7.12.1. Thailand Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.13. Vietnam Video Game Software Market
14.7.13.1. Vietnam Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

15. Western Europe Video Game Software Market
15.1. Western Europe Video Game Software Market Overview
15.2. Western Europe, Video Game Software Market, 2020, By Country, Value ($ Billion)
15.3. Western Europe, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
15.4. Western Europe, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
15.5. Western Europe, Video Game Software Market Metrics
15.5.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, Western Europe Countries
15.5.2. Number of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2020, Western Europe Countries
15.5.3. Number of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2020, Western Europe Countries
15.6. Western Europe Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7. Western Europe Video Game Software Market: Country Analysis
15.7.1. Austria Video Game Software Market
15.7.1.1. Austria Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.2. Belgium Video Game Software Market
15.7.2.1. Belgium Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.3. Denmark Video Game Software Market
15.7.3.1. Denmark Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.4. Finland Video Game Software Market
15.7.4.1. Finland Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.5. France Video Game Software Market
15.7.5.1. France Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.5.2. France Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.6. Germany Video Game Software Market
15.7.6.1. Germany Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.6.2. Germany Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.7. Ireland Video Game Software Market
15.7.7.1. Ireland Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.8. Italy Video Game Software Market
15.7.8.1. Italy Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.9. Netherlands Video Game Software Market
15.7.9.1. Netherlands Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.10. Norway Video Game Software Market
15.7.10.1. Norway Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.11. Portugal Video Game Software Market
15.7.11.1. Portugal Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.12. Spain Video Game Software Market
15.7.12.1. Spain Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.13. Sweden Video Game Software Market
15.7.13.1. Sweden Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.15. Switzerland Video Game Software Market
15.7.15.1. Switzerland Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.15. UK Video Game Software Market
15.7.15.1. UK Video Game Software Market2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.15.2. UK Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

16. Eastern Europe Video Game Software Market
16.1. Eastern Europe Video Game Software Market Overview
16.2. Eastern Europe, Video Game Software Market, 2020, By Country, Value ($ Billion)
16.3. Eastern Europe, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
16.4. Eastern Europe, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
16.5. Eastern Europe, Video Game Software Market Metrics
16.5.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, Eastern Europe Countries
16.5.2. Number of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2020, Eastern Europe Countries
16.5.3. Number of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2020, Eastern Europe Countries
16.6. Eastern Europe Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7. Eastern Europe Video Game Software Market: Country Analysis
16.7.1. Czech Republic Video Game Software Market,
16.7.1.1. Czech Republic Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.2. Poland Video Game Software Market
16.7.2.1. Poland Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.3. Romania Video Game Software Market
16.7.3.1. Romania Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.4. Russia Video Game Software Market
16.7.4.1. Russia Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.4.2. Russia Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

17. North America Video Game Software Market
17.1. North America Video Game Software Market Overview
17.2. North America, Video Game Software Market, 2020, By Country, Value ($ Billion)
17.3. North America, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
17.4. North America, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
17.5. North America, Video Game Software Market Metrics
17.5.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, North America Countries
17.5.2. Number of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2020, North America Countries
17.5.3. Number of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2020, North America Countries
17.6. North America Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7. North America Video Game Software Market: Country Analysis
17.7.1. Canada Video Game Software Market
17.7.1.1. Canada Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7.2. Mexico Video Game Software Market
17.7.2.1. Mexico Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7.3. USA Video Game Software Market
17.7.3.1. USA Video Game Software Market Overview
17.7.3.2. USA Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7.3.3. USA Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

18. South America Video Game Software Market
18.1. South America Video Game Software Market Overview
18.2. South America, Video Game Software Market, 2020, By Country, Value ($ Billion)
18.3. South America, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
18.4. South America, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
18.5. South America, Video Game Software Market Metrics
18.5.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, South America Countries
18.5.2. Number of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2020, South America Countries
18.5.3. Number of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2020, South America Countries
18.6. South America Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7. South America Video Game Software Market: Country Analysis
18.7.1. Argentina Video Game Software Market
18.7.1.1. Argentina Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.2. Brazil Video Game Software Market
18.7.1.1. Brazil Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.2.2. Brazil Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.3. Chile Video Game Software Market
18.7.3.1. Chile Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.4. Colombia Video Game Software Market
18.7.4.1. Colombia Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.5. Peru Video Game Software Market
18.7.5.1. Peru Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.6. Venezuela Video Game Software Market
18.7.6.1. Venezuela Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

19. Middle East Video Game Software Market
19.1. Middle East Video Game Software Market Overview
19.2. Middle East, Video Game Software Market, 2020, By Country, Value ($ Billion)
19.3. Middle East, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
19.4. Middle East, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
19.5. Middle East, Video Game Software Market Metrics
19.5.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, Middle East Countries
19.5.2. Number of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2020, Middle East Countries
19.5.3. Number of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2020, Middle East Countries
19.6. Middle East Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.7. Middle East Video Game Software Market: Country Analysis
19.7.1. Saudi Arabia Video Game Software Market
19.7.1.1. Saudi Arabia Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.7.2. Israel Video Game Software Market
19.7.2.1. Israel Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.7.3. Turkey Video Game Software Market
19.7.3.1. Turkey Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.7.4. UAE Video Game Software Market
19.7.4.1. UAE Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

20. Africa Video Game Software Market
20.1. Africa Video Game Software Market Overview
20.2. Africa, Video Game Software Market, 2020, By Country, Value ($ Billion)
20.3. Africa, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
20.4. Africa, Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
20.5. Africa, Video Game Software Market Metrics
20.5.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, Africa Countries
20.5.2. Number of Enterprises, Video Game Software Market, Video Game Software Market/Number of Enterprises, 2020, Africa Countries
20.5.3. Number of Employees, Video Game Software Market, Video Game Software Market/Number of Employees, 2020, Africa Countries
20.6. Africa Video Game Software Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.7. Africa Video Game Software Market: Country Analysis
20.7.1. Egypt Video Game Software Market
20.7.1.1. Egypt Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.7.2. Nigeria Video Game Software Market
20.7.2.1. Nigeria Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.7.3. South Africa Video Game Software Market
20.7.3.1. South Africa Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

21. Video Game Software Market Competitive Landscape
21.1. Competitive Market Overview
21.2. Market Shares
21.3. Company Profiles
21.3.1. Sony
21.3.1.1. Company Overview
21.3.1.2. Products And Services
21.3.1.3. Strategy
21.3.1.4. Financial Performance
21.3.2. Activision Blizzard
21.3.2.1. Company Overview
21.3.2.2. Products And Services
21.3.2.3. Strategy
21.3.2.4. Financial Performance
21.3.3. Microsoft
21.3.3.1. Company Overview
21.3.3.2. Products And Services
21.3.3.3. Strategy
21.3.3.4. Financial Performance
21.3.4. EA
21.3.4.1. Company Overview
21.3.4.2. Products And Services
21.3.4.3. Strategy
21.3.4.4. Financial Performance
21.3.5. Nintendo
21.3.5.1. Company Overview
21.3.5.2. Products And Services
21.3.5.3. Strategy
21.3.5.4. Financial Performance

22. Key Mergers And Acquisitions In The Video Game Software Market

23. Market Background: Software Products Market
23.1. Software Products Market Characteristics
23.2. Software Products Market Historic and Forecast, 2015-2020, 2020-2025F, 2030F Growth, By Segment, Value ($ Billion), Global
23.3. Global Software Products Market, 2020, By Region, Value ($ Billion)
23.4. Global Software Products Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Region
23.5. Global Software Products Market, 2015-2020, 2020-2025F, 2030F, Segmentation By Type, Value ($ Billion)

24. Recommendations
24.1. Global Video Game Software Market In 2025- Growth Countries
24.2. Global Video Game Software Market In 2025- Growth Segments
24.3. Global Video Game Software Market In 2025- Growth Strategies

25. Appendix
25.1. NAICS Definitions Of Industry Covered In This Report
25.2. Abbreviations
25.3. Currencies
25.4. Research Inquiries
25.5. The Publisher

26. Copyright And Disclaimer
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Activision Blizzard
  • EA
  • Microsoft
  • Nintendo
  • Sony
  • MORE

Major companies in the video game software market include Sony; Activision Blizzard; Microsoft; EA and Nintendo.

The global video game software market is expected to grow from $168.78 billion in 2020 to $177.17 billion in 2021 at a compound annual growth rate (CAGR) of 5%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $277.95 billion in 2025 at a CAGR of 12%.

The video game software market consists of sales of video game software by entities (organizations, sole traders and partnerships) that produce video game software, including businesses that are involved in design, documentation, installation and support services, producing and distributing video games. This also includes companies that are solely involved in designing and developing or in publishing only. The video game software market is segmented into browser games; PC games; smart phone/tablet games and console games.

Asia Pacific was the largest region in the global video game software market, accounting for 51% of the market in 2020. North America was the second largest region accounting for 23% of the global video game software market. Africa was the smallest region in the global video game software market.

Games as a service is a software delivery method where a vendor generally hosts a gaming application in a remote server and customers can access it through the internet, also known as cloud gaming. Many game developers are providing their content through a subscription-based model, and are allowing customers to purchase additional content or features through micro transactions. This includes new in-game items, weapons, clothing, or other gear for the player's character along with in-game currency and rewards. This business-model provides a continuous revenue stream for the gaming companies instead of limiting the revenues to one-time purchases. Major companies providing games as a service include Activision and Blizzard Entertainment.

The video game software market was mainly driven by rapid growth in emerging markets in the forecasted period. The International Monetary Fund (IMF) predicts that the global GDP growth will be 3.3% in 2020 and 3.4% in 2021. Recovering commodity prices, after a significant decline in the historic period is further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. Stable economic growth is expected to increase investments in the end user markets, thereby driving the market during forecast period.

Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Sony
  • Activision Blizzard
  • Microsoft
  • EA
  • Nintendo
Note: Product cover images may vary from those shown

Loading
LOADING...

Adroll
adroll