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Augmented Reality Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027

  • Report
  • 100 Pages
  • November 2021
  • Region: Global
  • Infinium Global Research
  • ID: 5511408
UP TO OFF until Dec 31st 2022
The report on the global augmented reality market provides qualitative and quantitative analysis for the period from 2019 to 2027. The report predicts the global augmented reality market to grow with a CAGR of 41% over the forecast period from 2021-2027. The study on augmented reality market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2019 to 2027.

The report on augmented reality market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global augmented reality market over the period of 2019 to 2027. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global augmented reality market over the period of 2019 to 2027. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Research Methodology


A) Primary Research


Our primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include
1. Key Opinion Leaders
2. Internal and External subject matter experts
3. Professionals and participants from the industry

The primary research respondents typically include

1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/country managers
5. Vice President level executives.

B) Secondary Research


Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. Each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically include

1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered


The global augmented reality market is segmented on the basis of component, display, and application.

The Global Augmented Reality Market by Component

  • Hardware
  • Software

The Global Augmented Reality Market by Display

  • HMD & Smart Glass
  • HUD
  • Handheld Devices

The Global Augmented Reality Market by Application

  • Aerospace & Defense
  • Automotive
  • Education
  • E-commerce & Retail
  • Gaming & Entertainment
  • Healthcare
  • Industrial & Manufacturing
  • Others

Company Profiles


The companies covered in the report include
  • Google LLC
  • Microsoft Corporation
  • Samsung
  • Magic Leap, Inc
  • Sony Corporation
  • Blippar Ltd
  • Niantic, Inc
  • Zappar Ltd
  • Wikitude GmbH
  • Vuzix Corporation

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the augmented reality market.
2. Complete coverage of all the segments in the augmented reality market to analyze the trends, developments in the global market and forecast of market size up to 2027.
3. Comprehensive analysis of the companies operating in the global augmented reality market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
2.1. Augmented Reality Market Highlights
2.2. Augmented Reality Market Projection
2.3. Augmented Reality Market Regional Highlights
3. Global Augmented Reality Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.3. Analysis of COVID-19 impact on the Augmented Reality Market
3.4. Porter's Five Forces Analysis
3.5. Growth Matrix Analysis
3.5.1. Growth Matrix Analysis by Component
3.5.2. Growth Matrix Analysis by Display
3.5.3. Growth Matrix Analysis by Application
3.5.4. Growth Matrix Analysis by Region
3.6. Value Chain Analysis of Augmented Reality Market
4. Augmented Reality Market Macro Indicator Analysis
5. Global Augmented Reality Market by Component
5.1. Hardware
5.2. Software
6. Global Augmented Reality Market by Display
6.1. HMD & Smart Glass
6.2. HUD
6.3. Handheld Devices
7. Global Augmented Reality Market by Application
7.1. Aerospace & Defense
7.2. Automotive
7.3. Education
7.4. E-commerce & Retail
7.5. Gaming & Entertainment
7.6. Healthcare
7.7. Industrial & Manufacturing
7.8. Others
8. Global Augmented Reality Market by Region 2021-2027
8.1. North America
8.1.1. North America Augmented Reality Market by Component
8.1.2. North America Augmented Reality Market by Display
8.1.3. North America Augmented Reality Market by Application
8.1.4. North America Augmented Reality Market by Country
8.2. Europe
8.2.1. Europe Augmented Reality Market by Component
8.2.2. Europe Augmented Reality Market by Display
8.2.3. Europe Augmented Reality Market by Application
8.2.4. Europe Augmented Reality Market by Country
8.3. Asia-Pacific
8.3.1. Asia-Pacific Augmented Reality Market by Component
8.3.2. Asia-Pacific Augmented Reality Market by Display
8.3.3. Asia-Pacific Augmented Reality Market by Application
8.3.4. Asia-Pacific Augmented Reality Market by Country
8.4. RoW
8.4.1. RoW Augmented Reality Market by Component
8.4.2. RoW Augmented Reality Market by Display
8.4.3. RoW Augmented Reality Market by Application
8.4.4. RoW Augmented Reality Market by Sub-region
9. Company Profiles and Competitive Landscape
9.1. Competitive Landscape in the Global Augmented Reality Market
9.2. Companies Profiled
9.2.1. Google LLC
9.2.2. Microsoft Corporation
9.2.3. Samsung
9.2.4. Magic Leap, Inc
9.2.5. Sony Corporation
9.2.6. Blippar Ltd
9.2.7. Niantic, Inc
9.2.8. Zappar Ltd
9.2.9. Wikitude GmbH
9.2.10. Vuzix Corporation