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Mobile Gaming Global Market Report 2022

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    Report

  • 175 Pages
  • September 2022
  • Region: Global
  • The Business Research Company
  • ID: 5652800
Major players in the mobile gaming market are Activision Blizzard Inc, CyberAgent Inc, Electronic Arts Inc, GungHo Online Entertainment Inc, Microsoft Corp, NetEase Inc, Niantic Inc, Tencent Holdings Ltd, The Walt Disney Co, Ubisoft Entertainment, Nintendo, MocoSpace, Nexon, Gamevil and DeNA Co Ltd.

The global mobile gaming market is expected to grow from $101.21 billion in 2021 to $116.43 billion in 2022 at a compound annual growth rate (CAGR) of 15.04%. The mobile gaming market is expected to grow to $209.12 billion in 2026 at a compound annual growth rate (CAGR) of 15.77%.

The mobile gaming market consists of sales of mobile games services by entities (organizations, sole traders, and partnerships) that are games designed and played on mobile devices such as smartphones, feature phones, pocket PCs, personal digital assistants (PDA), tablets and others. Mobile games range from simple ones to complex games involving 3Ds, AR (augmented reality), and others.

The main types of devices used for mobile gaming includes smartphone, smartwatch, PDA, tablet and others. The smartphone mobile games are designed for a portable device that combines the features of a computer and a phone into one device. Smartphones are preferred more for gaming due to their features and processing capabilities. These mobile gaming can played in operating system such as android, iOS, windows and others and could be of genres such as action and adventure, arcade, roleplaying, sports and others. Mobile gaming could be provided for free or have premium subscription.

Asia Pacific was the largest region in the mobile gaming market in 2021. The regions covered in the mobile gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The mobile gaming market research report is one of a series of new reports that provides mobile gaming market statistics, including mobile gaming industry global market size, regional shares, competitors with a mobile gaming market share, detailed mobile gaming market segments, market trends and opportunities, and any further data you may need to thrive in the mobile gaming industry. This mobile gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The growing smartphone penetration is expected to drive the growth of the mobile gaming market. Smartphone usage is growing due to various reasons such as growing internet penetration, increasing use of social media, the convenience of communication, affordability of phones with improved features, social status, rising income, dependency on phones, and others. The increasing penetration of smartphones will create a significant demand for mobile gaming as it is extensively used for playing games and spending leisure time. For instance, according to the survey of smartphone ownership commissioned by a nonpartisan American think tank, the Pew Research Center, the share of Americans that own a smartphone increased from 81% in February 2019 to 85% in February 2021, which was just 35% a decade ago (in 2011). This indicates that the smartphone penetration is growing, thus, will drive the growth of the mobile gaming market.

Technology advancement is a key trend gaining popularity in the mobile gaming market. The market is witnessing the integration of virtual reality (VR) and augmented reality (AR) technologies in mobile gaming for really immersive gaming experiences. VR is a computer-generated environment with scenes and objects that appear to be real, whereas, AR combines virtual information with the real world. VR allows gamers to escape reality by immersing themselves in a different gaming environment or reality through VR eyewear. AR does not transport from a current location to a different one, instead, amplifies or modifies some aspects of current surroundings in a game. Key players are focusing on offering technologically advanced mobile gaming to strengthen their position in the market. For instance, in April 2022, Meta (formerly Facebook), the American technology company conducted the Meta Quest Gaming presentation for 2022 and unveiled a virtual reality (VR) version of Ghostbusters. Ghostbusters VR will let gamers hunt, blast, and capture ghosts in the Ghostbusters universe, with single and multiplayer game modes available.

In April 2021, Electronic Arts (EA), a US-based video game company that publishes games for console, PC, and mobile acquired Glu Mobile for $2.4 billion. The acquisition accelerates EA's mobile portfolio expansion and fuels new mobile experiences. Glu Mobile is a US-based company developing and publishing freemium games for smartphone and tablet devices.

The countries covered in the mobile gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK and USA.



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Table of Contents

1. Executive Summary2. Mobile Gaming Market Characteristics3. Mobile Gaming Market Trends And Strategies4. Impact Of COVID-19 On Mobile Gaming
5. Mobile Gaming Market Size And Growth
5.1. Global Mobile Gaming Historic Market, 2016-2021, $ Billion
5.1.1. Drivers Of The Market
5.1.2. Restraints On The Market
5.2. Global Mobile Gaming Forecast Market, 2021-2026F, 2031F, $ Billion
5.2.1. Drivers Of The Market
5.2.2. Restraints On the Market
6. Mobile Gaming Market Segmentation
6.1. Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others
6.2. Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Android
  • iOS
  • Windows
  • Others
6.3. Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Action And Adventure
  • Arcade
  • Roleplaying
  • Sports
  • Others
6.4. Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Free
  • Premium
7. Mobile Gaming Market Regional And Country Analysis
7.1. Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
7.2. Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
8. Asia-Pacific Mobile Gaming Market
8.1. Asia-Pacific Mobile Gaming Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
8.3. Asia-Pacific Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
9. China Mobile Gaming Market
9.1. China Mobile Gaming Market Overview
9.2. China Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
9.3. China Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
10. India Mobile Gaming Market
10.1. India Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
10.2. India Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
11. Japan Mobile Gaming Market
11.1. Japan Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
11.2. Japan Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
12. Australia Mobile Gaming Market
12.1. Australia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
12.2. Australia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
13. Indonesia Mobile Gaming Market
13.1. Indonesia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
13.2. Indonesia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
14. South Korea Mobile Gaming Market
14.1. South Korea Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
14.2. South Korea Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
15. Western Europe Mobile Gaming Market
15.1. Western Europe Mobile Gaming Market Overview
15.2. Western Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
15.3. Western Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
16. UK Mobile Gaming Market
16.1. UK Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
16.2. UK Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
17. Germany Mobile Gaming Market
17.1. Germany Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
17.2. Germany Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
18. France Mobile Gaming Market
18.1. France Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
18.2. France Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
19. Eastern Europe Mobile Gaming Market
19.1. Eastern Europe Mobile Gaming Market Overview
19.2. Eastern Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
19.3. Eastern Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
20. Russia Mobile Gaming Market
20.1. Russia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
20.2. Russia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
21. North America Mobile Gaming Market
21.1. North America Mobile Gaming Market Overview
21.2. North America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
21.3. North America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
22. USA Mobile Gaming Market
22.1. USA Mobile Gaming Market Overview
22.2. USA Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
22.3. USA Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
23. South America Mobile Gaming Market
23.1. South America Mobile Gaming Market Overview
23.2. South America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
23.3. South America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
24. Brazil Mobile Gaming Market
24.1. Brazil Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
24.2. Brazil Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
25. Middle East Mobile Gaming Market
25.1. Middle East Mobile Gaming Market Overview
25.2. Middle East Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
25.3. Middle East Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
26. Africa Mobile Gaming Market
26.1. Africa Mobile Gaming Market Overview
26.2. Africa Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
26.3. Africa Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
27. Mobile Gaming Market Competitive Landscape And Company Profiles
27.1. Mobile Gaming Market Competitive Landscape
27.2. Mobile Gaming Market Company Profiles
27.2.1. Activision Blizzard Inc
27.2.1.1. Overview
27.2.1.2. Products and Services
27.2.1.3. Strategy
27.2.1.4. Financial Performance
27.2.2. CyberAgent Inc
27.2.2.1. Overview
27.2.2.2. Products and Services
27.2.2.3. Strategy
27.2.2.4. Financial Performance
27.2.3. Electronic Arts Inc
27.2.3.1. Overview
27.2.3.2. Products and Services
27.2.3.3. Strategy
27.2.3.4. Financial Performance
27.2.4. GungHo Online Entertainment Inc
27.2.4.1. Overview
27.2.4.2. Products and Services
27.2.4.3. Strategy
27.2.4.4. Financial Performance
27.2.5. Microsoft Corp
27.2.5.1. Overview
27.2.5.2. Products and Services
27.2.5.3. Strategy
27.2.5.4. Financial Performance
28. Key Mergers And Acquisitions In The Mobile Gaming Market29. Mobile Gaming Market Future Outlook and Potential Analysis
30. Appendix
30.1. Abbreviations
30.2. Currencies
30.3. Research Inquiries
30.4. About the Publisher
30.5. Copyright And Disclaimer

Executive Summary

Mobile Gaming Global Market Report 2022 provides the strategists, marketers and senior management with the critical information they need to assess the global mobile gaming market.

This report focuses on mobile gaming market which is experiencing strong growth. The report gives a guide to the mobile gaming market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis

Description:

Where is the largest and fastest growing market for the mobile gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Mobile Gaming market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider mobile gaming market, and compares it with other markets.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the COVID-19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The mobile gaming market section of the report gives context. It compares the mobile gaming market with other segments of the mobile gaming market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, mobile gaming indicators comparison.

Scope

Markets Covered:

1) By Device Type: Smartphone; Smartwatch; PDA; Tablet; Others
2) By Operating System: Android; iOS; Windows; Others
3) By Genre: Action And Adventure; Arcade; Roleplaying; Sports; Others
4) By Subscription: Free; Premium

Companies Mentioned: Activision Blizzard Inc.; CyberAgent Inc; Electronic Arts Inc.; GungHo Online Entertainment Inc.; Microsoft Corp

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Activision Blizzard Inc.
  • CyberAgent Inc.
  • Electronic Arts Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp

Methodology

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