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Mobile Gaming Market by Monetization Type, Platform - Global Forecast 2025-2030

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    Report

  • 180 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5666200
UP TO OFF until Dec 31st 2024
1h Free Analyst Time
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The Mobile Gaming Market grew from USD 205.62 billion in 2023 to USD 234.10 billion in 2024. It is expected to continue growing at a CAGR of 14.33%, reaching USD 525.22 billion by 2030.

The scope of mobile gaming encompasses games designed for mobile devices such as smartphones and tablets, catering to casual gamers and serious enthusiasts alike. Defined by its accessibility, it allows users to play games anywhere, providing an enriched experience through intuitive touch interfaces and connectivity. The necessity of this industry is highlighted by the increasing penetration of smartphones and the demand for entertainment on-the-go, making mobile gaming a thriving sector within the overall gaming industry. It finds application across various age groups and demographics, with social features enhancing community engagement. The end-use scope includes advertising, in-app purchases, and multimedia entertainment.

Key growth factors driving the mobile gaming market include heightened smartphone adoption, advancements in mobile technology, and the growing trend of social gaming which encourages user interaction. Coalescent with these are potential opportunities in augmented reality (AR) and virtual reality (VR) gaming advancements, which promise to revolutionize user experience. Expanding partnerships with tech companies to leverage new technology and diversifying in-game revenue models can be lucrative.

However, the market is not devoid of challenges; issues such as device fragmentation, the high cost of app development, and data privacy concerns pose significant hindrances. Additionally, intense competition from free-to-play models and the necessity for consistent innovation can strain resources.

Strategically focusing on cloud gaming and leveraging artificial intelligence for enhanced gaming experiences are promising areas for innovation. Research into cross-platform integrations and refining monetization strategies can also contribute substantially to business growth. The nature of the market is dynamic, characterized by rapid changes and a continuous influx of new players. Adapting to technological advancements and evolving user preferences will be crucial for sustaining growth and capturing potential opportunities in the mobile gaming sector.

Understanding Market Dynamics in the Mobile Gaming Market

The Mobile Gaming Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Increase in number of mobile game developers and introduction of 5G network
    • Rising youth population and emergence of gaming as an entertainment source
    • Increasing investments and funding in new game development
  • Market Restraints
    • Limited purchase of paid mobile games
  • Market Opportunities
    • Emergence of augmented and virtual reality in mobile gaming platform
    • Ongoing improvements in graphics and controls
  • Market Challenges
    • Adverse impact on mental health of aggressive and violent mobile games

Exploring Porter’s Five Forces for the Mobile Gaming Market

Porter’s Five Forces framework further strengthens the insights of the Mobile Gaming Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Mobile Gaming Market

External macro-environmental factors deeply influence the performance of the Mobile Gaming Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Mobile Gaming Market

The Mobile Gaming Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Mobile Gaming Market

The Mobile Gaming Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Mobile Gaming Market

The Mobile Gaming Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Mobile Gaming Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Animoca Brands Corporation Limited, Electronic Arts Inc., Gameloft SE, Gamigo AG, GungHo Online Entertainment, Inc., Jam City, Inc., Kabam Games, Inc., NCSOFT Corporation, NetEase, Inc., Nintendo Co., Ltd., Play Games24x7 Private Limited, PLAYSTUDIOS, Inc., Riot Games, Inc., and Rovio Entertainment Corporation.

Market Segmentation & Coverage

This research report categorizes the Mobile Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Monetization Type
    • Advertising
    • In-App Purchases
    • Paid Apps
  • Platform
    • Android
    • iOS
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increase in number of mobile game developers and introduction of 5G network
5.1.1.2. Rising youth population and emergence of gaming as an entertainment source
5.1.1.3. Increasing investments and funding in new game development
5.1.2. Restraints
5.1.2.1. Limited purchase of paid mobile games
5.1.3. Opportunities
5.1.3.1. Emergence of augmented and virtual reality in mobile gaming platform
5.1.3.2. Ongoing improvements in graphics and controls
5.1.4. Challenges
5.1.4.1. Adverse impact on mental health of aggressive and violent mobile games
5.2. Market Segmentation Analysis
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Mobile Gaming Market, by Monetization Type
6.1. Introduction
6.2. Advertising
6.3. In-App Purchases
6.4. Paid Apps
7. Mobile Gaming Market, by Platform
7.1. Introduction
7.2. Android
7.3. iOS
8. Americas Mobile Gaming Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Mobile Gaming Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Mobile Gaming Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. Market Share Analysis, 2023
11.2. FPNV Positioning Matrix, 2023
11.3. Competitive Scenario Analysis
11.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. MOBILE GAMING MARKET RESEARCH PROCESS
FIGURE 2. MOBILE GAMING MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL MOBILE GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2023 VS 2030 (%)
FIGURE 7. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
FIGURE 9. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 11. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 13. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 15. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 19. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. MOBILE GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL MOBILE GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. MOBILE GAMING MARKET DYNAMICS
TABLE 7. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL MOBILE GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL MOBILE GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL MOBILE GAMING MARKET SIZE, BY PAID APPS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL MOBILE GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL MOBILE GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. AMERICAS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 15. AMERICAS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 16. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 17. ARGENTINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 18. ARGENTINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 19. BRAZIL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 20. BRAZIL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 21. CANADA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 22. CANADA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 23. MEXICO MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 24. MEXICO MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 25. UNITED STATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 26. UNITED STATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 27. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 28. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 29. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 30. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 31. AUSTRALIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 32. AUSTRALIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 33. CHINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 34. CHINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 35. INDIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 36. INDIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 37. INDONESIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 38. INDONESIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 39. JAPAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 40. JAPAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 41. MALAYSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 42. MALAYSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 43. PHILIPPINES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 44. PHILIPPINES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 45. SINGAPORE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 46. SINGAPORE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 47. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 48. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 49. TAIWAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 50. TAIWAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 51. THAILAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 52. THAILAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 53. VIETNAM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 54. VIETNAM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 55. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 56. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 57. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 58. DENMARK MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 59. DENMARK MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 60. EGYPT MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 61. EGYPT MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 62. FINLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 63. FINLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 64. FRANCE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 65. FRANCE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 66. GERMANY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 67. GERMANY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 68. ISRAEL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 69. ISRAEL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 70. ITALY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 71. ITALY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 72. NETHERLANDS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 73. NETHERLANDS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 74. NIGERIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 75. NIGERIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 76. NORWAY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 77. NORWAY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 78. POLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 79. POLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 80. QATAR MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 81. QATAR MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 82. RUSSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 83. RUSSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 84. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 85. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 86. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 87. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 88. SPAIN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 89. SPAIN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 90. SWEDEN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 91. SWEDEN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 92. SWITZERLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 93. SWITZERLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 94. TURKEY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 95. TURKEY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 96. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 97. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 98. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
TABLE 99. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 100. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2023
TABLE 101. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Mobile Gaming Market, which are profiled in this report, include:
  • Activision Blizzard, Inc.
  • Animoca Brands Corporation Limited
  • Electronic Arts Inc.
  • Gameloft SE
  • Gamigo AG
  • GungHo Online Entertainment, Inc.
  • Jam City, Inc.
  • Kabam Games, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Play Games24x7 Private Limited
  • PLAYSTUDIOS, Inc.
  • Riot Games, Inc.
  • Rovio Entertainment Corporation

Methodology

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Table Information