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Europe Augmented Reality & Virtual Reality In Manufacturing Market Size, Share & Industry Trends Analysis Report by Technology, Device Type, Component, Application, Country and Growth Forecast, 2022-2028

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    Report

  • 99 Pages
  • September 2022
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5673897
The Europe Augmented Reality & Virtual Reality In Manufacturing Market would witness market growth of 27.7% CAGR during the forecast period (2022-2028).

In the industrial sector, the technology could be utilized to assess a range of changes, identify harmful workplace conditions, and even visualize the final product. It allows manufacturers to offer more than digital characters, images, or material, including text, statistics, and information pertinent to the worker's current task. A worker may observe the operating temperature of a piece of equipment, indicating that it is too hot to touch with bare hands. An employee could be aware of everything going on around them, like the whereabouts of coworkers, the machinery that is malfunctioning, and prohibited areas inside a plant.

The increasing use of industrial robots in production promotes the need for augmented reality and virtual reality technology. Incorporating augmented reality (AR) into manufacturing and production procedures allows for the identification of errors and the provision of virtual help in real-time, both of which minimize production downtime. In turn, this is generating demand for augmented reality and virtual reality technology in the production process.

German manufacturing firms influence numerous high-value market niches, notably automobiles as well as semi-customizable machine tools. Moreover, they are not invulnerable to contest from low-wage developing economies, and in past few years, numerous large, internationally-oriented firms have detached themselves from the national institutional framework. They risk damaging Germany's renowned Mittelstand sector by doing so.

The Germany market dominated the Europe Augmented Reality & Virtual Reality In Manufacturing Market by Country in 2021; thereby, achieving a market value of $1.9 billion by 2028. The UK market is estimated to witness a CAGR of 26.6% during (2022-2028). Additionally, The France market would showcase a CAGR of 28.6% during (2022-2028).

Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Device Type, the market is segmented into Head-mounted Display, Head-up Display and Handheld Devices. Based on Component, the market is segmented into Hardware, Software and Services. Based on Application, the market is segmented into Product Design & Development, Safety & Training and Maintenance & Repair. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), Google LLC, Microsoft Corporation, Vuzix Corporation, WorldViz, Inc., EON Reality, Inc., ESI Group, SkillReal Ltd., Kaon Interactive, Inc. and Solulab, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Technology

  • Augmented Reality
  • Virtual Reality

By Device Type

  • Head-mounted Display
  • Head-up Display
  • Handheld Devices

By Component

  • Hardware
  • Software
  • Services

By Application

  • Product Design & Development
  • Safety & Training
  • Maintenance & Repair

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Google LLC
  • Microsoft Corporation
  • Vuzix Corporation
  • WorldViz, Inc.
  • EON Reality, Inc.
  • ESI Group
  • SkillReal Ltd.
  • Kaon Interactive, Inc.
  • Solulab, Inc.

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  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Augmented Reality & Virtual Reality In Manufacturing Market, by Technology
1.4.2 Europe Augmented Reality & Virtual Reality In Manufacturing Market, by Device Type
1.4.3 Europe Augmented Reality & Virtual Reality In Manufacturing Market, by Component
1.4.4 Europe Augmented Reality & Virtual Reality In Manufacturing Market, by Application
1.4.5 Europe Augmented Reality & Virtual Reality In Manufacturing Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies Deployed in Augmented Reality & Virtual Reality In Manufacturing Market
Chapter 4. Europe Augmented Reality & Virtual Reality In Manufacturing Market by Technology
4.1 Europe Augmented Reality Market by Country
4.2 Europe Virtual Reality Market by Country
Chapter 5. Europe Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
5.1 Europe Head-mounted Display Market by Country
5.2 Europe Head-up Display Market by Country
5.3 Europe Handheld Devices Market by Country
Chapter 6. Europe Augmented Reality & Virtual Reality In Manufacturing Market by Component
6.1 Europe Hardware Market by Country
6.2 Europe Software Market by Country
6.3 Europe Services Market by Country
Chapter 7. Europe Augmented Reality & Virtual Reality In Manufacturing Market by Application
7.1 Europe Product Design & Development Market by Country
7.2 Europe Safety & Training Market by Country
7.3 Europe Maintenance & Repair Market by Country
Chapter 8. Europe Augmented Reality & Virtual Reality In Manufacturing Market by Country
8.1 Germany Augmented Reality & Virtual Reality In Manufacturing Market
8.1.1 Germany Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.1.2 Germany Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.1.3 Germany Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.1.4 Germany Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.2 UK Augmented Reality & Virtual Reality In Manufacturing Market
8.2.1 UK Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.2.2 UK Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.2.3 UK Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.2.4 UK Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.3 France Augmented Reality & Virtual Reality In Manufacturing Market
8.3.1 France Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.3.2 France Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.3.3 France Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.3.4 France Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.4 Russia Augmented Reality & Virtual Reality In Manufacturing Market
8.4.1 Russia Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.4.2 Russia Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.4.3 Russia Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.4.4 Russia Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.5 Spain Augmented Reality & Virtual Reality In Manufacturing Market
8.5.1 Spain Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.5.2 Spain Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.5.3 Spain Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.5.4 Spain Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.6 Italy Augmented Reality & Virtual Reality In Manufacturing Market
8.6.1 Italy Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.6.2 Italy Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.6.3 Italy Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.6.4 Italy Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.7 Rest of Europe Augmented Reality & Virtual Reality In Manufacturing Market
8.7.1 Rest of Europe Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.7.2 Rest of Europe Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.7.3 Rest of Europe Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.7.4 Rest of Europe Augmented Reality & Virtual Reality In Manufacturing Market by Application
Chapter 9. Company Profiles
9.1 Samsung Electronics Co., Ltd. (Samsung Group)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Acquisition and Mergers:
9.1.6 SWOT Analysis
9.2 Google LLC
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Microsoft Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Vuzix Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.5.2 Product Launches and Product Expansions:
9.5 WorldViz, Inc.
9.5.1 Company Overview
9.5.2 Recent strategies and developments:
9.5.2.1 Product Launches and Product Expansions:
9.6 EON Reality, Inc.
9.6.1 Company Overview
9.6.2 Recent strategies and developments:
9.6.2.1 Product Launches and Product Expansions:
9.7 ESI Group
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Partnerships, Collaborations, and Agreements:
9.8 SkillReal Ltd.
9.8.1 Company Overview
9.9 Kaon Interactive, Inc.
9.9.1 Company Overview
9.10. Solulab, Inc.
9.10.1 Company Overview

Companies Mentioned

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Google LLC
  • Microsoft Corporation
  • Vuzix Corporation
  • WorldViz, Inc.
  • EON Reality, Inc.
  • ESI Group
  • SkillReal Ltd.
  • Kaon Interactive, Inc.
  • Solulab, Inc.

Methodology

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