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LAMEA Blockchain Gaming Market Size, Share & Industry Trends Analysis Report By Platform (ETH, BNB Chain, Polygon and Others), By Game Type (Role Playing, Open World and Collectible), By Country and Growth Forecast, 2022 - 2028

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    Report

  • 63 Pages
  • December 2022
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5723699
The Latin America, Middle East and Africa Blockchain Gaming Market should witness market growth of 73.1% CAGR during the forecast period (2022-2028).

NFTs are different from micro transactions in that they have a value that gives users ownership. With blockchain technology, gamers may sell NFTs anytime they wish and even make money from the resale of their items. The immutable record records that are a component of the blockchain network that was utilized to produce it show how inadequate are the NFT purchases. This demonstrates each NFT's individuality, which is valued by players who value authenticity and rarity.

A blockchain-based asset called Interoperable Nature NFT may be traded across games that use the same blockchain. They can move assets from one game to another since the skins the user bought now belong to them and not to a gaming company. This might be advantageous, especially if a company discontinues the game entirely. For example, the game can become a collectible item.

One may exchange the skin since NFTs are supported by evidence of ownership. Gamers have been able to make money via gaming for a long, but NFTs provide more security while also being more versatile. This may lead to an online market for used video games and digital goods. NFTs play a role in enhancing players' value by expanding their gaming library. NFTs are a terrific option for gamers who like to possess vintage products with long-term worth.

Online gamers in the Middle East are beginning to get acquainted with NFTs and gaming tokens. As a result, this is becoming an increasingly alluring prospect for global gaming businesses in a mature gaming market. Government assistance for video games and esports in the area is also likely to contribute significantly to the predicted increase. Governments in the Middle East and North Africa strongly support the video game industry, with Saudi Arabia and the UAE introducing policies to promote local game development, new studios, and offices for international game companies, as well as hosting significant esports competitions to encourage sector growth.

The Brazil market dominated the LAMEA Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $1.8 Billion by 2028. The Argentina market is experiencing a CAGR of 74.1% during (2022-2028). Additionally, The UAE market would exhibit a CAGR of 72.7% during (2022-2028).

Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty Ltd., Alwaysgeeky games, Mythical, Inc.

Scope of the Study

By Platform

  • ETH
  • BNB Chain
  • Polygon
  • Others

By Game Type

  • Role Playing
  • Open World
  • Collectible

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Sky Mavis Pte. Ltd.
  • Splinterlands
  • Animoca Brands Corporation Ltd.
  • Wemade Co., Ltd
  • Dacoco GmbH
  • Dapper Labs, Inc.
  • Immutable Pty Ltd.
  • Alwaysgeeky games
  • Mythical, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Blockchain Gaming Market, by Platform
1.4.2 LAMEA Blockchain Gaming Market, by Game Type
1.4.3 LAMEA Blockchain Gaming Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 Recent Industry Wide Strategic Developments
3.1.1 Partnerships, Collaborations and Agreements
3.1.2 Product Launches and Product Expansions
3.1.3 Acquisition and Mergers
3.2 Top Winning Strategies
3.2.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.2.2 Key Strategic Move: (Partnerships, Collaborations and Agreements : 2021, Nov - 2022, Dec) Leading Players

Chapter 4. LAMEA Blockchain Gaming Market by Platform
4.1 LAMEA ETH Market by Country
4.2 LAMEA BNB Chain Market by Country
4.3 LAMEA Polygon Market by Country
4.4 LAMEA Others Market by Country

Chapter 5. LAMEA Blockchain Gaming Market by Game Type
5.1 LAMEA Role Playing Market by Country
5.2 LAMEA Open World Market by Country
5.3 LAMEA Collectible Market by Country

Chapter 6. LAMEA Blockchain Gaming Market by Country
6.1 Brazil Blockchain Gaming Market
6.1.1 Brazil Blockchain Gaming Market by Platform
6.1.2 Brazil Blockchain Gaming Market by Game Type
6.2 Argentina Blockchain Gaming Market
6.2.1 Argentina Blockchain Gaming Market by Platform
6.2.2 Argentina Blockchain Gaming Market by Game Type
6.3 UAE Blockchain Gaming Market
6.3.1 UAE Blockchain Gaming Market by Platform
6.3.2 UAE Blockchain Gaming Market by Game Type
6.4 Saudi Arabia Blockchain Gaming Market
6.4.1 Saudi Arabia Blockchain Gaming Market by Platform
6.4.2 Saudi Arabia Blockchain Gaming Market by Game Type
6.5 South Africa Blockchain Gaming Market
6.5.1 South Africa Blockchain Gaming Market by Platform
6.5.2 South Africa Blockchain Gaming Market by Game Type
6.6 Nigeria Blockchain Gaming Market
6.6.1 Nigeria Blockchain Gaming Market by Platform
6.6.2 Nigeria Blockchain Gaming Market by Game Type
6.7 Rest of LAMEA Blockchain Gaming Market
6.7.1 Rest of LAMEA Blockchain Gaming Market by Platform
6.7.2 Rest of LAMEA Blockchain Gaming Market by Game Type

Chapter 7. Company Profiles
7.1 Wemade Co., Ltd
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Recent strategies and developments:
7.1.3.1 Partnerships, Collaborations, and Agreements:
7.2 Sky Mavis Pte. Ltd.
7.2.1 Company Overview
7.2.2 Recent strategies and developments:
7.2.2.1 Partnerships, Collaborations, and Agreements:
7.2.2.2 Product Launches and Product Expansions:
7.3 Splinterlands
7.3.1 Company Overview
7.3.2 Recent strategies and developments:
7.3.2.1 Partnerships, Collaborations, and Agreements:
7.4 Animoca Brands Corporation Ltd.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Product Launches and Product Expansions:
7.4.2.2 Acquisition and Mergers:
7.5 Dacoco GmbH
7.5.1 Company Overview
7.6 Dapper Labs, Inc.
7.6.1 Company Overview
7.6.2 Recent strategies and developments:
7.6.2.1 Partnerships, Collaborations, and Agreements:
7.7 Immutable Pty Ltd.
7.7.1 Company Overview
7.7.2 Recent strategies and developments:
7.7.2.1 Partnerships, Collaborations, and Agreements:
7.8 AlwaysGeeky Games
7.8.1 Company Overview
7.8.2 Recent strategies and developments:
7.8.2.1 Product Launches and Product Expansions:
7.9 Mythical, Inc.
7.9.1 Company Overview
7.9.2 Recent strategies and developments:
7.9.2.1 Partnerships, Collaborations, and Agreements:
7.9.2.2 Product Launches and Product Expansions:
7.9.2.3 Acquisition and Mergers:

Companies Mentioned

  • Sky Mavis Pte. Ltd.
  • Splinterlands
  • Animoca Brands Corporation Ltd.
  • Wemade Co., Ltd
  • Dacoco GmbH
  • Dapper Labs, Inc.
  • Immutable Pty Ltd.
  • Alwaysgeeky games
  • Mythical, Inc.

Methodology

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