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Global Metaverse Market Intelligence and Future Growth Dynamics Databook - 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023

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    Report

  • 3477 Pages
  • January 2023
  • Region: Global
  • TechInsight360
  • ID: 5738820
According to the publisher, the Global Metaverse industry is expected to grow by 44.8% on an annual basis to reach US$205.3 billion in 2023.

The Metaverse industry is expected to grow steadily over the forecast period, recording a CAGR of 33.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$141.8 billion in 2022 to reach US$1,549.5 billion by 2030.

The global metaverse ecosystem has been growing rapidly in Indonesia amid the rising interest in emerging technology. Both government entities, as well as private corporations, have launched several different metaverse projects to support the digital economy. The resulting investment in the sector is driving industry growth and the trend is expected to further continue from the short to medium-term perspective.

Firms are expected to invest billions of dollars toward the development of metaverse infrastructure

Dubbed the next big innovation and the future of the internet, big tech giants are continuing to fund billions into the market, even though their projects have not accumulated the expected adoption among consumers. For instance,
  • Meta, formerly known as Facebook, announced that the firm will continue to invest in the development of metaverse infrastructure, with spending expected to reach approximately US$100 billion over the next five years. The announcement comes at a time when the firm has experienced a dramatic downturn in its revenue. The declining ad revenue, increasing competition, and other macroeconomic factors meant that the firm reported a revenue decline for the second straight quarter, and the trend is expected to further continue in Q4 2022.
  • Meta is also focusing on strategic acquisition opportunities to further its metaverse ambitions. In November 2022, Meta announced that the firm had acquired a United Kingdom-based Audio Analytic, the firm that builds AI-driven sound recognition software. Furthermore, in September 2022, Meta also acquired Loft, a Berlin-based haptic startup, that develops small and discrete wearable devices. These acquisitions are part of the firm's strategy to create an ecosystem that can enhance the customer experience in the metaverse.
The publisher expects Meta to enter into more such strategic acquisition deals over the next three to four years, as it continues to make a push into the future of the internet. This will keep driving investment in the sector from the short to medium-term perspective.

UK-based innovative metaverse startups are raising funding rounds to develop infrastructure

At present, the virtual worlds seem to offer limited experience. However, for the mass adoption of the metaverse, wide-scale infrastructure is required that can drive the future of the internet. To develop the infrastructure, startups are raising capital from private equity and venture capital firms. For instance,
  • In October 2022, Improbable, a United Kingdom-based metaverse startup, announced that the firm had raised US$100 million at a US$3 billion valuation. Founded in 2012, the firm develops metaverse infrastructure, thereby allowing institutions, businesses, and developers, among others to create and build their virtual worlds. The firm also works with militaries in the United Kingdom and the United States to offer simulation experiences. The firm is planning to use the funding round to further develop metaverse infrastructure for its clients.
  • In September 2022, Hadean, another metaverse startup in the United Kingdom, announced that the firm had raised US$30 million in a Series A funding round, which was led by Molten Ventures. The firm is also planning to use the fresh capital to build out its metaverse infrastructure, thereby providing creators the tools to build virtual worlds. The firm has already signed multi-year agreements with firms in the entertainment business. These include Mine craft, Sony, and Pixelynx, among several others.
The publisher expects these startups to keep raising funding rounds over the next three to four years, as the demand for robust metaverse infrastructure continues to grow in the United Kingdom and the global market.

Investment from the government will drive the growth of the metaverse industry in China

In China, many provinces have announced a metaverse development plan, amid the growing prospects of the emerging technology. As part of the initiative, government investment in the sector is expected to increase significantly. For instance,
  • At least six provincial governments, along with local authorities in 10 cities in China, have issued their metaverse development plans. Guangzhou, Wuhan, and Hangzhou, along with the eastern province of Shandong, have announced plans to offer subsidies for emerging research projects and platforms-related to metaverse. These subsidies range from 2 million yuan to 200 million yuan.
  • In September 2022, the central province of Henan also joined the metaverse bandwagon in China. The province is planning to build a 30-billion-yuan metaverse industry. In June 2022, the Shanghai government announced a 10-billion-yuan fund for the development of the metaverse industry. By 2025, Shanghai aims to build a 350-billion-yuan metaverse industry in the city.
In the wake of the increasing hype around the metaverse, more provinces are expected to announce their metaverse industry development plan and subsidies to support domestic metaverse firms. Alongside the local authorities and government institutions, Chinese universities are also investing heavily in the sector. These institutions are opening new virtual departments to lead the next iteration of technological innovation in the Chinese metaverse sector.

This report provides a comprehensive view of the size, and dynamics of the metaverse industry at Global and country level, covering over 100 KPIs for each country and region. It details market opportunities across key sectors - retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness. It provides analysis in terms of business spend as well as consumer spend.
  • Business spend: Market estimates and forecasts to assess opportunities by business spend on metaverse by sector, application/use cases, technology, and platform.
  • Consumer spend: Breaks down consumer spend on metaverse by key component segments such as append on e-commerce, NFT purchase, by devices, and hardware devices to provide detailed assessment across the metaverse industry.
  • NFT industry segments: Provides value, volume, and average value per transaction across 7 key assets in the NFT market. This includes collectibles and art, real estate, sports, utility, gaming, fashion and luxury, and others.
The research methodology is based on industry best practices. Its unbiased analysis leverages a proprietary analytics platform to offer a detailed view on emerging business and investment market opportunities.

This title is a bundled offering, combining 19 reports, covering global insights along with data centric analysis at global and country level:

1. Global Metaverse Market Intelligence and Future Growth Dynamics Databook

2. Argentina Metaverse Market Intelligence and Future Growth Dynamics Databook

3. Australia Metaverse Market Intelligence and Future Growth Dynamics Databook

4. Brazil Metaverse Market Intelligence and Future Growth Dynamics Databook

5. Canada Metaverse Market Intelligence and Future Growth Dynamics Databook

6. China Metaverse Market Intelligence and Future Growth Dynamics Databook

7. France Metaverse Market Intelligence and Future Growth Dynamics Databook

8. Germany Metaverse Market Intelligence and Future Growth Dynamics Databook

9. India Metaverse Market Intelligence and Future Growth Dynamics Databook

10. Indonesia Metaverse Market Intelligence and Future Growth Dynamics Databook

11. Italy Metaverse Market Intelligence and Future Growth Dynamics Databook

12. Mexico Metaverse Market Intelligence and Future Growth Dynamics Databook

13. Philippines Metaverse Market Intelligence and Future Growth Dynamics Databook

14. Russia Metaverse Market Intelligence and Future Growth Dynamics Databook

15. South Africa Metaverse Market Intelligence and Future Growth Dynamics Databook

16. Thailand Metaverse Market Intelligence and Future Growth Dynamics Databook

17. United Arab Emirates Metaverse Market Intelligence and Future Growth Dynamics Databook

18. United Kingdom Metaverse Market Intelligence and Future Growth Dynamics Databook

19. United States Metaverse Market Intelligence and Future Growth Dynamics Databook

Scope

This report provides a detailed data-driven analysis of metaverse industry at Global and country level, covering a range of segments and highlighting growth areas across verticals. With over 100 KPIs at the country level, this report provides a comprehensive understanding of metaverse market dynamics. In addition, it provides a comprehensive understanding of NFT market dynamics and future forecasts.

Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators

  • Total Spend Value Trend Analysis
  • Business Spend Value Trend Analysis
  • Consumer Spend Value Trend Analysis

Metaverse - Business Spend by Sector Value Trend Analysis, 2021-2030

  • Retail Industry
  • Technology & Telecommunications Industry
  • Financial Services Industry
  • Manufacturing Industry
  • Travel and Hospitality Industry
  • Media & Entertainment Industry
  • Training & Education Industry
  • Real Estate Industry
  • Health & Wellness Industry
  • Other

Total Business Spend on Metaverse by Use Case/Application, 2021-2030

  • Retail (Marketing & Advertising, Commerce, Operations & Training)
  • Technology & Telecommunications (Marketing & Advertising, Commerce, Operations & Training)
  • Financial Services (Marketing & Advertising, Commerce, Operations & Training)
  • Manufacturing (Marketing & Advertising, Commerce, Operations & Training]
  • Travel and Hospitality (Marketing & Advertising, Commerce, Operations & Training)
  • Media & Entertainment (Marketing & Advertising, Commerce, Operations & Training)
  • Training & Education (Marketing & Advertising, Commerce, Operations & Training)
  • Real Estate (Marketing & Advertising, Commerce, Operations & Training)
  • Health & Wellness (Marketing & Advertising, Commerce, Operations & Training)
  • Other (Marketing & Advertising, Commerce, Operations & Training)

Total NFT Spend by Sector Value Trend Analysis, 2021-2030

  • Retail Industry
  • Technology & Telecommunications Industry
  • Financial Services Industry
  • Manufacturing Industry
  • Travel and Hospitality Industry
  • Media & Entertainment Industry
  • Training & Education Industry
  • Real Estate Industry
  • Health & Wellness Industry
  • Other Industry

Business Spend on Metaverse by Technology

  • By Technology
  • Retail Industry
  • Technology & Telecommunications
  • Financial Services
  • Manufacturing Industry
  • Travel and Hospitality
  • Media & Entertainment
  • Training & Education
  • Real Estate
  • Health & Wellness
  • Other

Spend on Metaverse by Platform

  • Desktop
  • Mobile
  • Headset

Ecommerce Spend on Metaverse by Sector (Gross Merchandise Value), 2021-2030

  • Retail Shopping
  • Travel and Hospitality
  • Online Food Service
  • Media & Entertainment
  • Health & Wellness
  • Technology Products & Services
  • Other Industries

NFT Market Size and Future Growth Dynamics by Key Performance Indicators

NFT -Total Sales Spend Value Trend Analysis, 2021-2030

NFT - Total Sales Spend Volume Trend Analysis, 2021-2030

NFT - Average Value Per Transaction Trend Analysis, 2021-2030

NFT Market Size and Forecast by Key Assets, 2021-2030

NFT Collectibles and Art Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Real Estate Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Sports Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Gaming Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Utility Trend Analysis, 2021-2030

  • Spend Value
  • Spend Volume
  • Average Value Per Transaction

NFT Fashion and Luxury Trend Analysis, 2021-2030

  • Spend Value Trend Analysis
  • Spend Volume Trend Analysis
  • Average Value Per Transaction

Other Assets Trend Analysis, 2021-2030

  • Spend Value Trend Analysis
  • Spend Volume Trend Analysis
  • Average Value Per Transaction

Consumer Spend on Metaverse by Device, 2021-2030

  • Desktop
  • Mobile
  • Digital Gadgets

Consumer Spend on Metaverse by Hardware Devices, 2021-2030

  • AR (Augmented Reality)
  • VR (Virtual Reality)
  • MR (Mixed Reality)

Reasons to buy

  • In-depth Understanding of Metaverse Market Dynamics: Understand market opportunities and key trends along with forecast (2021-2030). Understand market dynamics through essential KPIs such as business and consumer spend.
  • Vertical Insights and Use Cases: Get country and region level market dynamics through business spend by sector across the retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness.
  • Develop Market-Specific Strategies: Identify growth segments and target specific opportunities to formulate a strategy; assess market-specific key trends, drivers, and risks in the metaverse and NFT market to help stakeholders build profitable strategies.
  • Get Insights into NFT Market Size and Forecast by Key Assets: collectibles and art, real estate, gaming, sports, utility, fashion & others.
  • Consumer Spend on Metaverse: Get a market evaluation based on in-depth information obtained from metaverse spend on e-commerce, NFT purchase, and device & hardware devices.

Table of Contents

This title is a bundled offering, combining 19 reports, covering global insights along with data centric analysis at global and country level:
1.Global Metaverse Market Intelligence and Future Growth Dynamics Databook
2.Argentina Metaverse Market Intelligence and Future Growth Dynamics Databook
3.Australia Metaverse Market Intelligence and Future Growth Dynamics Databook
4.Brazil Metaverse Market Intelligence and Future Growth Dynamics Databook
5.Canada Metaverse Market Intelligence and Future Growth Dynamics Databook
6.China Metaverse Market Intelligence and Future Growth Dynamics Databook
7.France Metaverse Market Intelligence and Future Growth Dynamics Databook
8.Germany Metaverse Market Intelligence and Future Growth Dynamics Databook
9.India Metaverse Market Intelligence and Future Growth Dynamics Databook
10.Indonesia Metaverse Market Intelligence and Future Growth Dynamics Databook
11.Italy Metaverse Market Intelligence and Future Growth Dynamics Databook
12.Mexico Metaverse Market Intelligence and Future Growth Dynamics Databook
13.Philippines Metaverse Market Intelligence and Future Growth Dynamics Databook
14.Russia Metaverse Market Intelligence and Future Growth Dynamics Databook
15.South Africa Metaverse Market Intelligence and Future Growth Dynamics Databook
16.Thailand Metaverse Market Intelligence and Future Growth Dynamics Databook
17.United Arab Emirates Metaverse Market Intelligence and Future Growth Dynamics Databook
18.United Kingdom Metaverse Market Intelligence and Future Growth Dynamics Databook
19.United States Metaverse Market Intelligence and Future Growth Dynamics Databook
All global, regional, and country reports mentioned above will have the following tables of contents:
1. About this Report
1.1. Summary
1.2. Methodology
1.3. Metaverse Definitions
1.4. Disclaimer
2. Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators
2.1. Metaverse - Total Spend Value Trend Analysis, 2021 - 2030
2.2. Metaverse - Business Spend Value Trend Analysis, 2021 - 2030
2.3. Metaverse - Consumer Spend Value Trend Analysis, 2021 - 2030
3. Metaverse - Business Spend by Sector Value Trend Analysis, 2021 - 2030
3.1. Business Spend Snapshot by Sector - Market Share Analysis
3.2. Retail Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.3. Technology & Telecommunications Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.4. Financial Services Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.5. Manufacturing Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.6. Travel and Hospitality Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.7. Media & Entertainment Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.8. Training & Education Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.9. Real Estate Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.10. Health & Wellness Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
3.11. Other Industry Spend on Metaverse - Value Trend Analysis, 2021 - 2030
4. Total Business Spend on Metaverse by Use Case / Application, 2021 - 2030
4.1. Business Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.1.1. Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.1.2. Commerce Metaverse Spend Analysis, 2021 - 2030
4.1.3. Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.2. Retail Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.2.1. Retail Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis, 2021 - 2030
4.2.2. Retail Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.2.3. Retail Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.2.4. Retail Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.3. Technology & Telecommunications Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.3.1. Technology & Telecommunications Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.3.2. Technology & Telecommunications Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.3.3. Technology & Telecommunications Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.3.4. Technology & Telecommunications Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.4. Financial Services Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.4.1. Financial Services Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.4.2. Financial Services Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.4.3. Financial Services Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.4.4. Financial Services Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.5. Manufacturing Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.5.1. Manufacturing Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.5.2. Manufacturing Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.5.3. Manufacturing Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.5.4. Manufacturing Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.6. Travel and Hospitality Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.6.1. Travel and Hospitality Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.6.2. Travel and Hospitality Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.6.3. Travel and Hospitality Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.6.4. Travel and Hospitality Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.7. Media & Entertainment Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.7.1. Media & Entertainment Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.7.2. Media & Entertainment Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.7.3. Media & Entertainment Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.7.4. Media & Entertainment Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.8. Training & Education Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.8.1. Training & Education Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.8.2. Training & Education Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.8.3. Training & Education Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.8.4. Training & Education Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.9. Real Estate Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.9.1. Real Estate Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.9.2. Real Estate Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.9.3. Real Estate Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.9.4. Real Estate Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.10. Health & Wellness Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.10.1. Health & Wellness Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.10.2. Health & Wellness Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.10.3. Health & Wellness Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.10.4. Health & Wellness Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
4.11. Other Sector Metaverse Spend (Business) by Use Case / Application - Value Trend Analysis, 2021 - 2030
4.11.1. Other Sector Spend Snapshot by Use Case / Application Area - Market Share Analysis
4.11.2. Other Sector Marketing & Advertising Metaverse Spend Analysis, 2021 - 2030
4.11.3. Other Sector Commerce Metaverse Spend Analysis, 2021 - 2030
4.11.4. Other Sector Operations & Training Metaverse Spend Analysis, 2021 - 2030
5. Business NFT Spend by Sector Trend Analysis, 2021 - 2030
5.1. NFT Business Spend Snapshot by Sector - Market Share Analysis
5.2. Retail Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.3. Technology & Telecommunications Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.4. Financial Services Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.5. Manufacturing Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.6. Travel and Hospitality Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.7. Media & Entertainment Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.8. Training & Education Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.9. Real Estate Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.10. Health & Wellness Industry NFT Spend - Value Trend Analysis, 2021 - 2030
5.11. Other Industry NFT Spend - Value Trend Analysis, 2021 - 2030
6. Total Business Spend on Metaverse by Technology, 2021 - 2030
6.1. Business Spend Snapshot by Technology - Market Share Analysis
6.1.1. Metaverse Spend Analysis by Devices & Displays, 2021 - 2030
6.1.2. Metaverse Spend Analysis by Application Development & Integration, 2021 - 2030
6.1.3. Metaverse Spend Analysis by Technology & Strategy Consulting, 2021 - 2030
6.2. Retail Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.2.1. Retail Sector Spend Snapshot by Technology - Market Share Analysis
6.2.2. Metaverse Spend Analysis by Devices & Displays in Retail Sector, 2021 - 2030
6.2.3. Metaverse Spend Analysis by Application Development & Integration in Retail Sector, 2021 - 2030
6.2.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Retail Sector, 2021 - 2030
6.3. Technology & Telecommunications Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.3.1. Technology & Telecommunications Sector Spend Snapshot by Technology - Market Share Analysis
6.3.2. Metaverse Spend Analysis by Devices & Displays in Technology & Telecommunications Sector, 2021 - 2030
6.3.3. Metaverse Spend Analysis by Application Development & Integration in Technology & Telecommunications Sector, 2021 - 2030
6.3.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Technology & Telecommunications Sector, 2021 - 2030
6.4. Financial Services Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.4.1. Financial Services Sector Spend Snapshot by Technology - Market Share Analysis
6.4.2. Metaverse Spend Analysis by Devices & Displays in Financial Services Sector, 2021 - 2030
6.4.3. Metaverse Spend Analysis by Application Development & Integration in Financial Services Sector, 2021 - 2030
6.4.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Financial Services Sector, 2021 - 2030
6.5. Manufacturing Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.5.1. Manufacturing Sector Spend Snapshot by Technology - Market Share Analysis
6.5.2. Metaverse Spend Analysis by Devices & Displays in Manufacturing Sector, 2021 - 2030
6.5.3. Metaverse Spend Analysis by Application Development & Integration in Manufacturing Sector, 2021 - 2030
6.5.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Manufacturing Sector, 2021 - 2030
6.6. Travel and Hospitality Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.6.1. Travel and Hospitality Sector Spend Snapshot by Technology - Market Share Analysis
6.6.2. Metaverse Spend Analysis by Devices & Displays in Travel and Hospitality Sector, 2021 - 2030
6.6.3. Metaverse Spend Analysis by Application Development & Integration in Travel and Hospitality Sector, 2021 - 2030
6.6.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Travel and Hospitality Sector, 2021 - 2030
6.7. Media & Entertainment Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.7.1. Media & Entertainment Sector Spend Snapshot by Technology - Market Share Analysis
6.7.2. Metaverse Spend Analysis by Devices & Displays in Media & Entertainment Sector, 2021 - 2030
6.7.3. Metaverse Spend Analysis by Application Development & Integration in Media & Entertainment Sector, 2021 - 2030
6.7.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Media & Entertainment Sector, 2021 - 2030
6.8. Training & Education Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.8.1. Training & Education Sector Spend Snapshot by Technology - Market Share Analysis
6.8.2. Metaverse Spend Analysis by Devices & Displays in Training & Education Sector, 2021 - 2030
6.8.3. Metaverse Spend Analysis by Application Development & Integration in Training & Education Sector, 2021 - 2030
6.8.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Training & Education Sector, 2021 - 2030
6.9. Real Estate Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.9.1. Real Estate Sector Spend Snapshot by Technology - Market Share Analysis
6.9.2. Metaverse Spend Analysis by Devices & Displays in Real Estate Sector, 2021 - 2030
6.9.3. Metaverse Spend Analysis by Application Development & Integration in Real Estate Sector, 2021 - 2030
6.9.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Real Estate Sector, 2021 - 2030
6.10. Health & Wellness Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.10.1. Health & Wellness Sector Spend Snapshot by Technology - Market Share Analysis
6.10.2. Metaverse Spend Analysis by Devices & Displays in Health & Wellness Sector, 2021 - 2030
6.10.3. Metaverse Spend Analysis by Application Development & Integration in Health & Wellness Sector, 2021 - 2030
6.10.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Health & Wellness Sector, 2021 - 2030
6.11. Other Sector Metaverse Spend (Business) by Technology - Value Trend Analysis, 2021 - 2030
6.11.1. Other Sector Spend Snapshot by Technology - Market Share Analysis
6.11.2. Metaverse Spend Analysis by Devices & Displays in Other Sector, 2021 - 2030
6.11.3. Metaverse Spend Analysis by Application Development & Integration in Other Sector, 2021 - 2030
6.11.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Other Sector, 2021 - 2030
7. Business Spend on Metaverse by Platforms, 2021 - 2030
7.1. Business Spend Snapshot by Platforms - Market Share Analysis
7.2. Metaverse Spend Analysis by Desktop, 2021 - 2030
7.3. Metaverse Spend Analysis by Mobile, 2021 - 2030
7.4. Metaverse Spend Analysis by Headsets/Gadgets, 2021 - 2030
8. Ecommerce Spend on Metaverse by Sector, 2021 - 2030
8.1. Ecommerce Spend on Metaverse Snapshot by Sector - Market Share Analysis
8.2. Metaverse Retail Shopping - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.3. Metaverse Travel and Hospitality - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.4. Metaverse Online Food Service - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.5. Metaverse Media & Entertainment - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.6. Metaverse Health & Wellness - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.7. Metaverse Technology Products & Services - Gross Merchandise Value Trend Analysis, 2021 - 2030
8.8. Metaverse Other Industries - Gross Merchandise Value Trend Analysis, 2021 - 2030
9. NFT Market Size and Future Growth Dynamics by Key Performance Indicators
9.1. NFT - Spend Value Trend Analysis, 2021 - 2030
9.2. NFT - Spend Volume Trend Analysis, 2021 - 2030
9.3. NFT - Average Value Per Transaction Trend Analysis, 2021 - 2030
10. NFT Market Size and Forecast by Key Assets
10.1. NFT Market Share by Key Assets (%), 2022
10.2. NFT Collectibles and Art Trend Analysis, 2021 - 2030
10.2.1. NFT Collectibles and Art - Spend Value Trend Analysis, 2021 - 2030
10.2.2. NFT Collectibles and Art - Spend Volume Trend Analysis, 2021 - 2030
10.2.3. NFT Collectibles and Art - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.3. NFT Real Estate Trend Analysis, 2021 - 2030
10.3.1. NFT Real Estate - Spend Value Trend Analysis, 2021 - 2030
10.3.2. NFT Real Estate - Spend Volume Trend Analysis, 2021 - 2030
10.3.3. NFT Real Estate - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.4. NFT Sports Trend Analysis, 2021 - 2030
10.4.1. NFT Sports - Spend Value Trend Analysis, 2021 - 2030
10.4.2. NFT Sports - Spend Volume Trend Analysis, 2021 - 2030
10.4.3. NFT Sports - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.5. NFT Gaming Trend Analysis, 2021 - 2030
10.5.1. NFT Gaming - Spend Value Trend Analysis, 2021 - 2030
10.5.2. NFT Gaming - Spend Volume Trend Analysis, 2021 - 2030
10.5.3. NFT Gaming - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.6. NFT Utility Trend Analysis, 2021 - 2030
10.6.1. NFT Utility - Spend Value Trend Analysis, 2021 - 2030
10.6.2. NFT Utility - Spend Volume Trend Analysis, 2021 - 2030
10.6.3. NFT Utility - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.7. NFT Fashion and Luxury Trend Analysis, 2021 - 2030
10.7.1. NFT Fashion and Luxury - Spend Value Trend Analysis, 2021 - 2030
10.7.2. NFT Fashion and Luxury - Spend Volume Trend Analysis, 2021 - 2030
10.7.3. NFT Fashion and Luxury - Average Value Per Transaction Trend Analysis, 2021 - 2030
10.8. NFT Other Assets Trend Analysis, 2021 - 2030
10.8.1. NFT Other Assets - Spend Value Trend Analysis, 2021 - 2030
10.8.2. NFT Other Assets - Spend Volume Trend Analysis, 2021 - 2030
10.8.3. NFT Other Assets - Average Value Per Transaction Trend Analysis, 2021 - 2030
11. Consumer Spend on Metaverse by Device Trend Analysis, 2021-2030
11.1. Consumer Spend Snapshot by Devices - Market Share Analysis
11.2. Consumer Spend by Desktop Trend Value Analysis, 2021 - 2030
11.3. Consumer Spend by Mobile Trend Value Analysis, 2021 - 2030
11.4. Consumer Spend by Digital Gadgets Trend Value Analysis, 2021 - 2030
12. Consumer Spend on Metaverse by Hardware Devices
12.1. Consumer Spend Snapshot by Hardware Devices - Market Share Analysis
12.2. Metaverse - Consumer Spend Value by Augmented Reality Devices, 2021 - 2030
12.3. Metaverse - Consumer Spend Value by Virtual Reality Devices, 2021 - 2030
12.4. Metaverse - Consumer Spend Value by Mixed Reality Devices, 2021 - 2030
13. Further Reading
13.1. About the Publisher

Table Information