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The mobile augmented reality (AR) market is forecasted to grow by USD 507.27 billion during 2024-2029, accelerating at a CAGR of 61.7% during the forecast period. The report on the mobile augmented reality (AR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing dependence on apps and the proliferation of ar apps for numerous activities, use of ar technology to make advertising more effective, and growing smartphone and tablet industry in apac.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
The mobile augmented reality (AR) market is segmented as below:
By Application
- M&A
- Gaming and entertainment
- Education and learning
- Travel and tourism
- Others
By End-user
- Enterprise
- Consumer
By Type
- Marker-based AR
- Markerless AR
- Anchor-based AR
By Device
- Smartphones
- Tablets
- Personal digital assistants (PDAs)
- Handheld gaming consoles
- Others
By Geographical Landscape
- North America
- APAC
- Europe
- South America
- Middle East and Africa
The report on the mobile augmented reality (AR) market covers the following areas:
- Mobile Augmented Reality (AR) Market sizing
- Mobile Augmented Reality (AR) Market forecast
- Mobile Augmented Reality (AR) Market industry analysis
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Application
9 Market Segmentation by End-user
10 Market Segmentation by Type
11 Market Segmentation by Device
12 Customer Landscape
13 Geographic Landscape
14 Drivers, Challenges, and Opportunity/Restraints
15 Competitive Landscape
16 Competitive Analysis
17 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global mobile augmented reality (ar) market: Alphabet Inc., Apple Inc., Augmented Pixels Inc., Blippar Ltd., Independiente Communication Ltd., Inglobe Technologies Srl, Lenovo Group Ltd., Magic Leap Inc., mCloud Technologies Corp., Niantic Inc., Plural Technology Pvt. Ltd., PTC Inc., QuestUpon, Robert Bosch GmbH, Seabery Augmented Technology SL group, Seiko Epson Corp., VividWorks Oy, weAR Srl, Wikitude GmbH, and Zugara Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is emergence of depth-sensing cameras."
According to the report, one of the major drivers for this market is the increasing dependence on apps and the proliferation of ar apps for numerous activities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Alphabet Inc.
- Apple Inc.
- Augmented Pixels Inc.
- Blippar Ltd.
- Independiente Communication Ltd.
- Inglobe Technologies Srl
- Lenovo Group Ltd.
- Magic Leap Inc.
- mCloud Technologies Corp.
- Niantic Inc.
- Plural Technology Pvt. Ltd.
- PTC Inc.
- QuestUpon
- Robert Bosch GmbH
- Seabery Augmented Technology SL group
- Seiko Epson Corp.
- VividWorks Oy
- weAR Srl
- Wikitude GmbH
- Zugara Inc.