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AR Gaming Market by Component (Hardware, Services, Software), Device Type (Dedicated Devices, Head-Mounted Display, Smart Glasses), Mode, Revenue Model, End User, Distribution Channel - Global Forecast 2025-2030

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    Report

  • 185 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 5888135
UP TO OFF until Dec 31st 2025
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The AR Gaming Market grew from USD 10.13 billion in 2024 to USD 11.84 billion in 2025. It is expected to continue growing at a CAGR of 16.58%, reaching USD 25.44 billion by 2030.

Exploring the Transformative Power of Augmented Reality Gaming in Redefining Immersive Entertainment Experiences at Scale

In recent years, augmented reality gaming has transcended novelty status to become a transformative pillar of immersive entertainment. By seamlessly merging digital content with physical environments, AR gaming has redefined expectations for user engagement and interactivity. This paradigm shift reflects broader technological advancements as well as evolving consumer appetites for experiences that blur the line between virtual and real.

Moreover, the convergence of high-performance hardware, intuitive software platforms, and robust network infrastructures has created an ecosystem ripe for innovative gameplay mechanics. As a result, stakeholders across hardware manufacturing, software development, and service provision are aligning their strategic priorities to capture emerging demand. The purpose of this report is to establish a cohesive introduction to the core drivers, challenges, and opportunities shaping the AR gaming landscape today, setting the stage for deeper analysis in subsequent sections.

Identifying the Key Technological and Consumer Behavior Shifts That Are Driving Unprecedented Growth and Innovation in Augmented Reality Gaming

The AR gaming landscape is undergoing a reconfiguration driven by technological breakthroughs and shifting consumer behaviors. Improvements in display resolution, sensor miniaturization, and battery efficiency have raised the bar for hardware performance, enabling more seamless and immersive experiences. At the same time, advances in computer vision and artificial intelligence have enhanced contextual awareness, allowing games to adapt dynamically to real-world surroundings.

Concurrently, consumer expectations have evolved, with a growing appetite for location-based experiences and shared social interactions. Cloud computing and 5G connectivity are facilitating instant content updates and low-latency multiplayer engagement, driving a departure from standalone applications toward integrated ecosystems. As these transformative shifts coalesce, market participants face the imperative to innovate at pace and collaborate across traditional industry boundaries.

Assessing the Multidimensional Effects of United States Tariff Adjustments on the Augmented Reality Gaming Supply Chain, Costs, and Global Partnerships

The cumulative impact of recent tariff adjustments enacted by the United States has introduced complexity to AR gaming supply chains and cost structures. Increased import duties on electronic components have elevated production expenses for hardware manufacturers, prompting some to explore localized assembly and alternative sourcing strategies. These adjustments have also influenced vendor negotiations, as service providers absorb a portion of the added costs to maintain competitive pricing models.

Meanwhile, digital content and software segments have remained relatively insulated from direct tariff effects, yet indirect influences on hardware costs have ripple effects across the industry. In response, manufacturers and distributors are realigning partnerships to mitigate exposure, fostering deeper collaboration with regional suppliers. Looking ahead, sustained dialogues between trade policymakers and industry advocates will be critical to balancing economic objectives with the imperative to maintain innovation momentum in AR gaming.

Illuminating Core Market Segmentation Insights Across Components, Device Types, Modes, Revenue Models, End Users, and Distribution Channels

A comprehensive examination of market segmentation reveals distinct patterns that inform strategic priorities across components, device types, usage modes, revenue frameworks, end-user groups, and distribution mechanisms. When considering component segmentation, the hardware category encompasses dedicated devices, head-mounted displays, smart glasses, and smartphone or tablet integrations, while services extend from consulting engagements to maintenance, support, and system integration. Software segmentation spans content creation, middleware solutions, and platform architectures, driving differentiated value propositions.

Device type segmentation further refines insights by distinguishing between location-based and tabletop dedicated devices, spatial AR, standalone, and tethered head-mounted displays, optical see-through and video see-through smart glasses, as well as Android and iOS tablet or smartphone deployments. Mode segmentation underscores indoor and outdoor device-based applications and beacon-based, GPS-based, and Wi-Fi-based location-based experiences, highlighting use case diversity.

Revenue model analysis illustrates the balance between advertising offerings, in-app purchase strategies, paid download schemes, and subscription structures, each underpinned by subcategories such as in-game ads, sponsored experiences, consumable and non-consumable enhancements, premium currencies, and both monthly and annual commitments. End-user segmentation distinguishes commercial sectors-ranging from defense and healthcare to theme parks-and consumer profiles from casual to hardcore gamers. Finally, distribution channels span offline operator bundles and retail storefronts alongside online app stores and third-party platforms. Together, these segmentation insights offer a nuanced blueprint for targeting market segments with precision and maximizing engagement across varied customer cohorts.

Revealing Critical Regional Dynamics and Strategic Drivers Shaping Augmented Reality Gaming Adoption Across Major Global Markets

Regional dynamics play a pivotal role in shaping the trajectory of AR gaming adoption. In the Americas, a mature consumer market benefits from high smartphone penetration and robust technology infrastructure, facilitating widespread uptake of location-based and device-based experiences. Enterprise adoption in sectors such as retail and healthcare further anchors demand, supported by initiatives to integrate AR into customer engagement and training programs.

Across Europe, the Middle East, and Africa, adoption patterns vary markedly. Western European markets exhibit strong regulatory alignment and digital readiness, enabling rapid developers’ adoption of spatial AR and tethered head-mounted systems. In contrast, emerging economies in the Middle East and Africa are leveraging cost-effective mobile solutions and beacon-based experiences to bridge connectivity gaps and enhance tourism and cultural applications.

The Asia-Pacific region stands out for its combination of high mobile gaming culture, government support for immersive technologies, and aggressive investments in 5G networks. From advanced urban centers driving enterprise deployments to rapidly expanding consumer segments in Southeast Asia, AR gaming is being propelled by a confluence of youthful demographics and tech-savvy populations, marking the region as a focal point for both innovation and growth.

Examining Key Industry Player Strategies and Innovations That Are Propelling Competitive Leadership in the Augmented Reality Gaming Ecosystem

Leading companies are actively shaping the competitive contours of the augmented reality gaming ecosystem through technological innovation and strategic collaborations. Hardware pioneers are investing heavily in next-generation displays and sensor arrays to elevate user comfort and visual fidelity, while software developers are expanding platform capabilities to streamline content creation and distribution.

Major technology firms are forming alliances to co-develop middleware and enhance interoperability across device types, fostering ecosystems that facilitate rapid developer onboarding and community engagement. Notably, partnerships between cloud service providers and gaming studios are accelerating the rollout of low-latency multiplayer experiences. Meanwhile, emerging challengers are carving out niche positions by focusing on specialized applications such as enterprise training simulations and location-based entertainment venues.

Collectively, these strategic maneuvers underscore a market in which collaboration and differentiation coexist, driving both incremental enhancements and paradigm-shifting breakthroughs. Industry leaders that balance proprietary innovation with open ecosystem participation are poised to capture the largest share of emerging opportunities.

Actionable Strategic Imperatives for Industry Leaders to Capitalize on Emerging Opportunities and Navigate Competitive and Regulatory Complexities in AR Gaming

Industry leaders must adopt a proactive stance to harness the full potential of augmented reality gaming. First, allocating resources to research and development of modular hardware architectures and adaptive software frameworks will ensure the agility needed to respond to evolving consumer demands and emerging technologies. At the same time, companies should cultivate strategic partnerships across cloud, networking, and content creation domains, reinforcing ecosystem synergies that enhance user value.

Beyond technological investments, organizations must optimize supply chain resilience by diversifying component sourcing and establishing redundancies in critical regions, thereby reducing exposure to trade policy fluctuations. Concurrently, developing flexible monetization strategies-incorporating advertising, subscription, and premium purchase models-will enable tailored approaches that resonate with distinct end-user segments. Finally, embedding rigorous data privacy and security protocols within product roadmaps will build trust and compliance in an increasingly regulated environment, solidifying competitive positioning for the long term.

Detailing a Rigorous Mixed Methods Research Approach Integrating Primary Interviews, Secondary Analysis, and Data Triangulation for Market Clarity

This market research report was developed through a rigorous methodology combining quantitative and qualitative techniques. Primary research included in-depth interviews with executives, developers, and end users across multiple regions to glean firsthand perspectives on technology adoption and consumer behavior. These insights were complemented by surveys designed to quantify usage patterns and identify emerging trends across market segments.

Secondary research encompassed a comprehensive review of industry publications, patent filings, regulatory documents, and academic studies to validate primary findings and ensure a holistic understanding of the competitive landscape. Data triangulation processes were applied to cross-verify information, while expert panel reviews provided critical validation of assumptions and conclusions. The integration of these methods provides a robust, transparent, and reproducible foundation for the analysis presented within this report.

Concluding Reflections on the Strategic Imperatives and Future Pathways Defining the Evolution of Augmented Reality Gaming Worldwide

In conclusion, the augmented reality gaming market stands at a pivotal juncture characterized by rapid technological evolution, shifting trade dynamics, and nuanced regional trajectories. The intersection of advanced hardware innovations, versatile software platforms, and diversified monetization frameworks underscores the depth of opportunity available to forward-looking stakeholders.

By embracing strategic imperatives that align with segmentation nuances and regional priorities, industry participants can navigate emerging challenges and capitalize on growth pathways. As the landscape continues to mature, those who prioritize collaboration, resilience, and user-centric design will be best positioned to define the next frontier of immersive entertainment.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Component
    • Hardware
      • Dedicated Devices
      • Head-Mounted Display
      • Smart Glasses
      • Smartphone/Tablet
    • Services
      • Consulting
      • Maintenance & Support
      • System Integration
    • Software
      • Content
      • Middleware
      • Platform
  • Device Type
    • Dedicated Devices
      • Location-Based
      • Tabletop
    • Head-Mounted Display
      • Spatial AR
      • Standalone
      • Tethered
    • Smart Glasses
      • Optical See-Through
      • Video See-Through
    • Smartphone/Tablet
      • Android Devices
      • iOS Devices
  • Mode
    • Device-Based
      • Indoor
      • Outdoor
    • Location-Based
      • Beacon-Based
      • GPS-Based
      • Wi-Fi-Based
  • Revenue Model
    • Advertising
      • In-Game Ads
      • Sponsored Experiences
    • In-App Purchases
      • Consumables
      • Non-Consumables
      • Premium Currency
    • Paid Downloads
    • Subscription
      • Annual
      • Monthly
  • End User
    • Commercial
      • Defense
      • Education
      • Healthcare
      • Retail
      • Theme Parks
    • Consumer
      • Casual Gamer
      • Hardcore Gamer
  • Distribution Channel
    • Offline
      • Operator Bundles
      • Retail Stores
    • Online
      • App Stores
      • Third-Party Platforms
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Niantic, Inc.
  • Tencent Holdings Limited
  • Snap Inc.
  • Microsoft Corporation
  • Google LLC
  • Apple Inc.
  • Unity Software Inc.
  • PTC Inc.
  • Magic Leap, Inc.
  • Qualcomm Incorporated

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Personalized location-based AR gaming experiences using real-world landmarks as interactive game elements
5.2. Integration of persistent shared multiplayer AR worlds for seamless cross-platform social gameplay
5.3. AI-driven real-time environment scanning optimizing AR object placement and interaction fidelity
5.4. AR-driven fitness and wellness games leveraging motion tracking for immersive health monitoring
5.5. Retail and e-commerce integration through AR gaming mechanics enhancing brand engagement
5.6. Enterprise AR training and onboarding solutions gamifying workforce development and collaboration
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. AR Gaming Market, by Component
8.1. Introduction
8.2. Hardware
8.2.1. Dedicated Devices
8.2.2. Head-Mounted Display
8.2.3. Smart Glasses
8.2.4. Smartphone/Tablet
8.3. Services
8.3.1. Consulting
8.3.2. Maintenance & Support
8.3.3. System Integration
8.4. Software
8.4.1. Content
8.4.2. Middleware
8.4.3. Platform
9. AR Gaming Market, by Device Type
9.1. Introduction
9.2. Dedicated Devices
9.2.1. Location-Based
9.2.2. Tabletop
9.3. Head-Mounted Display
9.3.1. Spatial AR
9.3.2. Standalone
9.3.3. Tethered
9.4. Smart Glasses
9.4.1. Optical See-Through
9.4.2. Video See-Through
9.5. Smartphone/Tablet
9.5.1. Android Devices
9.5.2. iOS Devices
10. AR Gaming Market, by Mode
10.1. Introduction
10.2. Device-Based
10.2.1. Indoor
10.2.2. Outdoor
10.3. Location-Based
10.3.1. Beacon-Based
10.3.2. GPS-Based
10.3.3. Wi-Fi-Based
11. AR Gaming Market, by Revenue Model
11.1. Introduction
11.2. Advertising
11.2.1. In-Game Ads
11.2.2. Sponsored Experiences
11.3. In-App Purchases
11.3.1. Consumables
11.3.2. Non-Consumables
11.3.3. Premium Currency
11.4. Paid Downloads
11.5. Subscription
11.5.1. Annual
11.5.2. Monthly
12. AR Gaming Market, by End User
12.1. Introduction
12.2. Commercial
12.2.1. Defense
12.2.2. Education
12.2.3. Healthcare
12.2.4. Retail
12.2.5. Theme Parks
12.3. Consumer
12.3.1. Casual Gamer
12.3.2. Hardcore Gamer
13. AR Gaming Market, by Distribution Channel
13.1. Introduction
13.2. Offline
13.2.1. Operator Bundles
13.2.2. Retail Stores
13.3. Online
13.3.1. App Stores
13.3.2. Third-Party Platforms
14. Americas AR Gaming Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa AR Gaming Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific AR Gaming Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Niantic, Inc.
17.3.2. Tencent Holdings Limited
17.3.3. Snap Inc.
17.3.4. Microsoft Corporation
17.3.5. Google LLC
17.3.6. Apple Inc.
17.3.7. Unity Software Inc.
17.3.8. PTC Inc.
17.3.9. Magic Leap, Inc.
17.3.10. Qualcomm Incorporated
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. AR GAMING MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL AR GAMING MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 6. GLOBAL AR GAMING MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AR GAMING MARKET SIZE, BY MODE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AR GAMING MARKET SIZE, BY MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AR GAMING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AR GAMING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 16. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. AR GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 27. AR GAMING MARKET: RESEARCHAI
FIGURE 28. AR GAMING MARKET: RESEARCHSTATISTICS
FIGURE 29. AR GAMING MARKET: RESEARCHCONTACTS
FIGURE 30. AR GAMING MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. AR GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AR GAMING MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL AR GAMING MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL AR GAMING MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL AR GAMING MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL AR GAMING MARKET SIZE, BY SERVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL AR GAMING MARKET SIZE, BY SERVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL AR GAMING MARKET SIZE, BY CONSULTING, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL AR GAMING MARKET SIZE, BY CONSULTING, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL AR GAMING MARKET SIZE, BY MAINTENANCE & SUPPORT, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL AR GAMING MARKET SIZE, BY MAINTENANCE & SUPPORT, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL AR GAMING MARKET SIZE, BY SYSTEM INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL AR GAMING MARKET SIZE, BY SYSTEM INTEGRATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL AR GAMING MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL AR GAMING MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL AR GAMING MARKET SIZE, BY CONTENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL AR GAMING MARKET SIZE, BY CONTENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL AR GAMING MARKET SIZE, BY MIDDLEWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL AR GAMING MARKET SIZE, BY MIDDLEWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL AR GAMING MARKET SIZE, BY PLATFORM, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL AR GAMING MARKET SIZE, BY PLATFORM, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL AR GAMING MARKET SIZE, BY TABLETOP, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL AR GAMING MARKET SIZE, BY TABLETOP, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL AR GAMING MARKET SIZE, BY SPATIAL AR, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL AR GAMING MARKET SIZE, BY SPATIAL AR, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL AR GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL AR GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL AR GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL AR GAMING MARKET SIZE, BY TETHERED, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL AR GAMING MARKET SIZE, BY OPTICAL SEE-THROUGH, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL AR GAMING MARKET SIZE, BY OPTICAL SEE-THROUGH, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL AR GAMING MARKET SIZE, BY VIDEO SEE-THROUGH, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL AR GAMING MARKET SIZE, BY VIDEO SEE-THROUGH, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL AR GAMING MARKET SIZE, BY ANDROID DEVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL AR GAMING MARKET SIZE, BY ANDROID DEVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL AR GAMING MARKET SIZE, BY IOS DEVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL AR GAMING MARKET SIZE, BY IOS DEVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL AR GAMING MARKET SIZE, BY MODE, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL AR GAMING MARKET SIZE, BY MODE, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL AR GAMING MARKET SIZE, BY DEVICE-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL AR GAMING MARKET SIZE, BY DEVICE-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL AR GAMING MARKET SIZE, BY INDOOR, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL AR GAMING MARKET SIZE, BY INDOOR, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL AR GAMING MARKET SIZE, BY OUTDOOR, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL AR GAMING MARKET SIZE, BY OUTDOOR, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL AR GAMING MARKET SIZE, BY DEVICE-BASED, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL AR GAMING MARKET SIZE, BY BEACON-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL AR GAMING MARKET SIZE, BY BEACON-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL AR GAMING MARKET SIZE, BY GPS-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL AR GAMING MARKET SIZE, BY GPS-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL AR GAMING MARKET SIZE, BY WI-FI-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL AR GAMING MARKET SIZE, BY WI-FI-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL AR GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL AR GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL AR GAMING MARKET SIZE, BY IN-GAME ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL AR GAMING MARKET SIZE, BY IN-GAME ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL AR GAMING MARKET SIZE, BY SPONSORED EXPERIENCES, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL AR GAMING MARKET SIZE, BY SPONSORED EXPERIENCES, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL AR GAMING MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL AR GAMING MARKET SIZE, BY CONSUMABLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL AR GAMING MARKET SIZE, BY CONSUMABLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL AR GAMING MARKET SIZE, BY NON-CONSUMABLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL AR GAMING MARKET SIZE, BY NON-CONSUMABLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL AR GAMING MARKET SIZE, BY PREMIUM CURRENCY, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL AR GAMING MARKET SIZE, BY PREMIUM CURRENCY, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL AR GAMING MARKET SIZE, BY PAID DOWNLOADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL AR GAMING MARKET SIZE, BY PAID DOWNLOADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL AR GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL AR GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL AR GAMING MARKET SIZE, BY ANNUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL AR GAMING MARKET SIZE, BY ANNUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL AR GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL AR GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL AR GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL AR GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL AR GAMING MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL AR GAMING MARKET SIZE, BY COMMERCIAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL AR GAMING MARKET SIZE, BY DEFENSE, BY REGION, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL AR GAMING MARKET SIZE, BY DEFENSE, BY REGION, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL AR GAMING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL AR GAMING MARKET SIZE, BY EDUCATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL AR GAMING MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL AR GAMING MARKET SIZE, BY HEALTHCARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 139. GLOBAL AR GAMING MARKET SIZE, BY RETAIL, BY REGION, 2018-2024 (USD MILLION)
TABLE 140. GLOBAL AR GAMING MARKET SIZE, BY RETAIL, BY REGION, 2025-2030 (USD MILLION)
TABLE 141. GLOBAL AR GAMING MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 142. GLOBAL AR GAMING MARKET SIZE, BY THEME PARKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 143. GLOBAL AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2024 (USD MILLION)
TABLE 144. GLOBAL AR GAMING MARKET SIZE, BY COMMERCIAL, 2025-2030 (USD MILLION)
TABLE 145. GLOBAL AR GAMING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2024 (USD MILLION)
TABLE 146. GLOBAL AR GAMING MARKET SIZE, BY CONSUMER, BY REGION, 2025-2030 (USD MILLION)
TABLE 147. GLOBAL AR GAMING MARKET SIZE, BY CASUAL GAMER, BY REGION, 2018-2024 (USD MILLION)
TABLE 148. GLOBAL AR GAMING MARKET SIZE, BY CASUAL GAMER, BY REGION, 2025-2030 (USD MILLION)
TABLE 149. GLOBAL AR GAMING MARKET SIZE, BY HARDCORE GAMER, BY REGION, 2018-2024 (USD MILLION)
TABLE 150. GLOBAL AR GAMING MARKET SIZE, BY HARDCORE GAMER, BY REGION, 2025-2030 (USD MILLION)
TABLE 151. GLOBAL AR GAMING MARKET SIZE, BY CONSUMER, 2018-2024 (USD MILLION)
TABLE 152. GLOBAL AR GAMING MARKET SIZE, BY CONSUMER, 2025-2030 (USD MILLION)
TABLE 153. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 154. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 155. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 156. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 157. GLOBAL AR GAMING MARKET SIZE, BY OPERATOR BUNDLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 158. GLOBAL AR GAMING MARKET SIZE, BY OPERATOR BUNDLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 159. GLOBAL AR GAMING MARKET SIZE, BY RETAIL STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 160. GLOBAL AR GAMING MARKET SIZE, BY RETAIL STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 161. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 162. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 163. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 164. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 165. GLOBAL AR GAMING MARKET SIZE, BY APP STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 166. GLOBAL AR GAMING MARKET SIZE, BY APP STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 167. GLOBAL AR GAMING MARKET SIZE, BY THIRD-PARTY PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 168. GLOBAL AR GAMING MARKET SIZE, BY THIRD-PARTY PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 169. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 170. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 171. AMERICAS AR GAMING MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 172. AMERICAS AR GAMING MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 173. AMERICAS AR GAMING MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 174. AMERICAS AR GAMING MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 175. AMERICAS AR GAMING MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 176. AMERICAS AR GAMING MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 177. AMERICAS AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 178. AMERICAS AR GAMING MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 179. AMERICAS AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 180. AMERICAS AR GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 181. AMERICAS AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2024 (USD MILLION)
TABLE 182. AMERICAS AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2025-2030 (USD MILLION)
TABLE 183. AMERICAS AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2024 (USD MILLION)
TABLE 184. AMERICAS AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2025-2030 (USD MILLION)
TABLE 185. AMERICAS AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2024 (USD MILLION)
TABLE 186. AMERICAS AR GAMING MARKET SIZE, BY SMART GLASSES, 2025-2030 (USD MILLION)
TABLE 187. AMERICAS AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2024 (USD MILLION)
TABLE 188. AMERICAS AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2025-2030 (USD MILLION)
TABLE 189. AMERICAS AR GAMING MARKET SIZE, BY MODE, 2018-2024 (USD MILLION)
TABLE 190. AMERICAS AR GAMING MARKET SIZE, BY MODE, 2025-2030 (USD MILLION)
TABLE 191. AMERICAS AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2024 (USD MILLION)
TABLE 192. AMERICAS AR GAMING MARKET SIZE, BY DEVICE-BASED, 2025-2030 (USD MILLION)
TABLE 193. AMERICAS AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2024 (USD MILLION)
TABLE 194. AMERICAS AR GAMING MARKET SIZE, BY LOCATION-BASED, 2025-2030 (USD MILLION)
TABLE 195. AMERICAS AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
TABLE 196. AMERICAS AR GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2030 (USD MILLION)
TABLE 197. AMERICAS AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 198. AMERICAS AR GAMING MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 199. AMERICAS AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 200. AMERICAS AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 201. AMERICAS AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 202. AMERICAS AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 203. AMERICAS AR GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 204. AMERICAS AR GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 205. AMERICAS AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2024 (USD MILLION)
TABLE 206. AMERICAS AR GAMING MARKET SIZE, BY COMMERCIAL, 2025-2030 (USD MILLION)
TABLE 207. AMERICAS AR GAMING MARKET SIZE, BY CONSUMER, 2018-2024 (USD MILLION)
TABLE 208. AMERICAS AR GAMING MARKET SIZE, BY CONSUMER, 2025-2030 (USD MILLION)
TABLE 209. AMERICAS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 210. AMERICAS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 211. AMERICAS AR GAMING MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 212. AMERICAS AR GAMING MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 213. AMERICAS AR GAMING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 214. AMERICAS AR GAMING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 215. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 216. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 217. UNITED STATES AR GAMING MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 218. UNITED STATES AR GAMING MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 219. UNITED STATES AR GAMING MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 220. UNITED STATES AR GAMING MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 221. UNITED STATES AR GAMING MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 222. UNITED STATES AR GAMING MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 223. UNITED STATES AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 224. UNITED STATES AR GAMING MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 225. UNITED STATES AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 226. UNITED STATES AR GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 227. UNITED STATES AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2024 (USD MILLION)
TABLE 228. UNITED STATES AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2025-2030 (USD MILLION)
TABLE 229. UNITED STATES AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2024 (USD MILLION)
TABLE 230. UNITED STATES AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2025-2030 (USD MILLION)
TABLE 231. UNITED STATES AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2024 (USD MILLION)
TABLE 232. UNITED STATES AR GAMING MARKET SIZE, BY SMART GLASSES, 2025-2030 (USD MILLION)
TABLE 233. UNITED STATES AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2024 (USD MILLION)
TABLE 234. UNITED STATES AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2025-2030 (USD MILLION)
TABLE 235. UNITED STATES AR GAMING MARKET SIZE, BY MODE, 2018-2024 (USD MILLION)
TABLE 236. UNITED STATES AR GAMING MARKET SIZE, BY MODE, 2025-2030 (USD MILLION)
TABLE 237. UNITED STATES AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2024 (USD MILLION)
TABLE 238. UNITED STATES AR GAMING MARKET SIZE, BY DEVICE-BASED, 2025-2030 (USD MILLION)
TABLE 239. UNITED STATES AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2024 (USD MILLION)
TABLE 240. UNITED STATES AR GAMING MARKET SIZE, BY LOCATION-BASED, 2025-2030 (USD MILLION)
TABLE 241. UNITED STATES AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
TABLE 242. UNITED STATES AR GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2030 (USD MILLION)
TABLE 243. UNITED STATES AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 244. UNITED STATES AR GAMING MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 245. UNITED STATES AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 246. UNITED STATES AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 247. UNITED STATES AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 248. UNITED STATES AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 249. UNITED STATES AR GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 250. UNITED STATES AR GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 251. UNITED STATES AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2024 (USD MILLION)
TABLE 252. UNITED STATES AR GAMING MARKET SIZE, BY COMMERCIAL, 2025-2030 (USD MILLION)
TABLE 253. UNITED STATES AR GAMING MARKET SIZE, BY CONSUMER, 2018-2024 (USD MILLION)
TABLE 254. UNITED STATES AR GAMING MARKET SIZE, BY CONSUMER, 2025-2030 (USD MILLION)
TABLE 255. UNITED STATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 256. UNITED STATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 257. UNITED STATES AR GAMING MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 258. UNITED STATES AR GAMING MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 259. UNITED STATES AR GAMING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 260. UNITED STATES AR GAMING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 261. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 262. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 263. CANADA AR GAMING MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 264. CANADA AR GAMING MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 265. CANADA AR GAMING MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 266. CANADA AR GAMING MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 267. CANADA AR GAMING MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 268. CANADA AR GAMING MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 269. CANADA AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 270. CANADA AR GAMING MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 271. CANADA AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 272. CANADA AR GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 273. CANADA AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2024 (USD MILLION)
TABLE 274. CANADA AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2025-2030 (USD MILLION)
TABLE 275. CANADA AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2024 (USD MILLION)
TABLE 276. CANADA AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2025-2030 (USD MILLION)
TABLE 277. CANADA AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2024 (USD MILLION)
TABLE 278. CANADA AR GAMING MARKET SIZE, BY SMART GLASSES, 2025-2030 (USD MILLION)
TABLE 279. CANADA AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2024 (USD MILLION)
TABLE 280. CANADA AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2025-2030 (USD MILLION)
TABLE 281. CANADA AR GAMING MARKET SIZE, BY MODE, 2018-2024 (USD MILLION)
TABLE 282. CANADA AR GAMING MARKET SIZE, BY MODE, 2025-2030 (USD MILLION)
TABLE 283. CANADA AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2024 (USD MILLION)
TABLE 284. CANADA AR GAMING MARKET SIZE, BY DEVICE-BASED, 2025-2030 (USD MILLION)
TABLE 285. CANADA AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2024 (USD MILLION)
TABLE 286. CANADA AR GAMING MARKET SIZE, BY LOCATION-BASED, 2025-2030 (USD MILLION)
TABLE 287. CANADA AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
TABLE 288. CANADA AR GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2030 (USD MILLION)
TABLE 289. CANADA AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 290. CANADA AR GAMING MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 291. CANADA AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 292. CANADA AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 293. CANADA AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 294. CANADA AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 295. CANADA AR GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 296. CANADA AR GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 297. CANADA AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2024 (USD MILLION)
TABLE 298. CANADA AR GAMING MARKET SIZE, BY COMMERCIAL, 2025-2030 (USD MILLION)
TABLE 299. CANADA AR GAMING MARKET SIZE, BY CONSUMER, 2018-2024 (USD MILLION)
TABLE 300. CANADA AR GAMING MARKET SIZE, BY CONSUMER, 2025-2030 (USD MILLION)
TABLE 301. CANADA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 302. CANADA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 303. CANADA AR GAMING MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 304. CANADA AR GAMING MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 305. CANADA AR GAMING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 306. CANADA AR GAMING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 307. MEXICO AR GAMING MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 308. MEXICO AR GAMING MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 309. MEXICO AR GAMING MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 310. MEXICO AR GAMING MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 311. MEXICO AR GAMING MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 312. MEXICO AR GAMING MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 313. MEXICO AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 314. MEXICO AR GAMING MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 315. MEXICO AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 316. MEXICO AR GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 317. MEXICO AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2024 (USD MILLION)
TABLE 318. MEXICO AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2025-2030 (USD MILLION)
TABLE 319. MEXICO AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2024 (USD MILLION)
TABLE 320. MEXICO AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2025-2030 (USD MILLION)
TABLE 321. MEXICO AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2024 (USD MILLION)
TABLE 322. MEXICO AR GAMING MARKET SIZE, BY SMART GLASSES, 2025-2030 (USD MILLION)
TABLE 323. MEXICO AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2024 (USD MILLION)
TABLE 324. MEXICO AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2025-2030 (USD MILLION)
TABLE 325. MEXICO AR GAMING MARKET SIZE, BY MODE, 2018-2024 (USD MILLION)
TABLE 326. MEXICO AR GAMING MARKET SIZE, BY MODE, 2025-2030 (USD MILLION)
TABLE 327. MEXICO AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2024 (USD MILLION)
TABLE 328. MEXICO AR GAMING MARKET SIZE, BY DEVICE-BASED, 2025-2030 (USD MILLION)
TABLE 329. MEXICO AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2024 (USD MILLION)
TABLE 330. MEXICO AR GAMING MARKET SIZE, BY LOCATION-BASED, 2025-2030 (USD MILLION)
TABLE 331. MEXICO AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
TABLE 332. MEXICO AR GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2030 (USD MILLION)
TABLE 333. MEXICO AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 334. MEXICO AR GAMING MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 335. MEXICO AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 336. MEXICO AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 337. MEXICO AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 338. MEXICO AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 339. MEXICO AR GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 340. MEXICO AR GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 341. MEXICO AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2024 (USD MILLION)
TABLE 342. MEXICO AR GAMING MARKET SIZE, BY COMMERCIAL, 2025-2030 (USD MILLION)
TABLE 343. MEXICO AR GAMING MARKET SIZE, BY CONSUMER, 2018-2024 (USD MILLION)
TABLE 344. MEXICO AR GAMING MARKET SIZE, BY CONSUMER, 2025-2030 (USD MILLION)
TABLE 345. MEXICO AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 346. MEXICO AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 347. MEXICO AR GAMING MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 348. MEXICO AR GAMING MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 349. MEXICO AR GAMING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 350. MEXICO AR GAMING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 351. BRAZIL AR GAMING MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
TABLE 352. BRAZIL AR GAMING MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
TABLE 353. BRAZIL AR GAMING MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 354. BRAZIL AR GAMING MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 355. BRAZIL AR GAMING MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 356. BRAZIL AR GAMING MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 357. BRAZIL AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 358. BRAZIL AR GAMING MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 359. BRAZIL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 360. BRAZIL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 361. BRAZIL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2024 (USD MILLION)
TABLE 362. BRAZIL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2025-2030 (USD MILLION)
TABLE 363. BRAZIL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2024 (USD MILLION)
TABLE 364. BRAZIL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2025-2030 (USD MILLION)
TABLE 365. BRAZIL AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2024 (USD MILLION)
TABLE 366. BRAZIL AR GAMING MARKET SIZE, BY SMART GLASSES, 2025-2030 (USD MILLION)
TABLE 367. BRAZIL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2024 (USD MILLION)
TABLE 368. BRAZIL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2025-2030 (USD MILLION)
TABLE 369. BRAZIL AR GAMING MARKET SIZE, BY MODE, 2018-2024 (USD MILLION)
TABLE 370. BRAZIL AR GAMING MARKET SIZE, BY MODE, 2025-2030 (USD MILLION)
TABLE 371. BRAZIL AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2024 (USD MILLION)
TABLE 372. BRAZIL AR GAMING MARKET SIZE, BY DEVICE-BASED, 2025-2030 (USD MILLION)
TABLE 373. BRAZIL AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2024 (USD MILLION)
TABLE 374. BRAZIL AR GAMING MARKET SIZE, BY LOCATION-BASED, 2025-2030 (USD MILLION)
TABLE 375. BRAZIL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
TABLE 376. BRAZIL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2030 (USD MILLION)
TABLE 377. BRAZIL AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
TABLE 378. BRAZIL AR GAMING MARKET SIZE, BY ADVERTISING, 2025-2030 (USD MILLION)
TABLE 379. BRAZIL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2024 (USD MILLION)
TABLE 380. BRAZIL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2025-2030 (USD MILLION)
TABLE 381. BRAZIL AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 382. BRAZIL AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 383. BRAZIL AR GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION

Samples

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Companies Mentioned

The major companies profiled in this AR Gaming market report include:
  • Niantic, Inc.
  • Tencent Holdings Limited
  • Snap Inc.
  • Microsoft Corporation
  • Google LLC
  • Apple Inc.
  • Unity Software Inc.
  • PTC Inc.
  • Magic Leap, Inc.
  • Qualcomm Incorporated

Table Information