+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

AR Gaming Market - Global Forecast 2025-2032

  • PDF Icon

    Report

  • 182 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 5888135
UP TO OFF until Jan 01st 2026
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

Augmented reality gaming is rapidly advancing how enterprises and consumers engage in digital spaces. As organizations balance transformation and value creation, senior decision-makers are turning to sector intelligence to inform strategies in a market marked by swift evolution.

Market Snapshot: AR Gaming Market Size and Growth Trajectory

The augmented reality gaming market is showing strong momentum, with market value projected to grow from USD 10.13 billion in 2024 to USD 11.84 billion in 2025, and anticipated to reach USD 35.59 billion by 2032 at a 17% compound annual growth rate. Increasing demand for interactive experiences drives both consumer and enterprise adoption. Ongoing technology investments are enabling new product capabilities and enhanced user engagement, while the market’s expanding footprint demonstrates an adaptive infrastructure and application environment responding to diverse business opportunities.

Scope & Segmentation: Comprehensive AR Gaming Sector Analysis

  • Component: Encompasses hardware including AR devices, head-mounted displays, smart glasses, smartphones, and tablets. Service offerings span consulting, maintenance, support, and integration, while software includes content creation tools, middleware, and cross-platform solutions.
  • Device Type: The sector supports dedicated AR gaming hardware, advanced displays for spatial and tethered activities, and the broad accessibility of smartphones and tablets to maximize usability across different user profiles.
  • Usage Mode: Both indoor and outdoor experiences are enabled, utilizing location-based deployments with beacon, GPS, and Wi-Fi for versatile application in a range of scenarios.
  • Revenue Model: Monetization approaches include in-game advertising, sponsored content, consumable and premium in-app purchases, paid downloads, and subscription models tailored to various audiences.
  • End User: Adoption extends across commercial sectors such as defense, education, healthcare, retail, and theme parks—where AR gaming contributes to training, engagement, and simulation—as well as consumer-focused play segments.
  • Distribution Channel: The market utilizes offline retail, operator bundles, online app stores, and digital distribution models, providing flexible access to content across platforms.
  • Geographical Regions: Penetration varies among the Americas, Europe, Middle East & Africa, and Asia-Pacific, with differences shaped by local infrastructure maturity, regulatory considerations, and gaming preferences specific to each region.
  • Technology Focus: Advances in display hardware, sensor efficiency, battery management, cloud computing, computer vision, and 5G integration underpin ongoing innovation and seamless user experiences in the sector.
  • Leading Companies: Key industry participants, including Niantic, Tencent Holdings, Snap, Microsoft, Google, Apple, Unity Software, PTC, Magic Leap, and Qualcomm, play pivotal roles in setting standards and influencing technology benchmarks.

Key Takeaways: Strategic Insights for AR Gaming Stakeholders

  • Integration of advanced hardware and artificial intelligence delivers adaptable gameplay and instantaneous responsiveness for individuals and groups.
  • Robust interoperability and secure connectivity are essential for shared and location-based gaming environments, supporting scalable multiplayer experiences across varied applications.
  • Strategic partnerships between cloud infrastructure operators and content developers expedite new product launches and expand market penetration into previously underserved demographics.
  • Industry-focused deployment, especially in retail and healthcare, enhances training effectiveness and improves customer engagement through tailored interactive services.
  • Diversifying revenue streams with subscriptions and personalized in-app enhancements is vital for sustaining user interest and promoting organizational resilience.
  • Adapting to evolving data privacy and regional regulatory requirements remains key for building trust, mitigating compliance risks, and maintaining agile operations.

Tariff Impact: United States Policy and Global Supply Chain Complexity

Revised U.S. tariffs on electronic components are affecting hardware costs, prompting AR gaming companies to review supplier relationships and explore regional production partnerships. Although software providers experience less direct financial effect, the new tariffs create more complex negotiations and raise operational overhead. Ongoing alignment between key industry stakeholders and policy changes is increasingly important in this environment.

Methodology & Data Sources

This report integrates comprehensive quantitative analysis with qualitative insights gathered from industry executives, software developers, and end users. Findings undergo thorough cross-verification using industry publications, regulatory documents, independent expert review, and academic feedback to ensure accuracy and relevance to decision-makers.

Why This Report Matters: Value for Senior Decision-Makers

  • Delivers strategic clarity by outlining market drivers, challenges, and actionable opportunities to support well-informed decision-making.
  • Presents granular segmentation and regional breakdowns to help align resources and adapt plans in dynamic market scenarios.
  • Equips executives to anticipate regulatory shifts and implement adaptive strategies for sustained success in augmented reality gaming.

Conclusion

The AR gaming industry is advancing with new technology applications, shifting enterprise adoption, and ongoing policy change. Organizations that focus on innovation and strategic partnership are well placed to navigate and lead as the sector evolves.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Personalized location-based AR gaming experiences using real-world landmarks as interactive game elements
5.2. Integration of persistent shared multiplayer AR worlds for seamless cross-platform social gameplay
5.3. AI-driven real-time environment scanning optimizing AR object placement and interaction fidelity
5.4. AR-driven fitness and wellness games leveraging motion tracking for immersive health monitoring
5.5. Retail and e-commerce integration through AR gaming mechanics enhancing brand engagement
5.6. Enterprise AR training and onboarding solutions gamifying workforce development and collaboration
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. AR Gaming Market, by Component
8.1. Hardware
8.1.1. Dedicated Devices
8.1.2. Head-Mounted Display
8.1.3. Smart Glasses
8.1.4. Smartphone/Tablet
8.2. Services
8.2.1. Consulting
8.2.2. Maintenance & Support
8.2.3. System Integration
8.3. Software
8.3.1. Content
8.3.2. Middleware
8.3.3. Platform
9. AR Gaming Market, by Device Type
9.1. Dedicated Devices
9.1.1. Location-Based
9.1.2. Tabletop
9.2. Head-Mounted Display
9.2.1. Spatial AR
9.2.2. Standalone
9.2.3. Tethered
9.3. Smart Glasses
9.3.1. Optical See-Through
9.3.2. Video See-Through
9.4. Smartphone/Tablet
9.4.1. Android Devices
9.4.2. iOS Devices
10. AR Gaming Market, by Mode
10.1. Device-Based
10.1.1. Indoor
10.1.2. Outdoor
10.2. Location-Based
10.2.1. Beacon-Based
10.2.2. GPS-Based
10.2.3. Wi-Fi-Based
11. AR Gaming Market, by Revenue Model
11.1. Advertising
11.1.1. In-Game Ads
11.1.2. Sponsored Experiences
11.2. In-App Purchases
11.2.1. Consumables
11.2.2. Non-Consumables
11.2.3. Premium Currency
11.3. Paid Downloads
11.4. Subscription
11.4.1. Annual
11.4.2. Monthly
12. AR Gaming Market, by End User
12.1. Commercial
12.1.1. Defense
12.1.2. Education
12.1.3. Healthcare
12.1.4. Retail
12.1.5. Theme Parks
12.2. Consumer
12.2.1. Casual Gamer
12.2.2. Hardcore Gamer
13. AR Gaming Market, by Distribution Channel
13.1. Offline
13.1.1. Operator Bundles
13.1.2. Retail Stores
13.2. Online
13.2.1. App Stores
13.2.2. Third-Party Platforms
14. AR Gaming Market, by Region
14.1. Americas
14.1.1. North America
14.1.2. Latin America
14.2. Europe, Middle East & Africa
14.2.1. Europe
14.2.2. Middle East
14.2.3. Africa
14.3. Asia-Pacific
15. AR Gaming Market, by Group
15.1. ASEAN
15.2. GCC
15.3. European Union
15.4. BRICS
15.5. G7
15.6. NATO
16. AR Gaming Market, by Country
16.1. United States
16.2. Canada
16.3. Mexico
16.4. Brazil
16.5. United Kingdom
16.6. Germany
16.7. France
16.8. Russia
16.9. Italy
16.10. Spain
16.11. China
16.12. India
16.13. Japan
16.14. Australia
16.15. South Korea
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Niantic, Inc.
17.3.2. Tencent Holdings Limited
17.3.3. Snap Inc.
17.3.4. Microsoft Corporation
17.3.5. Google LLC
17.3.6. Apple Inc.
17.3.7. Unity Software Inc.
17.3.8. PTC Inc.
17.3.9. Magic Leap, Inc.
17.3.10. Qualcomm Incorporated

Companies Mentioned

The companies profiled in this AR Gaming market report include:
  • Niantic, Inc.
  • Tencent Holdings Limited
  • Snap Inc.
  • Microsoft Corporation
  • Google LLC
  • Apple Inc.
  • Unity Software Inc.
  • PTC Inc.
  • Magic Leap, Inc.
  • Qualcomm Incorporated

Table Information