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Mobile Games Market - Global Forecast 2025-2032

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    Report

  • 195 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 5889975
UP TO OFF until Jan 01st 2026
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The mobile games market is undergoing rapid transformation driven by evolving technologies, consumer expectations, and complex competitive dynamics. Senior stakeholders require a thorough, actionable understanding of this ecosystem to make informed, growth-oriented decisions.

Market Snapshot: Mobile Games Market Size and Outlook

The mobile games market grew from USD 140.31 billion in 2024 to USD 153.86 billion in 2025. It is expected to advance at a CAGR of 9.63% throughout the forecast period, signaling robust expansion and high investor interest. By 2032, market value is projected to reach USD 292.92 billion, reflecting ongoing shifts in user engagement and monetization innovation.

Scope & Segmentation

  • Platforms: Android, iOS
  • Genres: Action (including platformer and shooter), Casual (comprising arcade, hyper-casual, and puzzle), Racing, Role Playing (action and traditional formats), Sports, Strategy (real time and turn based)
  • Revenue Models: Ad supported, Premium, Subscription, Freemium (ad supported and in-app purchase)
  • Device Types: Smartphone, Tablet
  • Player Types: Casual, Hardcore, Midcore
  • Regions: Americas (North America—United States, Canada, Mexico; Latin America—Brazil, Argentina, Chile, Colombia, Peru); Europe, Middle East, and Africa (Europe—United Kingdom, Germany, France, Russia, Italy, Spain, Netherlands, Sweden, Poland, Switzerland; Middle East—United Arab Emirates, Saudi Arabia, Qatar, Turkey, Israel; Africa—South Africa, Nigeria, Egypt, Kenya); Asia-Pacific (China, India, Japan, Australia, South Korea, Indonesia, Thailand, Malaysia, Singapore, Taiwan)
  • Companies Covered: Tencent Holdings Limited, ByteDance Ltd., NetEase, Inc., Activision Blizzard, Inc., Sony Group Corporation, Electronic Arts Inc., Playtika Holding Corp., Scopely, Inc., Supercell Oy, Niantic, Inc.

Key Takeaways for Decision-Makers

  • The mobile games market is being reshaped by technological advances such as cloud gaming and artificial intelligence, which enable enhanced personalization and broaden device compatibility.
  • Revenue streams are diversifying, with hybrid monetization models—blending subscriptions, rewarded ads, and in-app purchases—now crucial to sustained player engagement and lifecycle value.
  • Regional strategy is essential. Localized content, tailored payment solutions, and infrastructure investments drive adoption and mitigate geographic disparities in network reliability and device affordability.
  • Competitive success arises from agile development, robust data analytics, and partnerships that accelerate adaptation to emerging player behaviors and regulations.
  • Emergence of esports, social co-play, and live events is redefining how users interact with mobile platforms, requiring ongoing innovation in both content and community management.
  • Strategic partnerships with cloud and analytics providers create new opportunities for real-time insights and performance optimization, benefiting both established publishers and independent studios.

Tariff Impact: Market Adjustments Amid U.S. Trade Policy Changes

New tariffs affecting U.S. hardware and digital distribution are prompting manufacturers to review device pricing and supply chain strategies. These policy shifts have created ripple effects, impacting cost structures, rollout schedules, and access in price-sensitive regions. Stakeholders are responding through investment in regional infrastructure, creative monetization tactics, and closer supplier alignment to ensure resilience in an uncertain regulatory environment.

Methodology & Data Sources

This report adopts a rigorous research methodology combining primary interviews with industry leaders, focus groups with frequent players, and analysis of secondary data. Advanced analytical frameworks, including SWOT assessments and scenario modeling, validate findings and provide a transparent foundation for confident recommendations.

Why This Report Matters

  • Enables data-backed, strategic decisions across product innovation, regional entry, and monetization by distilling multi-dimensional segment analysis into actionable intelligence.
  • Highlights evolving regulatory, technological, and competitive factors, empowering leaders to respond quickly to market shifts and sustain growth trajectories.

Conclusion

The mobile games market presents complex challenges and significant growth potential for industry leaders. Success will hinge on data-driven strategies, cross-disciplinary collaboration, and proactive risk management to capture emerging opportunities.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Increasing adoption of cloud gaming platforms and subscription models driving digital PC game consumption
5.2. Impact of advanced ray tracing and DLSS technologies on enhancing PC gaming visual fidelity and performance
5.3. Emerging dominance of esports integration and live in-game spectating features on PC gaming communities
5.4. Growing popularity of user-generated mod marketplaces and community-driven content ecosystems in PC games
5.5. Rising focus on cross-platform play compatibility between PC and console titles to expand multiplayer ecosystems
5.6. Surge in artificial intelligence driven NPC behaviors and dynamic storytelling in modern PC game titles
5.7. Expansion of virtual reality and mixed reality support in AAA PC games for immersive player experiences
5.8. Increasing monetization through battle passes, microtransactions and seasonal content updates in PC gaming
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Digital PC Games Market, by Genre
8.1. Action
8.1.1. Fighting
8.1.2. Platformer
8.1.3. Shooter
8.2. Role Playing
8.2.1. Action Role Playing
8.2.2. Japanese Role Playing
8.2.3. Massively Multiplayer Online Role Playing
8.3. Simulation
8.3.1. Flight Simulation
8.3.2. Life Simulation
8.4. Sports
8.4.1. Racing
8.4.2. Sports Simulation
8.5. Strategy
8.5.1. Real Time Strategy
8.5.2. Turn Based Strategy
9. Digital PC Games Market, by Business Model
9.1. Ad Supported
9.1.1. Banner Ads
9.1.2. Video Ads
9.2. Freemium
9.2.1. Cosmetic Purchases
9.2.2. Microtransactions
9.3. Premium
9.3.1. One Time Purchase
9.4. Subscription
9.4.1. Annual Subscription
9.4.2. Monthly Subscription
10. Digital PC Games Market, by Distribution Platform
10.1. Publisher Platform
10.1.1. Origin
10.1.2. Uplay
10.2. Subscription Service
10.2.1. EA Play
10.2.2. Xbox Game Pass
10.3. Third Party Store
10.3.1. Epic Games Store
10.3.2. GOG
10.3.3. Steam
11. Digital PC Games Market, by Player Mode
11.1. Massively Multiplayer
11.1.1. MMOFPS
11.1.2. MMORPG
11.2. Multiplayer
11.2.1. Competitive
11.2.2. Cooperative
11.3. Single Player
12. Digital PC Games Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Digital PC Games Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Digital PC Games Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Tencent Holdings Limited
15.3.2. NetEase, Inc.
15.3.3. Activision Blizzard, Inc.
15.3.4. Electronic Arts Inc.
15.3.5. Nexon Co., Ltd.
15.3.6. Bandai Namco Holdings Inc.
15.3.7. Square Enix Holdings Co., Ltd.
15.3.8. Take-Two Interactive Software, Inc.
15.3.9. SEGA Corporation
15.3.10. Ubisoft Entertainment SA

Companies Mentioned

The companies profiled in this Mobile Games market report include:
  • Tencent Holdings Limited
  • ByteDance Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Sony Group Corporation
  • Electronic Arts Inc.
  • Playtika Holding Corp.
  • Scopely, Inc.
  • Supercell Oy
  • Niantic, Inc.

Table Information