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Mobile Games Market - Global Forecast 2025-2032

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    Report

  • 195 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 5889975
UP TO OFF until Jan 01st 2026
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Senior leaders face an increasingly complex mobile games market, challenged by fast-changing consumer patterns, evolving technologies, and innovative business models. Navigating this sector requires rigorous analysis and clear, action-oriented insights.

Market Snapshot: Mobile Games Market Size and Growth

In 2024, the global mobile games market reached USD 140.31 billion, projected to grow to USD 153.86 billion in 2025 and an anticipated USD 292.92 billion by 2032. The market’s robust compound annual growth rate (CAGR) of 9.63% reflects rapid momentum driven by rising player engagement, expanding investments, and dynamic shifts in technology and business models. Established companies and new entrants are proactively shaping industry progression by adapting to diverse user preferences, leveraging technological change, and adjusting to evolving investment landscapes.

Scope & Segmentation in the Mobile Games Market

For executives seeking high-impact outcomes, this report delivers a structured segmentation framework designed to inform resource allocation, market entry decisions, and portfolio alignment. Each market segment embodies distinct challenges, regional attributes, and technological demands, resulting in varied growth patterns and competitive risks.

  • Platform: Identifies critical differences between Android and iOS ecosystems, guiding development priorities and opportunities for broader market reach.
  • Genre: Explores Action, Casual, Racing, Role Playing, Sports, and Strategy games, clarifying user preferences and highlighting the strategic need for tailored game content.
  • Revenue Model: Assesses Ad Supported, Freemium, Premium, and Subscription models to track emerging shifts in consumer payment behavior and evolving monetization frameworks.
  • Device Type: Reviews adoption trends for Smartphones and Tablets, providing perspective on hardware-driven demand and user accessibility patterns.
  • Player Type: Segments by Casual, Hardcore, and Midcore audiences, allowing targeted outreach and optimizing offerings for engagement depth.
  • Regions: Highlights opportunities and localization needs across Americas, Europe, Middle East & Africa, and Asia-Pacific, with a focus on entry strategies tailored to regional conditions and payment systems.
  • Companies: Profiles industry leaders including Tencent Holdings Limited, ByteDance Ltd., NetEase Inc., Activision Blizzard, Sony Group Corporation, Electronic Arts, Playtika Holding Corp., Scopely, Supercell, and Niantic, enabling benchmarking across varied corporate strategies.

This segmentation empowers leadership to adapt product portfolios, account for regulatory and cultural nuances, and target investments to high-potential regions and user groups. Strategies such as local payment integration and content adaptation to regional standards are advised for scalable entry and sustained market presence.

Key Takeaways for Senior Decision-Makers

  • Cross-platform and cloud gaming extend accessibility, allowing companies to capture untapped audiences and provide seamless gameplay across devices.
  • Integration of artificial intelligence drives engagement by personalizing content and fostering organic player communities, creating avenues for long-term retention.
  • Adopting hybrid monetization models diversifies revenue and builds resilience against shifts in consumer spending, supporting organizational stability.
  • Live events and content updates, along with eSports elements, reinforce continuous user involvement and strengthen brand loyalty.
  • Localized content, versatile payment approaches, and flexible partnerships unlock competitive advantages, especially in fast-growing markets in Southeast Asia and Africa.
  • Sound risk management around regulatory shifts and tariffs enables better control over operational margins and supply chain continuity in changing regulatory environments.

Tariff Impact: Addressing Production and Pricing Dynamics

Evolving U.S. tariffs on mobile hardware and digital services impact sourcing, production, and market affordability, especially in emerging economies. Companies are adapting by reassessing manufacturing locations and innovating pricing and deployment strategies to offset rising costs. Cloud infrastructure providers simultaneously refine their operational footprints to ensure efficiency under new cost structures. Proactive adjustment is essential for minimizing supply disruptions and maintaining go-to-market effectiveness.

Methodology & Data Sources

Insights in this report draw on structured executive interviews, focused player groups, and in-depth analysis of industry filings. Each data point is rigorously validated using proprietary processes to support decision-making with high confidence and consistency.

Why This Report Matters for Market Leadership

  • Equips organizations with actionable intelligence on changing monetization trends, user behaviors, and the impact of advanced technologies.
  • Enables direct benchmarking against industry leaders and sharpens strategies for partnership and global expansion.
  • Provides frameworks for managing regulatory, tariff, and regional complexities during both scaling and market entry phases.

Conclusion

Senior executives can rely on this report for evidence-based recommendations, risk management strategies, and practical tools that support operational excellence in a dynamic mobile games market.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Cloud streaming technology enabling seamless high fidelity mobile gaming experiences across devices
5.2. AI driven personalization engines optimizing retention and in app purchase conversion rates across mobile game audiences
5.3. Implementation of Apple iOS privacy and ATT changes forcing new user acquisition and ad monetization strategies
5.4. Integration of hypercasual game mechanics with midcore monetization loops to boost long term player engagement metrics
5.5. Adoption of blockchain based asset ownership models and NFTs to drive secondary markets in mobile gaming ecosystems
5.6. Growth of cross platform multiplayer and social guild features fostering community retention and virality in mobile titles
5.7. Expansion of live ops and seasonal event calendars as key driver of active user growth and in game spending patterns
5.8. Rise of 5G network adoption unlocking graphically rich AR and VR mobile game experiences with minimal latency concerns
5.9. Increasing partnership between mobile developers and influencers to leverage user generated content for organic growth and retention
5.10. Implementing advanced ad formats like playable and interactive ads to enhance user acquisition efficiency and quality installs
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Mobile Games Market, by Platform
8.1. Android
8.2. iOS
9. Mobile Games Market, by Genre
9.1. Action
9.1.1. Platformer
9.1.2. Shooter
9.2. Casual
9.2.1. Arcade
9.2.2. Hyper Casual
9.2.3. Puzzle
9.3. Racing
9.4. Role Playing
9.4.1. Action Role Playing
9.4.2. Traditional
9.5. Sports
9.6. Strategy
9.6.1. Real Time
9.6.2. Turn Based
10. Mobile Games Market, by Revenue Model
10.1. Ad Supported
10.2. Freemium
10.2.1. Ad Supported
10.2.2. In App Purchase
10.3. Premium
10.4. Subscription
11. Mobile Games Market, by Device Type
11.1. Smartphone
11.2. Tablet
12. Mobile Games Market, by Player Type
12.1. Casual
12.2. Hardcore
12.3. Midcore
13. Mobile Games Market, by Region
13.1. Americas
13.1.1. North America
13.1.2. Latin America
13.2. Europe, Middle East & Africa
13.2.1. Europe
13.2.2. Middle East
13.2.3. Africa
13.3. Asia-Pacific
14. Mobile Games Market, by Group
14.1. ASEAN
14.2. GCC
14.3. European Union
14.4. BRICS
14.5. G7
14.6. NATO
15. Mobile Games Market, by Country
15.1. United States
15.2. Canada
15.3. Mexico
15.4. Brazil
15.5. United Kingdom
15.6. Germany
15.7. France
15.8. Russia
15.9. Italy
15.10. Spain
15.11. China
15.12. India
15.13. Japan
15.14. Australia
15.15. South Korea
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Tencent Holdings Limited
16.3.2. ByteDance Ltd.
16.3.3. NetEase, Inc.
16.3.4. Activision Blizzard, Inc.
16.3.5. Sony Group Corporation
16.3.6. Electronic Arts Inc.
16.3.7. Playtika Holding Corp.
16.3.8. Scopely, Inc.
16.3.9. Supercell Oy
16.3.10. Niantic, Inc.

Samples

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Companies Mentioned

The key companies profiled in this Mobile Games market report include:
  • Tencent Holdings Limited
  • ByteDance Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Sony Group Corporation
  • Electronic Arts Inc.
  • Playtika Holding Corp.
  • Scopely, Inc.
  • Supercell Oy
  • Niantic, Inc.

Table Information