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Augmented Reality Gaming Market - Global Forecast 2025-2032

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    Report

  • 188 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 6013942
UP TO OFF until Jan 01st 2026
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Augmented reality gaming is reshaping enterprise strategies for team collaboration, operational innovation, and digital engagement. As organizations advance their digital transformation efforts, augmented reality gaming enables seamless integration of physical and virtual workflows, supporting measurable improvements and future-ready business models.

Market Snapshot: Augmented Reality Gaming Market Size and Growth

The augmented reality gaming market is positioned for substantial expansion, reaching an estimated USD 12.73 billion in 2024, with a projected CAGR of 22.12% through 2032. Broad market growth reflects increased adoption in both consumer and enterprise environments, where AR gaming solutions enhance capabilities and optimize processes. Forward-looking organizations are integrating immersive AR tools for simulations, scenario-based training, and new collaboration models that contribute direct value to strategic development. Evolving digital ecosystems and improved AR technologies are encouraging companies to invest in solutions that bridge geographical boundaries and elevate team engagement.

Scope & Segmentation of Augmented Reality Gaming

This research report equips senior decision-makers with actionable insights for integrating augmented reality gaming into business transformation initiatives. The following segment analysis helps guide targeted implementations and widespread adoption:

  • Device Types: Options such as standalone AR headsets, smartphones, tablets, smart glasses, and wearables each support distinct use cases, from remote technical assistance to interactive staff training and client demonstrations.
  • Game Types: Formats including location-based, marker-based, projection, and superimposed AR games help organizations design the right experience for skills development, process optimization, or customer engagement.
  • Revenue Models: Models such as advertising, in-app purchases, paid downloads, and subscriptions allow enterprises to diversify income streams and manage risk associated with changing market preferences.
  • End Users: Solutions are tailored for various groups—adults, teens, children, and seniors—to support objectives like workforce advancement, stakeholder onboarding, and multi-generational training initiatives.
  • Regions: Adoption potential varies across the Americas, Europe, Middle East and Africa, and Asia-Pacific, with each region presenting unique infrastructure and compliance factors that shape AR deployment strategies.
  • Companies: Industry leaders including Niantic, Jam City, Scopely, Next Games, Rovio Entertainment, and Magic Leap drive sector innovation, forging partnerships and delivering technology advancements suited to a range of business settings.

Key Takeaways for Senior Decision-Makers

  • Enhanced AR hardware and stronger global connectivity are improving reliability and making enterprise use cases more accessible.
  • Sustained cross-sector collaboration among technology providers is facilitating streamlined AR integration into established workflows and accelerating return on investment.
  • Custom AR experiences aligned to sector-specific priorities help organizations improve productivity, nurture talent, and strengthen employee competencies.
  • Flexibility in monetization approaches enables businesses to remain agile and adjust quickly to evolving demands in dynamic operating environments.
  • Tailored localization strategies account for regional market readiness and infrastructure, allowing companies to address challenges and seize opportunities as they expand into new regions.
  • Strategic mergers and acquisitions continue to foster innovation, supporting scalable AR deployments and giving enterprises access to evolving capabilities.

Tariff Impact on Component Sourcing and Consumer Demand

Recent tariffs on US electronic and optical components present new sourcing and supply chain complexities for AR gaming stakeholders. Organizations are adapting by diversifying suppliers, exploring alternative components, and adjusting manufacturing locations where feasible. The consistent presence of smartphones and tablets supports continuity of AR platform usage, minimizing operational disruptions during component price adjustments.

Methodology & Data Sources

This study draws on direct interviews with executive leaders, proprietary survey data, and thorough regulatory review. All insights are validated through financial analysis and detailed market intelligence to ensure credibility for strategic planning in AR gaming.

Why This Report Matters

  • Delivers data-backed recommendations that help executives address market challenges and leverage development opportunities in the augmented reality gaming sector.
  • Enables robust market benchmarking and tactical planning for integrating immersive technology into established business procedures.
  • Details proven strategies for revenue diversification and supply chain resilience, empowering organizations to pursue sustained long-term growth.

Conclusion

Comprehensive insights into augmented reality gaming can drive deeper organizational engagement and operational improvements, reinforcing competitive advantage in a rapidly evolving digital landscape.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Growth of cloud-based rendering technology enabling seamless AR game streaming experiences
5.2. Expansion of wearable AR devices enhancing hands-free immersive gameplay across multiple genres
5.3. Integration of AI-driven character interactions for dynamic storytelling in AR gaming environments
5.4. Development of social commerce features within AR games driving in-app purchase engagement
5.5. Adoption of 5G networks reducing latency for real-time multiplayer augmented reality experiences
5.6. Use of persistent world mapping for cross-session AR game continuity and user retention
5.7. Emergence of enterprise partnerships leveraging branded content in consumer AR gaming applications
5.8. Rising focus on accessibility features in AR games to accommodate players with disabilities
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Augmented Reality Gaming Market, by Device Type
8.1. Ar Headsets
8.1.1. Standalone
8.1.2. Tethered
8.2. Smartphones
8.2.1. Android
8.2.2. Ios
8.3. Tablets
8.3.1. Android
8.3.2. Ios
8.4. Wearables
8.4.1. Smart Glasses
8.4.2. Smart Watches
9. Augmented Reality Gaming Market, by Game Type
9.1. Location Based
9.1.1. Gps Based
9.1.2. Wifi Based
9.2. Marker Based
9.2.1. Image Recognition
9.2.2. Qr Code
9.3. Outline Based
9.4. Projection Based
9.5. Superimposition Based
10. Augmented Reality Gaming Market, by Revenue Model
10.1. Advertising
10.2. In App Purchase
10.3. Paid Download
10.4. Subscription
10.4.1. Monthly
10.4.2. Yearly
11. Augmented Reality Gaming Market, by End User
11.1. Adults
11.1.1. Age 18-34
11.1.2. Age 35-50
11.1.3. Age 50+
11.2. Kids
11.2.1. Age 13-17
11.2.2. Age 5-12
11.3. Seniors
11.4. Teens
12. Augmented Reality Gaming Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Augmented Reality Gaming Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Augmented Reality Gaming Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Niantic, Inc.
15.3.2. Jam City, Inc.
15.3.3. Scopely, Inc.
15.3.4. Next Games Oyj
15.3.5. Rovio Entertainment Oyj
15.3.6. Magic Leap, Inc.

Companies Mentioned

The companies profiled in this Augmented Reality Gaming market report include:
  • Niantic, Inc.
  • Jam City, Inc.
  • Scopely, Inc.
  • Next Games Oyj
  • Rovio Entertainment Oyj
  • Magic Leap, Inc.

Table Information