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Digital Media & Entertainment Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2021-2031

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    Report

  • 180 Pages
  • January 2026
  • Region: Global
  • TechSci Research
  • ID: 6054586
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The Global Digital Media & Entertainment Market is projected to expand from USD 18.92 Billion in 2025 to USD 29.22 Billion by 2031, reflecting a compound annual growth rate of 7.51%. This sector includes content distributed via electronic networks, covering video streaming, digital audio, online gaming, and digital publishing. The industry is primarily driven by the worldwide development of high-speed internet infrastructure and the broad uptake of smart devices, which enable convenient access to on-demand entertainment. Furthermore, the shift from traditional ownership to subscription-based models underpins sustained market growth, as consumers increasingly value flexibility and extensive content libraries over physical media.

A major obstacle hindering market expansion is the ongoing threat of digital piracy and intellectual property theft, which deplete revenue streams and deter investment in high-quality production. Consequently, content creators face the task of maneuvering through complex regulatory landscapes to safeguard their assets while ensuring accessibility. Despite these challenges, legitimate digital avenues continue to propel the sector's financial success. For instance, the International Federation of the Phonographic Industry reported that global recorded music revenues hit $29.6 billion in 2024, with streaming services accounting for 69.0% of that total.

Market Drivers

The rapid rise of Subscription-Based Over-the-Top (OTT) Streaming Services is transforming the market, as audiences shift away from traditional linear broadcasts in favor of on-demand flexibility and high-quality original programming. This transition is propelled by substantial investments in exclusive content libraries and the convenience of accessing media across multiple devices, fostering long-term subscriber retention.

Major platforms are effectively capitalizing on this trend through tiered pricing structures and efforts to curb password sharing, leading to significant user base expansion. According to Netflix's 'Q3 2024 Earnings Report' from October 2024, the company gained over five million new members, reaching a global total of 282.72 million paid memberships. Similar momentum is evident in the audio sector; Spotify's 'Q3 2024 Earnings Report' from November 2024 noted a surge to 640 million global monthly active users, underscoring the broad consumer dependence on digital entertainment ecosystems.

The accelerated migration of advertising budgets to digital channels acts as a second pivotal driver, providing the financial foundation for free and hybrid content models. Advertisers are increasingly moving funds from traditional media to social, video, and retail media networks to leverage granular data for precise targeting and real-time performance tracking.

This shift is further reinforced by the rise of ad-supported streaming tiers, which grant brands access to premium environments that were previously restricted. According to the 'Global Ad Spend Forecasts' report by Dentsu in December 2024, total global advertising expenditure was expected to hit $772.4 billion in 2024, with digital channels accounting for approximately 59.5% of the market. This significant capital infusion not only supports platform operations but also drives ongoing technological innovation in content delivery.

Market Challenges

The enduring threat of digital piracy and intellectual property theft stands as a major obstacle to the financial growth of the Global Digital Media and Entertainment Market. This issue directly impedes market expansion by siphoning significant user traffic and potential revenue away from legitimate platforms, thereby undermining the subscription-based models essential for industry profitability. When consumers access premium content via unauthorized channels, it diminishes the return on investment for high-quality productions and dissuades stakeholders from funding costly creative endeavors. The accessibility of illegal libraries fosters a distorted competitive environment where licensed providers are forced to compete against free, infringing alternatives.

The scale of this problem imposes a substantial burden on the digital economy and restricts the total addressable market for authorized services. According to the Motion Picture Association, in 2025, the piracy network Myflixerz received approximately 622 million visits in August alone, demonstrating the immense volume of engagement captured by illicit platforms. This massive diversion of viewership strips the market of essential subscription and advertising revenue required to support long-term industry development.

Market Trends

The mainstream adoption of Generative AI for automated content production is transforming the industry by optimizing workflows and lowering production costs within the gaming and video sectors. Studios and developers are increasingly utilizing large language models and neural networks to automate labor-intensive activities like asset creation, coding, and scriptwriting, which accelerates the time-to-market for complex digital products. This integration of technology enables creators to prioritize high-value artistic innovation over manual tasks, fundamentally shifting resource allocation strategies. As noted in Unity's 'Unity Gaming Report 2024' from March 2024, 62% of surveyed studios have adopted AI solutions specifically to enhance operational workflows, highlighting the widespread dependence on these tools to sustain economic viability in a competitive market.

The consolidation of streaming services through aggregation and bundling has become a vital strategy to address subscription fatigue and minimize churn in a fragmented landscape. Media conglomerates are shifting away from isolationist exclusivity strategies toward strategic cross-platform partnerships that provide consumers with unified access to diverse content libraries at discounted prices. This aggregation model improves user retention by enhancing the perceived value proposition and simultaneously broadens total addressable audiences for partner platforms via integrated distribution channels. Validating this approach, Warner Bros. Discovery reported in its 'Third Quarter 2024 Earnings Results' from November 2024 that its Direct-to-Consumer segment achieved 7.2 million net subscriber additions, a growth spike largely attributed to the strategic bundling of its Max service with Charter Communications' linear and digital packages.

Key Players Profiled in the Digital Media & Entertainment Market

  • Comcast Corporation
  • Warner Digital Media Design LLC
  • The Walt Disney Company
  • Spotify AB
  • iHeartMedia, Inc.
  • SiriusXM Media
  • Netflix Inc.
  • Amazon.com, Inc.
  • Apple Inc.
  • NBC Universal

Report Scope

In this report, the Global Digital Media & Entertainment Market has been segmented into the following categories:

Digital Media & Entertainment Market, by Type:

  • Audio
  • Video
  • Text
  • Images
  • Others

Digital Media & Entertainment Market, by Platform:

  • Smartphone
  • Television
  • Computer & Tablets
  • Others

Digital Media & Entertainment Market, by Region:

  • North America
  • Europe
  • Asia-Pacific
  • South America
  • Middle East & Africa

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Digital Media & Entertainment Market.

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Table of Contents

1. Product Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.2.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Key Industry Partners
2.4. Major Association and Secondary Sources
2.5. Forecasting Methodology
2.6. Data Triangulation & Validation
2.7. Assumptions and Limitations
3. Executive Summary
3.1. Overview of the Market
3.2. Overview of Key Market Segmentations
3.3. Overview of Key Market Players
3.4. Overview of Key Regions/Countries
3.5. Overview of Market Drivers, Challenges, Trends
4. Voice of Customer
5. Global Digital Media & Entertainment Market Outlook
5.1. Market Size & Forecast
5.1.1. By Value
5.2. Market Share & Forecast
5.2.1. By Type (Audio, Video, Text, Images, Others)
5.2.2. By Platform (Smartphone, Television, Computer & Tablets, Others)
5.2.3. By Region
5.2.4. By Company (2025)
5.3. Market Map
6. North America Digital Media & Entertainment Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Type
6.2.2. By Platform
6.2.3. By Country
6.3. North America: Country Analysis
6.3.1. United States Digital Media & Entertainment Market Outlook
6.3.2. Canada Digital Media & Entertainment Market Outlook
6.3.3. Mexico Digital Media & Entertainment Market Outlook
7. Europe Digital Media & Entertainment Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Type
7.2.2. By Platform
7.2.3. By Country
7.3. Europe: Country Analysis
7.3.1. Germany Digital Media & Entertainment Market Outlook
7.3.2. France Digital Media & Entertainment Market Outlook
7.3.3. United Kingdom Digital Media & Entertainment Market Outlook
7.3.4. Italy Digital Media & Entertainment Market Outlook
7.3.5. Spain Digital Media & Entertainment Market Outlook
8. Asia-Pacific Digital Media & Entertainment Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Type
8.2.2. By Platform
8.2.3. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Digital Media & Entertainment Market Outlook
8.3.2. India Digital Media & Entertainment Market Outlook
8.3.3. Japan Digital Media & Entertainment Market Outlook
8.3.4. South Korea Digital Media & Entertainment Market Outlook
8.3.5. Australia Digital Media & Entertainment Market Outlook
9. Middle East & Africa Digital Media & Entertainment Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By Platform
9.2.3. By Country
9.3. Middle East & Africa: Country Analysis
9.3.1. Saudi Arabia Digital Media & Entertainment Market Outlook
9.3.2. UAE Digital Media & Entertainment Market Outlook
9.3.3. South Africa Digital Media & Entertainment Market Outlook
10. South America Digital Media & Entertainment Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Type
10.2.2. By Platform
10.2.3. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Digital Media & Entertainment Market Outlook
10.3.2. Colombia Digital Media & Entertainment Market Outlook
10.3.3. Argentina Digital Media & Entertainment Market Outlook
11. Market Dynamics
11.1. Drivers
11.2. Challenges
12. Market Trends & Developments
12.1. Mergers & Acquisitions (If Any)
12.2. Product Launches (If Any)
12.3. Recent Developments
13. Global Digital Media & Entertainment Market: SWOT Analysis
14. Porter's Five Forces Analysis
14.1. Competition in the Industry
14.2. Potential of New Entrants
14.3. Power of Suppliers
14.4. Power of Customers
14.5. Threat of Substitute Products
15. Competitive Landscape
15.1. Comcast Corporation
15.1.1. Business Overview
15.1.2. Products & Services
15.1.3. Recent Developments
15.1.4. Key Personnel
15.1.5. SWOT Analysis
15.2. Warner Digital Media Design LLC
15.3. The Walt Disney Company
15.4. Spotify AB
15.5. iHeartMedia, Inc
15.6. SiriusXM Media
15.7. Netflix Inc
15.8. Amazon.com, Inc.
15.9. Apple Inc
15.10. NBC Universal
16. Strategic Recommendations

Companies Mentioned

The key players profiled in this Digital Media & Entertainment market report include:
  • Comcast Corporation
  • Warner Digital Media Design LLC
  • The Walt Disney Company
  • Spotify AB
  • iHeartMedia, Inc
  • SiriusXM Media
  • Netflix Inc
  • Amazon.com, Inc.
  • Apple Inc
  • NBC Universal

Table Information