This Augmented Reality (AR) in Retail Market report delivers an in-depth analysis of the market’s key characteristics, including size, growth potential, and segmentation. It provides a detailed breakdown of the market across major regions and leading countries, highlighting historical data and future growth projections. The report also examines the competitive landscape, market share insights, emerging trends, and strategic developments shaping the market.
The augmented reality (AR) in retail market size has grown exponentially in recent years. It will grow from $2.68 billion in 2024 to $3.53 billion in 2025 at a compound annual growth rate (CAGR) of 31.7%. The growth during the historic period can be attributed to increased research and development, greater comfort and interest from customers, heightened competition in e-commerce, the adoption of AR in online shopping, and the increased penetration of smartphones.
The augmented reality (AR) in retail market size is expected to see exponential growth in the next few years. It will grow to $10.5 billion in 2029 at a compound annual growth rate (CAGR) of 31.3%. The growth during the forecast period can be attributed to a rising number of AR users, increased investments in AR technology, greater convenience and satisfaction for consumers, the ongoing adoption of digitalization, and higher user engagement in the retail sector. Key trends in the forecast period include technological advancements, strategic collaborations and partnerships, improvements in computer vision, and the use of advanced analytics and machine learning algorithms.
The growing demand for e-commerce is expected to drive the adoption of augmented reality (AR) in the retail market in the future. E-commerce refers to the buying and selling of goods or services over the internet, encompassing online shopping, digital transactions, and electronic payment processing. The rise in e-commerce is fueled by factors such as convenience, wider product choices, competitive pricing, mobile shopping growth, technological advancements, and changing consumer behavior. AR in e-commerce enhances the online shopping experience by offering features such as virtual product try-ons, interactive 3D product visualization, immersive store experiences, and personalized recommendations, which help customers make informed purchasing decisions. For example, in November 2024, the United States Census Bureau reported that U.S. retail e-commerce sales for the third quarter of 2024 were estimated at $300.1 billion, marking a 2.6% increase from the second quarter of 2024. As such, the growing demand for e-commerce is driving the expansion of AR in retail.
Leading companies in the augmented reality retail market are focusing on developing advanced solutions, such as in-store AR technologies, to improve customer experiences and streamline shopping processes. In-store AR solutions involve using AR technology within physical retail stores to offer interactive experiences such as virtual product try-ons, 3D product visualizations, and real-time information, enhancing customer engagement and decision-making. For example, in February 2023, Vyking, Inc., a UK-based 3D and virtual try-on technology company, launched the Magic Mirror, an augmented reality solution that enables customers to try on footwear virtually in-store. By approaching the smart mirror and selecting shoes from a nearby tablet, customers can see how various styles look on their feet without physically trying them on. This innovative technology improves the shopping experience by reducing wait times, alleviating pressure on store staff, and allowing retailers to display a broader product range without requiring extra physical space.
In May 2024, Stayinfront Inc., a US-based provider of retail optimization tools and digital transformation solutions, acquired SAS Augment for an undisclosed sum. Through this acquisition, Stayinfront aims to enhance its Retail Optimization Platform by integrating AR technology, enabling store managers to visualize product displays and boost sales through improved merchandising strategies. SAS Augment is a France-based AR software company offering AR solutions for various applications, including retail.
Major players in the augmented reality (ar) in retail market are Amazon com Inc., Apple Inc., Microsoft Corporation, Meta Platforms inc., Lowe's Companies Inc., Sony Group Corp., Lenovo Group Ltd., HP Inc., Qualcomm Inc., L'Oréal S.A., NVIDIA Corporation., Wayfair Inc., Snap Inc., Burberry Group plc., MAXST Co. Ltd., PTC Inc., Magic Leap Inc., Samsung Electronics Co. Ltd., HTC Corp., Kopin Corp., RealWear Inc., Vuzix Corp., Kudan Inc., NexTech AR Solutions Corp., VR Vision Inc., Blippar Limited.
North America was the largest region in the augmented reality (AR) in retail market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in augmented reality (AR) in retail report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the augmented reality (AR) in retail market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Augmented reality (AR) in retail refers to the use of digital technology to overlay computer-generated images, sounds, or other sensory stimuli onto the physical world in real-time, enhancing the shopping experience. This technology enables consumers to interact with products virtually, view them in 3D, and even try them on or visualize them in their environment before making a purchase.
The main components of augmented reality (AR) in retail are hardware, software, and services. Hardware refers to the physical components of a computer or electronic device, such as the CPU, memory, storage, and input/output devices, which allow it to function. It includes various AR technologies such as marker-based augmented reality, markerless augmented reality, projection-based augmented reality, superimposition augmented reality, and location-based augmented reality. These technologies are applied in areas such as product visualization, virtual try-on, interactive marketing, in-store navigation, and customer service. The end users of AR in retail include retailers, consumers, and content creators.
The augmented reality (AR) in retail market research report is one of a series of new reports that provides augmented reality (AR) in retail market statistics, including augmented reality (AR) in retail industry global market size, regional shares, competitors with augmented reality (AR) in retail market share, detailed augmented reality (AR) in retail market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality (AR) in retail industry. This augmented reality (AR) in retail market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The augmented reality (AR) in retail market includes revenues earned by entities by providing services such as product visualization, enhanced product information, personalized recommendations, and contactless shopping. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality in reality (AR) market also consists of sales of AR smart mirrors, AR mobile apps, virtual product catalogs, and AR headsets or glasses. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The augmented reality (AR) in retail market size has grown exponentially in recent years. It will grow from $2.68 billion in 2024 to $3.53 billion in 2025 at a compound annual growth rate (CAGR) of 31.7%. The growth during the historic period can be attributed to increased research and development, greater comfort and interest from customers, heightened competition in e-commerce, the adoption of AR in online shopping, and the increased penetration of smartphones.
The augmented reality (AR) in retail market size is expected to see exponential growth in the next few years. It will grow to $10.5 billion in 2029 at a compound annual growth rate (CAGR) of 31.3%. The growth during the forecast period can be attributed to a rising number of AR users, increased investments in AR technology, greater convenience and satisfaction for consumers, the ongoing adoption of digitalization, and higher user engagement in the retail sector. Key trends in the forecast period include technological advancements, strategic collaborations and partnerships, improvements in computer vision, and the use of advanced analytics and machine learning algorithms.
The growing demand for e-commerce is expected to drive the adoption of augmented reality (AR) in the retail market in the future. E-commerce refers to the buying and selling of goods or services over the internet, encompassing online shopping, digital transactions, and electronic payment processing. The rise in e-commerce is fueled by factors such as convenience, wider product choices, competitive pricing, mobile shopping growth, technological advancements, and changing consumer behavior. AR in e-commerce enhances the online shopping experience by offering features such as virtual product try-ons, interactive 3D product visualization, immersive store experiences, and personalized recommendations, which help customers make informed purchasing decisions. For example, in November 2024, the United States Census Bureau reported that U.S. retail e-commerce sales for the third quarter of 2024 were estimated at $300.1 billion, marking a 2.6% increase from the second quarter of 2024. As such, the growing demand for e-commerce is driving the expansion of AR in retail.
Leading companies in the augmented reality retail market are focusing on developing advanced solutions, such as in-store AR technologies, to improve customer experiences and streamline shopping processes. In-store AR solutions involve using AR technology within physical retail stores to offer interactive experiences such as virtual product try-ons, 3D product visualizations, and real-time information, enhancing customer engagement and decision-making. For example, in February 2023, Vyking, Inc., a UK-based 3D and virtual try-on technology company, launched the Magic Mirror, an augmented reality solution that enables customers to try on footwear virtually in-store. By approaching the smart mirror and selecting shoes from a nearby tablet, customers can see how various styles look on their feet without physically trying them on. This innovative technology improves the shopping experience by reducing wait times, alleviating pressure on store staff, and allowing retailers to display a broader product range without requiring extra physical space.
In May 2024, Stayinfront Inc., a US-based provider of retail optimization tools and digital transformation solutions, acquired SAS Augment for an undisclosed sum. Through this acquisition, Stayinfront aims to enhance its Retail Optimization Platform by integrating AR technology, enabling store managers to visualize product displays and boost sales through improved merchandising strategies. SAS Augment is a France-based AR software company offering AR solutions for various applications, including retail.
Major players in the augmented reality (ar) in retail market are Amazon com Inc., Apple Inc., Microsoft Corporation, Meta Platforms inc., Lowe's Companies Inc., Sony Group Corp., Lenovo Group Ltd., HP Inc., Qualcomm Inc., L'Oréal S.A., NVIDIA Corporation., Wayfair Inc., Snap Inc., Burberry Group plc., MAXST Co. Ltd., PTC Inc., Magic Leap Inc., Samsung Electronics Co. Ltd., HTC Corp., Kopin Corp., RealWear Inc., Vuzix Corp., Kudan Inc., NexTech AR Solutions Corp., VR Vision Inc., Blippar Limited.
North America was the largest region in the augmented reality (AR) in retail market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in augmented reality (AR) in retail report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the augmented reality (AR) in retail market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Augmented reality (AR) in retail refers to the use of digital technology to overlay computer-generated images, sounds, or other sensory stimuli onto the physical world in real-time, enhancing the shopping experience. This technology enables consumers to interact with products virtually, view them in 3D, and even try them on or visualize them in their environment before making a purchase.
The main components of augmented reality (AR) in retail are hardware, software, and services. Hardware refers to the physical components of a computer or electronic device, such as the CPU, memory, storage, and input/output devices, which allow it to function. It includes various AR technologies such as marker-based augmented reality, markerless augmented reality, projection-based augmented reality, superimposition augmented reality, and location-based augmented reality. These technologies are applied in areas such as product visualization, virtual try-on, interactive marketing, in-store navigation, and customer service. The end users of AR in retail include retailers, consumers, and content creators.
The augmented reality (AR) in retail market research report is one of a series of new reports that provides augmented reality (AR) in retail market statistics, including augmented reality (AR) in retail industry global market size, regional shares, competitors with augmented reality (AR) in retail market share, detailed augmented reality (AR) in retail market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality (AR) in retail industry. This augmented reality (AR) in retail market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The augmented reality (AR) in retail market includes revenues earned by entities by providing services such as product visualization, enhanced product information, personalized recommendations, and contactless shopping. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality in reality (AR) market also consists of sales of AR smart mirrors, AR mobile apps, virtual product catalogs, and AR headsets or glasses. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Augmented Reality (AR) in Retail Market Characteristics3. Augmented Reality (AR) in Retail Market Trends and Strategies4. Augmented Reality (AR) in Retail Market - Macro Economic Scenario Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market32. Global Augmented Reality (AR) in Retail Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Augmented Reality (AR) in Retail Market34. Recent Developments in the Augmented Reality (AR) in Retail Market
5. Global Augmented Reality (AR) in Retail Growth Analysis and Strategic Analysis Framework
6. Augmented Reality (AR) in Retail Market Segmentation
7. Augmented Reality (AR) in Retail Market Regional and Country Analysis
8. Asia-Pacific Augmented Reality (AR) in Retail Market
9. China Augmented Reality (AR) in Retail Market
10. India Augmented Reality (AR) in Retail Market
11. Japan Augmented Reality (AR) in Retail Market
12. Australia Augmented Reality (AR) in Retail Market
13. Indonesia Augmented Reality (AR) in Retail Market
14. South Korea Augmented Reality (AR) in Retail Market
15. Western Europe Augmented Reality (AR) in Retail Market
16. UK Augmented Reality (AR) in Retail Market
17. Germany Augmented Reality (AR) in Retail Market
18. France Augmented Reality (AR) in Retail Market
19. Italy Augmented Reality (AR) in Retail Market
20. Spain Augmented Reality (AR) in Retail Market
21. Eastern Europe Augmented Reality (AR) in Retail Market
22. Russia Augmented Reality (AR) in Retail Market
23. North America Augmented Reality (AR) in Retail Market
24. USA Augmented Reality (AR) in Retail Market
25. Canada Augmented Reality (AR) in Retail Market
26. South America Augmented Reality (AR) in Retail Market
27. Brazil Augmented Reality (AR) in Retail Market
28. Middle East Augmented Reality (AR) in Retail Market
29. Africa Augmented Reality (AR) in Retail Market
30. Augmented Reality (AR) in Retail Market Competitive Landscape and Company Profiles
31. Augmented Reality (AR) in Retail Market Other Major and Innovative Companies
35. Augmented Reality (AR) in Retail Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Augmented Reality (AR) in Retail Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on augmented reality (ar) in retail market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for augmented reality (ar) in retail? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality (ar) in retail market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) by Component: Hardware; Software; Services2) by Technology: Marker-Based Augmented Reality; Markerless Augmented Reality; Projection-Based Augmented Reality; Superimposition Augmented Reality; Location-Based Augmented Reality
3) by Application: Product Visualization; Virtual Try-on; Interactive Marketing; in-Store Navigation; Customer Service
3) by End User: Retailers; Consumers; Content Creators
Subsegments:
1) by Hardware: AR Head-Mounted Displays (HMDs); Smart Glasses; AR Mirrors; Handheld Devices; AR Sensors and Cameras2) by Software: AR Development Platforms; AR Mobile Applications; AR Content Management Systems; AR Analytics Software
3) by Services: Consulting Services; Integration and Deployment Services; Support and Maintenance Services
Key Companies Profiled: Amazon com Inc.; Apple Inc.; Microsoft Corporation; Meta Platforms inc.; Lowe's Companies Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Augmented Reality (AR) in Retail market report include:- Amazon com Inc.
- Apple Inc.
- Microsoft Corporation
- Meta Platforms inc.
- Lowe's Companies Inc.
- Sony Group Corp.
- Lenovo Group Ltd.
- HP Inc.
- Qualcomm Inc.
- L'Oréal S.A.
- NVIDIA Corporation.
- Wayfair Inc.
- Snap Inc.
- Burberry Group plc.
- MAXST Co. Ltd.
- PTC Inc.
- Magic Leap Inc.
- Samsung Electronics Co. Ltd.
- HTC Corp.
- Kopin Corp.
- RealWear Inc.
- Vuzix Corp.
- Kudan Inc.
- NexTech AR Solutions Corp.
- VR Vision Inc.
- Blippar Limited
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | May 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 3.53 Billion |
Forecasted Market Value ( USD | $ 10.5 Billion |
Compound Annual Growth Rate | 31.3% |
Regions Covered | Global |
No. of Companies Mentioned | 27 |