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Augmented Reality Books for Kids Market by Device Type, Distribution Channel, Content Format, Age Group, Price Range - Global Forecast to 2030

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    Report

  • 198 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6078926
UP TO OFF until Dec 31st 2025
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Unveiling the Future of Children's Augmented Reality Books

In an era where technology continually reshapes how children engage with information and storytelling, augmented reality books have emerged as a captivating bridge between the physical and digital realms. These interactive volumes leverage computer vision and sensor fusion to overlay dynamic animations, soundscapes, and educational modules atop traditional print media, creating an immersive reading environment that sparks curiosity and deepens comprehension. As investment in edtech accelerates, the convergence of narrative artistry and cutting-edge AR capabilities has poised these offerings as a cornerstone of modern pedagogy.

The momentum behind this segment is driven by widespread smartphone and tablet adoption, alongside specialized AR hardware designed for classroom and at-home learning. Publishers are collaborating with software developers to craft seamless content delivery, ensuring that each animated character and interactive puzzle aligns with designated learning outcomes. Early studies suggest that the multi-sensory engagement facilitated by AR narratives boosts retention, encourages exploratory play, and enhances vocabulary acquisition among children in formative age groups.

Given the dynamic nature of this industry, stakeholders require a clear understanding of technological enablers, consumer preferences, and distribution strategies. This executive summary provides a structured overview of recent shifts, policy impacts, market segmentation, regional dynamics, leading players, and tactical recommendations. The insights presented here will empower decision-makers to harness the full potential of AR books as both educational tools and commercial products.

Shifting Boundaries Redefine Kids' Reading Experiences

Over the past two years, the landscape of children's AR books has undergone profound transformation. Advances in markerless tracking and edge computing have eliminated many previous usability barriers, allowing motion-sensitive animations to render seamlessly on lower-cost devices. This democratization of AR capabilities has encouraged a broader array of publishers to experiment with interactive storytelling, leading to a surge of diverse titles that cater to different learning styles and thematic interests.

Simultaneously, partnerships between content creators and hardware manufacturers have matured, resulting in plug-and-play AR modules that integrate effortlessly with classroom projectors and smartboards. These collaborative initiatives have shifted product development cycles from monolithic releases to iterative content updates, ensuring that educational narratives remain current and aligned with evolving curricula. Moreover, the proliferation of open-source AR development frameworks has lowered entry barriers, empowering smaller studios to deliver bespoke experiences tailored to niche age groups and subject matters.

As a result of these converging forces, the market has shifted away from one-size-fits-all solutions toward modular, subscription-based offerings. Companies are embracing cross-platform compatibility, optimizing their titles for dedicated AR headsets, mainstream smartphones, and tablets alike. This transformation underscores the industry’s commitment to meeting children wherever they are, whether exploring a fantasy kingdom on a commuter train or solving math puzzles at home during after-school hours.

Tariff Impacts Shape 2025 Distribution Dynamics

In 2025, the implementation of new United States tariffs has reshaped cost structures across the AR book ecosystem. Hardware import duties imposed on devices manufactured overseas have increased the landed cost of dedicated AR headsets and tablets by up to 15 percent, compelling vendors to reassess pricing strategies. Some hardware companies have responded by relocating assembly operations to domestic facilities, while others have absorbed added expenses to maintain competitive price points.

On the content side, licensing fees for character intellectual property and third-party game engines have seen modest upticks due to broader policy measures aimed at harmonizing cross-border digital services. Publishers reliant on offshore development teams have faced budgetary pressures, prompting a reevaluation of regional production mixes and contractual terms. To mitigate these impacts, leading firms have renegotiated service-level agreements and diversified their supplier base, ensuring continuity of creative pipelines without compromising on quality.

Although these tariff shifts have introduced new complexities, they have also spurred onshore innovation. Domestic software studios have attracted fresh capital as companies seek to localize development and streamline logistics. As a byproduct, talent retention within the U.S. has improved, giving rise to specialized AR content creators who understand both technical requirements and pedagogical best practices. This evolving cost landscape highlights the importance of agile supply-chain management and strategic vendor partnerships for sustaining growth in a tariff-sensitive environment.

Segmentation Insights Illuminate Market Opportunities

An in-depth examination of market segmentation reveals distinct opportunities and challenges across device types, distribution channels, content formats, age groups, and price ranges. Dedicated AR devices have proven indispensable for immersive classroom demos, whereas the ubiquity of smartphones and tablets broadens reach into home and on-the-go learning scenarios. App stores remain vital gateways for distribution, with the Amazon Appstore, Apple App Store, and Google Play each commanding unique user demographics and monetization models. Traditional bookstores, both brick-and-mortar and online retailers, continue to play a crucial role, offering tangible discovery experiences that complement digital offerings. Educational platforms designed for classroom integration and homeschool environments facilitate controlled roll-outs of interactive titles, while direct download portals and e-commerce sites provide fast, frictionless access for parents and educators.

Content formats exhibit similar stratification: educational games span engaging puzzle adventures, realistic simulation challenges, and strategic problem-solving scenarios, while interactive storybooks cultivate narrative immersion. Language learning modules blend conversation simulations with drill-based vocabulary builders, and puzzle-centric titles encompass logic and math problem sets that reinforce STEM competencies. Targeted age brackets from preschoolers aged three to five through elementary cohorts six to eight and upper elementary learners nine to twelve dictate content sophistication, ensuring that complexity scales appropriately. Pricing structures range from free entry-level samples to freemium models incorporating ad-supported pathways or in-app purchases, and premium tiers offered as one-time purchases or subscription-based bundles that deliver ongoing content refreshes. A nuanced understanding of these intersecting dimensions is critical for tailoring offerings that resonate with specific user segments and maximize lifetime value.

Regional Nuances Drive Growth Pathways

Growth patterns vary significantly across global regions as consumer preferences, infrastructure readiness, and educational standards diverge. In the Americas, strong smartphone penetration and robust investment in edtech have cultivated a receptive market for both free and premium AR titles, with large urban school districts piloting integrated digital programs. In Europe Middle East & Africa, regulatory frameworks emphasizing data privacy and curriculum alignment have encouraged partnerships between governments and private publishers, resulting in classroom-tailored AR solutions that adhere to local language and cultural requirements. Infrastructure disparities in certain African markets necessitate offline-capable apps and lightweight content that function effectively in low-bandwidth settings.

Meanwhile, the Asia-Pacific region exhibits the most rapid expansion, driven by high mobile device adoption and proactive government initiatives promoting STEM education. Emerging economies in Southeast Asia are embracing AR storybooks as cost-effective supplements to traditional textbooks, while tech-savvy consumers in East Asia demand premium, app-store delivered content with advanced gamification features. Cross-border collaboration in this region has yielded multilingual platforms and regionally localized narratives, underscoring the importance of tailoring user experiences to diverse linguistic and cultural contexts.

These regional nuances highlight the need for adaptable distribution strategies and culturally informed content development. Establishing local partnerships, customizing user interfaces, and optimizing for device and network constraints will be essential for capturing market share across these varied geographies.

Leading Innovators Powering the AR Books Revolution

A handful of pioneering companies are shaping the competitive landscape through differentiated value propositions and technological leadership. Market frontrunners have invested heavily in proprietary AR engines that deliver high-fidelity animations with minimal latency, while others have focused on pedagogical research to craft evidence-based learning modules that integrate assessments directly within storylines. Strategic alliances between content houses and hardware innovators have enabled seamless, plug-and-play solutions that reduce deployment friction for educators.

Mid-market players are carving niches by targeting underserved age brackets or thematic subjects, such as second-language acquisition and early STEM literacy, often leveraging cross-platform compatibility to widen their audience reach. Emerging startups are capitalizing on open-source frameworks, launching pilot programs in partnership with nonprofit educational organizations to validate learning impact and secure grant funding. Across the spectrum, a relentless focus on user engagement metrics-from time-on-task to completion rates-drives iterative product enhancements and informs go-to-market tactics.

Collectively, these leading innovators underscore the importance of aligning technological capabilities with clear educational objectives. Their successes demonstrate that sustainable growth arises from a balance of creative storytelling, rigorous instructional design, and scalable distribution mechanisms.

Strategic Steps for Industry Leadership

To secure a leadership position, industry participants must adopt a multifaceted strategy that emphasizes rapid innovation, strategic partnerships, and adaptive monetization. First, investing in modular content architectures will enable swift customization for diverse age groups and regional requirements without rebuilding entire applications. Coupling these architectures with analytics dashboards can provide real-time insight into user behavior, informing curriculum alignment and content updates.

Second, forging alliances with local educational authorities and technology providers will facilitate market entry and compliance with regional standards. Co-development initiatives and pilot programs can accelerate adoption by demonstrating efficacy within actual classroom settings. Simultaneously, cultivating a developer ecosystem through well-documented APIs and SDKs will foster third-party content contributions, expanding the breadth of available titles.

Third, exploring hybrid pricing frameworks that blend free trials, ad-supported modules, and subscription tiers can lower barriers to trial while nurturing long-term customer relationships. Dynamic pricing experiments, supported by predictive analytics, can optimize conversion rates and lifetime revenue. Finally, prioritizing data security and privacy will build trust among parents and educators, an imperative in light of stringent global regulations.

Robust Methodology Ensuring Research Integrity

This research adheres to a rigorous methodology designed to ensure both depth and objectivity. Primary data collection involved structured interviews with senior executives from leading AR content studios, hardware manufacturers, and educational institutions. Supplementing these insights, surveys conducted with educators and parents provided granular feedback on usability, learning outcomes, and purchasing intent across a spectrum of demographics.

Secondary research encompassed a comprehensive review of academic literature, patent filings, and industry white papers, complemented by analyses of regulatory filings and trade publications. Market intelligence tools were employed to track app-store downloads, user reviews, and pricing trends in real time. All quantitative estimates were cross-linked with multiple data sources to validate consistency and adjust for reporting lags or seasonal fluctuations.

Throughout the process, iterative peer reviews and cross-functional workshops ensured that findings were scrutinized from technical, pedagogical, and commercial perspectives. Confidentiality agreements with participating firms guaranteed candid disclosures, while adherence to ethical research standards safeguarded respondent privacy. This methodological framework underpins the reliability and actionability of the strategic insights presented herein.

Synthesis of Key Findings and Implications

The cumulative analysis reveals that the children’s augmented reality book market is entering a phase of maturation, characterized by modular distribution models, diversified content portfolios, and elevated consumer expectations. Technological advancements in markerless tracking and cross-platform compatibility have reduced entry barriers, enabling both established publishers and agile startups to bring interactive narratives to life. Meanwhile, policy shifts such as U.S. tariffs have introduced new cost considerations, catalyzing domestic innovation and supply-chain realignment.

Segmentation insights highlight the importance of catering to distinct device ecosystems, distribution channels, content formats, age groups, and pricing tiers. Regional variations-from the Americas’ appetite for premium edtech solutions to the Asia-Pacific’s rapid mass adoption-underscore the necessity of tailored approaches. Leading companies demonstrate that business success hinges on the intersection of pedagogical rigor, technological sophistication, and strategic market positioning.

Looking ahead, sustained growth will depend on the capacity to iterate quickly, forge collaborative partnerships, and optimize monetization strategies without compromising user trust. As the industry evolves, stakeholders equipped with a nuanced understanding of segmentation and regional dynamics will be best positioned to deliver transformative learning experiences and achieve enduring competitive advantage.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Device Type
    • Dedicated AR Devices
    • Smartphone
    • Tablet
  • Distribution Channel
    • App Stores
      • Amazon Appstore
      • Apple App Store
      • Google Play
    • Bookstores
      • Brick-And-Mortar
      • Online Bookstores
    • Educational Platforms
      • Classroom Integration
      • Homeschool Platforms
    • Online Retailers
      • Direct Download
      • E-Commerce
  • Content Format
    • Educational Games
      • Puzzle Games
      • Simulation Games
      • Strategy Games
    • Interactive Storybooks
    • Language Learning
      • Conversation Simulations
      • Vocabulary Drills
    • Puzzle Learning
      • Logic Puzzles
      • Math Puzzles
  • Age Group
    • 3-5
    • 6-8
    • 9-12
  • Price Range
    • Free
    • Freemium
      • Ad-Supported
      • In-App Purchases
    • Paid
      • One-Time Purchase
      • Subscription
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Tangible Play, Inc.
  • Popar Toys, LLC
  • Merge Labs, Inc.
  • Shifu Technologies Pvt. Ltd.
  • Blippar Ltd.
  • Tangent Systems Ltd.
  • Educational Insights, Inc.
  • Scholastic Inc.
  • HarperCollins Publishers LLC
  • Crayola, LLC

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Augmented Reality Books for Kids Market, by Device Type
8.1. Introduction
8.2. Dedicated AR Devices
8.3. Smartphone
8.4. Tablet
9. Augmented Reality Books for Kids Market, by Distribution Channel
9.1. Introduction
9.2. App Stores
9.2.1. Amazon Appstore
9.2.2. Apple App Store
9.2.3. Google Play
9.3. Bookstores
9.3.1. Brick-And-Mortar
9.3.2. Online Bookstores
9.4. Educational Platforms
9.4.1. Classroom Integration
9.4.2. Homeschool Platforms
9.5. Online Retailers
9.5.1. Direct Download
9.5.2. E-Commerce
10. Augmented Reality Books for Kids Market, by Content Format
10.1. Introduction
10.2. Educational Games
10.2.1. Puzzle Games
10.2.2. Simulation Games
10.2.3. Strategy Games
10.3. Interactive Storybooks
10.4. Language Learning
10.4.1. Conversation Simulations
10.4.2. Vocabulary Drills
10.5. Puzzle Learning
10.5.1. Logic Puzzles
10.5.2. Math Puzzles
11. Augmented Reality Books for Kids Market, by Age Group
11.1. Introduction
11.2. 3-5
11.3. 6-8
11.4. 9-12
12. Augmented Reality Books for Kids Market, by Price Range
12.1. Introduction
12.2. Free
12.3. Freemium
12.3.1. Ad-Supported
12.3.2. In-App Purchases
12.4. Paid
12.4.1. One-Time Purchase
12.4.2. Subscription
13. Americas Augmented Reality Books for Kids Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Augmented Reality Books for Kids Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Augmented Reality Books for Kids Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Tangible Play, Inc.
16.3.2. Popar Toys, LLC
16.3.3. Merge Labs, Inc.
16.3.4. Shifu Technologies Pvt. Ltd.
16.3.5. Blippar Ltd.
16.3.6. Tangent Systems Ltd.
16.3.7. Educational Insights, Inc.
16.3.8. Scholastic Inc.
16.3.9. HarperCollins Publishers LLC
16.3.10. Crayola, LLC
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. AUGMENTED REALITY BOOKS FOR KIDS MARKET MULTI-CURRENCY
FIGURE 2. AUGMENTED REALITY BOOKS FOR KIDS MARKET MULTI-LANGUAGE
FIGURE 3. AUGMENTED REALITY BOOKS FOR KIDS MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. AUGMENTED REALITY BOOKS FOR KIDS MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. AUGMENTED REALITY BOOKS FOR KIDS MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AUGMENTED REALITY BOOKS FOR KIDS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AMAZON APPSTORE, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APPLE APP STORE, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY GOOGLE PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BRICK-AND-MORTAR, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE BOOKSTORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CLASSROOM INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY HOMESCHOOL PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DIRECT DOWNLOAD, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SIMULATION GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STRATEGY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONVERSATION SIMULATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY VOCABULARY DRILLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LOGIC PUZZLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY MATH PUZZLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 3-5, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 6-8, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 9-12, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREE, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AD-SUPPORTED, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONE-TIME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 57. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 58. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 59. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 60. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 61. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 62. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 63. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 64. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 65. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 66. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 67. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 68. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 69. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 70. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 71. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 72. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 73. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 74. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 75. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 76. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 77. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 78. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 79. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 80. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 81. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 82. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 83. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 84. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 85. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 86. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 87. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 88. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 89. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 90. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 91. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 92. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 93. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 94. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 95. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 96. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 97. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 98. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 99. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 100. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 101. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 102. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 103. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 104. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 105. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 106. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 107. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 108. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 109. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 110. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 111. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 112. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 113. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 114. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 115. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 116. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 117. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 118. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 119. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 120. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 121. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 122. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 123. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 124. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 125. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 126. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 127. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 128. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 129. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 130. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 131. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 132. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 133. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 134. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 135. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 136. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 137. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 138. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 139. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 140. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 141. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 142. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 143. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 144. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 145. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 146. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 147. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 148. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 149. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 150. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 151. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 152. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 153. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 154. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 155. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 156. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 157. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 158. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 159. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 160. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 161. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 162. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 163. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 164. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 165. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 166. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 167. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 168. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 169. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 170. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 171. UNITED KINGDOM AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 172. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 173. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 174. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 175. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 176. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 177. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 178. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 179. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 180. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 181. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 182. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 183. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 184. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 185. GERMANY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 186. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 187. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 188. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 189. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 190. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 191. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 192. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 193. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 194. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 195. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 196. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 197. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 198. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 199. FRANCE AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 200. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 201. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 202. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 203. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 204. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 205. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 206. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 207. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 208. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 209. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 210. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 211. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 212. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 213. RUSSIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 214. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 215. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 216. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 217. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 218. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 219. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 220. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 221. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 222. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 223. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 224. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 225. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 226. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 227. ITALY AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 228. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 229. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 230. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 231. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 232. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 233. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 234. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 235. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 236. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 237. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 238. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 239. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 240. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 241. SPAIN AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 242. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 243. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 244. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 245. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 246. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 247. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 248. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 249. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 250. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 251. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 252. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 253. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 254. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 255. UNITED ARAB EMIRATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 256. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 257. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 258. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 259. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 260. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 261. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 262. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 263. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 264. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 265. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 266. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 267. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 268. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 269. SAUDI ARABIA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 270. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 271. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 272. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 273. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 274. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 275. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 276. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 277. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 278. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 279. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 280. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 281. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 282. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 283. SOUTH AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 284. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 285. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 286. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2030 (USD MILLION)
TABLE 287. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2030 (USD MILLION)
TABLE 288. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2030 (USD MILLION)
TABLE 289. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2030 (USD MILLION)
TABLE 290. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2030 (USD MILLION)
TABLE 291. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2030 (USD MILLION)
TABLE 292. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2030 (USD MILLION)
TABLE 293. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2030 (USD MILLION)
TABLE 294. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 295. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2030 (USD MILLION)
TABLE 296. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2030 (USD MILLION)
TABLE 297. DENMARK AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2030 (USD MILLION)
TABLE 298. NETHERLANDS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD

Companies Mentioned

The companies profiled in this Augmented Reality Books for Kids market report include:
  • Tangible Play, Inc.
  • Popar Toys, LLC
  • Merge Labs, Inc.
  • Shifu Technologies Pvt. Ltd.
  • Blippar Ltd.
  • Tangent Systems Ltd.
  • Educational Insights, Inc.
  • Scholastic Inc.
  • HarperCollins Publishers LLC
  • Crayola, LLC

Methodology

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