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Augmented Reality Books for Kids Market by Device Type (Dedicated AR Devices, Smartphone, Tablet), Distribution Channel (App Stores, Bookstores, Educational Platforms), Content Format, Age Group, Price Range - Global Forecast 2025-2030

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    Report

  • 182 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6078926
UP TO OFF until Jan 01st 2026
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Advances in augmented reality technologies are transforming traditional storybooks into dynamic learning environments that captivate young minds in unprecedented ways. By overlaying interactive digital elements onto printed pages, these platforms allow children to engage with narratives in multi-sensory formats that foster exploration and retention. As device accessibility expands across dedicated AR headsets, tablets, and everyday smartphones, immersive educational content is becoming more widely available to families and educators alike.

This shift toward experiential storytelling is fueled by a growing demand for personalized learning pathways that cater to diverse developmental stages. Early childhood education increasingly leverages hands-on engagement to build foundational literacy and critical thinking skills. Augmented reality books bridge the gap between tangible tactile experiences and digital interactivity, weaving gamified puzzles and language exercises seamlessly into narrative arcs. Educators and parents are recognizing the pedagogical value of these experiences, with pilot programs integrating AR reading modules into classroom curricula and at-home study routines.

Against this backdrop, the present research delves into the evolving ecosystem of augmented reality books for children, analyzing key technological, regulatory, and market drivers shaping the industry’s trajectory. The insights herein are derived from comprehensive primary interviews with digital learning specialists, secondary data assessment, and rigorous triangulation to ensure robust findings. This introduction sets the stage for a deeper exploration of the trends, challenges, and opportunities defining this innovative segment of edtech.

Navigating the Rapid Technological Advancements and Educational Shifts That Are Reshaping the Way Children Engage with Augmented Reality Storybooks and Games

In the past few years, the landscape of augmented reality for children’s books has undergone dramatic transformation, propelled by simultaneous advancements in hardware and software design. High-resolution displays and improved motion tracking enable seamless integration of 3D characters into printed pages, while intuitive development tools have lowered the barrier to crafting interactive narratives. At the same time, a surge in digital literacy among parents and teachers has accelerated the adoption of AR-enhanced educational materials, creating new channels for publishers and technology firms to collaborate on hybrid learning models.

Concurrently, pedagogical approaches are shifting toward experiential and project-based learning, placing greater emphasis on interactivity and real-world problem-solving. Augmented reality storybooks now often incorporate gamified elements, adaptive feedback loops, and real-time analytics to measure comprehension and engagement. These innovations not only cater to varied learning styles but also provide educators with actionable data to refine instructional strategies and personalize content delivery for individual students.

Transitioning from early experiments and pilot programs, the industry is now entering a maturation phase characterized by standardization efforts and cross-sector partnerships. Regulatory bodies and educational standards committees are beginning to issue guidelines on AR content safety and age-appropriate design, while major device manufacturers are integrating AR frameworks into their operating systems. As these transformative shifts converge, stakeholders must navigate a complex ecosystem of technological capabilities, content rights management, and pedagogical best practices to fully realize the potential of augmented reality in children’s literature.

Furthermore, growing investment in AR content by venture capital and strategic investors underscores the market’s potential. As competition intensifies, early movers are differentiating through proprietary content libraries and robust developer ecosystems.

Assessing the Complex Ramifications of New United States Trade Tariffs on Augmented Reality Book Hardware and Content Supply Chains in 2025

With the introduction of new United States trade tariffs slated for 2025, stakeholders in the augmented reality book sector are confronting added complexities in hardware procurement and content distribution. Tariffs on imported semiconductor components and display modules can increase the cost basis for dedicated AR headsets, prompting manufacturers to reassess supply agreements and explore alternative production locales. The ripple effects extend beyond devices, as content developers reliant on licensed assets and international collaboration may face elevated costs for rights acquisition and cross-border data transfers.

These additional levies are likely to reshape pricing strategies across distribution channels. App store aggregators may pass increased costs onto end users or negotiate revised revenue-sharing agreements with developers, potentially altering the landscape of freemium models and in-app purchases. Traditional bookstores handling AR-enhanced print editions might incorporate surcharges to offset rising import fees, whereas direct downloadable content providers could adjust subscription fees in line with changing operational expenses.

In response, leading publishers and technology partners are evaluating supply chain resilience measures, such as diversifying supplier networks and localizing assembly operations to minimize tariff exposure. Content creators are exploring cloud-based rendering solutions to reduce dependence on high-cost hardware, and platform operators are engaging with policymakers to advocate for tariff exemptions on educational technology. Additionally, fluctuations in foreign exchange rates may compound the impact of tariffs, influencing cost predictions and requiring dynamic pricing adjustments. Companies that proactively model these economic variables will gain a strategic advantage in maintaining margin stability.

As the cumulative impact of these measures takes shape, the market will likely witness a strategic realignment aimed at preserving affordability while sustaining investment in immersive learning experiences.

Uncovering Core Market Segmentation Trends Based on Device Types Distribution Channels Content Formats Age Groups and Pricing Models for Augmented Reality Books

Analyzing the market through the lens of device type reveals distinct adoption trajectories. Dedicated AR headsets deliver premium immersive experiences but remain constrained by higher price points, whereas smartphones and tablets offer broader accessibility, leveraging installed user bases and familiar interfaces. Meanwhile, distribution strategies reflect a diverse ecosystem: app stores such as Amazon Appstore, Apple App Store, and Google Play serve as primary gateways for digital editions, while brick and mortar and online bookstores cater to audiences who value tangible collections. Educational platforms have also emerged as crucial conduits, integrating AR reading modules into classroom settings and homeschool curricula, and online retailers facilitate both direct downloads and e-commerce purchases, enabling seamless content delivery.

Content format segmentation further illuminates user preferences. Educational games encompass puzzle, simulation, and strategy genres that reinforce problem-solving skills; interactive storybooks enrich narrative engagement with dynamic visual and auditory cues; language learning experiences blend conversation simulations with vocabulary drills to support multilingual literacy; and puzzle learning applications present logic and math challenges that stimulate critical and analytical thinking. Age group targeting segments materials for kindergarteners in the 3 to 5 bracket, elementary readers aged 6 to 8, and more advanced content for those between 9 and 12, ensuring developmental appropriateness. Pricing models range from free offerings that encourage initial trial, through freemium structures supported by ads or optional in-app purchases, to paid options available via one-time purchase or subscription plans, allowing publishers to balance accessibility with monetization goals.

Examining Regional Distinctions and Adoption Patterns Across the Americas Europe Middle East Africa and Asia-Pacific for Augmented Reality Children’s Literature

Regional dynamics play a pivotal role in shaping the trajectory of augmented reality books for children. In the Americas, robust investments in education technology and a high penetration of smartphones and tablets have accelerated the integration of AR-enhanced storybooks in both urban and rural school systems. North American educators are piloting programs that blend digital and print reading experiences, while Latin American markets are witnessing grassroots adoption driven by innovative startup ecosystems and partnerships with local publishers.

Europe, the Middle East, and Africa (EMEA) present a tapestry of diverse regulatory frameworks and varying levels of infrastructure maturity. Western European countries benefit from progressive educational policies and strong digital literacy initiatives, fostering an environment where AR content can be rapidly incorporated into curricula. Meanwhile, emerging markets in Eastern Europe and select Middle Eastern nations are leveraging public-private collaborations to bridge resource gaps. In Africa, mobile-first strategies are enabling educators to circumvent classroom hardware shortages, using smartphones as focal points for immersive learning applications.

Across the Asia-Pacific region, governments are championing STEM education reforms and digital innovation agendas that prioritize experiential learning. East Asian markets demonstrate high rates of early technology adoption and strong support for localized content development, whereas Southeast Asian nations are capitalizing on affordable devices to expand reach into underserved communities. Collaborative efforts between regional device manufacturers, content studios, and educational authorities are establishing frameworks that support scalable deployment of augmented reality reading materials.

Highlighting Leading Industry Players and Innovative Collaborations Driving Growth and Technological Breakthroughs in the Augmented Reality Books Ecosystem for Children

Industry leaders and innovators are forging the backbone of the augmented reality book ecosystem through strategic collaborations and technological breakthroughs. Major technology firms have extended their AR development kits to content creators, accelerating the deployment of interactive children’s narratives on established platforms. At the same time, specialized startups focus on seamless hardware integration, designing lightweight headsets and hand-held viewers optimized for young users, which balance ergonomic considerations with vibrant 3D visualization capabilities.

Publishers are entering joint ventures with software engineers to co-create proprietary authoring tools that simplify the production of animated overlays and interactive quizzes, reducing time to market for new titles. Furthermore, consumer electronics manufacturers are embedding AR-enabled cameras into tablets and smartphones to ensure out-of-the-box compatibility, effectively lowering adoption barriers for both individual consumers and educational institutions. Cross-industry alliances are also emerging, with virtual toy makers and game developers licensing assets to enrich storylines and foster brand extensions across physical and digital domains.

Moreover, cloud service providers play an increasingly vital role by hosting scalable rendering engines that allow complex animations to run smoothly on low-power devices. Analytics specialists are contributing dashboards that track learner engagement metrics in real time, empowering educators and licensors to refine content based on usage patterns. Financial backers are increasingly funding AR startups focused on children’s publishing, betting on scalable subscription models and content licensing revenues. These investments are fostering rapid expansion of content catalogs and enabling global rollout strategies. Collectively, these key players are shaping a collaborative network that drives continuous innovation and expansion within the children’s augmented reality book market.

Formulating Strategic Recommendations for Education and Technology Leaders to Capitalize on Augmented Reality Books and Enhance Learning Outcomes for Young Readers

To capitalize on the rising demand for immersive learning materials, industry leaders should establish partnerships with educational institutions and curriculum designers to align AR content with pedagogical standards. Collaborative ventures with schools and after-school programs can yield pilot data that demonstrate efficacy and build case studies for broader adoption. Equally important is the co-creation of modular content that can be localized by language experts to address diverse cultural contexts, ensuring relevance and resonance for global audiences.

Pricing strategies must strike a careful balance between accessibility and revenue generation. Executives should consider tiered offerings that range from free introductory experiences to premium subscription models featuring exclusive content bundles. Implementing dynamic pricing controls and targeted promotions can stimulate trial engagements while fostering long-term loyalty. Meanwhile, technology roadmaps ought to prioritize cross-platform compatibility, ensuring that AR experiences perform consistently across tablets, smartphones, and dedicated headsets without compromising visual fidelity or interactivity.

Supply chain resilience should be bolstered through diversified manufacturing partnerships and regional assembly centers to mitigate risks associated with trade tariffs and logistics disruptions. Investing in cloud-based content delivery networks will optimize performance and reduce latency for users in remote regions. Finally, ongoing investment in user experience research and feedback loops is essential. By incorporating learner and educator insights into iterative updates, companies can refine their offerings, enhance engagement metrics, and maintain a competitive edge in an evolving market.

Detailing the Comprehensive Research Methodology Employed to Gather Primary and Secondary Data Insights on Augmented Reality Book Trends and Adoption Drivers

To construct a comprehensive and reliable assessment of the augmented reality book sector for children, this study integrates both primary and secondary research methodologies. Primary insights were gathered through in-depth interviews with key stakeholders, including educational technologists, curriculum specialists, device manufacturers, and content developers. These conversations provided qualitative perspectives on adoption drivers, technical challenges, and strategic priorities, offering a nuanced understanding of the competitive landscape and future growth opportunities.

Secondary research involved a thorough review of industry reports, white papers, academic publications, and regulatory filings related to digital literacy, edtech funding trends, and international trade policies. Data from device specification sheets and software platform release notes informed the technical analysis, while education department guidelines and pilot program evaluations contributed to the pedagogical context. Findings from multiple sources were triangulated to validate consistency and ensure robustness.

Analytical frameworks such as SWOT and PESTEL were applied to distill macrolevel forces, competitive dynamics, and potential disruptors in the sector. Custom data models enabled scenario analysis of supply chain shifts and distribution channel expansion. All research processes adhered to ethical standards and data privacy regulations, with anonymized interview data to protect stakeholder confidentiality. This integrated methodology underpins the credibility of the insights and recommendations presented throughout this report.

Synthesizing Key Findings and Reflections on the Role of Immersive Storytelling Technologies in Shaping Future Educational Practices and Market Developments

As the augmented reality book market continues to evolve, immersive storytelling technologies are redefining how children engage with reading and learning. The convergence of advanced hardware, intuitive software tools, and pedagogical innovation is creating rich multimedia experiences that cater to varied learning styles and developmental stages. Despite emerging challenges posed by trade tariffs and supply chain complexities, the shift toward digital and hybrid distribution models underscores the resilience and adaptability of this sector.

Stakeholders across device manufacturing, content creation, and educational services have aligned to establish a collaborative ecosystem, driving innovation in both product design and curricular integration. Key segmentation insights highlight the importance of device accessibility, diverse content formats, and targeted age group customization, while regional analyses reveal distinct adoption patterns shaped by infrastructure maturity and policy frameworks. Strategic partnerships and agile pricing models will be essential to navigating market complexities and sustaining growth.

Looking ahead, the sector is poised to expand its educational impact, leveraging real-time analytics and personalized learning pathways to achieve deeper engagement and measurable outcomes. By embracing iterative improvement, technology providers and publishers can refine their offerings based on authentic user feedback, ensuring that augmented reality books remain a compelling complement to traditional reading experiences. The future of children’s education is unfolding at the intersection of page and screen, where interactive narratives empower a new generation of learners.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Device Type
    • Dedicated AR Devices
    • Smartphone
    • Tablet
  • Distribution Channel
    • App Stores
      • Amazon Appstore
      • Apple App Store
      • Google Play
    • Bookstores
      • Brick-And-Mortar
      • Online Bookstores
    • Educational Platforms
      • Classroom Integration
      • Homeschool Platforms
    • Online Retailers
      • Direct Download
      • E-Commerce
  • Content Format
    • Educational Games
      • Puzzle Games
      • Simulation Games
      • Strategy Games
    • Interactive Storybooks
    • Language Learning
      • Conversation Simulations
      • Vocabulary Drills
    • Puzzle Learning
      • Logic Puzzles
      • Math Puzzles
  • Age Group
    • 3-5
    • 6-8
    • 9-12
  • Price Range
    • Free
    • Freemium
      • Ad-Supported
      • In-App Purchases
    • Paid
      • One-Time Purchase
      • Subscription
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Tangible Play, Inc.
  • Popar Toys, LLC
  • Merge Labs, Inc.
  • Shifu Technologies Pvt. Ltd.
  • Blippar Ltd.
  • Tangent Systems Ltd.
  • Educational Insights, Inc.
  • Scholastic Inc.
  • HarperCollins Publishers LLC
  • Crayola, LLC

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of interactive 3D educational content in augmented reality storybooks for STEM skill development
5.2. Personalized augmented reality reading experiences leveraging AI to adapt stories to each child’s learning needs
5.3. Collaborations between publishers and edtech startups to develop subscription-based AR book platforms with monthly content drops
5.4. Use of markerless AR technology enabling immersive storytelling without requiring printed triggers or codes
5.5. Implementation of multilingual augmented reality books designed to support bilingual education and cultural diversity in classrooms
5.6. Integration of parental analytics dashboards to track children’s engagement metrics and learning progress within AR apps
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Augmented Reality Books for Kids Market, by Device Type
8.1. Introduction
8.2. Dedicated AR Devices
8.3. Smartphone
8.4. Tablet
9. Augmented Reality Books for Kids Market, by Distribution Channel
9.1. Introduction
9.2. App Stores
9.2.1. Amazon Appstore
9.2.2. Apple App Store
9.2.3. Google Play
9.3. Bookstores
9.3.1. Brick-And-Mortar
9.3.2. Online Bookstores
9.4. Educational Platforms
9.4.1. Classroom Integration
9.4.2. Homeschool Platforms
9.5. Online Retailers
9.5.1. Direct Download
9.5.2. E-Commerce
10. Augmented Reality Books for Kids Market, by Content Format
10.1. Introduction
10.2. Educational Games
10.2.1. Puzzle Games
10.2.2. Simulation Games
10.2.3. Strategy Games
10.3. Interactive Storybooks
10.4. Language Learning
10.4.1. Conversation Simulations
10.4.2. Vocabulary Drills
10.5. Puzzle Learning
10.5.1. Logic Puzzles
10.5.2. Math Puzzles
11. Augmented Reality Books for Kids Market, by Age Group
11.1. Introduction
11.2. 3-5
11.3. 6-8
11.4. 9-12
12. Augmented Reality Books for Kids Market, by Price Range
12.1. Introduction
12.2. Free
12.3. Freemium
12.3.1. Ad-Supported
12.3.2. In-App Purchases
12.4. Paid
12.4.1. One-Time Purchase
12.4.2. Subscription
13. Americas Augmented Reality Books for Kids Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Augmented Reality Books for Kids Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Augmented Reality Books for Kids Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Tangible Play, Inc.
16.3.2. Popar Toys, LLC
16.3.3. Merge Labs, Inc.
16.3.4. Shifu Technologies Pvt. Ltd.
16.3.5. Blippar Ltd.
16.3.6. Tangent Systems Ltd.
16.3.7. Educational Insights, Inc.
16.3.8. Scholastic Inc.
16.3.9. HarperCollins Publishers LLC
16.3.10. Crayola, LLC
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. AUGMENTED REALITY BOOKS FOR KIDS MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. AUGMENTED REALITY BOOKS FOR KIDS MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. AUGMENTED REALITY BOOKS FOR KIDS MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 25. AUGMENTED REALITY BOOKS FOR KIDS MARKET: RESEARCHAI
FIGURE 26. AUGMENTED REALITY BOOKS FOR KIDS MARKET: RESEARCHSTATISTICS
FIGURE 27. AUGMENTED REALITY BOOKS FOR KIDS MARKET: RESEARCHCONTACTS
FIGURE 28. AUGMENTED REALITY BOOKS FOR KIDS MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. AUGMENTED REALITY BOOKS FOR KIDS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AMAZON APPSTORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AMAZON APPSTORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APPLE APP STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APPLE APP STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY GOOGLE PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY GOOGLE PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BRICK-AND-MORTAR, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BRICK-AND-MORTAR, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE BOOKSTORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE BOOKSTORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CLASSROOM INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CLASSROOM INTEGRATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY HOMESCHOOL PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY HOMESCHOOL PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DIRECT DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DIRECT DOWNLOAD, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY E-COMMERCE, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY E-COMMERCE, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE GAMES, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE GAMES, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SIMULATION GAMES, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SIMULATION GAMES, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STRATEGY GAMES, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STRATEGY GAMES, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONVERSATION SIMULATIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONVERSATION SIMULATIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY VOCABULARY DRILLS, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY VOCABULARY DRILLS, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LOGIC PUZZLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LOGIC PUZZLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY MATH PUZZLES, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY MATH PUZZLES, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 3-5, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 3-5, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 6-8, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 6-8, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 9-12, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 9-12, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREE, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREE, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AD-SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AD-SUPPORTED, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONE-TIME PURCHASE, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONE-TIME PURCHASE, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2025-2030 (USD MILLION)
TABLE 111. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 112. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2025-2030 (USD MILLION)
TABLE 157. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2024 (USD MILLION)
TABLE 158. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2025-2030 (USD MILLION)
TABLE 169. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 170. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 171. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 172. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 173. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 174. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 175. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2024 (USD MILLION)
TABLE 176. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2025-2030 (USD MILLION)
TABLE 177. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2024 (USD MILLION)
TABLE 178. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2025-2030 (USD MILLION)
TABLE 179. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2024 (USD MILLION)
TABLE 180. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2025-2030 (USD MILLION)
TABLE 181. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2024 (USD MILLION)
TABLE 182. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2025-2030 (USD MILLION)
TABLE 183. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2024 (USD MILLION)
TABLE 184. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2025-2030 (USD MILLION)
TABLE 185. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2024 (USD MILLION)
TABLE 186. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2025-2030 (USD MILLION)
TABLE 187. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2024 (USD MILLION)
TABLE 188. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2025-2030 (USD MILLION)
TABLE 189. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2024 (USD MILLION)
TABLE 190. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2025-2030 (USD MILLION)
TABLE 191. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 192. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 193. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2024 (USD MILLION)
TABLE 194. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2025-2030 (USD MILLION)
TABLE 195. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 196. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 197. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2024 (USD MILLION)
TABLE 198. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2025-2030 (USD MILLION)
TABLE 199. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 200. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 201. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 202. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 203. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2024 (USD MILLION)
TABLE 204. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2025-2030 (USD MILLION)
TABLE 205. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2024 (USD MILLION)
TABLE 206. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2025-2030 (USD MILLION)
TABLE 207. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2024 (USD MILLION)
TABLE 208. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2025-2030 (USD MILLION)
TABLE 209. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2024 (USD MILLION)
TABLE 210. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2025-2030 (USD MILLION)
TABLE 211. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2024 (USD MILLION)
TABLE 212. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2025-2030 (USD MILLION)
TABLE 213. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2024 (USD MILLION)
TABLE 214. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2025-2030 (USD MILLION)
TABLE 215. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2024 (USD MILLION)
TABLE 216. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2025-2030 (USD MILLION)
TABLE 217. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2024 (USD MILLION)
TABLE 218. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2025-2030 (USD MILLION)
TABLE 219. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 220. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 221. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2024 (USD MILLION)
TABLE 222. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2025-2030 (USD MILLION)
TABLE 223. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 224. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 225. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2024 (USD MILLION)
TABLE 226. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2025-2030 (USD MILLION)
TABLE 227. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 228. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 229. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 230. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 231. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2024 (USD MILLION)
TABLE 232. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2025-2030 (USD MILLION)
TABLE 233. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2024 (USD MILLION)
TABLE 234. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2025-2030 (USD MILLION)
TABLE 235. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2024 (USD MILLION)
TABLE 236. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2025-2030 (USD MILLION)
TABLE 237. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2024 (USD MILLION)
TABLE 238. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2025-2030 (USD MILLION)
TABLE 239. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2024 (USD MILLION)
TABLE 240. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2025-2030 (USD MILLION)
TABLE 241. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2024 (USD MILLION)
TABLE 242. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2025-2030 (USD MILLION)
TABLE 243. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2024 (USD MILLION)
TABLE 244. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2025-2030 (USD MILLION)
TABLE 245. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2024 (USD MILLION)
TABLE 246. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2025-2030 (USD MILLION)
TABLE 247. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 248. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 249. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2024 (USD MILLION)
TABLE 250. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2025-2030 (USD MILLION)
TABLE 251. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 252. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 253. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2024 (USD MILLION)
TABLE 254. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2025-2030 (USD MILLION)
TABLE 255. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 256. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 257. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 258. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 259. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2024 (USD MILLION)
TABLE 260. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2025-2030 (USD MILLION)
TABLE 261. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2024 (USD MILLION)
TABLE 262. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2025-2030 (USD MILLION)
TABLE 263. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2024 (USD MILLION)
TABLE 264. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2025-2030 (USD MILLION)
TABLE 265. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2024 (USD MILLION)
TABLE 266. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2025-2030 (USD MILLION)
TABLE 267. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2024 (USD MILLION)
TABLE 268. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2025-2030 (USD MILLION)
TABLE 269. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2024 (USD MILLION)
TABLE 270. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2025-2030 (USD MILLION)
TABLE 271. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2018-2024 (USD MILLION)
TABLE 272. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE LEARNING, 2025-2030 (USD MILLION)
TABLE 273. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2018-2024 (USD MILLION)
TABLE 274. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUZZLE LEARNING, 2025-2030 (USD MILLION)
TABLE 275. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 276. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 277. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2018-2024 (USD MILLION)
TABLE 278. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICE RANGE, 2025-2030 (USD MILLION)
TABLE 279. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 280. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 281. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2018-2024 (USD MILLION)
TABLE 282. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PAID, 2025-2030 (USD MILLION)
TABLE 283. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 284. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 285. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 286. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 287. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2018-2024 (USD MILLION)
TABLE 288. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY APP STORES, 2025-2030 (USD MILLION)
TABLE 289. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2018-2024 (USD MILLION)
TABLE 290. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BOOKSTORES, 2025-2030 (USD MILLION)
TABLE 291. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2018-2024 (USD MILLION)
TABLE 292. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL PLATFORMS, 2025-2030 (USD MILLION)
TABLE 293. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2018-2024 (USD MILLION)
TABLE 294. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ONLINE RETAILERS, 2025-2030 (USD MILLION)
TABLE 295. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2018-2024 (USD MILLION)
TABLE 296. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT FORMAT, 2025-2030 (USD MILLION)
TABLE 297. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL GAMES, 2018-2024 (USD MILL

Samples

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Companies Mentioned

The companies profiled in this Augmented Reality Books for Kids market report include:
  • Tangible Play, Inc.
  • Popar Toys, LLC
  • Merge Labs, Inc.
  • Shifu Technologies Pvt. Ltd.
  • Blippar Ltd.
  • Tangent Systems Ltd.
  • Educational Insights, Inc.
  • Scholastic Inc.
  • HarperCollins Publishers LLC
  • Crayola, LLC