+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

United Kingdom Gaming Console Market Report and Forecast 2025-2034

  • PDF Icon

    Report

  • 108 Pages
  • May 2025
  • Region: United Kingdom
  • Expert Market Research
  • ID: 6095542
The United Kingdom gaming console market reached approximately USD 1.61 Billion in 2024. The market is projected to grow at a CAGR of 3.60% between 2025 and 2034, reaching a value of around USD 2.29 Billion by 2034.

United Kingdom Gaming Console Market Growth

The rising availability of exclusive titles in consoles, the burgeoning popularity of subscription services, and the growth of female gamers are some of the prominent market drivers. Subscription services such as Xbox Game Pass and PlayStation Now have gained significant popularity due to their extensive game libraries available for a monthly fee. These platforms not only offer value for money but also ensure that players remain engaged with a regular flow of new content.

The launch of next-gengaming consolessuch as the PlayStation 5 and Xbox Series X/S has sparked significant attention and boosted sales in the market. These consoles provide enhanced visuals, quicker loading speeds, and cutting-edge features such as ray tracing and advanced haptics, catering to gamers seeking the latest in technology.

United Kingdom Gaming Console Industry Segmentation

“United Kingdom Gaming Console Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:

Market Breakup by Type:

  • Home Consoles
  • Handheld Consoles
  • Hybrid Consoles
  • Dedicated Consoles
  • Others

Market Breakup by Platform:

  • PlayStation
  • Xbox
  • Wii
  • Others

Market Breakup by End Use:

  • Personal
  • Commercial

Market Breakup by Distribution Channel:

  • Online
  • Offline

Market Breakup by Region:

  • England
  • Wales
  • Northern Ireland
  • Scotland

United Kingdom Gaming Console Market Share

Based on the platform, the market is divided into PlayStation, Xbox, and Wii, among others. PlayStation accounts for a substantial market share as PlayStation has built a strong brand presence in the United Kingdom throughout the years, boasting a devoted customer base that extends across various console generations. PlayStation is also renowned for its collection of exclusive game titles, including the famous "Uncharted" series, "The Last of Us," "Spider-Man," and "God of War" which play a pivotal role in boosting console sales.

Leading Companies in the United Kingdom Gaming Console Market

The market players are investing heavily in exclusive titles to stay ahead of the competition.

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Logitech International SA
  • Atari Inc.
  • Meta Platforms Technologies, Inc.
  • Samsung Electronics Co. Ltd.
  • Valve Corporation
  • HTC Corporation
  • ASUSTEK Computer Inc.
  • Others

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Europe Gaming Console Market Overview
5.1 Key Industry Highlights
5.2 Europe Gaming Console Historical Market (2018-2024)
5.3 Europe Gaming Console Market Forecast (2025-2034)
6 United Kingdom Gaming Console Market Overview
6.1 Key Industry Highlights
6.2 United Kingdom Gaming Console Historical Market (2018-2024)
6.3 United Kingdom Gaming Console Market Forecast (2025-2034)
7 United Kingdom Gaming Console Market by Type
7.1 Home Consoles
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Handheld Consoles
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 Hybrid Consoles
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Dedicated Consoles
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 United Kingdom Gaming Console Market by Platform
8.1 PlayStation
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Xbox
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 Wii
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 Others
9 United Kingdom Gaming Console Market by End Use
9.1 Personal
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Commercial
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
10 United Kingdom Gaming Console Market by Distribution Channel
10.1 Online
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 Offline
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
11 United Kingdom Gaming Console Market by Region
11.1 England
11.1.1 Historical Trend (2018-2024)
11.1.2 Forecast Trend (2025-2034)
11.2 Wales
11.2.1 Historical Trend (2018-2024)
11.2.2 Forecast Trend (2025-2034)
11.3 Northern Ireland
11.3.1 Historical Trend (2018-2024)
11.3.2 Forecast Trend (2025-2034)
11.4 Scotland
11.4.1 Historical Trend (2018-2024)
11.4.2 Forecast Trend (2025-2034)
12 Market Dynamics
12.1 SWOT Analysis
12.1.1 Strengths
12.1.2 Weaknesses
12.1.3 Opportunities
12.1.4 Threats
12.2 Porter’s Five Forces Analysis
12.2.1 Supplier’s Power
12.2.2 Buyer’s Power
12.2.3 Threat of New Entrants
12.2.4 Degree of Rivalry
12.2.5 Threat of Substitutes
12.3 Key Indicators for Demand
12.4 Key Indicators for Price
13 Competitive Landscape
13.1 Supplier Selection
13.2 Key Global Players
13.3 Key Regional Players
13.4 Key Player Strategies
13.5 Company Profiles
13.5.1 Sony Corporation
13.5.1.1 Company Overview
13.5.1.2 Product Portfolio
13.5.1.3 Demographic Reach and Achievements
13.5.1.4 Certifications
13.5.2 Microsoft Corporation
13.5.2.1 Company Overview
13.5.2.2 Product Portfolio
13.5.2.3 Demographic Reach and Achievements
13.5.2.4 Certifications
13.5.3 Nintendo Co., Ltd.
13.5.3.1 Company Overview
13.5.3.2 Product Portfolio
13.5.3.3 Demographic Reach and Achievements
13.5.3.4 Certifications
13.5.4 Logitech International SA
13.5.4.1 Company Overview
13.5.4.2 Product Portfolio
13.5.4.3 Demographic Reach and Achievements
13.5.4.4 Certifications
13.5.5 Atari Inc.
13.5.5.1 Company Overview
13.5.5.2 Product Portfolio
13.5.5.3 Demographic Reach and Achievements
13.5.5.4 Certifications
13.5.6 Meta Platforms Technologies, Inc.
13.5.6.1 Company Overview
13.5.6.2 Product Portfolio
13.5.6.3 Demographic Reach and Achievements
13.5.6.4 Certifications
13.5.7 Samsung Electronics Co. Ltd.
13.5.7.1 Company Overview
13.5.7.2 Product Portfolio
13.5.7.3 Demographic Reach and Achievements
13.5.7.4 Certifications
13.5.8 Valve Corporation
13.5.8.1 Company Overview
13.5.8.2 Product Portfolio
13.5.8.3 Demographic Reach and Achievements
13.5.8.4 Certifications
13.5.9 HTC Corporation
13.5.9.1 Company Overview
13.5.9.2 Product Portfolio
13.5.9.3 Demographic Reach and Achievements
13.5.9.4 Certifications
13.5.10 ASUSTEK Computer Inc.
13.5.10.1 Company Overview
13.5.10.2 Product Portfolio
13.5.10.3 Demographic Reach and Achievements
13.5.10.4 Certifications
13.5.11 Others

Companies Mentioned

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Logitech International SA
  • Atari Inc.
  • Meta Platforms Technologies, Inc.
  • Samsung Electronics Co. Ltd.
  • Valve Corporation
  • HTC Corporation
  • ASUSTEK Computer Inc.

Table Information