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Game Animation Services Market by Service Type (2D Animation, 3D Animation, Motion Capture), End Use Platform (Console, Mobile, Pc), Game Genre, Production Model - Global Forecast 2025-2030

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    Report

  • 190 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6140893
UP TO OFF until Jan 01st 2026
1h Free Analyst Time
1h Free Analyst Time

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In today’s competitive entertainment environment, high-fidelity animation has become a cornerstone of captivating gameplay and unforgettable player experiences. As technological capabilities expand and hardware platforms diversify, studios are under increasing pressure to deliver animations that are both visually stunning and contextually immersive. This introduction outlines the critical role that service providers play in translating creative vision into seamless in-game motion, character interactions, and environmental dynamics.

With the proliferation of advanced graphics engines and real-time rendering tools, animation workflows have evolved from isolated creative pursuits into integrated pipelines that demand cross-disciplinary collaboration. Studios of all sizes now rely on specialized animation experts to ensure rapid iteration, maintain quality benchmarks, and adhere to tight production schedules. Furthermore, rising consumer expectations around photorealism, nuanced character behavior, and interactive responsiveness are driving investment in innovative techniques such as motion capture, performance capture, and procedural animation.

As the industry seeks to balance efficiency with artistic expression, service providers are leveraging scalable cloud infrastructures, modular toolsets, and AI-assisted animation tools to streamline production. Against this backdrop, strategic partnerships between development studios and animation specialists are increasingly viewed as essential catalysts for delivering consistent, high-impact visual storytelling. This introductory overview sets the stage for a deeper exploration of the forces reshaping game animation services and the strategic imperatives that will define success in the years ahead.

Explore the transformative shifts redefining game animation services through technological breakthroughs supply chain adaptations and evolving player expectations

Rapid technological advancements and evolving consumer demands have converged to redefine the game animation services landscape. Augmented reality and virtual reality applications are pushing the boundaries of immersion, compelling studios to adopt novel motion capture solutions that reconcile realism with real-time performance. Concurrently, breakthroughs in AI-driven animation tools are automating repetitive tasks, enabling artists to focus on high-value creative work and deliver richer, more dynamic character animations.

Moreover, the shift toward decentralized production models has unlocked new collaboration paradigms. Remote teams now leverage cloud-based pipelines to contribute frame-accurate motion data from multiple geographies, while performance capture sessions are conducted both in traditional studios and on location using portable inertial systems. As a result, service providers are expanding their offerings to include hybrid inertial-optical capture packages, alongside facial and full body performance capture services tailored to the unique needs of narrative-driven and open-world titles.

Consequently, animation quality has become a key differentiator in an industry where player retention hinges on seamless visual fidelity. Studios are forging strategic partnerships with specialized vendors to integrate advanced VFX, streamline rigging procedures, and implement procedural animation frameworks. Simultaneously, the rise of cross-platform development, encompassing console, PC, mobile, and AR/VR endpoints, is driving demand for adaptable animation assets that perform consistently across disparate hardware configurations.

Analyze the cumulative effects of US tariffs in 2025 on game animation production costs supply chain resilience and strategic sourcing decisions

In 2025, the imposition of targeted US tariffs on specialized hardware and software imports has introduced new complexities for animation service providers. The increased duties on high-precision cameras, inertial sensors, and performance capture suits have translated directly into higher project budgets, prompting studios to reevaluate their sourcing strategies and cost management frameworks. As a result, organizations are exploring alternative procurement channels and negotiating long-term contracts to stabilize input costs.

In response, many international vendors have accelerated regional diversification, establishing production hubs in tariff-exempt jurisdictions to maintain competitive pricing. This shift has also spurred increased collaboration with Asia-Pacific-based facilities, where local incentives and lower operational expenses can offset the added duties. Consequently, global studios are balancing the trade-offs between nearshore partnerships and maintaining direct control over critical R&D and creative functions.

To mitigate the ripple effects of these trade policies, studios are redesigning their supply chains with an emphasis on flexibility and resilience. Inventory buffers for proprietary capture equipment have grown, and contingency plans now include rapid redeployment of teams to alternative locations. Ultimately, the 2025 tariffs have underscored the importance of strategic supply chain management as an integral component of any comprehensive animation services strategy.

Unveil critical segmentation insights revealing how service types platforms genres and production models shape the trajectory of game animation services

The multifaceted nature of game animation services becomes evident when examining the market through distinct segmentation lenses. Service type segmentation reveals the ascendancy of 3D animation and the rapid refinement of motion capture methodologies, including inertial and optical systems, alongside specialized performance capture offerings that differentiate facial animation from full body capture. Each segment demands tailored skill sets, sophisticated hardware configurations, and customized workflows to meet the artistic and technical requirements of modern game titles.

Platform segmentation further accentuates the nuanced demands faced by animation professionals. Console ecosystems such as Nintendo, PlayStation, and Xbox each mandate unique performance budgets and asset pipelines, while mobile platforms running Android and iOS necessitate optimized, resource-efficient animation sequences. On PC, the diversity of Linux, Mac, and Windows environments drives the creation of scalable asset variants, and the emergence of augmented reality and virtual reality channels introduces entirely new dimensions of interactivity and user engagement.

Game genre segmentation highlights the divergent animation complexities across categories. Action adventure and casual titles prioritize fluid, responsive character movements, whereas role playing games-spanning ARPG, MMORPG, and TRPG formats-require expansive animation libraries to support diverse character classes and emergent gameplay scenarios. Simulation genres, including driving, flight, and life simulation, place a premium on procedural accuracy to replicate real-world physics and behaviors, while individual and team sports titles demand high-fidelity motion capture to authentically recreate athletic performance.

Finally, production model segmentation distinguishes between in-house and outsourced approaches. In-house teams offer greater creative control and tighter integration with core development cycles, whereas outsourced partnerships provide scalability, specialized expertise, and cost efficiencies. The interplay between these production models shapes strategic decisions around resource allocation, project timelines, and long-term innovation roadmaps within the game animation services ecosystem.

Assess key regional dynamics highlighting distinctive market drivers challenges and growth opportunities across Americas EMEA and Asia Pacific landscapes

Regional dynamics play a pivotal role in shaping the competitive contours of game animation services. Across the Americas, established studios benefit from high-performance computing infrastructure and deep pools of creative talent. This environment fosters experimentation with cutting-edge techniques, driving a premium segment for hyperrealistic animations tailored to blockbuster titles. At the same time, North American providers are refining hybrid onshore-offshore models to balance cost pressures with quality benchmarks.

Meanwhile, the Europe, Middle East & Africa region exhibits diverse adoption patterns driven by localized content preferences and supportive cultural policies. Western Europe maintains a strong presence in premium AAA production, whereas emerging markets in Eastern Europe are rapidly gaining traction as animation service outsourcing destinations. In the Middle East and Africa, government-backed creative initiatives are catalyzing new studio formations, expanding the talent pool and fostering cross-border collaboration with established Western partners.

Across the Asia-Pacific landscape, animation services are experiencing robust growth fueled by mobile-first consumption and aggressive investments in entertainment infrastructure. Japan and South Korea continue to innovate within console and PC segments, while China’s burgeoning gaming ecosystem stimulates demand for large-scale performance capture studios. Southeast Asian markets are also rising as cost-effective hubs for in-house and outsourced animations, leveraging competitive labor rates alongside government incentives for digital content creation.

By understanding these regional drivers-ranging from infrastructure maturity and talent availability to cultural policy and economic incentives-stakeholders can strategically align their operations, partnerships, and go-to-market plans to capture emerging growth opportunities in each geography.

Gain strategic company insights into the competitive landscape innovation initiatives partnerships and market positioning steering the game animation services industry

The competitive landscape of game animation services is defined by a combination of long-standing industry leaders and innovative specialized studios. Leading generalist animation providers have expanded their service portfolios through strategic investments in proprietary pipelines, enabling seamless integration of rigging, texturing, and motion capture data. These incumbents leverage their scale to support large franchise titles while simultaneously investing in research and development to maintain technological leadership.

At the same time, boutique studios with narrow technical focuses are gaining prominence by offering end-to-end performance capture solutions and highly optimized VFX services. These specialized providers differentiate themselves by owning the full hardware-software stack, delivering turnkey packages that reduce time to market and remove interoperability challenges. Collaboration agreements between major publishers and these niche experts are becoming increasingly common as development timelines compress and quality expectations rise.

In addition, industry participants are forging alliances with game engine developers, hardware vendors, and cloud service platforms to co-develop next-generation animation toolkits. Such partnerships are accelerating the adoption of AI-enhanced animation retargeting, real-time procedural motion generation, and cloud-based render farms. As a result, the barriers to entry for mid-sized studios are lowering, enabling more players to compete on the basis of creative ingenuity rather than sheer scale.

Ultimately, the interplay between large incumbents and agile specialists is fostering a dynamic, collaborative ecosystem that balances production efficiency with cutting-edge innovation. This landscape presents both challenges and opportunities for companies seeking to differentiate their service offerings and capture value in an increasingly sophisticated market.

Implement strategic recommendations for industry leaders to optimize animation workflows diversify service offerings and capitalize on emerging market opportunities

To thrive in the rapidly evolving game animation services market, industry leaders should prioritize investments in advanced motion capture technologies that blend inertial and optical systems for optimal flexibility. By building hybrid capture studios that can seamlessly toggle between full body and facial performance sessions, organizations can address diverse project requirements and enhance creative agility. Furthermore, integrating AI-assisted retargeting workflows will reduce manual cleanup tasks, enabling animators to allocate more time to craft distinctive visual narratives.

Next, studios should adopt a balanced production model, combining in-house talent for core creative oversight with outsourced specialists to handle peak capacity demands and niche technical requirements. Establishing modular partnerships with vetted service providers will ensure consistent quality levels and cost predictability. Consequently, development teams can scale more efficiently while maintaining direct control over critical artistic decisions.

Geographic diversification is also essential to mitigate risks associated with trade policies and regional disruptions. By cultivating partnerships across multiple continents, organizations can optimize resource allocation based on local expertise, labor rates, and incentive programs. This global network of production hubs will bolster supply chain resilience and support rapid redeployment when market conditions shift.

Finally, fostering close collaboration with platform holders, engine developers, and middleware vendors will unlock co-innovation opportunities. Joint R&D initiatives centered on real-time procedural animation, cloud-native rendering, and XR workflows will help studios deliver next-generation experiences that captivate players and maximize ROI. By executing on these recommendations, industry leaders can secure a sustainable competitive advantage in a complex and dynamic market.

Understand the robust mixed methodology combining qualitative interviews quantitative data analysis and expert validation underpinning the game animation services study

This study is grounded in a robust, mixed-methodology approach designed to deliver comprehensive and reliable insights. Primary research consisted of in-depth interviews with senior executives from development studios, animation directors, technology vendors, and industry consultants. These qualitative discussions provided nuanced perspectives on workflow challenges, investment priorities, and emerging trends across the animation services value chain.

Complementing the primary data, secondary research drew from a wide range of authoritative sources, including proprietary company reports, patent filings, industry journals, conference proceedings, and technology whitepapers. This secondary analysis facilitated cross-verification of interview findings and helped identify broader macroeconomic and regulatory influences shaping the market.

Data triangulation techniques were employed to reconcile conflicting viewpoints and ensure consistency across multiple data points. Quantitative metrics were validated through comparative analysis of comparable service providers, while qualitative insights were reviewed by an expert advisory panel specializing in game animation and interactive media.

Finally, rigorous quality assurance protocols were applied at each stage of the research process. This included iterative reviews by subject matter specialists, methodological audits to confirm the integrity of data sources, and ongoing alignment checks to ensure that findings accurately reflect real-world industry dynamics. The resulting framework offers stakeholders a clear, evidence-based foundation for strategic decision-making.

Summarize the strategic importance of advanced animation services and outline pathways for sustained innovation efficiency and competitive differentiation

In conclusion, the game animation services sector stands at a pivotal crossroads, driven by rapid technological innovation, shifting trade dynamics, and evolving consumer expectations. The convergence of AI-enhanced tools, advanced motion capture systems, and cloud-based pipelines is redefining how studios approach character animation and environmental effects. At the same time, tariff-induced supply chain adjustments and regional diversification strategies underscore the need for agile production models.

Segmentation analysis reveals that success hinges on mastering a wide spectrum of services-from traditional 2D and 3D animation to cutting-edge performance capture-while adapting deliverables to the specific technical requirements of consoles, PCs, mobile devices, and immersive AR/VR platforms. Regional insights further highlight the strategic importance of aligning operational footprints with local incentives, talent pools, and infrastructure readiness across the Americas, EMEA, and Asia-Pacific.

As competition intensifies, industry leaders must execute targeted investments in proprietary pipelines, pursue collaborative partnerships, and implement flexible mixes of in-house and outsourced capacities. By embracing the actionable recommendations outlined, organizations can navigate emerging challenges, anticipate market shifts, and harness the full potential of game animation services to captivate audiences and maximize commercial returns.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Service Type
    • 2D Animation
    • 3D Animation
    • Motion Capture
      • Inertial Motion Capture
      • Optical Motion Capture
    • Performance Capture
      • Facial Capture
      • Full Body Capture
    • VFX
  • End Use Platform
    • Console
      • Nintendo
      • Playstation
      • Xbox
    • Mobile
      • Android
      • Ios
    • Pc
      • Linux
      • Mac
      • Windows
    • Vr Ar
      • Ar
      • Vr
  • Game Genre
    • Action Adventure
    • Casual
    • Role Playing
      • Arpg
      • Mmorpg
      • Trpg
    • Simulation
      • Driving Simulation
      • Flight Simulation
      • Life Simulation
    • Sports
      • Individual Sports
      • Team Sports
    • Strategy
  • Production Model
    • In House
    • Outsourced
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Keywords Studios Plc
  • Virtuos Ltd.
  • Sumo Group Limited
  • Globant S.A.
  • Technicolor Creative Studios SA
  • Digital Domain Holdings Limited
  • Pixomondo GmbH
  • Framestore Limited
  • DNEG Limited
  • Weta Digital Limited

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Real-time motion capture integration enabling accelerated in-engine workflows and iterative animation refinement
5.2. AI-driven procedural animation tools reducing manual keyframing and enabling dynamic adaptability to player interactions
5.3. Deep learning powered facial animation pipelines achieving photorealistic expressions and emotion fidelity in characters
5.4. Cloud-based collaborative animation platforms optimizing remote production workflows across global game studios
5.5. Physics-based cloth and hair simulation engines delivering real-time dynamic environmental interactions in gameplay
5.6. Automated crowd and NPC animation systems leveraging machine learning for scalable and lifelike population behaviors
5.7. Cross-platform animation asset optimization techniques enhancing performance across PC console mobile and VR devices
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Game Animation Services Market, by Service Type
8.1. Introduction
8.2. 2D Animation
8.3. 3D Animation
8.4. Motion Capture
8.4.1. Inertial Motion Capture
8.4.2. Optical Motion Capture
8.5. Performance Capture
8.5.1. Facial Capture
8.5.2. Full Body Capture
8.6. VFX
9. Game Animation Services Market, by End Use Platform
9.1. Introduction
9.2. Console
9.2.1. Nintendo
9.2.2. Playstation
9.2.3. Xbox
9.3. Mobile
9.3.1. Android
9.3.2. Ios
9.4. Pc
9.4.1. Linux
9.4.2. Mac
9.4.3. Windows
9.5. Vr Ar
9.5.1. Ar
9.5.2. Vr
10. Game Animation Services Market, by Game Genre
10.1. Introduction
10.2. Action Adventure
10.3. Casual
10.4. Role Playing
10.4.1. Arpg
10.4.2. Mmorpg
10.4.3. Trpg
10.5. Simulation
10.5.1. Driving Simulation
10.5.2. Flight Simulation
10.5.3. Life Simulation
10.6. Sports
10.6.1. Individual Sports
10.6.2. Team Sports
10.7. Strategy
11. Game Animation Services Market, by Production Model
11.1. Introduction
11.2. In House
11.3. Outsourced
12. Americas Game Animation Services Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa Game Animation Services Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific Game Animation Services Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Keywords Studios Plc
15.3.2. Virtuos Ltd.
15.3.3. Sumo Group Limited
15.3.4. Globant S.A.
15.3.5. Technicolor Creative Studios SA
15.3.6. Digital Domain Holdings Limited
15.3.7. Pixomondo GmbH
15.3.8. Framestore Limited
15.3.9. DNEG Limited
15.3.10. Weta Digital Limited
16. ResearchAI
17. ResearchStatistics
18. ResearchContacts
19. ResearchArticles
20. Appendix
List of Figures
FIGURE 1. GAME ANIMATION SERVICES MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2024 VS 2030 (%)
FIGURE 8. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 16. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. GAME ANIMATION SERVICES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 22. GAME ANIMATION SERVICES MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 23. GAME ANIMATION SERVICES MARKET: RESEARCHAI
FIGURE 24. GAME ANIMATION SERVICES MARKET: RESEARCHSTATISTICS
FIGURE 25. GAME ANIMATION SERVICES MARKET: RESEARCHCONTACTS
FIGURE 26. GAME ANIMATION SERVICES MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. GAME ANIMATION SERVICES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY 2D ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY 3D ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY INERTIAL MOTION CAPTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY INERTIAL MOTION CAPTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY OPTICAL MOTION CAPTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY OPTICAL MOTION CAPTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY FACIAL CAPTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY FACIAL CAPTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY FULL BODY CAPTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY FULL BODY CAPTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY VFX, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY VFX, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY NINTENDO, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY NINTENDO, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY XBOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY LINUX, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY LINUX, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MAC, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MAC, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY WINDOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY AR, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY AR, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY VR, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY VR, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ACTION ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ACTION ADVENTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY CASUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ARPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ARPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MMORPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY MMORPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY TRPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY TRPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY DRIVING SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY DRIVING SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY FLIGHT SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY FLIGHT SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY INDIVIDUAL SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY INDIVIDUAL SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY STRATEGY, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY IN HOUSE, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY IN HOUSE, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY OUTSOURCED, BY REGION, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL GAME ANIMATION SERVICES MARKET SIZE, BY OUTSOURCED, BY REGION, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 157. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 158. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES GAME ANIMATION SERVICES MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 169. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 170. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 171. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 172. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 173. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 174. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 175. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 176. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 177. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 178. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 179. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 180. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 181. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 182. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 183. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 184. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 185. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 186. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 187. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 188. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 189. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 190. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 191. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 192. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 193. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 194. CANADA GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 195. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 196. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 197. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 198. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 199. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 200. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 201. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 202. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 203. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 204. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 205. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 206. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 207. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 208. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 209. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 210. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 211. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 212. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 213. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 214. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 215. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 216. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 217. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 218. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 219. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 220. MEXICO GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 221. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 222. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 223. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 224. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 225. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 226. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 227. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 228. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 229. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 230. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 231. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 232. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 233. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 234. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 235. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 236. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 237. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 238. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 239. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 240. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 241. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 242. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 243. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 244. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 245. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 246. BRAZIL GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 247. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 248. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 249. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 250. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 251. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 252. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 253. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 254. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 255. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 256. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 257. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 258. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 259. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 260. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 261. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 262. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 263. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 264. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 265. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 266. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 267. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 268. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 269. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 270. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 271. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 272. ARGENTINA GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 275. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 276. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 277. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 278. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 279. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 280. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 281. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 282. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 283. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 284. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 285. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 286. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 287. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 288. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 289. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 290. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 291. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 292. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 293. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 294. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 295. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 296. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 297. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 298. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 299. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 300. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION SERVICES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 301. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 302. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 303. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 304. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 305. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2018-2024 (USD MILLION)
TABLE 306. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY PERFORMANCE CAPTURE, 2025-2030 (USD MILLION)
TABLE 307. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2018-2024 (USD MILLION)
TABLE 308. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY END USE PLATFORM, 2025-2030 (USD MILLION)
TABLE 309. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 310. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 311. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 312. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 313. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 314. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 315. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2018-2024 (USD MILLION)
TABLE 316. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY VR AR, 2025-2030 (USD MILLION)
TABLE 317. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 318. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 319. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 320. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 321. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 322. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 323. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 324. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 325. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2018-2024 (USD MILLION)
TABLE 326. UNITED KINGDOM GAME ANIMATION SERVICES MARKET SIZE, BY PRODUCTION MODEL, 2025-2030 (USD MILLION)
TABLE 327. GERMANY GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 328. GERMANY GAME ANIMATION SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 329. GERMANY GAME ANIMATION SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MI

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Companies Mentioned

The companies profiled in this Game Animation Services market report include:
  • Keywords Studios Plc
  • Virtuos Ltd.
  • Sumo Group Limited
  • Globant S.A.
  • Technicolor Creative Studios SA
  • Digital Domain Holdings Limited
  • Pixomondo GmbH
  • Framestore Limited
  • DNEG Limited
  • Weta Digital Limited