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IP-Based Mobile Games Market by Monetization Model (Advertising Supported, Free To Play, Premium Download), User Type (Casual, Hardcore), Device Type, Platform OS, Game Genre, Age Group, Intellectual Property Category - Global Forecast 2025-2030

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    Report

  • 198 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6148739
1h Free Analyst Time
1h Free Analyst Time

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Revolutionizing mobile entertainment through the convergence of intellectual properties and IP-based mobile gaming experiences capturing new audiences

Over the past decade, mobile gaming has transcended its original role as a casual pastime to become a sophisticated entertainment platform, captivating a global audience across age groups and geographies. Within this crowded landscape, titles anchored in established intellectual properties have carved out a distinct niche, leveraging familiar characters and narratives to foster immediate emotional connections. As mobile devices evolve with richer graphics capabilities and enhanced network speeds, these IP-based experiences have begun to parallel the storytelling depth and production quality once reserved for console and desktop titles. Consequently, partnerships between developers and rights holders have intensified, reflecting a recognition that the convergence of proven franchises and mobile accessibility can unlock new monetization channels and foster long-term loyalty.


In recent years, the fusion of celebrated comic book heroes, blockbuster film sagas, and beloved television series into mobile formats has redefined industry benchmarks for engagement. Rather than a simple port of console gameplay, successful IP-based titles are now conceived from the outset to exploit touchscreen mechanics, asynchronous social features, and episodic content delivery. This shift has been further amplified by the adoption of emerging distribution models, where advertising supported experiences coexist alongside free to play campaigns, premium downloads designed for niche enthusiasts and subscription offerings that deliver curated content atlases. As a result, the mobile gaming ecosystem has become a fertile ground for innovation, where rich licensing agreements, technological advancements and evolving consumer behaviors converge to chart the next phase of interactive entertainment.

Fundamental shifts driven by emerging technologies evolving consumer expectations and regulatory frameworks reshaping opportunities in IP-based mobile gaming

The rapid maturation of key enabling technologies has sparked a series of transformative shifts in the IP-based mobile gaming landscape. Augmented reality overlays and cloud streaming have dissolved previous constraints on graphical fidelity and content scale, empowering developers to craft experiences that seamlessly blend physical environments with narrative-driven gameplay. Meanwhile, the rollout of next generation network infrastructures has reduced latency to imperceptible levels, enabling synchronous multiplayer battles that were once the exclusive domain of dedicated consoles.


Concurrently, evolving consumer expectations have placed a premium on data privacy, content relevance and cross platform continuity. Players now demand granular control over personal information and expect licensed titles to deliver culturally resonant narratives that reflect regional sensibilities. This has prompted a deeper engagement with local regulators and rights holders, encouraging the adoption of more robust rating systems and age verification mechanisms that ensure compliance without sacrificing the immediacy of the mobile experience.


Moreover, the competitive arena has been reshaped by the entrance of nontraditional stakeholders, including entertainment studios and social media giants, each seeking to capitalize on the captive mobile audience. As boundaries between media channels continue to blur, successful IP-based mobile games are those that can navigate this evolving mosaic of partnerships, regulatory requirements and consumer trust, positioning themselves at the forefront of a rapidly fragmenting yet deeply interconnected global ecosystem.

Assessing the effects of newly implemented United States tariffs on supply chain costs and competitive dynamics in IP-based mobile gaming

During 2025, newly instituted trade policies by the United States have introduced tariffs that extend beyond traditional hardware components and encompass a range of digital service agreements integral to mobile gaming production. While these duties were primarily intended to protect domestic manufacturing interests, they have inadvertently amplified the complexity of global licensing arrangements. Content creators, licensors and development studios are encountering additional financial scrutiny when negotiating rights to characters, music and proprietary software tools sourced from overseas partners.


The imposition of these levies has translated into elevated procurement expenses for key hardware such as graphics processors and memory units, as well as higher transmission fees for cloud hosting and content delivery networks. As costs ripple through the value chain, smaller studios and emerging IP owners are particularly vulnerable to margin compression. In turn, this dynamic has forced many stakeholders to reevaluate vendor portfolios, prioritize alternative geographic supply nodes and renegotiate legacy agreements to offset the incremental tariff burden.


In response, industry leaders are adopting a series of strategic adjustments designed to mitigate operational risks and preserve capital allocation for creative innovation. Some organizations are accelerating investments in domestic semiconductor fabrication, while others are reinforcing collaboration with local publishers to share the added overhead. Emerging best practices include leveraging modular licensing frameworks that allow for tiered royalty structures and exploring joint ventures aimed at distributing tariff liabilities across multiple jurisdictions. These adaptive measures underscore the resilience of the IP-based mobile gaming sector amidst shifting trade headwinds.

Unveiling critical segmentation insights that illuminate monetization models user demographics device preferences platform choices and genre-specific engagement

A nuanced understanding of market segmentation lies at the heart of any successful IP-driven mobile gaming strategy, providing developers and licensors with a roadmap for designing experiences that resonate with specific audience cohorts and monetization objectives. By dissecting the landscape across multiple dimensions, stakeholders can align creative direction with commercial goals, ensuring that character selection, narrative scope and feature sets are finely tuned to the preferences of target communities. Furthermore, segmentation fosters a data-driven approach to product iteration, enabling rapid course corrections in response to evolving player behaviors.


Within the realm of revenue generation, offerings supported by paid subscriptions sit alongside models funded through in-app advertising, premium one-time downloads and free-to-play architectures that invite broad user acquisition. This multiplicity of approaches underscores the importance of tailoring content updates and reward mechanics based on user engagement patterns. Equally critical is the distinction between players who approach gaming casually during brief interludes and those who engage intensively over extended sessions, as well as the device of choice, whether pocket smartphones with compact form factors or larger format tablets providing immersive control layouts. In parallel, platform operating systems impose their own performance and distribution nuances, with Android and iOS ecosystems each presenting unique guidelines for compliance, monetization integration and audience reach.


Delving into creative verticals, the action genre subdivides into fighting, platformer and shooter chapters, each demanding distinct control schemes and progression arcs. Puzzle titles span casual match mechanics, physics-based challenges and pattern recognition formats that cater to problem-solving mindsets. Role playing experiences traverse action-oriented combat, collectible character rollouts, massively multiplayer online environments and turn-based tactical frameworks that emphasize strategic depth. Simulation enthusiasts explore construction and life simulation narratives, in addition to realistic vehicle operation modes, while strategy aficionados engage in real-time tactical battles, tower defense fortifications and deliberative turn-based campaigns. Together, these genre categories inform art direction, monetization pacing and social feature sets.


Demographically, adults exhibit a propensity for more complex gameplay loops and higher willingness to invest in narrative expansions, whereas younger audiences, including teens and children, respond favorably to intuitive onboarding flows and gamified learning structures. Meanwhile, the intellectual property category-ranging from storied comic book icons and cinematic franchises to original concepts, licensed sports leagues and established video game brands-further modulates brand affinity and cross-promotion potential. Each IP classification carries its own licensing costs, fan expectations and merchandising opportunities.


Collectively, these layered segmentation frameworks equip industry participants with the foresight to allocate development resources, craft personalized marketing initiatives and optimize release cadences. By interweaving monetization models with demographic insights, device compatibility considerations, operating system constraints and genre-specific design paradigms, decision-makers can forge cohesive roadmaps that mitigate risk and amplify return on creative investment.

Mapping regional trajectories across the Americas Europe Middle East Africa and Asia-Pacific to spotlight shifts in IP-based mobile gaming consumption patterns

In North and South American markets, established smartphone penetration and a high degree of disposable income have fueled demand for premium IP-based mobile experiences. Licensors of blockbuster sports franchises and superhero sagas have found particularly receptive audiences in this region, where brand loyalty often translates into rapid adoption of new titles. Moreover, robust partnerships with prominent telecom providers have enabled seamless distribution of large-scale downloads and live event tie-ins, fostering recurring engagement through seasonal content drops and competitive esports integrations.


Across Europe, the Middle East and Africa, regional nuances in regulatory compliance, digital payment infrastructure and cultural narratives shape consumption patterns. While Western European countries demonstrate a willingness to experiment with subscription-driven packages and in-app purchase bundles, markets in the Middle East are distinguished by a growing appetite for localized story arcs that reflect regional folklore and cinematic influences. In Africa, emerging smartphone adoption is accelerating interest in low-bandwidth game builds and advertising supported formats, creating opportunities for IP holders to introduce globally recognized franchises through lightweight client architectures.


In the Asia-Pacific sphere, diverse economies present a complex mosaic of player behaviors and ecosystem dynamics. Mature markets in East Asia continue to set the pace for high-fidelity graphics and live service models, often backed by formidable domestic publishers who integrate social commerce elements. Southeast Asian territories exhibit strong engagement with free-to-play mechanics and gacha driven progressions, while Oceania replicates trends seen in Western markets, with consumers favoring narrative-rich titles and subscription offerings. This region’s rapid 5G rollouts and proactive content regulations make it a proving ground for next-generation IP-based innovations.

Spotlighting leading innovators and strategic collaborations among top companies driving growth disruption and IP-based mobile game development excellence

Leading corporations have increasingly recognized the strategic value of IP licensing in the mobile domain, forging alliances that blend creative storytelling with scalable distribution networks. Global technology conglomerates have harnessed their in-house development studios to produce flagship mobile titles, while traditional entertainment powerhouses leverage mobile channels to extend franchise lifecycles and deepen fan interaction. Regional publishers have also seized opportunities to localize popular IPs, adapting content to suit language preferences and cultural norms, thereby accelerating user acquisition and retention in key territories.


Collaborative ecosystems have emerged as a hallmark of the IP-based sector, with joint ventures between console publishers, social media platforms and cloud infrastructure providers driving innovation in real-time multiplayer experiences and live event integrations. Independent studios with niche expertise in augmented reality or social engagement tools have become sought-after partners, enabling larger brands to prototype experimental game modes without incurring full development overhead. This stratified network of alliances underscores a shift from vertically integrated production models to a more fluid arrangement of co-development, shared risk and cross-sector investment in mobile gaming ventures.

Empowering industry leaders with actionable strategies to capitalize on IP licensing emerging technologies and evolving consumer engagement models

Industry leaders should accelerate the integration of immersive technologies such as augmented reality, cloud streaming and AI-driven personalization to elevate the value proposition of IP-based titles. By expanding licensing portfolios to include emerging franchises and cultivating original IP collaborations, stakeholders can diversify content pipelines and mitigate overreliance on a limited set of legacy brands. Establishing tiered licensing frameworks will enable rapid iteration of character rosters and narrative expansions without imposing prohibitive up-front royalties.


Optimizing monetization strategies requires a dynamic approach that aligns in-app purchase offerings, advertising overlays and subscription bundles with distinct player archetypes. Implementing real-time analytics to track session durations, conversion rates and churn signals will inform timely feature updates and targeted promotions. In parallel, continuous A/B testing of reward mechanics and price points can uncover new revenue synergies while preserving player goodwill.


Regional performance can be amplified through localized storytelling, culturally tailored promotional campaigns and strategic alliances with regional carriers and payment gateways. Piloting collaboration with influential content creators and esports organizers will generate organic buzz and demonstrate live engagement potential. Finally, fostering open innovation labs and developer sandbox environments will attract third party talent capable of delivering bespoke modules and plugin integrations that resonate with niche audiences.

Detailing rigorous research methodology combining qualitative expert interviews data validation and advanced analytical frameworks for robust insights

This study employed a multi-tiered research design, beginning with an exhaustive review of public domain documents, white papers and industry analyses to establish a foundational understanding of IP-based mobile gaming dynamics. Proprietary databases were consulted to verify the presence of key players, licensing transactions and technology benchmarks, while regulatory filings and official guidelines were analyzed to ensure compliance context. Throughout this phase, data validation protocols were applied to cross verify findings and eliminate inconsistencies.


Complementing the secondary research, in-depth interviews were conducted with senior executives, product managers and licensing specialists to capture nuanced perspectives on strategic priorities, risk mitigation and partnership models. These insights were synthesized alongside structured expert panels representing development, publishing, marketing and legal disciplines. Analytical frameworks, including competitive benchmarking, thematic trend mapping and user behavior modeling, were deployed to distill actionable intelligence and support robust decision making.

Synthesizing key findings to underscore future trajectories collaborative opportunities and the transformative potential of IP-based mobile gaming ecosystems

The convergence of established intellectual properties with cutting-edge mobile technologies has ushered in a new era of interactive entertainment, where narrative depth and brand familiarity merge seamlessly with accessibility. By embracing multi-dimensional segmentation, adaptive monetization schemes and strategic regional approaches, developers and rights holders can unlock untapped audience segments and elevate engagement metrics beyond traditional benchmarks.


Looking ahead, the resilience of IP-based mobile gaming will hinge on the agility of industry participants to anticipate regulatory shifts, harness emerging distribution channels and collaborate across sector boundaries. Stakeholders who proactively refine licensing models, prioritize data-driven innovation and foster dynamic partnerships are poised to lead the charge in a landscape defined by rapid technological evolution and intensifying cross-media competition.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Monetization Model
    • Advertising Supported
    • Free To Play
    • Premium Download
    • Subscription
  • User Type
    • Casual
    • Hardcore
  • Device Type
    • Smartphone
    • Tablet
  • Platform OS
    • Android
    • iOS
  • Game Genre
    • Action
      • Fighting
      • Platformer
      • Shooter
    • Puzzle
      • Casual Puzzle
      • Matching
      • Physics Based
    • Role Playing
      • Action RPG
      • Gacha RPG
      • MMO RPG
      • Turn Based RPG
    • Simulation
      • Construction Simulation
      • Life Simulation
      • Vehicle Simulation
    • Strategy
      • Real Time Strategy
      • Tower Defense
      • Turn Based Strategy
  • Age Group
    • Adults
    • Kids
    • Teens
  • Intellectual Property Category
    • Comic Book
    • Film And Television
    • Original IP
    • Sports License
    • Video Game Franchise

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan

This research report delves into recent significant developments and analyzes trends in each of the following companies:

  • Tencent Holdings Limited
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Niantic, Inc.
  • Square Enix Holdings Co., Ltd.
  • Bandai Namco Entertainment Inc.
  • Ubisoft Entertainment SA
  • Scopely, Inc.
  • Kabam, Inc.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Cross franchise collaborations driving higher user engagement in IP mobile games
5.2. Integration of live esports tournaments into mobile IP games for real time competition
5.3. Adoption of blockchain based digital collectibles and NFT economies in mobile IP titles
5.4. Use of advanced AI driven NPC personalization to enhance player retention in IP games
5.5. Implementation of augmented reality features in IP grounded location based mobile games
5.6. Expansion of cloud streaming services offering AAA IP experiences on mobile devices
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. IP-Based Mobile Games Market, by Monetization Model
8.1. Introduction
8.2. Advertising Supported
8.3. Free To Play
8.4. Premium Download
8.5. Subscription
9. IP-Based Mobile Games Market, by User Type
9.1. Introduction
9.2. Casual
9.3. Hardcore
10. IP-Based Mobile Games Market, by Device Type
10.1. Introduction
10.2. Smartphone
10.3. Tablet
11. IP-Based Mobile Games Market, by Platform OS
11.1. Introduction
11.2. Android
11.3. iOS
12. IP-Based Mobile Games Market, by Game Genre
12.1. Introduction
12.2. Action
12.2.1. Fighting
12.2.2. Platformer
12.2.3. Shooter
12.3. Puzzle
12.3.1. Casual Puzzle
12.3.2. Matching
12.3.3. Physics Based
12.4. Role Playing
12.4.1. Action RPG
12.4.2. Gacha RPG
12.4.3. MMO RPG
12.4.4. Turn Based RPG
12.5. Simulation
12.5.1. Construction Simulation
12.5.2. Life Simulation
12.5.3. Vehicle Simulation
12.6. Strategy
12.6.1. Real Time Strategy
12.6.2. Tower Defense
12.6.3. Turn Based Strategy
13. IP-Based Mobile Games Market, by Age Group
13.1. Introduction
13.2. Adults
13.3. Kids
13.4. Teens
14. IP-Based Mobile Games Market, by Intellectual Property Category
14.1. Introduction
14.2. Comic Book
14.3. Film And Television
14.4. Original IP
14.5. Sports License
14.6. Video Game Franchise
15. Americas IP-Based Mobile Games Market
15.1. Introduction
15.2. United States
15.3. Canada
15.4. Mexico
15.5. Brazil
15.6. Argentina
16. Europe, Middle East & Africa IP-Based Mobile Games Market
16.1. Introduction
16.2. United Kingdom
16.3. Germany
16.4. France
16.5. Russia
16.6. Italy
16.7. Spain
16.8. United Arab Emirates
16.9. Saudi Arabia
16.10. South Africa
16.11. Denmark
16.12. Netherlands
16.13. Qatar
16.14. Finland
16.15. Sweden
16.16. Nigeria
16.17. Egypt
16.18. Turkey
16.19. Israel
16.20. Norway
16.21. Poland
16.22. Switzerland
17. Asia-Pacific IP-Based Mobile Games Market
17.1. Introduction
17.2. China
17.3. India
17.4. Japan
17.5. Australia
17.6. South Korea
17.7. Indonesia
17.8. Thailand
17.9. Philippines
17.10. Malaysia
17.11. Singapore
17.12. Vietnam
17.13. Taiwan
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. Tencent Holdings Limited
18.3.2. NetEase, Inc.
18.3.3. Activision Blizzard, Inc.
18.3.4. Electronic Arts Inc.
18.3.5. Niantic, Inc.
18.3.6. Square Enix Holdings Co., Ltd.
18.3.7. Bandai Namco Entertainment Inc.
18.3.8. Ubisoft Entertainment SA
18.3.9. Scopely, Inc.
18.3.10. Kabam, Inc.
19. Research AI20. Research Statistics21. Research Contacts22. Research Articles23. Appendix
List of Figures
FIGURE 1. IP-BASED MOBILE GAMES MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 6. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2024 VS 2030 (%)
FIGURE 12. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 16. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2024 VS 2030 (%)
FIGURE 18. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. IP-BASED MOBILE GAMES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. IP-BASED MOBILE GAMES MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 29. IP-BASED MOBILE GAMES MARKET: RESEARCHAI
FIGURE 30. IP-BASED MOBILE GAMES MARKET: RESEARCHSTATISTICS
FIGURE 31. IP-BASED MOBILE GAMES MARKET: RESEARCHCONTACTS
FIGURE 32. IP-BASED MOBILE GAMES MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. IP-BASED MOBILE GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ADVERTISING SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ADVERTISING SUPPORTED, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PREMIUM DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PREMIUM DOWNLOAD, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY CASUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY FIGHTING, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY FIGHTING, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORMER, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORMER, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY CASUAL PUZZLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY CASUAL PUZZLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY MATCHING, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY MATCHING, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PHYSICS BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PHYSICS BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION RPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY GACHA RPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY GACHA RPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY MMO RPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY MMO RPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TURN BASED RPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TURN BASED RPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY CONSTRUCTION SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY CONSTRUCTION SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY REAL TIME STRATEGY, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY REAL TIME STRATEGY, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TOWER DEFENSE, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TOWER DEFENSE, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TURN BASED STRATEGY, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TURN BASED STRATEGY, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ADULTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ADULTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY KIDS, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY KIDS, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TEENS, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY TEENS, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY COMIC BOOK, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY COMIC BOOK, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY FILM AND TELEVISION, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY FILM AND TELEVISION, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ORIGINAL IP, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY ORIGINAL IP, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SPORTS LICENSE, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY SPORTS LICENSE, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY VIDEO GAME FRANCHISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL IP-BASED MOBILE GAMES MARKET SIZE, BY VIDEO GAME FRANCHISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 112. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 137. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 138. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 139. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 140. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 157. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 158. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES IP-BASED MOBILE GAMES MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 163. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 164. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 165. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 166. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 167. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 168. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 169. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 170. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 171. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 172. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 173. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 174. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 175. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 176. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 177. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 178. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 179. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 180. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 181. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 182. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 183. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 184. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 185. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 186. CANADA IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 187. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 188. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 189. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 190. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 191. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 192. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 193. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 194. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 195. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 196. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 197. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 198. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 199. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 200. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 201. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 202. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 203. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 204. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 205. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 206. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 207. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 208. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 209. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 210. MEXICO IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 211. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 212. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 213. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 214. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 215. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 216. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 217. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 218. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 219. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 220. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 221. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 222. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 223. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 224. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 225. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 226. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 227. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 228. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 229. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 230. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 231. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 232. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 233. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 234. BRAZIL IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 235. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 236. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 237. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 238. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 239. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 240. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 241. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 242. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 243. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 244. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 245. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 246. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 247. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 248. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 249. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 250. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 251. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 252. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 253. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 254. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 255. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 256. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 257. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 258. ARGENTINA IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 261. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 262. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 265. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 266. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 267. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 268. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 271. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 272. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 275. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 276. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 277. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 278. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 279. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 280. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 281. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 282. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 283. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 284. EUROPE, MIDDLE EAST & AFRICA IP-BASED MOBILE GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 285. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 286. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 287. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 288. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 289. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 290. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 291. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 292. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 293. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 294. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 295. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 296. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 297. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 298. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 299. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 300. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 301. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 302. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 303. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 304. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 305. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 306. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 307. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 308. UNITED KINGDOM IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 309. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 310. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 311. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2018-2024 (USD MILLION)
TABLE 312. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY USER TYPE, 2025-2030 (USD MILLION)
TABLE 313. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 314. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 315. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2018-2024 (USD MILLION)
TABLE 316. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY PLATFORM OS, 2025-2030 (USD MILLION)
TABLE 317. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 318. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 319. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2018-2024 (USD MILLION)
TABLE 320. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY ACTION, 2025-2030 (USD MILLION)
TABLE 321. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2018-2024 (USD MILLION)
TABLE 322. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY PUZZLE, 2025-2030 (USD MILLION)
TABLE 323. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 324. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 325. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 326. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 327. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 328. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 329. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 330. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 331. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2018-2024 (USD MILLION)
TABLE 332. GERMANY IP-BASED MOBILE GAMES MARKET SIZE, BY INTELLECTUAL PROPERTY CATEGORY, 2025-2030 (USD MILLION)
TABLE 333. F

Samples

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Companies Mentioned

The companies profiled in this IP-Based Mobile Games Market report include:
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Niantic, Inc.
  • Square Enix Holdings Co., Ltd.
  • Bandai Namco Entertainment Inc.
  • Ubisoft Entertainment SA
  • Scopely, Inc.
  • Kabam, Inc.