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Third-person Action Game Market by Platform (Console, Mobile, PC), Monetization Model (Free To Play, Premium, Subscription), Player Mode, Game Setting, Art Style, Distribution Channel, Age Rating - Global Forecast 2025-2030

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    Report

  • 181 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6153046
1h Free Analyst Time
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Exploring the Dynamic Growth and Strategic Opportunities Shaping the Third-Person Action Game Market in a Rapidly Evolving Entertainment Landscape

The third-person action genre stands at the intersection of cinematic storytelling and dynamic gameplay, creating immersive experiences that resonate with diverse audiences around the world. As hardware capabilities advance and players demand more seamless interactions between narrative, combat, and exploration, the landscape of third-person adventures continues to evolve at an unprecedented pace. Developments in real-time graphics, artificial intelligence, and cross-platform play have broadened creative possibilities, enabling studios to craft expansive worlds populated by multifaceted characters. Against this backdrop, game publishers and developers must navigate shifting consumer expectations, evolving monetization paradigms, and emerging distribution channels to deliver compelling titles that sustain engagement beyond launch.

This executive summary synthesizes critical insights into the forces driving the third-person action space, drawing on segmentation frameworks that categorize the market across platforms, monetization models, player modes, settings, visual styles, distribution pathways, and age ratings. It explores regional distinctions across the Americas, Europe Middle East Africa, and Asia-Pacific, while examining the strategic moves of leading developers, publishers, and technology vendors. Grounded in rigorous primary and secondary research methodologies, the analysis underscores actionable recommendations for enhancing competitiveness and mitigating risks associated with regulatory shifts, such as the 2025 U.S. tariffs. The goal is to equip decision-makers with clear, evidence-based guidance for shaping resilient strategies and fostering innovation in one of the industry’s most dynamic segments.

Uncovering Technological Innovations Cultural Trends and Emerging Player Behaviors Reshaping Third-Person Action Game Landscape for Tomorrow’s Audiences

An era of transformative shifts has redefined the core pillars of third-person action gaming, driven by groundbreaking technological advancements and evolving player preferences. Ray tracing and global illumination techniques now render environments with unprecedented realism, while deep learning-powered artificial intelligence tailors NPC behaviors to individual playstyles. In parallel, the proliferation of cloud gaming platforms has democratized access to high-fidelity experiences, allowing console-quality action on mobile devices and low-spec PCs. These innovations converge with a growing appetite for cross-play functionality, enabling seamless interactions between PlayStation, Xbox, Switch, and PC users, and fostering larger, more diverse communities.

Concurrently, narrative design has adapted to reflect global cultural trends, with developers integrating branching storylines that emphasize player agency and social impact. Cooperative multiplayer modes have gained traction alongside competitive formats, signaling a shift toward shared experiences that blend personal progression with social engagement. Emerging live-service structures encourage episodic content drops and seasonal events, transforming single-player narratives into evolving ecosystems that retain user interest long after release. Such shifts underscore the necessity for studios to balance high production values, agile content updates, and robust community management to thrive in an increasingly complex competitive landscape.

Assessing the Strategic and Economic Consequences of the 2025 United States Tariffs on Third-Person Action Game Production Distribution and Profitability

The introduction of new United States tariffs in 2025 has created a ripple effect across all stages of third-person action game production, distribution, and monetization. Increased duties on critical hardware components such as graphic processors, memory modules, and custom controllers have elevated manufacturing costs for consoles and PC accessories. Development studios that rely on imported professional workstations and motion-capture equipment face additional budgetary pressures, prompting many to reassess vendor relationships or relocate certain operations to mitigate cost hikes. Such strategic recalibrations influence not only product roadmaps but also development timelines and staffing allocations.

On the distribution front, higher logistical expenses impact both physical retail channels and online fulfillment, leading to revised pricing models that trickle down to end consumers. Digital storefronts are exploring regionally adjusted fee structures, promotional incentives, and tiered subscription passes to offset rising delivery costs. Meanwhile, publishers are evaluating the feasibility of subscription-based streaming services as an alternative to traditional boxed or digital download releases. As players increasingly expect transparent pricing and value-driven offerings, companies must navigate these economic challenges with agile pricing frameworks and supply chain diversification strategies that preserve profitability without eroding consumer goodwill.

Uncovering Key Segmentation Insights for Third-Person Action Games Across Platforms Monetization Player Modes Visual Styles Channels and Age Ratings

A refined segmentation framework is essential for understanding consumer behavior and tailoring product strategies within the third-person action space. Platform analysis reveals that console ecosystems-comprising PlayStation, Switch, and Xbox-continue to dominate core engagement, driven by exclusive IP, advanced controller ergonomics, and optimized hardware performance. At the same time, mobile segments on Android and iOS attract casual audiences with lightweight experiences and social connectivity features. PC enthusiasts, divided between Mac and Windows environments, value modding capabilities and high-resolution graphics, supporting vibrant online communities and niche genres.

Monetization models range from free-to-play offerings that leverage ad-supported mechanics and in-app purchases to premium approaches that rely on boxed editions and digital downloads. Subscription-based services-whether via game streaming platforms or seasonal passes-are gaining ground as they promise ongoing content at predictable price points. Player modes bifurcate into single-player campaigns focused on narrative depth and multiplayer ecosystems encompassing competitive, cooperative, and massively multiplayer frameworks. Game settings span fantasy, horror, military, and science fiction themes, each attracting distinct audience segments. Visual presentation varies between cartoon, realistic, and stylized art directions, influencing both production pipelines and market reception. Distribution channels oscillate between digital storefronts and physical retail, while age ratings-Everyone, Teen, and Mature-guide marketing strategies and regulatory compliance. By integrating these layers, stakeholders can better align development, marketing, and post-launch support with the nuanced preferences of global play cohorts.

Analyzing Regional Dynamics and Growth Drivers Influencing Third-Person Action Game Uptake in the Americas Europe Middle East Africa and Asia-Pacific

Regional dynamics in third-person action gaming reflect varying degrees of market maturity, consumer behavior, and regulatory environments across the Americas, Europe Middle East Africa, and Asia-Pacific territories. In the Americas, North American audiences benefit from established digital distribution networks and robust broadband infrastructure, fueling demand for high-definition titles and live-service expansions. Latin American markets, while cost-sensitive, demonstrate enthusiasm for free-to-play mechanics and community-driven multiplayer events, presenting fertile ground for localized content partnerships.

In Europe Middle East Africa, diverse regulatory frameworks and varied purchasing power shape adoption rates. Western European markets emphasize premium box releases and subscription pass models, whereas emerging economies in Eastern Europe and parts of Africa lean toward ad-supported and in-app purchase strategies. Local content regulations and age-rating guidelines introduce additional considerations for developers targeting these regions. Asia-Pacific exhibits strong mobile penetration on Android and iOS, with console growth led by Japan, South Korea, and Australia. PC gaming remains vibrant, particularly in China, where government policies influence distribution channels and live-streaming platforms. Traders and publishers are tailoring launch strategies to address region-specific tastes, from culturally resonant narratives to targeted monetization bundles, ensuring that global titles resonate with local sensibilities and purchasing behaviors.

Highlighting Strategic Partnerships Competitive Strategies and Innovation Drivers of Leading Third-Person Action Game Developers Publishers and Vendors

Leading developers and publishers in the third-person action domain are pursuing diverse strategic initiatives to expand their footprints and drive innovation. Established studios are forging alliances with middleware providers to integrate cutting-edge physics engines, AI toolkits, and real-time rendering solutions, thereby accelerating production cycles and elevating visual fidelity. Partnerships between console manufacturers and exclusive title developers remain a key differentiator, enabling platform holders to attract high-value subscriptions and reinforce brand loyalty.

Independent and mid-tier studios are exploring co-development agreements and shared IP licenses, reducing financial risk while accessing broader distribution channels. Technology vendors specializing in immersive peripherals-such as haptic suits, motion-tracking devices, and VR/AR adjuncts-are collaborating with publishers to create hybrid experiences that blend traditional third-person mechanics with emerging interactive modalities. Meanwhile, cloud gaming platforms are securing exclusive streaming rights and forging joint marketing campaigns with marquee franchises to differentiate their offerings. As competitive intensity rises, companies are focusing on post-launch live-service management, episodic narrative expansions, and adaptive monetization schemas to maintain long-term engagement and monetize player communities across multiple segments.

Proposing Targeted Growth Strategies and Strategic Partnerships to Strengthen Market Position and Boost Profitability of Third-Person Action Titles

Industry leaders aiming to capitalize on the third-person action wave should adopt a multi-pronged strategic roadmap that prioritizes technological agility, audience-centric design, and collaborative ecosystems. Investing in cross-platform development frameworks and cloud streaming infrastructures will enable seamless player experiences across consoles, mobile devices, and PCs, reducing time to market while maximizing addressable audiences. Equally important is the customization of monetization mechanics-adjusting free-to-play incentives, premium pricing bundles, and subscription tiers to align with regional purchasing power and regulatory guidelines.

Forming strategic partnerships with hardware manufacturers, AI solution providers, and localization experts can streamline production workflows and ensure cultural resonance in diverse markets. To mitigate the impact of tariff-induced cost fluctuations, companies should diversify supply chains, explore nearshoring opportunities, and renegotiate vendor agreements. Embracing live-service models that balance narrative-driven single-player content with cooperative and competitive multiplayer experiences will foster sustained engagement. Finally, leveraging data analytics and community feedback loops will refine content updates, personalize in-game events, and inform marketing campaigns, creating a virtuous cycle of continuous improvement and player satisfaction.

Outlining Research Framework Data Collection Techniques Analytical Approaches and Validation Processes Underpinning Comprehensive Third-Person Action Game Insights

This analysis draws upon a rigorous research framework that integrates extensive primary and secondary methodologies to ensure the credibility and relevance of insights. Secondary research involved a comprehensive review of industry white papers, company filings, conference presentations, and technological patent filings to map historical trends and emerging innovations. Meanwhile, primary research comprised in-depth interviews with senior executives from development studios, publishers, hardware vendors, and distribution platforms, complemented by surveys of active players and community moderators to capture real-world preferences and pain points.

Data triangulation techniques validated quantitative findings against multiple sources, while qualitative thematic analysis distilled core drivers of consumer behavior and competitive positioning. An expert advisory board of industry veterans provided iterative feedback, enhancing the study’s robustness and mitigating potential bias. Geographic and segmentation cross-validation ensured that regional nuances and platform-specific dynamics were accurately represented. Collectively, these methodological pillars underpin a holistic understanding of the third-person action landscape, equipping stakeholders with actionable intelligence grounded in empirical evidence and industry expertise.

Summarizing Key Industry Insights Strategic Imperatives and Emerging Opportunities Paving the Way for Ongoing Success in the Third-Person Action Game Genre

In conclusion, the third-person action game sector is undergoing rapid transformation, propelled by advances in rendering technologies, AI-driven interactivity, and evolving monetization structures. The segmentation landscape-from console and mobile platforms to diverse game settings, art styles, and age ratings-underscores the importance of tailored strategies that resonate with distinct player cohorts. Regional variations across the Americas, Europe Middle East Africa, and Asia-Pacific further emphasize the need for localized content, pricing, and distribution approaches.

Key industry players must navigate cost pressures arising from the 2025 U.S. tariffs by optimizing supply chains and exploring alternative production hubs. Strategic partnerships with technology vendors and co-development alliances can accelerate innovation, while live-service models and data-driven post-launch support will sustain long-term engagement. By integrating these insights within a cohesive roadmap, stakeholders can capitalize on emergent opportunities and bolster their competitive standing. The path forward demands a balanced emphasis on creative excellence, operational efficiency, and nimble responsiveness to global market shifts in the third-person action domain.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Platform
    • Console
      • PlayStation
      • Switch
      • Xbox
    • Mobile
      • Android
      • iOS
    • PC
      • Mac
      • Windows
  • Monetization Model
    • Free To Play
      • Ad Supported
      • In App Purchases
    • Premium
      • Boxed
      • Digital Download
    • Subscription
      • Streaming
      • Subscription Pass
  • Player Mode
    • Multiplayer
      • Competitive
      • Cooperative
      • Massively Multiplayer
    • Single Player
  • Game Setting
    • Fantasy
    • Horror
    • Military
    • Science Fiction
  • Art Style
    • Cartoon
    • Realistic
    • Stylized
  • Distribution Channel
    • Digital
    • Physical
  • Age Rating
    • Everyone
    • Mature
    • Teen
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software, Inc.
  • Ubisoft Entertainment SA
  • Bandai Namco Entertainment Inc.
  • Embracer Group AB

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of cinematic storytelling with player choice in open-world environments
5.2. Persistent online multiplayer elements enhancing social engagement in single-player narratives
5.3. Use of cutting-edge AI for dynamic NPC behavior and emergent gameplay scenarios
5.4. Realistic physics-driven combat animations boosting player immersion and responsiveness
5.5. Cross-platform progression and cloud streaming enabling seamless device transitions
5.6. Emphasis on post-launch live-service content with seasonal updates and community events
5.7. Integration of VR and AR technologies for immersive third-person perspectives and interactive environments
5.8. Adaptive difficulty scaling using player performance analytics for personalized challenge curves
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Third-person Action Game Market, by Platform
8.1. Introduction
8.2. Console
8.2.1. PlayStation
8.2.2. Switch
8.2.3. Xbox
8.3. Mobile
8.3.1. Android
8.3.2. iOS
8.4. PC
8.4.1. Mac
8.4.2. Windows
9. Third-person Action Game Market, by Monetization Model
9.1. Introduction
9.2. Free To Play
9.2.1. Ad Supported
9.2.2. In App Purchases
9.3. Premium
9.3.1. Boxed
9.3.2. Digital Download
9.4. Subscription
9.4.1. Streaming
9.4.2. Subscription Pass
10. Third-person Action Game Market, by Player Mode
10.1. Introduction
10.2. Multiplayer
10.2.1. Competitive
10.2.2. Cooperative
10.2.3. Massively Multiplayer
10.3. Single Player
11. Third-person Action Game Market, by Game Setting
11.1. Introduction
11.2. Fantasy
11.3. Horror
11.4. Military
11.5. Science Fiction
12. Third-person Action Game Market, by Art Style
12.1. Introduction
12.2. Cartoon
12.3. Realistic
12.4. Stylized
13. Third-person Action Game Market, by Distribution Channel
13.1. Introduction
13.2. Digital
13.3. Physical
14. Third-person Action Game Market, by Age Rating
14.1. Introduction
14.2. Everyone
14.3. Mature
14.4. Teen
15. Americas Third-person Action Game Market
15.1. Introduction
15.2. United States
15.3. Canada
15.4. Mexico
15.5. Brazil
15.6. Argentina
16. Europe, Middle East & Africa Third-person Action Game Market
16.1. Introduction
16.2. United Kingdom
16.3. Germany
16.4. France
16.5. Russia
16.6. Italy
16.7. Spain
16.8. United Arab Emirates
16.9. Saudi Arabia
16.10. South Africa
16.11. Denmark
16.12. Netherlands
16.13. Qatar
16.14. Finland
16.15. Sweden
16.16. Nigeria
16.17. Egypt
16.18. Turkey
16.19. Israel
16.20. Norway
16.21. Poland
16.22. Switzerland
17. Asia-Pacific Third-person Action Game Market
17.1. Introduction
17.2. China
17.3. India
17.4. Japan
17.5. Australia
17.6. South Korea
17.7. Indonesia
17.8. Thailand
17.9. Philippines
17.10. Malaysia
17.11. Singapore
17.12. Vietnam
17.13. Taiwan
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. Tencent Holdings Limited
18.3.2. Sony Group Corporation
18.3.3. Microsoft Corporation
18.3.4. Nintendo Co., Ltd.
18.3.5. Activision Blizzard, Inc.
18.3.6. Electronic Arts Inc.
18.3.7. Take-Two Interactive Software, Inc.
18.3.8. Ubisoft Entertainment SA
18.3.9. Bandai Namco Entertainment Inc.
18.3.10. Embracer Group AB
19. Research AI20. Research Statistics21. Research Contacts22. Research Articles23. Appendix
List of Figures
FIGURE 1. THIRD-PERSON ACTION GAME MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 6. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 8. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2024 VS 2030 (%)
FIGURE 12. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 16. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2024 VS 2030 (%)
FIGURE 18. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. THIRD-PERSON ACTION GAME MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. THIRD-PERSON ACTION GAME MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 29. THIRD-PERSON ACTION GAME MARKET: RESEARCHAI
FIGURE 30. THIRD-PERSON ACTION GAME MARKET: RESEARCHSTATISTICS
FIGURE 31. THIRD-PERSON ACTION GAME MARKET: RESEARCHCONTACTS
FIGURE 32. THIRD-PERSON ACTION GAME MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. THIRD-PERSON ACTION GAME MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SWITCH, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SWITCH, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY XBOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MAC, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MAC, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY WINDOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY AD SUPPORTED, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY IN APP PURCHASES, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY IN APP PURCHASES, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY BOXED, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY BOXED, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY STREAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY STREAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION PASS, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION PASS, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY COMPETITIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY COMPETITIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY COOPERATIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY COOPERATIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY FANTASY, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY FANTASY, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY HORROR, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY HORROR, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MILITARY, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MILITARY, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY CARTOON, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY CARTOON, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY REALISTIC, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY REALISTIC, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY STYLIZED, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY STYLIZED, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY DIGITAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY DIGITAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PHYSICAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY PHYSICAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY EVERYONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY EVERYONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MATURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY MATURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY TEEN, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL THIRD-PERSON ACTION GAME MARKET SIZE, BY TEEN, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 110. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 111. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 112. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 139. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 140. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 157. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 158. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES THIRD-PERSON ACTION GAME MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 169. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 170. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 171. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 172. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 173. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 174. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 175. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 176. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 177. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 178. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 179. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 180. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 181. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 182. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 183. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 184. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 185. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 186. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 187. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 188. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 189. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2018-2024 (USD MILLION)
TABLE 190. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2025-2030 (USD MILLION)
TABLE 191. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2018-2024 (USD MILLION)
TABLE 192. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2025-2030 (USD MILLION)
TABLE 193. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 194. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 195. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2018-2024 (USD MILLION)
TABLE 196. CANADA THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2025-2030 (USD MILLION)
TABLE 197. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 198. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 199. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 200. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 201. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 202. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 203. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 204. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 205. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 206. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 207. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 208. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 209. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 210. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 211. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 212. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 213. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 214. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 215. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 216. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 217. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2018-2024 (USD MILLION)
TABLE 218. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2025-2030 (USD MILLION)
TABLE 219. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2018-2024 (USD MILLION)
TABLE 220. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2025-2030 (USD MILLION)
TABLE 221. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 222. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 223. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2018-2024 (USD MILLION)
TABLE 224. MEXICO THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2025-2030 (USD MILLION)
TABLE 225. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 226. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 227. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 228. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 229. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 230. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 231. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 232. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 233. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 234. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 235. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 236. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 237. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 238. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 239. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 240. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 241. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 242. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 243. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 244. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 245. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2018-2024 (USD MILLION)
TABLE 246. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2025-2030 (USD MILLION)
TABLE 247. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2018-2024 (USD MILLION)
TABLE 248. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2025-2030 (USD MILLION)
TABLE 249. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 250. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 251. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2018-2024 (USD MILLION)
TABLE 252. BRAZIL THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2025-2030 (USD MILLION)
TABLE 253. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 254. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 255. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 256. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 257. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 258. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 259. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 260. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 261. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 262. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 263. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 264. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 265. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 266. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 267. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 268. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 269. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 270. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 271. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 272. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 273. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2018-2024 (USD MILLION)
TABLE 274. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2025-2030 (USD MILLION)
TABLE 275. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2018-2024 (USD MILLION)
TABLE 276. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2025-2030 (USD MILLION)
TABLE 277. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 278. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 279. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2018-2024 (USD MILLION)
TABLE 280. ARGENTINA THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2025-2030 (USD MILLION)
TABLE 281. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 282. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 283. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 284. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 285. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 286. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 287. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 288. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 289. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 290. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 291. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 292. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 293. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 294. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 295. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 296. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 297. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 298. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2025-2030 (USD MILLION)
TABLE 299. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 300. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 301. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2018-2024 (USD MILLION)
TABLE 302. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY GAME SETTING, 2025-2030 (USD MILLION)
TABLE 303. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2018-2024 (USD MILLION)
TABLE 304. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY ART STYLE, 2025-2030 (USD MILLION)
TABLE 305. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 306. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 307. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2018-2024 (USD MILLION)
TABLE 308. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY AGE RATING, 2025-2030 (USD MILLION)
TABLE 309. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 310. EUROPE, MIDDLE EAST & AFRICA THIRD-PERSON ACTION GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 311. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 312. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 313. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 314. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 315. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 316. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 317. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 318. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 319. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 320. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 321. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 322. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 323. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 324. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 325. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 326. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 327. UNITED KINGDOM THIRD-PERSON ACTION GAME MARKET SIZE, BY PLAYER MODE, 2018-2024 (USD MILLION)
TABLE 328

Samples

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Companies Mentioned

The companies profiled in this Third-person Action Game Market report include:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software, Inc.
  • Ubisoft Entertainment SA
  • Bandai Namco Entertainment Inc.
  • Embracer Group AB