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U.S. Video Game Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), Key Companies, Competitive Analysis, And Segment Forecasts, 2025 - 2033

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    Report

  • 90 Pages
  • July 2025
  • Region: United States
  • Grand View Research
  • ID: 6154649

U.S. Video Game Market Size & Trends

The U.S. video game market size was estimated at USD 52.13 billion in 2024 and is projected to reach USD 131.30 billion by 2033, growing at a CAGR of 10.7% from 2025 to 2033. The growth is primarily driven by increasing consumer demand for immersive entertainment experiences, rapid graphics and gameplay technologies advancements, and the expanding influence of online multiplayer and esports ecosystems. The rise in high-speed internet accessibility, cloud gaming services, and mobile gaming platforms significantly enhances user engagement and broadens market reach. The integration of artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) is revolutionizing game development, offering highly personalized and interactive content. These innovations are attracting new demographics and increasing user retention and in-game spending.

The rapid evolution and deployment of cloud gaming platforms and immersive technologies fundamentally transform the U.S. video game industry. Advanced systems such as AI-driven game engines, real-time streaming infrastructures, and virtual/augmented reality (VR/AR) interfaces enable developers and publishers to deliver highly engaging and accessible gaming experiences. The demand for seamless, low-latency gameplay across multiple devices continues to grow, thereby accelerating the expansion of the U.S. video game industry.

Additionally, shifting consumer demographics and the rising popularity of eSports and live-streaming platforms drive demand for interactive and socially connected gaming ecosystems. The proliferation of platforms like Twitch and YouTube Gaming has created new revenue streams and community-driven content models. This evolution aligns with the increasing preference for multiplayer and cross-platform gaming experiences, positioning video games as a dominant force in entertainment and digital media and fueling market growth.

Furthermore, the rising adoption of video games in educational technology, corporate training, and mental wellness applications significantly contributes to market expansion. Gamification of learning modules, simulation-based training tools, and therapeutic games for stress relief and cognitive development are gaining traction across non-traditional user segments. Federal and state-level educational initiatives and corporate investments in digital upskilling are encouraging the integration of video games into broader societal functions. This convergence of entertainment, education, and wellness fosters long-term growth and innovation in the U.S. video game industry.

U.S. Video Game Market Report Segmentation

This report forecasts revenue growth at country levels and provides an analysis of the latest technology trends in each of the sub-segments from 2021 to 2033. For this study, the analyst has segmented the U.S. video game market report based on device and type:

Device Outlook (Revenue, USD Billion, 2021 - 2033)

  • Console
  • Mobile
  • Computer

Type Outlook (Revenue, USD Billion, 2021 - 2033)

  • Online
  • Offline

Why should you buy this report?

  • Comprehensive Market Analysis: Gain detailed insights into the global market across major regions and segments.
  • Competitive Landscape: Explore the market presence of key players worldwide.
  • Future Trends: Discover the pivotal trends and drivers shaping the future of the global market.
  • Actionable Recommendations: Utilize insights to uncover new revenue streams and guide strategic business decisions.

This report addresses:

  • Market intelligence to enable effective decision-making
  • Market estimates and forecasts from 2018 to 2030
  • Growth opportunities and trend analyses
  • Segment and regional revenue forecasts for market assessment
  • Competition strategy and market share analysis
  • Product innovation listing for you to stay ahead of the curve
  • COVID-19's impact and how to sustain in these fast-evolving markets

This product will be delivered within 1-3 business days.

Table of Contents

Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.2.1. Information analysis
1.2.2. Market formulation & data visualization
1.2.3. Data validation & publishing
1.3. Research Scope and Assumptions
1.3.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. U.S. Video Game Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Market Opportunities
3.3. U.S. Video Game Market Analysis Tools
3.3.1. Industry Analysis - Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic landscape
3.3.2.3. Social Landscape
3.3.2.4. Technological Landscape
3.3.2.5. Environmental Landscape
3.3.2.6. Legal Landscape
Chapter 4. U.S. Video Game Market: Device Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. U.S. Video Game Market: Device Movement Analysis, 2024 & 2033 (USD Billion)
4.3. Console
4.3.1. Console Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Billion)
4.4. Mobile
4.4.1. Mobile Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Billion)
4.5. Computer
4.5.1. Computer Solution Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Billion)
Chapter 5. U.S. Video Game Market: Type Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. U.S. Video Game Market: Type Movement Analysis, 2024 & 2033 (USD Billion)
5.3. Online
5.3.1. Online Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Billion)
5.4. Offline
5.4.1. Offline Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Billion)
Chapter 6. U.S. Video Game Market: Competitive Landscape
6.1. Company Categorization
6.2. Company Market Positioning
6.3. Company Heat Map Analysis
6.4. Company Profiles/Listing
6.4.1. Microsoft
6.4.1.1. Participant’s Overview
6.4.1.2. Financial Performance
6.4.1.3. Service Benchmarking
6.4.1.4. Strategic Initiatives
6.4.2. Sony Interactive Entertainment Inc.
6.4.2.1. Participant’s Overview
6.4.2.2. Financial Performance
6.4.2.3. Service Benchmarking
6.4.2.4. Strategic Initiatives
6.4.3. Nintendo of America Inc.
6.4.3.1. Participant’s Overview
6.4.3.2. Financial Performance
6.4.3.3. Service Benchmarking
6.4.3.4. Strategic Initiatives
6.4.4. Activision Blizzard
6.4.4.1. Participant’s Overview
6.4.4.2. Financial Performance
6.4.4.3. Service Benchmarking
6.4.4.4. Strategic Initiatives
6.4.5. Electronic Arts Inc.
6.4.5.1. Participant’s Overview
6.4.5.2. Financial Performance
6.4.5.3. Service Benchmarking
6.4.5.4. Strategic Initiatives
6.4.6. Epic Games, Inc.
6.4.6.1. Participant’s Overview
6.4.6.2. Financial Performance
6.4.6.3. Service Benchmarking
6.4.6.4. Strategic Initiatives
6.4.7. Take-Two Interactive Software, Inc.
6.4.7.1. Participant’s Overview
6.4.7.2. Financial Performance
6.4.7.3. Service Benchmarking
6.4.7.4. Strategic Initiatives
6.4.8. Valve Corporation
6.4.8.1. Participant’s Overview
6.4.8.2. Financial Performance
6.4.8.3. Service Benchmarking
6.4.8.4. Strategic Initiatives
6.4.9. Riot Games, Inc.
6.4.9.1. Participant’s Overview
6.4.9.2. Financial Performance
6.4.9.3. Service Benchmarking
6.4.9.4. Strategic Initiatives
6.4.10. Insomniac Games, Inc.
6.4.10.1. Participant’s Overview
6.4.10.2. Financial Performance
6.4.10.3. Service Benchmarking
6.4.10.4. Strategic Initiatives
List of Tables
Table 1 U.S. Video Game Market Size Estimates & Forecasts 2021 - 2033 (USD Billion)
Table 2 U.S. Video Game Market, By Device 2021 - 2033 (USD Billion)
Table 3 U.S. Video Game Market, By Type 2021 - 2033 (USD Billion)
Table 4 Console Market Estimates & Forecasts, 2021 - 2033 (USD Billion)
Table 5 Mobile Market Estimates & Forecasts, 2021 - 2033 (USD Billion)
Table 6 Computer Market Estimates & Forecasts, 2021 - 2033 (USD Billion)
Table 7 Online Market Estimates & Forecasts, 2021 - 2033 (USD Billion)
Table 8 Offline Market Estimates & Forecasts, 2021 - 2033 (USD Billion)
List of Figures
Fig. 1 U.S. video game market segmentation
Fig. 2 Information procurement
Fig. 3 Data analysis models
Fig. 4 Market formulation and validation
Fig. 5 Data validating & publishing
Fig. 6 U.S. video game market snapshot
Fig. 7 U.S. video game market segment snapshot
Fig. 8 U.S. video game market competitive landscape snapshot
Fig. 9 Market research process
Fig. 10 Market driver relevance analysis (current & future impact)
Fig. 11 Market restraint relevance analysis (current & future impact)
Fig. 12 U.S. video game market, by device, key takeaways
Fig. 13 U.S. video game market, by device, market share, 2024 & 2033
Fig. 14 Console market estimates & forecasts, 2021 - 2033 (USD Billion)
Fig. 15 Mobile market estimates & forecasts, 2021 - 2033 (USD Billion)
Fig. 16 Computer market estimates & forecasts, 2021 - 2033 (USD Billion)
Fig. 17 U.S. video game market, by type, key takeaways
Fig. 18 U.S. video game market, by type, market share, 2024 & 2033
Fig. 19 Online market estimates & forecasts, 2021 - 2033 (USD Billion)
Fig. 20 Offline market estimates & forecasts, 2021 - 2033 (USD Billion)
Fig. 21 Key company categorization
Fig. 22 Strategy framework

Companies Mentioned

  • Microsoft
  • Sony Interactive Entertainment Inc.
  • Nintendo of America Inc.
  • Activision Blizzard
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Take-Two Interactive Software, Inc.
  • Valve Corporation
  • Riot Games, Inc.
  • Insomniac Games, Inc.