Global Board Games Market - Strategic Assessment and Forecast 2017-2022

  • ID: 4244537
  • Report
  • Region: Global
  • 127 Pages
  • Beige Market Intelligence
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FEATURED COMPANIES

  • Asmadi Games
  • Grey Fox Games
  • Loony Labs
  • Panda GM
  • Rio Grande Games
  • The Haywire
  • MORE
The report titled, "Global Board Games Market - Strategic Assessment and Forecast 2017-2022," considers the present scenario of the market and its strategic assessment for the period 2017-2022. It includes a detailed study of growth drivers, trends, and restraints. The report includes the leading four vendors in the market and other key vendors.

It provides the analysis of key segments of the market by equipment type, theme, age, geography, country, and vendors. It provides a comprehensive analysis of the revenue from the following segments:

By Type

- Tabletop
- Card and Dice Games
- Collectible Card Games
- Miniature Games
- RPGs

By Theme

- Strategy and War Games
- Educational Games
- Fantasy Games
- Sports Games
- Others

By Geography

- APAC
- Europe
- Latin America
- MEA
- North America

The report provides a detailed study of the market by product types for each region.

Board Games Market - Trends, Drivers, and Restraints

Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.

These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.

The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.

The market research report provides a detailed discussion of various factors that are driving the market. It also provides the emerging trends and upcoming challenges of the market. In addition to it, It includes the porter’s five force analysis and its impact on the global market.

Board Games Market - Market Size and Dynamics

Analysts expect that the board games market will grow at a CAGR of 9% during 2016-2022. The retail sale has increased tremendously and the demand has mainly been from the teen and adult population. Board games are not only beneficial for learning among toddlers and infants but also, they are helpful in creating learning environment among adults and are increasingly becoming a part of corporate classrooms. Also, the development of mobile applications supporting these games have increased the gaming experience among several age groups. As the purchasing power of middle-class families is increasing, the sale of board games is likely to accelerate.

A high average lifecycle is another factor for the growth of the market. Board games have an average lifecycle of eight years, however with product extensions, it is expected to reach ten years.

The global board games market is dominated by the tabletop segment because of its increasing demand across geographies. Publishers of tabletop games target mass market due to their wide user base, which is driving the growth of the market. The collectible card games segment is the second popular segment in the global board games market.

Board Games Market - Geographical Analysis

The report includes market analysis of different regions such as APAC, Europe, Latin America, MEA, and North America. It outlines major market share holders and analyzes the market size of all the leading regions. The market varies according to geography. While, Europe dominates tabletop games, the North American board games market is led by collectible card games. Further these games are highly popular in developed economies such as the US and Western European countries. In fact, Europe is the earliest adopter of board games. However, by 2022 the North America is likely to dominate the market by contributing the largest revenue. APAC and MEA are the fast-growing market. The growth can be mainly attributed to increasing young population in the region.

Board Games Market - Key Vendors and Market Share

The report profiles major companies in the global board games market and provides the competitive landscape of the leading players. It covers the entire market outlook regarding the value chain operating in the market.

Major vendors profiled in the report are as following:

- Asmodée Editions
- Hasbro
- Mattel
- Ravensburger

Other vendors include Asmadi Games, Bezier Games, BoardGameDesign.com, Clementoni, Disney, Gibsons Games, Goliath BV, Grey Fox Games, Fremont Die Consumer Products, Indie Boards and Cards, INI LLC, International Playthings, Kamings Trade, Learning Resources, Legendary Games, Loony Labs, Ludo Fact, Mayfair Games, Melissa & Doug, Mindware.com, North Star Games, Orchard Toys, Panda GM, Paul Lamond Games, Playroom Entertainment, Pegasus Spiele, Piatnik, Pressman Toy, RoosterFin, Reaper Miniatures, Rio Grande Games, Schmidt Spiele, Spin Master, Spontuneous Games, Surprised Stare Games, SunsOut, Talicor, The Haywire, The Regency Chess Company, ThinkFun, TREND Enterprises, Ultra PRO International, University Games, USAopoly, Winning Moves Games, Wonder Forge, and Zobmondo.

Why should you buy the report?

The report provides answers to the following questions related to the global board games market:
1. What are the current changes witnessed by the market and how are they likely to impact the market landscape in the coming years?
2. Which factors are likely to affect the market over the next few years?
3. What are the major emerging trends and challenges for the market over the next five years?
4. What is the market size and market forecast for each product segment?
5. What is the market size and market forecast for each end-user type?
6. Which region is likely to witness the largest market share and what are the factors driving the market growth in that region?
7. What is the sale growth rate in key geographies?
8. Which are the major countries in terms of market size and market forecast?
9. Which are the key vendors in the market?
10. What are the main strategies implemented by the leading vendors to increase growth opportunities?
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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Asmadi Games
  • Grey Fox Games
  • Loony Labs
  • Panda GM
  • Rio Grande Games
  • The Haywire
  • MORE
Section 1 Research Methodology

Section 2 Executive Summary

Section 3 Report Coverage
3.1 Report Assumption
3.2 Market Derivation
3.3 Currency Exchange Rates

Section 4 Introduction

Section 5 Key Market Drivers
5.1 Increasing Millennials Population
5.2 Increasing Crowdfunding Platforms for Board Game Publishers
5.3 Shifting Themes of Board Games

Section 6 Key Market Trends
6.1 Growing Trend of Board Game Cafes
6.2 Increasing Digitization of Board Games
6.3 Growing Visual and Sensory Appeal in Board Games
6.4 Growing Mobile Applications for Board Games
6.5 Increasing Focus on Online Strategy

Section 7 Key Market Restraints
7.1 Threat from Other Gaming Platforms
7.2 Volatile Raw Material Prices
7.3 Lack of Product Awareness and Limited Access to New Vendors
7.4 Loss on Royalty Fees due to Counterfeit Board Games

Section 8 Global Board Games Market
8.1 Introduction
8.1.1 Case Study
8.2 Global Board Games Market Size and Analysis

Section 9 Global Board Games Market by Type
9.1 Tabletop Board Games Market
9.1.1 Market Size and Forecast
9.2 Card and Dice Games Market
9.2.1 Market Size and Forecast
9.3 Collectible Card Game Market
9.3.1 Market Size and Forecast
9.4 Miniature Games
9.4.1 Market Size and Analysis
9.5 RPGs
9.5.1 Market Size and Analysis

Section 10 Global Board Games Market by Theme

Section 11 Geographical Segmentation
11.1 Geographical Overview of Board Games Market

Section 12 Board Games Market in Europe
12.1 Market Size and Analysis
12.2 Segmentation by Type
12.2.1 Market Size and Forecast of Tabletop Board Games Market in Europe
12.2.2 Market Size and Forecast of Card and Dice Games Market in Europe
12.2.3 Market Size and Forecast of Collectible Games Market in Europe
12.2.4 Market Size and Forecast of Miniature Games Market in Europe
12.2.5 Market Size and Analysis of RPGs in Europe

Section 13 Board Games Market in North America
13.1 Market Size and Analysis
13.2 Segmentation by Type
13.2.1 Market Size and Forecast of Tabletop Board Games Market
13.2.2 Market Size and Forecast of Card and Dice Games Market
13.2.3 Market Size and Forecast of Collectible Card Games Market
13.2.4 Market Size and Forecast of Miniature Games Market
13.2.5 Market Size and Forecast of RPGs Market

Section 14 Board Games Market in APAC
14.1 Market Size and Forecast
14.2 Segmentation by Type
14.2.1 Market Size and Forecast of Tabletop Board Games Market
14.2.2 Market Size and Forecast of Card and Dice Board Games Market
14.2.3 Market Size and Forecast of Collectible Card Games
14.2.4 Market Size and Forecast of Miniature Games Market
14.2.5 Market Size and Forecast of RPG Market

Section 15 Board Games Market in Latin America
15.1 Market Size and Analysis
15.2 Segmentation by Type
15.2.1 Market Size and Forecast of Tabletop Board Games Market
15.2.2 Market Size and Forecast of Card and Dice Game Market
15.2.3 Market Size and Forecast of Collectible Card Game Market
15.2.4 Market Size and Forecast of Miniature Games Market
15.2.5 Market Size and Forecast of RPGs Market

Section 16 Market Size and Analysis of MEA
16.1 Segmentation by Type
16.1.1 Market Size and Forecast of Tabletop Board Games Market
16.1.2 Market Size and Forecast of Card and Dice Games Market
16.1.3 Market Size and Forecast of Collectible Card Games Market
16.1.4 Market Size and Forecast of Miniature Games Market
16.1.5 Market Size and Forecast of RPGs Market

Section 17 Competitive Landscape
17.1 Porter's Five Forces Model
17.1.1 Threat of New Entrants
17.1.2 Bargaining Power of Suppliers
17.1.3 Bargaining Power of Buyers
17.1.4 Threat of Substitutes
17.1.5 Threat of Rivalry
17.2 Competitive Scenario

Section 18 Key Vendor Analysis
18.1 Asmodee
18.1.1 Introduction
18.1.2 Financial Performance
18.1.3 Key Strengths
18.2 Hasbro
18.2.1 Introduction
18.2.2 Hasbro Brand Architecture
18.2.3 Traditional Game Play Portfolio
18.2.4 Emerging Brands
18.2.5 Product Categories
18.2.6 Financial Performance
18.2.7 Key Strengths
18.2.8 Key Strategies
18.2.9 Key Opportunities
18.3 Mattel Inc.
18.3.1 Introduction
18.3.2 Brand Architecture
18.3.3 Traditional Game Play Portfolio
18.3.4 Product Categories
18.3.5 Financial Performance
18.3.6 Key Strengths
18.3.7 Key Strategies
18.3.8 Key Opportunities
18.4 Ravensburger
18.4.1 Introduction
18.4.2 Financial Performance
18.4.3 Key Strengths
18.4.4 Key Strategy
18.4.5 Key Opportunities

Section 19 Other Prominent Vendors
19.1 Asmadi Games
19.2 Bezier Games
19.3 BoardGameDesign.com
19.4 Clementoni
19.5 Disney
19.6 Gibsons Games
19.7 Goliath BV
19.8 Grey Fox Games
19.9 Fremont Die Consumer Products
19.10 Indie Boards and Cards
19.11 INI LLC
19.12 International Playthings
19.13 Kamings Trade
19.14 Learning Resources
19.15 Legendary Games
19.16 Loony Labs
19.17 Ludo Fact
19.18 Mayfair Games
19.19 Melissa & Doug
19.20 Mindware.com
19.21 North Star Games
19.22 Orchard Toys
19.23 Panda GM
19.24 Paul Lamond Games
19.25 Playroom Entertainment
19.26 Pegasus Spiele
19.27 Piatnik
19.28 Pressman Toy
19.29 RoosterFin
19.30 Reaper Miniatures
19.31 Rio Grande Games
19.32 Schmidt Spiele
19.33 Spin Master
19.34 Spontaneous Games
19.35 Surprised Stare Games
19.36 SunsOut
19.37 Talicor
19.38 The Haywire Group
19.39 The Regency Chess Company
19.40 ThinkFun
19.41 TREND Enterprises
19.42 Ultra PRO International
19.43 University Games
19.44 USAopoly
19.45 Winning Moves Games
19.46 Wonder Forge
19.47 Zobmondo

Section 20 Appendix

Section 21 Summary of Figures
21.1 Key Revenue Figures of Board Games Market for Different Geographies
21.2 Key Revenue Figures of Board Games Market by Product Type
21.3 Key Revenue Figures of Europe Market for Different Product Types
21.4 Key Revenue Figures of North America Market for Different Product Types
21.5 Key Revenue Figures of APAC Market for Different Product Types
21.6 Key Revenue Figures of Latin America Market for Different Product Types
21.7 Key Revenue Figures of MEA Market for Different Product Types

List of Exhibits

Exhibit 1 Segmentation of Global Board Games Market
Exhibit 2 Market Size Calculation 2016
Exhibit 3 Overview of Global Board Game Market
Exhibit 4 Millennials Population Worldwide
Exhibit 5 Kickstarter’s Leading Board Games Projects by Funding 2016
Exhibit 6 Kickstarter’s Leading Board Games Projects by Funding 2015
Exhibit 7 Leading Five Theme-based Board Games 2016
Exhibit 8 Global Gaming Market by Platforms 2015-2017
Exhibit 9 Global Paper Prices 2012-2017 ($ per ton)
Exhibit 10 Global Board Games Market by Geography 2016 (%)
Exhibit 11 Global Board Games Market by Type 2016-2022 ($ million)
Exhibit 12 Global Board Games Market by Type 2016-2022 (%)
Exhibit 13 Tabletop Board Games Market 2016-2022 ($ million)
Exhibit 14 Leading Five Tabletop Board Games of 2016 by Retail Sales in North America
Exhibit 15 Geographical Breakdown of Tabletop Board Games 2016-2022 ($ million)
Exhibit 16 Card and Dice Games Market 2016-2022 ($ million)
Exhibit 17 Leading Five Card and Dice Games Publishers by Retail Sales in North America in 2016
Exhibit 18 Geographical Breakdown of Card and Dice Games Market 2016-2022 ($ million)
Exhibit 19 Collectible Card Games Market 2016-2022 ($ million)
Exhibit 20 Leading Five Collectible Card Games by Retail Sales in North America in 2016
Exhibit 21 Geographical Breakdown of Collectible Card Games Market 2016-2022 ($ million)
Exhibit 22 Miniature Games Market 2016-2022 ($ million)
Exhibit 23 Leading Five Miniature Games by Retail Sales in North America in 2016
Exhibit 24 Geographical Breakdown of Miniature Games Market 2016-2022 ($ million)
Exhibit 25 RPGs Market 2016-2022 ($ million)
Exhibit 26 Leading Five RPGs by Retail Sales in North America in 2016
Exhibit 27 Geographical Breakdown of Miniature Games Market 2016-2022 ($ million)
Exhibit 28 Global Board Games Market by Theme 2016
Exhibit 29 Some Popular Strategy and War Board Games
Exhibit 30 Some Popular Fantasy Board Games 2016
Exhibit 31 Some Popular Educational Board Games 2016
Exhibit 32 Leading Five Popular Party Games 2016
Exhibit 33 Global Board Games Market by Geography 2016 and 2022
Exhibit 34 Global Board Games Market Share by Geography 2016 and 2022
Exhibit 35 Growth Rate Comparison of Global Board Games Market in Revenue Different Geographies 2017-2022
Exhibit 36 Board Games Market in Europe 2016-2022 ($ million)
Exhibit 37 Per Household Expenditure on Leisure and Education Activities in Europe 2012-2017 ($)
Exhibit 38 Board Games Market in Europe by Type 2016 and 2022 (%)
Exhibit 39 Tabletop Board Games Market in Europe 2016-2022 ($ million)
Exhibit 40 Card and Dice Games Market in Europe 2016-2022 ($ million)
Exhibit 41 Collectible Card Games Market in Europe 2016-2022 ($ million)
Exhibit 42 Miniature Games Market in Europe 2016-2022 ($ million)
Exhibit 43 RPGs in Europe 2016-2022 ($ million)
Exhibit 44 Global Board Games Market in Europe by Type ($ million)
Exhibit 46 Board Games Market in North America 2016-2022 ($ million)
Exhibit 47 Board Games Market in North America by Type 2016 and 2022 (%)
Exhibit 48 Tabletop Board Game Market in North America 2016-2022 ($ million)
Exhibit 49 Card and Dice Games Market in North America 2016-2022 ($ million)
Exhibit 50 Collectible Card Games Market in North America 2016-2022 ($ million)
Exhibit 51 Miniature Games Market in North America 2016-2022 ($ million)
Exhibit 52 RPGs Market in North America 2016-2022 ($ million)
Exhibit 53 Board Games Market in North America by Type 2016-2022 ($ million)
Exhibit 54 Board Games Market in APAC 2016-2022 ($ million)
Exhibit 55 Board Games Market in APAC by Type 2016 & 2022 (in %)
Exhibit 56 Tabletop Board Games Market in APAC 2016-2022 ($ million)
Exhibit 57 Card and Dice Board Games Market in APAC 2016-2022 ($ million)
Exhibit 58 Collectible Card Games in APAC 2016-2022 ($ million)
Exhibit 59 Miniature Games Market in APAC 2016-2022 ($ million)
Exhibit 60 RPG Games Market in APAC 2016-2022 ($ million)
Exhibit 61 Board Games Market in APAC by Type 2016-2022 ($ million)
Exhibit 62 Global Board Games Market in Latin America 2016-2022 ($ million)
Exhibit 63 Global Board Games Market in Latin America by Type 2016 and 2022 (%)
Exhibit 64 Tabletop Board Games Market in Latin America by Type 2016-2022
Exhibit 65 Card and Dice Games Market in Latin America by 2016-2022 ($ million)
Exhibit 66 Collectible Card Games Market in Latin America 2016-2022 ($ million)
Exhibit 67 Miniature Games Market in Latin America 2016-2022 ($ million)
Exhibit 68 RPGs Market in Latin America 2016-2022 ($ million)
Exhibit 69 Global Board Games Market in Latin America by Type ($ million)
Exhibit 70 Board Games Market in MEA 2016-2022 ($ million)
Exhibit 71 Board Games Market in MEA by Type 2016 and 2022 (%)
Exhibit 72 Tabletop Board Games Market in MEA 2016-2022 ($ million)
Exhibit 73 Card and Dice Market in MEA 2016-2022 ($ million)
Exhibit 74 Collectible Card Games Market in MEA 2016-2022 ($ million)
Exhibit 75 Miniature Games Market in MEA 2016-2022 ($ million)
Exhibit 76 RPGs in MEA 2016-2022 ($ million)
Exhibit 77 Global Board Games Market in MEA by Type 2016-2022 ($ million)
Exhibit 78 Geographical Presence of Key Vendors 2016
Exhibit 79 Net Revenue Percentage Contribution by Franchise Brands 2014-2016
Exhibit 80 Revenue of Hasbro 2014-2016 ($ million)
Exhibit 81 Revenue Share of Hasbro by Brand portfolio 2014-2016
Exhibit 82 Net Revenue of Hasbro by Segment 2014-2016
Exhibit 83 Net Revenue of Hasbro by Product Category 2014-2016
Exhibit 84 Revenue of Mattel 2014-2016 ($ million)
Exhibit 85 Revenue of Ravensburger 2015-2013 ($ million)
Exhibit 86 Global Board Games Market Size and Growth rate by Geographies (2016-2022)
Exhibit 87 Board Games Market Size and Growth by Product Type (2016-2022)
Exhibit 88 Europe Board Game Market Size and Growth rate by Product Type (2016-2022)
Exhibit 89 North America Board Game Market Size and Growth rate by Product Type (2016-2022)
Exhibit 90 APAC Board Game Market Size and Growth rate by Product Type (2016-2022)
Exhibit 91 Latin America Board Game Market Size and Growth rate by Product Type (2016-2022)
Exhibit 92 MEA Board Game Market Size and Growth rate by Product Type (2016-2022)
Note: Product cover images may vary from those shown
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- Asmadi Games
- Asmodée Editions
- Bezier Games
- BoardGameDesign.com
- Clementoni
- Disney
- Fremont Die Consumer Products
- Gibsons Games
- Goliath BV
- Grey Fox Games
- Hasbro
- INI LLC
- Indie Boards and Cards
- International Playthings
- Kamings Trade
- Learning Resources
- Legendary Games
- Loony Labs
- Ludo Fact
- Mattel
- Mayfair Games
- Melissa & Doug
- Mindware.com
- North Star Games
- Orchard Toys
- Panda GM
- Paul Lamond Games
- Pegasus Spiele
- Piatnik
- Playroom Entertainment
- Pressman Toy
- Ravensburger
- Reaper Miniatures
- Rio Grande Games
- RoosterFin
- Schmidt Spiele
- Spin Master
- Spontuneous Games
- SunsOut
- Surprised Stare Games
- TREND Enterprises
- Talicor
- The Haywire
- The Regency Chess Company
- ThinkFun
- USAopoly
- Ultra PRO International
- University Games
- Winning Moves Games
- Wonder Forge
- Zobmondo
Note: Product cover images may vary from those shown
5 of 5
Note: Product cover images may vary from those shown
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