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AR Gaming Market by Component, Device Type, Mode, Revenue Model, End User, Distribution Channel - Global Forecast to 2030

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    Report

  • 192 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5888135
UP TO OFF until Dec 31st 2025
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The AR Gaming Market grew from USD 10.13 billion in 2024 to USD 11.84 billion in 2025. It is expected to continue growing at a CAGR of 16.58%, reaching USD 25.44 billion by 2030.

Setting the Stage for the Next Frontier in Gaming

Augmented reality gaming has emerged as a transformative force, reshaping how users engage with digital content and their physical surroundings. As immersive experiences become integral to entertainment ecosystems, industry leaders are seeking clarity on the factors driving adoption, innovation, and long-term sustainability. This introduction provides a strategic overview of the current landscape, highlighting the convergence of cutting-edge hardware, evolving software ecosystems, and the burgeoning demand for location-based and device-based experiences.

The seamless fusion of virtual assets into real-world environments has captivated consumers and enterprises alike. With recent advances in head-mounted displays, smart glasses, and smartphone-based AR, developers and service providers are expanding their portfolios to meet diverse user needs. Simultaneously, an increasing number of corporations across education, healthcare, and retail sectors are harnessing augmented reality to drive engagement and operational efficiencies. This section sets the stage for an in-depth exploration of the key drivers, challenges, and opportunities that will define the trajectory of AR gaming in the years to come.

Unveiling the Forces Shaping the AR Gaming Ecosystem

The augmented reality gaming ecosystem is undergoing a profound evolution, driven by leaps in hardware sophistication and software versatility. Dedicated devices are shedding their early adopter status, offering richer spatial tracking and more intuitive user interfaces. Head-mounted displays now balance standalone computing power with lightweight form factors, while smart glasses are narrowing the gap between niche industrial tools and mainstream consumer accessories. Simultaneously, smartphone and tablet platforms continue to innovate through optimized middleware and low-latency content delivery frameworks.

On the services side, consulting practices are guiding enterprises through AR integration, while system integration specialists ensure seamless interoperability between new AR deployments and existing technology stacks. Maintenance and support functions have matured to offer real-time diagnostics, reducing downtime and enhancing user satisfaction. Within the software domain, content creators are crafting increasingly complex narratives, middleware players are standardizing development pipelines, and platform providers are fostering robust ecosystems with developer incentives and distribution channels. These converging forces are redefining user expectations and accelerating the adoption curve.

Assessing the Ripple Effects of New Tariff Policies

Recent tariff adjustments have introduced a new layer of complexity to the supply chains underpinning the augmented reality gaming market. Hardware manufacturers that once relied on cross-border wafer fabrication and assembly are now navigating increased input costs, compelling many to reassess sourcing strategies. The cumulative impact of import duties has been particularly felt in the procurement of precision optics and sensor arrays, prompting some original equipment manufacturers to explore alternate suppliers or onshore critical production stages.

These policy shifts have also influenced distributor margins and end-user pricing models. Device suppliers are absorbing a portion of the tariff burden to preserve competitive positioning, yet some cost increases inevitably ripple through to consumers. In parallel, service providers are reevaluating the economics of global system integration projects, factoring in logistics and duty considerations into their project planning. As stakeholders adapt, the overarching effect is a recalibration of procurement, pricing, and partnership frameworks across the AR gaming value chain.

Illuminating Segments at the Heart of Augmented Reality Gaming

The component landscape of augmented reality gaming reveals a dynamic interplay between hardware, services, and software segments. On the hardware front, the proliferation of dedicated devices has accelerated, while head-mounted displays have evolved to deliver higher resolution and extended battery life. Smart glasses are gaining traction beyond early industrial use cases, and smartphone or tablet implementations continue to serve as the most accessible entry point for mass-market engagement. In parallel, the services domain is witnessing a growing demand for expert consulting to align AR initiatives with broader organizational goals, reinforced by maintenance and support offerings that safeguard system uptime and user experience. System integration has emerged as a cornerstone for large-scale deployments, ensuring seamless communication between AR modules and enterprise infrastructure.

Software integration strategies are likewise maturing. Content creation sits at the heart of user engagement, with immersive storylines and gamified mechanics driving repeat usage. Middleware solutions are streamlining development workflows, while platform providers offer comprehensive toolsets that simplify deployment and analytics. Turning to device types, location-based experiences and tabletop AR are redefining communal gaming, whereas spatial AR, standalone, and tethered head-mounted displays cater to both casual and hardcore enthusiasts. Optical see-through and video see-through smart glasses provide enterprise-grade utility alongside consumer appeal, and Android and iOS devices continue to dominate the smartphone and tablet segment by delivering versatile, low-barrier access to AR applications.

Examining modes of deployment, indoor device-based solutions deliver controlled, high-fidelity experiences, whereas outdoor configurations leverage beacon-based, GPS-based, and Wi-Fi-based location services to expand interaction zones. Revenue models are equally multifaceted, encompassing in-game advertising campaigns and sponsored experiences, in-app purchases from consumables to premium currency, paid downloads for standalone titles, and subscription services with annual or monthly options that stabilize recurring revenue. End-user segmentation highlights commercial verticals such as defense, education, healthcare, retail, and theme parks, each adopting AR gaming for training, customer engagement, and facility tours, while consumer segments span casual gamers seeking social AR filters and hardcore gamers pursuing competitive mixed-reality tournaments. Finally, distribution channels range from traditional offline operator bundles and retail store partnerships to online outreach via leading app stores and third-party digital platforms, illustrating the necessity of omnichannel strategies to reach diverse audiences.

Mapping Regional Dynamics Across Global Markets

The Americas stand at the forefront of augmented reality gaming adoption, buoyed by robust infrastructure and a consumer base eager for the latest immersive experiences. Leading technology hubs in North America are both developing and piloting next-generation head-mounted devices, while Latin American markets are rapidly embracing smartphone-based AR content due to widespread mobile penetration. Europe, Middle East & Africa present a mosaic of opportunities and challenges. In Western Europe, strict data privacy regulations have influenced developers to implement decentralized computation and edge processing, whereas Middle Eastern and African markets show strong growth potential through strategic government-led smart city initiatives and tourism-focused AR experiences.

In Asia-Pacific, a confluence of dense urbanization and mobile-first consumer behavior is catalyzing unique AR implementations. Major markets in East Asia are integrating AR gaming into public transportation and retail environments, transforming everyday journeys into interactive experiences. Southeast Asian economies leverage location-based games to drive foot traffic and cultural tourism, while Oceania’s research institutions collaborate with local developers to tailor AR solutions for indigenous heritage preservation. Each region exhibits distinct regulatory frameworks, technological infrastructures, and consumer preferences, underscoring the importance of localized strategies and partnerships to capture value in this rapidly evolving landscape.

Spotlight on Industry Leaders Driving Innovation

Leading enterprises are shaping the trajectory of augmented reality gaming through continuous innovation and strategic collaboration. Hardware pioneers have solidified their positions by investing in advanced optics, custom silicon, and ergonomic design, while software incumbents are expanding their libraries of immersive content and developer toolkits. Several electronics conglomerates have forged partnerships with gaming studios and academic institutions to accelerate research in spatial computing algorithms and haptic feedback technologies.

On the services side, consulting firms with deep domain expertise guide clients through proof-of-concept and large-scale rollouts, and system integrators are establishing center-of-excellence hubs that offer hands-on training and rapid prototyping facilities. Middleware providers, meanwhile, are enabling cross-platform compatibility and performance optimization, and platform operators are cultivating developer ecosystems through curated marketplaces and monetization programs. Taken together, these companies illustrate the multifaceted approach required to propel augmented reality gaming from a nascent novelty into a ubiquitous medium.

Strategic Imperatives for Sustained Market Leadership

Industry leaders should prioritize end-to-end ecosystem development by forging deeper alliances between hardware manufacturers, software studios, and service providers. Cultivating strategic partnerships will accelerate time-to-market for new device iterations and content releases, fostering a virtuous cycle of innovation. Simultaneously, diversifying supply chain networks will mitigate the impact of regulatory shifts and tariff fluctuations, ensuring consistent component availability and cost competitiveness.

To capture emerging growth opportunities, businesses must tailor offerings to the nuanced needs of each segment and region. By customizing monetization frameworks-whether through advertising, in-app transactions, or subscription plans-organizations can align revenue models with user preferences and consumption patterns. Moreover, investing in modular, scalable architectures will enable rapid adaptation as new use cases emerge, from location-based gaming experiences to enterprise training applications. Embracing these strategic imperatives will position market participants to not only navigate current challenges but also lead the next wave of augmented reality gaming evolution.

Rigorous Approach to Capturing AR Gaming Market Insights

The research underpinning this analysis combines rigorous secondary data collection with targeted primary interviews to validate market insights. Initial desk research encompassed industry reports, regulatory filings, corporate presentations, and patent databases to establish a comprehensive knowledge base. Subsequently, in-depth interviews with senior executives, product managers, and technical specialists across hardware, software, and services domains provided qualitative context and real-world perspectives.

Data triangulation methods were employed to cross-verify findings, integrating quantitative metrics with narrative insights. Segment definitions were refined through a layered approach that considered component, device type, mode, revenue model, end-user vertical, and distribution channel. Regional dynamics were assessed via a blend of macroeconomic indicators, infrastructure readiness scores, and consumer behavior analyses. Finally, editorial reviews and peer validation ensured the accuracy and coherence of conclusions, providing a reliable foundation for informed decision making.

Synthesizing Insights for Informed Decision Making

The journey through hardware advancements, software maturation, evolving service models, and shifting regulatory landscapes underscores the dynamic nature of augmented reality gaming. By synthesizing segmentation and regional analyses, industry stakeholders gain a nuanced understanding of where opportunities converge and challenges persist. The interplay between device innovation, content creation, and distribution strategies will continue to shape user experiences and market trajectories.

As the ecosystem matures, decision makers must balance immediate priorities-such as tariff mitigation and supply chain resilience-with long-term imperatives including ecosystem interoperability and developer community engagement. This holistic perspective equips organizations to navigate uncertainty and capitalize on the transformative potential of augmented reality gaming.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Component
    • Hardware
      • Dedicated Devices
      • Head-Mounted Display
      • Smart Glasses
      • Smartphone/Tablet
    • Services
      • Consulting
      • Maintenance & Support
      • System Integration
    • Software
      • Content
      • Middleware
      • Platform
  • Device Type
    • Dedicated Devices
      • Location-Based
      • Tabletop
    • Head-Mounted Display
      • Spatial AR
      • Standalone
      • Tethered
    • Smart Glasses
      • Optical See-Through
      • Video See-Through
    • Smartphone/Tablet
      • Android Devices
      • iOS Devices
  • Mode
    • Device-Based
      • Indoor
      • Outdoor
    • Location-Based
      • Beacon-Based
      • GPS-Based
      • Wi-Fi-Based
  • Revenue Model
    • Advertising
      • In-Game Ads
      • Sponsored Experiences
    • In-App Purchases
      • Consumables
      • Non-Consumables
      • Premium Currency
    • Paid Downloads
    • Subscription
      • Annual
      • Monthly
  • End User
    • Commercial
      • Defense
      • Education
      • Healthcare
      • Retail
      • Theme Parks
    • Consumer
      • Casual Gamer
      • Hardcore Gamer
  • Distribution Channel
    • Offline
      • Operator Bundles
      • Retail Stores
    • Online
      • App Stores
      • Third-Party Platforms
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Niantic, Inc.
  • Tencent Holdings Limited
  • Snap Inc.
  • Microsoft Corporation
  • Google LLC
  • Apple Inc.
  • Unity Software Inc.
  • PTC Inc.
  • Magic Leap, Inc.
  • Qualcomm Incorporated

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. AR Gaming Market, by Component
8.1. Introduction
8.2. Hardware
8.2.1. Dedicated Devices
8.2.2. Head-Mounted Display
8.2.3. Smart Glasses
8.2.4. Smartphone/Tablet
8.3. Services
8.3.1. Consulting
8.3.2. Maintenance & Support
8.3.3. System Integration
8.4. Software
8.4.1. Content
8.4.2. Middleware
8.4.3. Platform
9. AR Gaming Market, by Device Type
9.1. Introduction
9.2. Dedicated Devices
9.2.1. Location-Based
9.2.2. Tabletop
9.3. Head-Mounted Display
9.3.1. Spatial AR
9.3.2. Standalone
9.3.3. Tethered
9.4. Smart Glasses
9.4.1. Optical See-Through
9.4.2. Video See-Through
9.5. Smartphone/Tablet
9.5.1. Android Devices
9.5.2. iOS Devices
10. AR Gaming Market, by Mode
10.1. Introduction
10.2. Device-Based
10.2.1. Indoor
10.2.2. Outdoor
10.3. Location-Based
10.3.1. Beacon-Based
10.3.2. GPS-Based
10.3.3. Wi-Fi-Based
11. AR Gaming Market, by Revenue Model
11.1. Introduction
11.2. Advertising
11.2.1. In-Game Ads
11.2.2. Sponsored Experiences
11.3. In-App Purchases
11.3.1. Consumables
11.3.2. Non-Consumables
11.3.3. Premium Currency
11.4. Paid Downloads
11.5. Subscription
11.5.1. Annual
11.5.2. Monthly
12. AR Gaming Market, by End User
12.1. Introduction
12.2. Commercial
12.2.1. Defense
12.2.2. Education
12.2.3. Healthcare
12.2.4. Retail
12.2.5. Theme Parks
12.3. Consumer
12.3.1. Casual Gamer
12.3.2. Hardcore Gamer
13. AR Gaming Market, by Distribution Channel
13.1. Introduction
13.2. Offline
13.2.1. Operator Bundles
13.2.2. Retail Stores
13.3. Online
13.3.1. App Stores
13.3.2. Third-Party Platforms
14. Americas AR Gaming Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa AR Gaming Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific AR Gaming Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Niantic, Inc.
17.3.2. Tencent Holdings Limited
17.3.3. Snap Inc.
17.3.4. Microsoft Corporation
17.3.5. Google LLC
17.3.6. Apple Inc.
17.3.7. Unity Software Inc.
17.3.8. PTC Inc.
17.3.9. Magic Leap, Inc.
17.3.10. Qualcomm Incorporated
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. AR GAMING MARKET MULTI-CURRENCY
FIGURE 2. AR GAMING MARKET MULTI-LANGUAGE
FIGURE 3. AR GAMING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AR GAMING MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AR GAMING MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AR GAMING MARKET SIZE, BY MODE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AR GAMING MARKET SIZE, BY MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL AR GAMING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 16. GLOBAL AR GAMING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 18. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. AR GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AR GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AR GAMING MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AR GAMING MARKET SIZE, BY CONSULTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AR GAMING MARKET SIZE, BY MAINTENANCE & SUPPORT, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AR GAMING MARKET SIZE, BY SYSTEM INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AR GAMING MARKET SIZE, BY CONTENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AR GAMING MARKET SIZE, BY MIDDLEWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AR GAMING MARKET SIZE, BY PLATFORM, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AR GAMING MARKET SIZE, BY TABLETOP, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AR GAMING MARKET SIZE, BY SPATIAL AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AR GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AR GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AR GAMING MARKET SIZE, BY OPTICAL SEE-THROUGH, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AR GAMING MARKET SIZE, BY VIDEO SEE-THROUGH, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AR GAMING MARKET SIZE, BY ANDROID DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AR GAMING MARKET SIZE, BY IOS DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL AR GAMING MARKET SIZE, BY DEVICE-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL AR GAMING MARKET SIZE, BY INDOOR, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL AR GAMING MARKET SIZE, BY OUTDOOR, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL AR GAMING MARKET SIZE, BY BEACON-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL AR GAMING MARKET SIZE, BY GPS-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL AR GAMING MARKET SIZE, BY WI-FI-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL AR GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL AR GAMING MARKET SIZE, BY IN-GAME ADS, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL AR GAMING MARKET SIZE, BY SPONSORED EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL AR GAMING MARKET SIZE, BY CONSUMABLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL AR GAMING MARKET SIZE, BY NON-CONSUMABLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL AR GAMING MARKET SIZE, BY PREMIUM CURRENCY, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL AR GAMING MARKET SIZE, BY PAID DOWNLOADS, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL AR GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL AR GAMING MARKET SIZE, BY ANNUAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL AR GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL AR GAMING MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL AR GAMING MARKET SIZE, BY DEFENSE, BY REGION, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL AR GAMING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL AR GAMING MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL AR GAMING MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL AR GAMING MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL AR GAMING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL AR GAMING MARKET SIZE, BY CASUAL GAMER, BY REGION, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL AR GAMING MARKET SIZE, BY HARDCORE GAMER, BY REGION, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL AR GAMING MARKET SIZE, BY OPERATOR BUNDLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL AR GAMING MARKET SIZE, BY RETAIL STORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL AR GAMING MARKET SIZE, BY APP STORES, BY REGION, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL AR GAMING MARKET SIZE, BY THIRD-PARTY PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 87. AMERICAS AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 88. AMERICAS AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 89. AMERICAS AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 90. AMERICAS AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 91. AMERICAS AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 92. AMERICAS AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 93. AMERICAS AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 94. AMERICAS AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 95. AMERICAS AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 96. AMERICAS AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 97. AMERICAS AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 98. AMERICAS AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 99. AMERICAS AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 100. AMERICAS AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 101. AMERICAS AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 102. AMERICAS AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 103. AMERICAS AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 104. AMERICAS AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 105. AMERICAS AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 106. AMERICAS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 107. AMERICAS AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 108. AMERICAS AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 109. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 110. UNITED STATES AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 111. UNITED STATES AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 112. UNITED STATES AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 113. UNITED STATES AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 114. UNITED STATES AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 115. UNITED STATES AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 116. UNITED STATES AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 117. UNITED STATES AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 118. UNITED STATES AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 119. UNITED STATES AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 120. UNITED STATES AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 121. UNITED STATES AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 122. UNITED STATES AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 123. UNITED STATES AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 124. UNITED STATES AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 125. UNITED STATES AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 126. UNITED STATES AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 127. UNITED STATES AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 128. UNITED STATES AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 129. UNITED STATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 130. UNITED STATES AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 131. UNITED STATES AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 132. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 133. CANADA AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 134. CANADA AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 135. CANADA AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 136. CANADA AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 137. CANADA AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 138. CANADA AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 139. CANADA AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 140. CANADA AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 141. CANADA AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 142. CANADA AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 143. CANADA AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 144. CANADA AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 145. CANADA AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 146. CANADA AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 147. CANADA AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 148. CANADA AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 149. CANADA AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 150. CANADA AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 151. CANADA AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 152. CANADA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 153. CANADA AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 154. CANADA AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 155. MEXICO AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 156. MEXICO AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 157. MEXICO AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 158. MEXICO AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 159. MEXICO AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 160. MEXICO AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 161. MEXICO AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 162. MEXICO AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 163. MEXICO AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 164. MEXICO AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 165. MEXICO AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 166. MEXICO AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 167. MEXICO AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 168. MEXICO AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 169. MEXICO AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 170. MEXICO AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 171. MEXICO AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 172. MEXICO AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 173. MEXICO AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 174. MEXICO AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 175. MEXICO AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 176. MEXICO AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 177. BRAZIL AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 178. BRAZIL AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 179. BRAZIL AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 180. BRAZIL AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 181. BRAZIL AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 182. BRAZIL AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 183. BRAZIL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 184. BRAZIL AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 185. BRAZIL AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 186. BRAZIL AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 187. BRAZIL AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 188. BRAZIL AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 189. BRAZIL AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 190. BRAZIL AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 191. BRAZIL AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 192. BRAZIL AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 193. BRAZIL AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 194. BRAZIL AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 195. BRAZIL AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 196. BRAZIL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 197. BRAZIL AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 198. BRAZIL AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 199. ARGENTINA AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 200. ARGENTINA AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 201. ARGENTINA AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 202. ARGENTINA AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 203. ARGENTINA AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 204. ARGENTINA AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 205. ARGENTINA AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 206. ARGENTINA AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 207. ARGENTINA AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 208. ARGENTINA AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 209. ARGENTINA AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 210. ARGENTINA AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 211. ARGENTINA AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 212. ARGENTINA AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 213. ARGENTINA AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 214. ARGENTINA AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 215. ARGENTINA AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 216. ARGENTINA AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 217. ARGENTINA AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 218. ARGENTINA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 219. ARGENTINA AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 220. ARGENTINA AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 221. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 222. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 223. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 224. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 225. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 226. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 227. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 228. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 229. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 230. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 231. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 232. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 233. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 234. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 235. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 236. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 237. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 238. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 239. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 240. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 241. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 242. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 243. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 244. UNITED KINGDOM AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 245. UNITED KINGDOM AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 246. UNITED KINGDOM AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 247. UNITED KINGDOM AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 248. UNITED KINGDOM AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 249. UNITED KINGDOM AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 250. UNITED KINGDOM AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 251. UNITED KINGDOM AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 252. UNITED KINGDOM AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 253. UNITED KINGDOM AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 254. UNITED KINGDOM AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 255. UNITED KINGDOM AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 256. UNITED KINGDOM AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 257. UNITED KINGDOM AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 258. UNITED KINGDOM AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 259. UNITED KINGDOM AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 260. UNITED KINGDOM AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 261. UNITED KINGDOM AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 262. UNITED KINGDOM AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 263. UNITED KINGDOM AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 264. UNITED KINGDOM AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 265. UNITED KINGDOM AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 266. GERMANY AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 267. GERMANY AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 268. GERMANY AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 269. GERMANY AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 270. GERMANY AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 271. GERMANY AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 272. GERMANY AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 273. GERMANY AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 274. GERMANY AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 275. GERMANY AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 276. GERMANY AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 277. GERMANY AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 278. GERMANY AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 279. GERMANY AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 280. GERMANY AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 281. GERMANY AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 282. GERMANY AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 283. GERMANY AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 284. GERMANY AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 285. GERMANY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 286. GERMANY AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 287. GERMANY AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 288. FRANCE AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 289. FRANCE AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 290. FRANCE AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 291. FRANCE AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 292. FRANCE AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 293. FRANCE AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 294. FRANCE AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 295. FRANCE AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 296. FRANCE AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 297. FRANCE AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 298. FRANCE AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 299. FRANCE AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 300. FRANCE AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 301. FRANCE AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 302. FRANCE AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 303. FRANCE AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 304. FRANCE AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 305. FRANCE AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 306. FRANCE AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 307. FRANCE AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 308. FRANCE AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 309. FRANCE AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 310. RUSSIA AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 311. RUSSIA AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 312. RUSSIA AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 313. RUSSIA AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 314. RUSSIA AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 315. RUSSIA AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 316. RUSSIA AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 317. RUSSIA AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 318. RUSSIA AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 319. RUSSIA AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 320. RUSSIA AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 321. RUSSIA AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 322. RUSSIA AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 323. RUSSIA AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 324. RUSSIA AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 325. RUSSIA AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 326. RUSSIA AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 327. RUSSIA AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 328. RUSSIA AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 329. RUSSIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 330. RUSSIA AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 331. RUSSIA AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 332. ITALY AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 333. ITALY AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 334. ITALY AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 335. ITALY AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 336. ITALY AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 337. ITALY AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 338. ITALY AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 339. ITALY AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 340. ITALY AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 341. ITALY AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 342. ITALY AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 343. ITALY AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 344. ITALY AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 345. ITALY AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 346. ITALY AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 347. ITALY AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 348. ITALY AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 349. ITALY AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 350. ITALY AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 351. ITALY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 352. ITALY AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 353. ITALY AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 354. SPAIN AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 355. SPAIN AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 356. SPAIN AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 357. SPAIN AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 358. SPAIN AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 359. SPAIN AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 360. SPAIN AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 361. SPAIN AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 362. SPAIN AR GAMING MARKET SIZE, BY SMARTPHONE/TABLET, 2018-2030 (USD MILLION)
TABLE 363. SPAIN AR GAMING MARKET SIZE, BY MODE, 2018-2030 (USD MILLION)
TABLE 364. SPAIN AR GAMING MARKET SIZE, BY DEVICE-BASED, 2018-2030 (USD MILLION)
TABLE 365. SPAIN AR GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 366. SPAIN AR GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 367. SPAIN AR GAMING MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 368. SPAIN AR GAMING MARKET SIZE, BY IN-APP PURCHASES, 2018-2030 (USD MILLION)
TABLE 369. SPAIN AR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 370. SPAIN AR GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 371. SPAIN AR GAMING MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
TABLE 372. SPAIN AR GAMING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 373. SPAIN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 374. SPAIN AR GAMING MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
TABLE 375. SPAIN AR GAMING MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
TABLE 376. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 377. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 378. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 379. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 380. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 381. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY DEDICATED DEVICES, 2018-2030 (USD MILLION)
TABLE 382. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAY, 2018-2030 (USD MILLION)
TABLE 383. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY SMART GLASSES, 2018-2030 (USD MILLION)
TABLE 384. UNITED ARAB EMIRATES AR G

Companies Mentioned

The companies profiled in this AR Gaming market report include:
  • Niantic, Inc.
  • Tencent Holdings Limited
  • Snap Inc.
  • Microsoft Corporation
  • Google LLC
  • Apple Inc.
  • Unity Software Inc.
  • PTC Inc.
  • Magic Leap, Inc.
  • Qualcomm Incorporated

Methodology

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Table Information