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Augmented Reality Gaming Market - Global Forecast to 2030

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    Report

  • 195 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6013942
UP TO OFF until Jan 01st 2026
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The Augmented Reality Gaming Market grew from USD 12.73 billion in 2024 to USD 15.52 billion in 2025. It is expected to continue growing at a CAGR of 21.58%, reaching USD 41.12 billion by 2030.

Augmented reality (AR) gaming has emerged as a transformative force at the intersection of immersive entertainment and interactive technology. By overlaying digital elements onto real-world environments, AR games enrich user experiences with dynamic content that engages players across diverse contexts-from casual mobile pursuits to deeply immersive console adventures. As hardware capabilities continue to advance, the industry faces a strategic inflection point in which innovative experiences, evolving consumer expectations, and competitive pressures converge. This executive summary distills the latest market intelligence, highlighting key trends, external influences, and strategic focal areas to guide stakeholders in navigating the AR gaming ecosystem. It synthesizes insights on macroscale shifts, regulatory developments, segmentation dynamics, regional variations, and corporate initiatives that collectively shape the competitive landscape. By articulating actionable imperatives anchored in comprehensive analysis, this document equips decision-makers with the clarity and foresight needed to capitalize on emerging opportunities while proactively addressing challenges. The following sections offer a roadmap for aligning product innovation, strategic partnerships, and operational excellence with the accelerating trajectory of augmented reality gaming.

Transformative Shifts Reshaping the AR Gaming Landscape

Over the past several years, AR gaming has undergone sweeping digital and experiential reinvention. Breakthroughs in computer vision and sensor fusion have elevated the fidelity of virtual overlays, while edge computing and 5G connectivity have reduced latency to near imperceptible levels. Simultaneously, consumer hardware has diversified, with high-end headsets coexisting alongside accessible mobile solutions that democratize AR experiences. Fueled by sophisticated AI-driven content generation, developers can now craft responsive, context-aware narratives that adapt in real time to player behavior and surroundings. Moreover, platforms have migrated from isolated installations to expansive, interoperable ecosystems, enabling persistent shared worlds and cross-device continuity. Meanwhile, the convergence with social media networks has amplified community engagement and viral growth, turning user-generated AR content into a core expansion vector. These technological and social catalysts converge to reshape business models, from freemium monetization and subscription tiers to experiential advertising and brand integrations. As AR gaming pivots toward a metaverse-centric future, companies must anticipate new forms of interaction, comply with evolving privacy standards, and refine user experience strategies to maintain relevance. In light of these transformative shifts, stakeholders must reevaluate legacy approaches and embrace agile innovation frameworks.

Assessing the Cumulative Impact of United States Tariffs in 2025

In 2025, the United States implemented a series of tariffs targeting key components essential to AR gaming hardware, including advanced sensors, specialized optics, and semiconductor wafers. These measures have created a complex cost environment for device manufacturers and content providers alike. On the hardware front, increased import duties have translated into higher production expenses for both high-end headsets and portable consoles, placing upward pressure on wholesale prices. As a result, OEMs are reassessing global supply chain configurations, seeking alternative sources and forging partnerships with non-tariffed regions to mitigate margin erosion. For software publishers, the downstream effect manifests in recalibrated pricing strategies for downloadable content and in-app purchases, as elevated hardware costs risk dampening consumer uptake. Furthermore, the tariffs have spurred investment in domestic manufacturing capabilities, a trend that promises longer-term resiliency but demands sizable capital outlay and extended lead times. Regulatory uncertainties persist, with potential escalations in trade policy posing additional planning challenges. Despite these headwinds, market participants can leverage strategic sourcing, local assembly initiatives, and dynamic pricing models to preserve competitiveness. By proactively addressing the tariff-driven cost inflation and reengineering operational workflows, industry leaders can turn policy pressures into catalysts for supply chain optimization and localized innovation.

Key Segmentation Insights Driving Strategic Priorities

In order to capture the full complexity of the AR gaming market, it is essential to examine six interrelated segmentation dimensions. When considering device type, the landscape encompasses both stationary and mobile platforms, where traditional consoles distinguish between high-end and portable variants, personal computers range from budget models to dedicated gaming rigs and professional workstations, and handheld experiences span from entry-level smartphones up through mid-range and flagship devices, as well as tablets which balance affordability and premium performance. Shifting focus to end-user demographics reveals diverse preferences: adults between 18 and 50 engage with multiplayer, strategy, puzzle and simulation titles across age cohorts, while younger audiences comprising teenagers aged 14 to 17 gravitate toward action and role-playing adventures and children between five and thirteen explore casual, learning and adventure genres. Genre segmentation further illuminates demand patterns, with action adventure games branching into platformers and shooters, role-playing titles differentiating between massively multiplayer online RPGs and single-player experiences, simulation offerings spanning life and vehicle simulations, and strategy games unfolding as real-time or turn-based challenges. In tandem, technology type segmentation distinguishes location-based experiences such as geo-location driven adventures and map overlay systems from marker-based applications utilizing either markerless or recognition-based triggers, as well as projection-based formats that alternate between conventional and interactive projection. Monetization models also diversify revenue streams, with in-game purchases sold as cosmetic or functional items, paid games adopting microtransaction or one-time purchase structures, and subscription services offering monthly or annual access. Finally, user interface categorization highlights gesture-based interactions via hand or motion tracking, touch-based inputs through swipes and taps, and voice-enabled controls leveraging natural language processing and command recognition. Together, these segmentation insights underpin targeted product development, tailored marketing efforts and optimized monetization strategies.

Key Regional Insights Highlighting Market Dynamics

Geographic dynamics play a pivotal role in shaping AR gaming adoption and investment patterns. In the Americas, strong consumer interest in mobile gaming and deep-rooted console culture have accelerated AR content consumption, supported by robust network infrastructure and progressive data privacy regulations that foster innovation. The United States leads adoption with high per capita hardware penetration, while Latin American markets are emerging as growth frontiers for cost-effective mobile AR experiences. Across Europe, Middle East & Africa, a heterogeneous regulatory landscape coexists with varied consumer preferences, where Western European nations champion immersive headsets and experiential tourism applications, while emerging markets in Eastern Europe, the Gulf region and Africa emphasize smartphone-based gaming driven by social gameplay and localized content. In the Asia-Pacific region, explosive growth is fueled by large, digitally native youth populations, extensive 5G deployments, and an appetite for cutting-edge interactive entertainment. Japan and South Korea drive hardware innovation and premium content, whereas Southeast Asian countries prioritize accessible smartphone and tablet experiences augmented by vernacular game narratives. As regional ecosystems evolve, strategic alliances among local publishers, telecom operators and hardware vendors will prove instrumental in capturing diverse consumer segments and sustaining momentum.

Key Companies Shaping the Augmented Reality Gaming Ecosystem

The competitive landscape of AR gaming is defined by a constellation of specialized technology providers, hardware innovators and platform enablers. Leading-edge mapping and spatial computing pioneers such as 6D.ai and Niantic underpin location-based experiences with sophisticated geospatial engines, while established technology conglomerates including Apple Inc. and Google LLC invest heavily in developer toolkits and AR frameworks. Dedicated hardware manufacturers such as Vuzix, Seiko Epson Corporation and Magic Leap drive headset advances, and projection-based specialists like Zappar expand interactive projection use cases. Companies such as Blippar, Wikitude and Infinity Augmented Reality focus on marker-based and markerless solutions, whereas Atheer and PTC Inc. deliver enterprise AR guidance and remote assistance. Trailblazers like Meta and HoloLens integrate mixed-reality capabilities into social platforms, and service innovators such as Upskill and Scope AR optimize industrial training and simulation applications. Start-ups including Eonite Perception and Inglobe Technologies contribute novel sensor fusion and visualization algorithms, complementing initiatives by DAQRI and Zappar aimed at enhancing content scalability and engagement. This diverse ecosystem underscores the importance of cross-sector collaboration, as partnerships between device OEMs, software publishers and network providers accelerate end-to-end solutions. Firms leveraging complementary strengths can capture greater market share, establish robust developer communities and deliver seamless, high-fidelity AR gaming experiences that resonate across consumer and industrial segments.

Actionable Recommendations for Industry Leaders

To capitalize on the accelerating trajectory of AR gaming, industry leaders should prioritize several strategic actions. First, fostering cross-platform interoperability between mobile, PC and console ecosystems will ensure broader audience reach and seamless user experiences. Second, diversifying monetization frameworks-combining in-game purchases, subscription tiers and paid content-will balance revenue streams and maximize lifetime value. Third, establishing strategic partnerships with telecom providers and hardware developers can optimize network performance and device integration, reducing latency and enhancing immersion. Fourth, investing in scalable localization and compliance infrastructures will facilitate rapid entry into new regions while adhering to local data and privacy regulations. Fifth, embedding analytics within AR applications will provide real-time behavioral insights that inform iterative product improvements. Finally, committing to modular development and open standards will future-proof offerings against evolving technological shifts and regulatory changes. By executing these recommendations, market participants can reinforce competitive advantage, accelerate adoption and build sustainable ecosystems that thrive in an increasingly interconnected AR gaming frontier.

Conclusion and Future Outlook

Augmented reality gaming is at a critical juncture, propelled by rapid technological refinement, evolving consumer expectations and complex regulatory influences. The convergence of advanced hardware, immersive software design and robust network infrastructures has unlocked unprecedented opportunities for engagement, monetization and brand innovation. Yet, geopolitical factors and policy shifts, notably tariff adjustments, underscore the need for agile supply chain strategies and proactive risk management. The insights presented herein offer a multifaceted perspective on segmentation dynamics, regional variances and corporate strategies that collectively shape the competitive arena. Executives and decision-makers equipped with this understanding are better positioned to align investments, partnerships and product roadmaps with the market’s accelerating momentum. As AR gaming continues to redefine entertainment paradigms, sustained success will hinge on a balance of visionary leadership, operational excellence and an unwavering focus on user-centric experiences.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Gaming Market to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Consoles
    • High-End Consoles
    • Portable Consoles
  • PC
    • Budget PCs
    • Gaming PCs
    • Workstations
  • Smartphones
    • Budget Smartphones
    • High-End Smartphones
    • Mid-Range Smartphones
  • Tablets
    • Budget Tablets
    • High-End Tablets
  • Adults
    • Ages 18-34
      • Multiplayer Games
      • Strategy Games
    • Ages 35-50
      • Puzzle Games
      • Simulation Games
  • Children
    • Ages 11-13
      • Adventure Games
      • Learning Games
    • Ages 5-10
      • Casual Games
      • Educational Games
  • Teenagers
    • Ages 14-17
      • Action Games
      • Role-Playing Games
  • Action Adventure
    • Platformers
    • Shooter Games
  • Role-Playing Games
    • Massively Multiplayer Online RPGs
    • Single Player RPGs
  • Simulation Games
    • Life Simulation
    • Vehicle Simulation
  • Strategy Games
    • Real-Time Strategy
    • Turn-Based Strategy
  • Location-Based
    • Geo-Location Based Games
    • Map Overlay Systems
  • Marker-Based
    • Markerless AR
    • Recognition Based
  • Projection-Based
    • Conventional Projection
    • Interactive Projection
  • In-Game Purchases
    • Cosmetic Items
    • Functional Items
  • Paid Games
    • Microtransactions
    • One-Time Purchase
  • Subscription-Based
    • Monthly Subscriptions
    • Yearly Subscriptions
  • Gesture-Based
    • Hand Tracking
    • Motion Tracking
  • Touch-Based
    • Swipe Interaction
    • Tap Interaction
  • Voice-Enabled
    • Natural Language Processing
    • Voice Commands

This research report categorizes the Augmented Reality Gaming Market to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom

This research report categorizes the Augmented Reality Gaming Market to delves into recent significant developments and analyze trends in each of the following companies:

  • 6D.ai
  • Apple Inc.
  • Atheer
  • Blippar
  • DAQRI
  • Eonite Perception
  • Google LLC
  • HoloLens
  • Infinity Augmented Reality
  • Inglobe Technologies
  • Magic Leap
  • Meta
  • Niantic
  • PTC Inc.
  • Scope AR
  • Seiko Epson Corporation
  • Upskill
  • Vuzix
  • Wikitude
  • Zappar

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Augmented Reality Gaming Market, by Device Type
8.1. Introduction
8.2. Consoles
8.2.1. High-End Consoles
8.2.2. Portable Consoles
8.3. PC
8.3.1. Budget PCs
8.3.2. Gaming PCs
8.3.3. Workstations
8.4. Smartphones
8.4.1. Budget Smartphones
8.4.2. High-End Smartphones
8.4.3. Mid-Range Smartphones
8.5. Tablets
8.5.1. Budget Tablets
8.5.2. High-End Tablets
9. Augmented Reality Gaming Market, by End User Type
9.1. Introduction
9.2. Adults
9.2.1. Ages 18-34
9.2.1.1. Multiplayer Games
9.2.1.2. Strategy Games
9.2.2. Ages 35-50
9.2.2.1. Puzzle Games
9.2.2.2. Simulation Games
9.3. Children
9.3.1. Ages 11-13
9.3.1.1. Adventure Games
9.3.1.2. Learning Games
9.3.2. Ages 5-10
9.3.2.1. Casual Games
9.3.2.2. Educational Games
9.4. Teenagers
9.4.1. Ages 14-17
9.4.1.1. Action Games
9.4.1.2. Role-Playing Games
10. Augmented Reality Gaming Market, by Game Genre
10.1. Introduction
10.2. Action Adventure
10.2.1. Platformers
10.2.2. Shooter Games
10.3. Role-Playing Games
10.3.1. Massively Multiplayer Online RPGs
10.3.2. Single Player RPGs
10.4. Simulation Games
10.4.1. Life Simulation
10.4.2. Vehicle Simulation
10.5. Strategy Games
10.5.1. Real-Time Strategy
10.5.2. Turn-Based Strategy
11. Augmented Reality Gaming Market, by Technology Type
11.1. Introduction
11.2. Location-Based
11.2.1. Geo-Location Based Games
11.2.2. Map Overlay Systems
11.3. Marker-Based
11.3.1. Markerless AR
11.3.2. Recognition Based
11.4. Projection-Based
11.4.1. Conventional Projection
11.4.2. Interactive Projection
12. Augmented Reality Gaming Market, by Monetization Model
12.1. Introduction
12.2. In-Game Purchases
12.2.1. Cosmetic Items
12.2.2. Functional Items
12.3. Paid Games
12.3.1. Microtransactions
12.3.2. One-Time Purchase
12.4. Subscription-Based
12.4.1. Monthly Subscriptions
12.4.2. Yearly Subscriptions
13. Augmented Reality Gaming Market, by User Interface
13.1. Introduction
13.2. Gesture-Based
13.2.1. Hand Tracking
13.2.2. Motion Tracking
13.3. Touch-Based
13.3.1. Swipe Interaction
13.3.2. Tap Interaction
13.4. Voice-Enabled
13.4.1. Natural Language Processing
13.4.2. Voice Commands
14. Americas Augmented Reality Gaming Market
14.1. Introduction
14.2. Argentina
14.3. Brazil
14.4. Canada
14.5. Mexico
14.6. United States
15. Asia-Pacific Augmented Reality Gaming Market
15.1. Introduction
15.2. Australia
15.3. China
15.4. India
15.5. Indonesia
15.6. Japan
15.7. Malaysia
15.8. Philippines
15.9. Singapore
15.10. South Korea
15.11. Taiwan
15.12. Thailand
15.13. Vietnam
16. Europe, Middle East & Africa Augmented Reality Gaming Market
16.1. Introduction
16.2. Denmark
16.3. Egypt
16.4. Finland
16.5. France
16.6. Germany
16.7. Israel
16.8. Italy
16.9. Netherlands
16.10. Nigeria
16.11. Norway
16.12. Poland
16.13. Qatar
16.14. Russia
16.15. Saudi Arabia
16.16. South Africa
16.17. Spain
16.18. Sweden
16.19. Switzerland
16.20. Turkey
16.21. United Arab Emirates
16.22. United Kingdom
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. 6D.ai
17.3.2. Apple Inc.
17.3.3. Atheer
17.3.4. Blippar
17.3.5. DAQRI
17.3.6. Eonite Perception
17.3.7. Google LLC
17.3.8. HoloLens
17.3.9. Infinity Augmented Reality
17.3.10. Inglobe Technologies
17.3.11. Magic Leap
17.3.12. Meta
17.3.13. Niantic
17.3.14. PTC Inc.
17.3.15. Scope AR
17.3.16. Seiko Epson Corporation
17.3.17. Upskill
17.3.18. Vuzix
17.3.19. Wikitude
17.3.20. Zappar
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. AUGMENTED REALITY GAMING MARKET MULTI-CURRENCY
FIGURE 2. AUGMENTED REALITY GAMING MARKET MULTI-LANGUAGE
FIGURE 3. AUGMENTED REALITY GAMING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 16. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2024 VS 2030 (%)
FIGURE 18. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. AUGMENTED REALITY GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. AUGMENTED REALITY GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AUGMENTED REALITY GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY HIGH-END CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PORTABLE CONSOLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY BUDGET PCS, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PCS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WORKSTATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY BUDGET SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY HIGH-END SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MID-RANGE SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY BUDGET TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY HIGH-END TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MULTIPLAYER GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PUZZLE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVENTURE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LEARNING GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CASUAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY EDUCATIONAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PLATFORMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SHOOTER GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPGS, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SINGLE PLAYER RPGS, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TURN-BASED STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GEO-LOCATION BASED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MAP OVERLAY SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKERLESS AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY RECOGNITION BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CONVENTIONAL PROJECTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY INTERACTIVE PROJECTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COSMETIC ITEMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY FUNCTIONAL ITEMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, 2018-2030 (USD MILLION)
TABLE 87. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 88. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MICROTRANSACTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 89. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ONE-TIME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 90. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, 2018-2030 (USD MILLION)
TABLE 91. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 92. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY SUBSCRIPTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 93. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY SUBSCRIPTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 94. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 95. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2018-2030 (USD MILLION)
TABLE 96. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 97. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY HAND TRACKING, BY REGION, 2018-2030 (USD MILLION)
TABLE 98. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MOTION TRACKING, BY REGION, 2018-2030 (USD MILLION)
TABLE 99. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, 2018-2030 (USD MILLION)
TABLE 100. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TOUCH-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 101. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SWIPE INTERACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 102. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TAP INTERACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 103. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TOUCH-BASED, 2018-2030 (USD MILLION)
TABLE 104. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE-ENABLED, BY REGION, 2018-2030 (USD MILLION)
TABLE 105. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY NATURAL LANGUAGE PROCESSING, BY REGION, 2018-2030 (USD MILLION)
TABLE 106. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE COMMANDS, BY REGION, 2018-2030 (USD MILLION)
TABLE 107. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE-ENABLED, 2018-2030 (USD MILLION)
TABLE 108. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 109. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, 2018-2030 (USD MILLION)
TABLE 110. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 111. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 112. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 113. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 114. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 115. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, 2018-2030 (USD MILLION)
TABLE 116. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, 2018-2030 (USD MILLION)
TABLE 117. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, 2018-2030 (USD MILLION)
TABLE 118. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, 2018-2030 (USD MILLION)
TABLE 119. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, 2018-2030 (USD MILLION)
TABLE 120. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 121. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, 2018-2030 (USD MILLION)
TABLE 122. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 123. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, 2018-2030 (USD MILLION)
TABLE 124. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, 2018-2030 (USD MILLION)
TABLE 125. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, 2018-2030 (USD MILLION)
TABLE 126. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, 2018-2030 (USD MILLION)
TABLE 127. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2018-2030 (USD MILLION)
TABLE 128. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 129. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, 2018-2030 (USD MILLION)
TABLE 130. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, 2018-2030 (USD MILLION)
TABLE 131. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 132. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, 2018-2030 (USD MILLION)
TABLE 133. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, 2018-2030 (USD MILLION)
TABLE 134. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 135. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2018-2030 (USD MILLION)
TABLE 136. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, 2018-2030 (USD MILLION)
TABLE 137. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TOUCH-BASED, 2018-2030 (USD MILLION)
TABLE 138. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE-ENABLED, 2018-2030 (USD MILLION)
TABLE 139. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 140. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 141. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, 2018-2030 (USD MILLION)
TABLE 142. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 143. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 144. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 145. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 146. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 147. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, 2018-2030 (USD MILLION)
TABLE 148. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, 2018-2030 (USD MILLION)
TABLE 149. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, 2018-2030 (USD MILLION)
TABLE 150. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, 2018-2030 (USD MILLION)
TABLE 151. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, 2018-2030 (USD MILLION)
TABLE 152. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 153. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, 2018-2030 (USD MILLION)
TABLE 154. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 155. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, 2018-2030 (USD MILLION)
TABLE 156. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, 2018-2030 (USD MILLION)
TABLE 157. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, 2018-2030 (USD MILLION)
TABLE 158. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, 2018-2030 (USD MILLION)
TABLE 159. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2018-2030 (USD MILLION)
TABLE 160. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 161. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, 2018-2030 (USD MILLION)
TABLE 162. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, 2018-2030 (USD MILLION)
TABLE 163. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 164. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, 2018-2030 (USD MILLION)
TABLE 165. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, 2018-2030 (USD MILLION)
TABLE 166. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 167. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2018-2030 (USD MILLION)
TABLE 168. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, 2018-2030 (USD MILLION)
TABLE 169. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY TOUCH-BASED, 2018-2030 (USD MILLION)
TABLE 170. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE-ENABLED, 2018-2030 (USD MILLION)
TABLE 171. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 172. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, 2018-2030 (USD MILLION)
TABLE 173. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 174. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 175. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 176. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 177. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 178. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, 2018-2030 (USD MILLION)
TABLE 179. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, 2018-2030 (USD MILLION)
TABLE 180. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, 2018-2030 (USD MILLION)
TABLE 181. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, 2018-2030 (USD MILLION)
TABLE 182. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, 2018-2030 (USD MILLION)
TABLE 183. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 184. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, 2018-2030 (USD MILLION)
TABLE 185. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 186. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, 2018-2030 (USD MILLION)
TABLE 187. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, 2018-2030 (USD MILLION)
TABLE 188. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, 2018-2030 (USD MILLION)
TABLE 189. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, 2018-2030 (USD MILLION)
TABLE 190. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2018-2030 (USD MILLION)
TABLE 191. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 192. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, 2018-2030 (USD MILLION)
TABLE 193. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, 2018-2030 (USD MILLION)
TABLE 194. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 195. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, 2018-2030 (USD MILLION)
TABLE 196. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, 2018-2030 (USD MILLION)
TABLE 197. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 198. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2018-2030 (USD MILLION)
TABLE 199. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, 2018-2030 (USD MILLION)
TABLE 200. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY TOUCH-BASED, 2018-2030 (USD MILLION)
TABLE 201. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE-ENABLED, 2018-2030 (USD MILLION)
TABLE 202. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 203. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, 2018-2030 (USD MILLION)
TABLE 204. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 205. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 206. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 207. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 208. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 209. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, 2018-2030 (USD MILLION)
TABLE 210. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, 2018-2030 (USD MILLION)
TABLE 211. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, 2018-2030 (USD MILLION)
TABLE 212. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, 2018-2030 (USD MILLION)
TABLE 213. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, 2018-2030 (USD MILLION)
TABLE 214. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 215. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, 2018-2030 (USD MILLION)
TABLE 216. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 217. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, 2018-2030 (USD MILLION)
TABLE 218. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, 2018-2030 (USD MILLION)
TABLE 219. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, 2018-2030 (USD MILLION)
TABLE 220. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, 2018-2030 (USD MILLION)
TABLE 221. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2018-2030 (USD MILLION)
TABLE 222. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 223. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, 2018-2030 (USD MILLION)
TABLE 224. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, 2018-2030 (USD MILLION)
TABLE 225. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 226. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, 2018-2030 (USD MILLION)
TABLE 227. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, 2018-2030 (USD MILLION)
TABLE 228. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 229. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2018-2030 (USD MILLION)
TABLE 230. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, 2018-2030 (USD MILLION)
TABLE 231. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY TOUCH-BASED, 2018-2030 (USD MILLION)
TABLE 232. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE-ENABLED, 2018-2030 (USD MILLION)
TABLE 233. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 234. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, 2018-2030 (USD MILLION)
TABLE 235. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 236. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 237. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 238. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 239. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 240. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, 2018-2030 (USD MILLION)
TABLE 241. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, 2018-2030 (USD MILLION)
TABLE 242. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, 2018-2030 (USD MILLION)
TABLE 243. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, 2018-2030 (USD MILLION)
TABLE 244. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, 2018-2030 (USD MILLION)
TABLE 245. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 246. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, 2018-2030 (USD MILLION)
TABLE 247. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 248. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, 2018-2030 (USD MILLION)
TABLE 249. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, 2018-2030 (USD MILLION)
TABLE 250. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, 2018-2030 (USD MILLION)
TABLE 251. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, 2018-2030 (USD MILLION)
TABLE 252. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2018-2030 (USD MILLION)
TABLE 253. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 254. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, 2018-2030 (USD MILLION)
TABLE 255. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, 2018-2030 (USD MILLION)
TABLE 256. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 257. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, 2018-2030 (USD MILLION)
TABLE 258. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, 2018-2030 (USD MILLION)
TABLE 259. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 260. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2018-2030 (USD MILLION)
TABLE 261. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, 2018-2030 (USD MILLION)
TABLE 262. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY TOUCH-BASED, 2018-2030 (USD MILLION)
TABLE 263. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE-ENABLED, 2018-2030 (USD MILLION)
TABLE 264. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 265. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, 2018-2030 (USD MILLION)
TABLE 266. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 267. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 268. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 269. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 270. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 271. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, 2018-2030 (USD MILLION)
TABLE 272. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, 2018-2030 (USD MILLION)
TABLE 273. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, 2018-2030 (USD MILLION)
TABLE 274. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, 2018-2030 (USD MILLION)
TABLE 275. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, 2018-2030 (USD MILLION)
TABLE 276. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 277. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, 2018-2030 (USD MILLION)
TABLE 278. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 279. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, 2018-2030 (USD MILLION)
TABLE 280. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, 2018-2030 (USD MILLION)
TABLE 281. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, 2018-2030 (USD MILLION)
TABLE 282. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, 2018-2030 (USD MILLION)
TABLE 283. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2018-2030 (USD MILLION)
TABLE 284. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 285. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, 2018-2030 (USD MILLION)
TABLE 286. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, 2018-2030 (USD MILLION)
TABLE 287. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 288. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, 2018-2030 (USD MILLION)
TABLE 289. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, 2018-2030 (USD MILLION)
TABLE 290. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 291. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2018-2030 (USD MILLION)
TABLE 292. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, 2018-2030 (USD MILLION)
TABLE 293. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY TOUCH-BASED, 2018-2030 (USD MILLION)
TABLE 294. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY VOICE-ENABLED, 2018-2030 (USD MILLION)
TABLE 295. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 296. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 297. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, 2018-2030 (USD MILLION)
TABLE 298. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 299. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 300. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 301. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 302. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 303. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 18-34, 2018-2030 (USD MILLION)
TABLE 304. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 35-50, 2018-2030 (USD MILLION)
TABLE 305. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, 2018-2030 (USD MILLION)
TABLE 306. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 11-13, 2018-2030 (USD MILLION)
TABLE 307. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 5-10, 2018-2030 (USD MILLION)
TABLE 308. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 309. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY AGES 14-17, 2018-2030 (USD MILLION)
TABLE 310. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 311. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION ADVENTURE, 2018-2030 (USD MILLION)
TABLE 312. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY ROLE-PLAYING GAMES, 2018-2030 (USD MILLION)
TABLE 313. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, 2018-2030 (USD MILLION)
TABLE 314. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, 2018-2030 (USD MILLION)
TABLE 315. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY TECHNOLOGY TYPE, 2018-2030 (USD MILLION)
TABLE 316. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION-BASED, 2018-2030 (USD MILLION)
TABLE 317. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER-BASED, 2018-2030 (USD MILLION)
TABLE 318. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION-BASED, 2018-2030 (USD MILLION)
TABLE 319. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
TABLE 320. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY IN-GAME PURCHASES, 2018-2030 (USD MILLION)
TABLE 321. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY PAID GAMES, 2018-2030 (USD MILLION)
TABLE 322. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 323. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY USER INTERFACE, 2018-2030 (USD MILLION)
TABLE 324. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY GESTURE-BASED, 2018-2030 (USD MILLION)
TABLE 325. ASIA-PACIFIC AUGMENTED RE

Companies Mentioned

  • 6D.ai
  • Apple Inc.
  • Atheer
  • Blippar
  • DAQRI
  • Eonite Perception
  • Google LLC
  • HoloLens
  • Infinity Augmented Reality
  • Inglobe Technologies
  • Magic Leap
  • Meta
  • Niantic
  • PTC Inc.
  • Scope AR
  • Seiko Epson Corporation
  • Upskill
  • Vuzix
  • Wikitude
  • Zappar

Methodology

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