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Augmented Reality In E-Commerce Market Size, Share & Industry Analysis Report By Component, By Display, By Application, By Regional Outlook and Forecast, 2025 - 2032

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    Report

  • 361 Pages
  • June 2025
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6107940
The Global Augmented Reality In E-Commerce Market size is expected to reach $61.47 billion by 2032, rising at a market growth of 35.3% CAGR during the forecast period.

The hardware segment is experiencing transformative trends driven by technological innovation and consumer expectations. One major trend is the miniaturization and ergonomic enhancement of AR wearables, such as lightweight AR glasses with wider fields of view and longer battery life. Another emerging trend is the integration of AR capabilities in smartphones and tablets, eliminating the need for dedicated AR devices and making the technology more accessible.



COVID-19 Impact Analysis

The COVID-19 pandemic had a notably positive impact on the Augmented Reality (AR) in E-Commerce market. As physical retail spaces faced widespread closures and social distancing mandates, consumers rapidly shifted to online shopping. In response, e-commerce platforms adopted immersive technologies such as AR to recreate the in-store experience virtually. This accelerated the adoption of AR tools that allowed customers to visualize products in 3D, try them on virtually, or see how they would look in real-world environments - such as furniture in a living room or eyewear on a face - before making a purchase. Thus, the COVID-19 pandemic had a positive impact on the market.

Driving and Restraining Factors

Drivers

  • Enhanced Customer Engagement And Immersive Shopping Experience
  • Rapid Advancements In AR Technology And Mobile Device Capabilities
  • Growing Consumer Preference For Personalized And Contactless Shopping Solutions
  • Competitive Pressure And Digital Transformation In The Retail Sector

Restraints

  • High Implementation And Development Costs
  • Technical Limitations And Device Compatibility Issues
  • Privacy And Security Concerns

Opportunities

  • Immersive And Personalized Shopping Experiences Enhancing Customer Engagement
  • Streamlining Supply Chain And Reducing Return Costs Through Virtual Product Visualization
  • Integration With Emerging Technologies To Create Omnichannel Retail Ecosystems

Challenges

  • User Experience Design And Consumer Adoption Barriers
  • Content Creation Scalability And Quality Control
  • Impact Of Environmental And Lighting Conditions On AR Accuracy

Market Growth Factors

One of the most significant drivers propelling the adoption of augmented reality in e-commerce is the demand for enhanced customer engagement through immersive shopping experiences. Traditional online shopping has always faced the challenge of a disconnect between physical interaction and digital browsing. Customers cannot touch, feel, or try on products virtually, which often leads to hesitation, uncertainty, and higher return rates. Augmented reality bridges this gap by overlaying digital content onto the real world, allowing consumers to visualize products in their actual environment before making a purchase. Ultimately, the increasing consumer appetite for personalized, convenient, and engaging shopping experiences ensures that augmented reality continues to be a vital tool for e-commerce players aiming to capture and retain tech-savvy shoppers.

Additionally, Another critical factor driving the growth of augmented reality in e-commerce is the rapid evolution of AR technology alongside improvements in mobile device capabilities. The widespread availability of powerful smartphones and tablets equipped with advanced cameras, processors, and sensors has created an ideal platform for delivering high-quality AR experiences to millions of consumers globally. These technological advancements have significantly lowered the barrier to entry for both consumers and retailers, enabling seamless integration of AR features into existing e-commerce apps and websites without requiring additional hardware. As AR technology continues to advance and becomes even more cost-effective, it will serve as a catalyst for broader adoption and experimentation across multiple product categories, driving the market forward at a rapid pace.

Market Restraining Factors

One of the most significant restraints hindering the widespread adoption of augmented reality in the e-commerce sector is the high cost associated with its implementation and development. AR technology requires sophisticated hardware and software components that are often expensive, especially for small to medium-sized enterprises (SMEs). Developing an immersive AR experience involves creating detailed 3D models, integrating these models with AR platforms, and ensuring seamless interaction on various devices such as smartphones, tablets, and AR headsets. Consequently, the high cost of implementation acts as a major restraint on the adoption of AR in e-commerce, slowing down its penetration across various industries and geographies.

Value Chain Analysis



The Augmented Reality (AR) in E-Commerce Market value chain begins with Research and Development (R&D), which fuels AR content creation and 3D asset modeling to enhance virtual product visualization. This is followed by platform and application development and integration with e-commerce infrastructure, ensuring seamless user experiences. Cloud infrastructure and content delivery support scalable and fast AR services. A strong emphasis is placed on user experience and interaction design, data analytics and personalization, and cybersecurity, privacy, and compliance. Finally, deployment, maintenance, and performance monitoring, along with feedback and customer support, create a continuous improvement loop that feeds back into R&D.

Market Share Analysis



The leading players in the market are competing with diverse innovative offerings to remain competitive in the market. The above illustration shows the percentage of revenue shared by some of the leading companies in the market. The leading players of the market are adopting various strategies in order to cater demand coming from the different industries. The key developmental strategies in the market are Acquisitions, and Partnerships & Collaborations.

Component Outlook

Based on component, the augmented reality in e-commerce market is characterized into hardware and software. The software segment procured 43% revenue share in the augmented reality in e-commerce market in 2024. This segment includes AR development platforms, AR content creation tools, SDKs (Software Development Kits), and mobile applications that facilitate the deployment of AR experiences in online retail. Software is crucial for enabling seamless interaction between consumers and AR hardware, allowing them to visualize products in real-world environments.

Display Outlook

On the basis of display, the augmented reality in e-commerce market is classified into HMD (head-mounted display), handheld devices, smart glass, and head-up display (HUD). The handheld devices segment recorded 23% revenue share in the augmented reality in e-commerce market in 2024. This can be attributed to the widespread use of mobile devices and the availability of AR features through apps and browsers without requiring additional hardware. Consumers can easily access AR functionalities such as virtual try-ons, product placement previews, and interactive ads, making handheld devices a practical and accessible entry point for AR in e-commerce.



Application Outlook

By application, the augmented reality in e-commerce market is divided into virtual try-on solutions, product visualization, AR advertising & marketing, personalized shopping experience, virtual showrooms, and others. The product visualization segment garnered 27% revenue share in the augmented reality in e-commerce market in 2024. This application allows consumers to place 3D models of products within their real-world environments through their devices, enabling accurate spatial visualization. It helps bridge the gap between physical and online retail by giving users a better sense of scale, texture, and design.

Regional Outlook

Region-wise, the augmented reality in e-commerce market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment recorded 36% revenue share in the augmented reality in e-commerce market in 2024. The region’s strong technological infrastructure, high smartphone penetration, and early adoption of advanced retail technologies have been key drivers. Major e-commerce players like Amazon and Walmart have integrated AR features into their platforms, offering customers immersive shopping experiences such as virtual try-ons and 3D product views.

List of Key Companies Profiled

  • Google LLC
  • Meta Platforms, Inc.
  • Amazon Web Services, Inc. (Amazon.com, Inc.)
  • Microsoft Corporation
  • Apple, Inc.
  • L'Oréal S.A.
  • Shopify Inc.
  • Unity Software, Inc.
  • Inter Ikea Systems B.V. (Inter Ikea Holding B.V)
  • Snap, Inc. (SnapChat)

Market Report Segmentation

By Component

  • Hardware
  • Software

By Display

  • HMD (Head-Mounted Display)
  • Handheld Devices
  • Smart Glass
  • Head-up Display (HUD)

By Application

  • Virtual Try-On Solutions
  • Product Visualization
  • AR Advertising and Marketing
  • Personalized Shopping Experience
  • Virtual Showrooms
  • Other Application

By Geography

  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Augmented Reality In E-Commerce Market, by Component
1.4.2 Global Augmented Reality In E-Commerce Market, by Display
1.4.3 Global Augmented Reality In E-Commerce Market, by Application
1.4.4 Global Augmented Reality In E-Commerce Market, by Geography
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Value Chain Analysis of Augmented Reality In E-Commerce Market
4.1 Research and Development (R&D)
4.2 AR Content Creation and 3D Asset Modeling
4.3 Platform and Application Development
4.4 Integration with E-Commerce Infrastructure
4.5 Cloud Infrastructure and Content Delivery
4.6 User Experience and Interaction Design
4.7 Data Analytics and Personalization
4.8 Cybersecurity, Privacy, and Compliance
4.9 Deployment, Maintenance, and Performance Monitoring
4.10. Feedback and Customer Support
Chapter 5. Key Customer Criteria - Augmented Reality In E-Commerce Market
5.1 Ease of Use / User-Friendliness
5.2 Visual Accuracy and Realism
5.3 Device Compatibility
5.4 Load Time and Performance
5.5 Product Range in AR
5.6 Web-Based Access
5.7 Personalization Options
5.8 Social Sharing Features
5.9 Privacy and Data Safety
5.10. Seamless Integration with Checkout
Chapter 6. Competition Analysis - Global
6.1 Market Share Analysis, 2024
6.2 Porter Five Forces Analysis
Chapter 7. Global Augmented Reality In E-Commerce Market by Component
7.1 Global Hardware Market by Region
7.2 Global Software Market by Region
Chapter 8. Global Augmented Reality In E-Commerce Market by Display
8.1 Global HMD (Head-Mounted Display) Market by Region
8.2 Global Handheld Devices Market by Region
8.3 Global Smart Glass Market by Region
8.4 Global Head-up Display (HUD) Market by Region
Chapter 9. Global Augmented Reality In E-Commerce Market by Application
9.1 Global Virtual Try-On Solutions Market by Region
9.2 Global Product Visualization Market by Region
9.3 Global AR Advertising and Marketing Market by Region
9.4 Global Personalized Shopping Experience Market by Region
9.5 Global Virtual Showrooms Market by Region
9.6 Global Other Application Market by Region
Chapter 10. Global Augmented Reality In E-Commerce Market by Region
10.1 North America Augmented Reality In E-Commerce Market
10.1.1 North America Augmented Reality In E-Commerce Market by Component
10.1.1.1 North America Hardware Market by Country
10.1.1.2 North America Software Market by Country
10.1.2 North America Augmented Reality In E-Commerce Market by Display
10.1.2.1 North America HMD (Head-Mounted Display) Market by Country
10.1.2.2 North America Handheld Devices Market by Country
10.1.2.3 North America Smart Glass Market by Country
10.1.2.4 North America Head-up Display (HUD) Market by Country
10.1.3 North America Augmented Reality In E-Commerce Market by Application
10.1.3.1 North America Virtual Try-On Solutions Market by Country
10.1.3.2 North America Product Visualization Market by Country
10.1.3.3 North America AR Advertising and Marketing Market by Country
10.1.3.4 North America Personalized Shopping Experience Market by Country
10.1.3.5 North America Virtual Showrooms Market by Country
10.1.3.6 North America Other Application Market by Country
10.1.4 North America Augmented Reality In E-Commerce Market by Country
10.1.4.1 US Augmented Reality In E-Commerce Market
10.1.4.1.1 US Augmented Reality In E-Commerce Market by Component
10.1.4.1.2 US Augmented Reality In E-Commerce Market by Display
10.1.4.1.3 US Augmented Reality In E-Commerce Market by Application
10.1.4.2 Canada Augmented Reality In E-Commerce Market
10.1.4.2.1 Canada Augmented Reality In E-Commerce Market by Component
10.1.4.2.2 Canada Augmented Reality In E-Commerce Market by Display
10.1.4.2.3 Canada Augmented Reality In E-Commerce Market by Application
10.1.4.3 Mexico Augmented Reality In E-Commerce Market
10.1.4.3.1 Mexico Augmented Reality In E-Commerce Market by Component
10.1.4.3.2 Mexico Augmented Reality In E-Commerce Market by Display
10.1.4.3.3 Mexico Augmented Reality In E-Commerce Market by Application
10.1.4.4 Rest of North America Augmented Reality In E-Commerce Market
10.1.4.4.1 Rest of North America Augmented Reality In E-Commerce Market by Component
10.1.4.4.2 Rest of North America Augmented Reality In E-Commerce Market by Display
10.1.4.4.3 Rest of North America Augmented Reality In E-Commerce Market by Application
10.2 Europe Augmented Reality In E-Commerce Market
10.2.1 Europe Augmented Reality In E-Commerce Market by Component
10.2.1.1 Europe Hardware Market by Country
10.2.1.2 Europe Software Market by Country
10.2.2 Europe Augmented Reality In E-Commerce Market by Display
10.2.2.1 Europe HMD (Head-Mounted Display) Market by Country
10.2.2.2 Europe Handheld Devices Market by Country
10.2.2.3 Europe Smart Glass Market by Country
10.2.2.4 Europe Head-up Display (HUD) Market by Country
10.2.3 Europe Augmented Reality In E-Commerce Market by Application
10.2.3.1 Europe Virtual Try-On Solutions Market by Country
10.2.3.2 Europe Product Visualization Market by Country
10.2.3.3 Europe AR Advertising and Marketing Market by Country
10.2.3.4 Europe Personalized Shopping Experience Market by Country
10.2.3.5 Europe Virtual Showrooms Market by Country
10.2.3.6 Europe Other Application Market by Country
10.2.4 Europe Augmented Reality In E-Commerce Market by Country
10.2.4.1 Germany Augmented Reality In E-Commerce Market
10.2.4.1.1 Germany Augmented Reality In E-Commerce Market by Component
10.2.4.1.2 Germany Augmented Reality In E-Commerce Market by Display
10.2.4.1.3 Germany Augmented Reality In E-Commerce Market by Application
10.2.4.2 UK Augmented Reality In E-Commerce Market
10.2.4.2.1 UK Augmented Reality In E-Commerce Market by Component
10.2.4.2.2 UK Augmented Reality In E-Commerce Market by Display
10.2.4.2.3 UK Augmented Reality In E-Commerce Market by Application
10.2.4.3 France Augmented Reality In E-Commerce Market
10.2.4.3.1 France Augmented Reality In E-Commerce Market by Component
10.2.4.3.2 France Augmented Reality In E-Commerce Market by Display
10.2.4.3.3 France Augmented Reality In E-Commerce Market by Application
10.2.4.4 Russia Augmented Reality In E-Commerce Market
10.2.4.4.1 Russia Augmented Reality In E-Commerce Market by Component
10.2.4.4.2 Russia Augmented Reality In E-Commerce Market by Display
10.2.4.4.3 Russia Augmented Reality In E-Commerce Market by Application
10.2.4.5 Spain Augmented Reality In E-Commerce Market
10.2.4.5.1 Spain Augmented Reality In E-Commerce Market by Component
10.2.4.5.2 Spain Augmented Reality In E-Commerce Market by Display
10.2.4.5.3 Spain Augmented Reality In E-Commerce Market by Application
10.2.4.6 Italy Augmented Reality In E-Commerce Market
10.2.4.6.1 Italy Augmented Reality In E-Commerce Market by Component
10.2.4.6.2 Italy Augmented Reality In E-Commerce Market by Display
10.2.4.6.3 Italy Augmented Reality In E-Commerce Market by Application
10.2.4.7 Rest of Europe Augmented Reality In E-Commerce Market
10.2.4.7.1 Rest of Europe Augmented Reality In E-Commerce Market by Component
10.2.4.7.2 Rest of Europe Augmented Reality In E-Commerce Market by Display
10.2.4.7.3 Rest of Europe Augmented Reality In E-Commerce Market by Application
10.3 Asia Pacific Augmented Reality In E-Commerce Market
10.3.1 Asia Pacific Augmented Reality In E-Commerce Market by Component
10.3.1.1 Asia Pacific Hardware Market by Country
10.3.1.2 Asia Pacific Software Market by Country
10.3.2 Asia Pacific Augmented Reality In E-Commerce Market by Display
10.3.2.1 Asia Pacific HMD (Head-Mounted Display) Market by Country
10.3.2.2 Asia Pacific Handheld Devices Market by Country
10.3.2.3 Asia Pacific Smart Glass Market by Country
10.3.2.4 Asia Pacific Head-up Display (HUD) Market by Country
10.3.3 Asia Pacific Augmented Reality In E-Commerce Market by Application
10.3.3.1 Asia Pacific Virtual Try-On Solutions Market by Country
10.3.3.2 Asia Pacific Product Visualization Market by Country
10.3.3.3 Asia Pacific AR Advertising and Marketing Market by Country
10.3.3.4 Asia Pacific Personalized Shopping Experience Market by Country
10.3.3.5 Asia Pacific Virtual Showrooms Market by Country
10.3.3.6 Asia Pacific Other Application Market by Country
10.3.4 Asia Pacific Augmented Reality In E-Commerce Market by Country
10.3.4.1 China Augmented Reality In E-Commerce Market
10.3.4.1.1 China Augmented Reality In E-Commerce Market by Component
10.3.4.1.2 China Augmented Reality In E-Commerce Market by Display
10.3.4.1.3 China Augmented Reality In E-Commerce Market by Application
10.3.4.2 Japan Augmented Reality In E-Commerce Market
10.3.4.2.1 Japan Augmented Reality In E-Commerce Market by Component
10.3.4.2.2 Japan Augmented Reality In E-Commerce Market by Display
10.3.4.2.3 Japan Augmented Reality In E-Commerce Market by Application
10.3.4.3 India Augmented Reality In E-Commerce Market
10.3.4.3.1 India Augmented Reality In E-Commerce Market by Component
10.3.4.3.2 India Augmented Reality In E-Commerce Market by Display
10.3.4.3.3 India Augmented Reality In E-Commerce Market by Application
10.3.4.4 South Korea Augmented Reality In E-Commerce Market
10.3.4.4.1 South Korea Augmented Reality In E-Commerce Market by Component
10.3.4.4.2 South Korea Augmented Reality In E-Commerce Market by Display
10.3.4.4.3 South Korea Augmented Reality In E-Commerce Market by Application
10.3.4.5 Singapore Augmented Reality In E-Commerce Market
10.3.4.5.1 Singapore Augmented Reality In E-Commerce Market by Component
10.3.4.5.2 Singapore Augmented Reality In E-Commerce Market by Display
10.3.4.5.3 Singapore Augmented Reality In E-Commerce Market by Application
10.3.4.6 Malaysia Augmented Reality In E-Commerce Market
10.3.4.6.1 Malaysia Augmented Reality In E-Commerce Market by Component
10.3.4.6.2 Malaysia Augmented Reality In E-Commerce Market by Display
10.3.4.6.3 Malaysia Augmented Reality In E-Commerce Market by Application
10.3.4.7 Rest of Asia Pacific Augmented Reality In E-Commerce Market
10.3.4.7.1 Rest of Asia Pacific Augmented Reality In E-Commerce Market by Component
10.3.4.7.2 Rest of Asia Pacific Augmented Reality In E-Commerce Market by Display
10.3.4.7.3 Rest of Asia Pacific Augmented Reality In E-Commerce Market by Application
10.4 LAMEA Augmented Reality In E-Commerce Market
10.4.1 LAMEA Augmented Reality In E-Commerce Market by Component
10.4.1.1 LAMEA Hardware Market by Country
10.4.1.2 LAMEA Software Market by Country
10.4.2 LAMEA Augmented Reality In E-Commerce Market by Display
10.4.2.1 LAMEA HMD (Head-Mounted Display) Market by Country
10.4.2.2 LAMEA Handheld Devices Market by Country
10.4.2.3 LAMEA Smart Glass Market by Country
10.4.2.4 LAMEA Head-up Display (HUD) Market by Country
10.4.3 LAMEA Augmented Reality In E-Commerce Market by Application
10.4.3.1 LAMEA Virtual Try-On Solutions Market by Country
10.4.3.2 LAMEA Product Visualization Market by Country
10.4.3.3 LAMEA AR Advertising and Marketing Market by Country
10.4.3.4 LAMEA Personalized Shopping Experience Market by Country
10.4.3.5 LAMEA Virtual Showrooms Market by Country
10.4.3.6 LAMEA Other Application Market by Country
10.4.4 LAMEA Augmented Reality In E-Commerce Market by Country
10.4.4.1 Brazil Augmented Reality In E-Commerce Market
10.4.4.1.1 Brazil Augmented Reality In E-Commerce Market by Component
10.4.4.1.2 Brazil Augmented Reality In E-Commerce Market by Display
10.4.4.1.3 Brazil Augmented Reality In E-Commerce Market by Application
10.4.4.2 Argentina Augmented Reality In E-Commerce Market
10.4.4.2.1 Argentina Augmented Reality In E-Commerce Market by Component
10.4.4.2.2 Argentina Augmented Reality In E-Commerce Market by Display
10.4.4.2.3 Argentina Augmented Reality In E-Commerce Market by Application
10.4.4.3 UAE Augmented Reality In E-Commerce Market
10.4.4.3.1 UAE Augmented Reality In E-Commerce Market by Component
10.4.4.3.2 UAE Augmented Reality In E-Commerce Market by Display
10.4.4.3.3 UAE Augmented Reality In E-Commerce Market by Application
10.4.4.4 Saudi Arabia Augmented Reality In E-Commerce Market
10.4.4.4.1 Saudi Arabia Augmented Reality In E-Commerce Market by Component
10.4.4.4.2 Saudi Arabia Augmented Reality In E-Commerce Market by Display
10.4.4.4.3 Saudi Arabia Augmented Reality In E-Commerce Market by Application
10.4.4.5 South Africa Augmented Reality In E-Commerce Market
10.4.4.5.1 South Africa Augmented Reality In E-Commerce Market by Component
10.4.4.5.2 South Africa Augmented Reality In E-Commerce Market by Display
10.4.4.5.3 South Africa Augmented Reality In E-Commerce Market by Application
10.4.4.6 Nigeria Augmented Reality In E-Commerce Market
10.4.4.6.1 Nigeria Augmented Reality In E-Commerce Market by Component
10.4.4.6.2 Nigeria Augmented Reality In E-Commerce Market by Display
10.4.4.6.3 Nigeria Augmented Reality In E-Commerce Market by Application
10.4.4.7 Rest of LAMEA Augmented Reality In E-Commerce Market
10.4.4.7.1 Rest of LAMEA Augmented Reality In E-Commerce Market by Component
10.4.4.7.2 Rest of LAMEA Augmented Reality In E-Commerce Market by Display
10.4.4.7.3 Rest of LAMEA Augmented Reality In E-Commerce Market by Application
Chapter 11. Company Profiles
11.1 Google LLC
11.1.1 Company Overview
11.1.2 Financial Analysis
11.1.3 Segmental and Regional Analysis
11.1.4 Research & Development Expenses
11.1.5 Recent Strategies and Developments
11.1.5.1 Acquisition and Mergers
11.1.6 SWOT Analysis
11.2 Meta Platforms, Inc.
11.2.1 Company Overview
11.2.2 Financial Analysis
11.2.3 Segment and Regional Analysis
11.2.4 Research & Development Expense
11.2.5 SWOT Analysis
11.3 Amazon Web Services, Inc. (Amazon.com, Inc.)
11.3.1 Company Overview
11.3.2 Financial Analysis
11.3.3 Segmental and Regional Analysis
11.3.4 SWOT Analysis
11.4 Microsoft Corporation
11.4.1 Company Overview
11.4.2 Financial Analysis
11.4.3 Segmental and Regional Analysis
11.4.4 Research & Development Expenses
11.4.5 SWOT Analysis
11.5 Apple, Inc.
11.5.1 Company Overview
11.5.2 Financial Analysis
11.5.3 Regional Analysis
11.5.4 Research & Development Expense
11.5.5 SWOT Analysis
11.6 L'Oreal S.A.
11.6.1 Company Overview
11.6.2 Financial Analysis
11.6.3 Segmental and Regional Analysis
11.6.4 SWOT Analysis
11.7 Shopify, Inc.
11.7.1 Company Overview
11.7.2 Financial Analysis
11.7.3 Regional Analysis
11.7.4 Research & Development Expense
11.8 Unity Software, Inc.
11.8.1 Company Overview
11.8.2 Financial Analysis
11.8.3 Regional Analysis
11.8.4 Research & Development Expenses
11.9 Inter IKEA Systems B.V. (Inter IKEA Holding B.V.)
11.9.1 Company Overview
11.9.2 Financial Analysis
11.9.3 Regional Analysis
11.9.4 Recent Strategies and Developments
11.9.4.1 Product Launches and Product Expansions
11.9.5 SWOT Analysis
11.10. Snap, Inc. (SnapChat)
11.10.1 Company Overview
11.10.2 Financial Analysis
11.10.3 Regional Analysis
11.10.4 Research & Development Expenses
11.10.5 Recent Strategies and Developments
11.10.5.1 Product Launches and Product Expansions
Chapter 12. Winning Imperatives of Augmented Reality In E-Commerce Market

Companies Mentioned

  • Google LLC
  • Meta Platforms, Inc.
  • Amazon Web Services, Inc. (Amazon.com, Inc.)
  • Microsoft Corporation
  • Apple, Inc.
  • L'Oréal S.A.
  • Shopify Inc.
  • Unity Software, Inc.
  • Inter Ikea Systems B.V. (Inter Ikea Holding B.V)
  • Snap, Inc. (SnapChat)