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Europe Augmented Reality In E-Commerce Market Size, Share & Industry Analysis Report By Component, By Display, By Application, By Country and Growth Forecast, 2025 - 2032

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    Report

  • 183 Pages
  • June 2025
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6107987
The Europe Augmented Reality In E-Commerce Market is expected to witness market growth of 35.0% CAGR during the forecast period (2025-2032).

The Germany market dominated the Europe Augmented Reality In E-Commerce Market by country in 2024, and is expected to continue to be a dominant market till 2032; thereby, achieving a market value of $3.30 billion by 2032. The UK market is exhibiting a CAGR of 33.7% during 2025-2032. Additionally, the France market is expected to experience a CAGR of 36% during 2025-2032.



The integration of AR into e-commerce has been driven by its ability to address one of the fundamental limitations of online shopping: the inability to physically interact with products. Unlike brick-and-mortar stores, where customers can touch, feel, or try products before purchasing, e-commerce has historically relied on static images, videos, and descriptions. AR overcomes this barrier by enabling immersive experiences that replicate or even enhance in-store interactions.

For instance, in the fashion industry, AR-powered virtual try-on features allow customers to see how clothing, accessories, or makeup would look on them without needing to visit a physical store. Retailers like ASOS and Sephora have implemented AR tools that let users “try on” products digitally, using their smartphone cameras to overlay virtual garments or makeup shades onto their real-time image.

The integration of Augmented Reality (AR) into Europe's e-commerce landscape has transformed the way consumers interact with products online. Initially, AR applications were limited to niche sectors, but advancements in technology and increased smartphone penetration have broadened its adoption across various industries. Retailers recognized the potential of AR to bridge the gap between online and in-store experiences, leading to enhanced customer engagement and reduced return rates.

In the early stages, AR was primarily used for virtual try-ons in the fashion and beauty sectors. For instance, L'Oréal's ModiFace allowed users to virtually test makeup products, while IKEA's Place app enabled customers to visualize furniture in their homes. These applications provided consumers with a more interactive shopping experience, fostering confidence in online purchases. As technology evolved, so did the sophistication of AR applications. Retailers began integrating AR into mobile apps and websites, offering features like 3D product visualization and interactive user manuals.

The COVID-19 pandemic further accelerated this trend, as lockdowns and social distancing measures increased reliance on online shopping. Brands responded by enhancing their digital platforms with AR capabilities to meet changing consumer behaviors. Germany is one of Europe’s leading digital economies, and its e-commerce sector has rapidly embraced innovative technologies such as Augmented Reality (AR) to enhance customer experience. The country’s high internet penetration and advanced technological infrastructure enable retailers to integrate AR into their platforms, allowing shoppers to virtually try products before purchase.

This has been particularly significant in sectors like fashion, furniture, and automotive accessories, where consumers benefit from visualizing products in real environments. Furthermore, the growing preference for online shopping, accelerated by changing consumer behaviors post-COVID-19, fuels the demand for AR solutions. The United Kingdom stands as a mature and highly dynamic market for augmented reality in e-commerce, driven by a tech-savvy consumer base and a robust digital retail landscape.

British retailers have actively adopted AR to overcome challenges associated with online shopping, such as product misfit and lack of tactile experience. Sectors like fashion, cosmetics, and home decor are early adopters, using AR to simulate makeup applications or place furniture virtually in customers' homes. The rise of mobile commerce and increasing smartphone penetration further support AR adoption, providing consumers with easy access to immersive shopping experiences anywhere. In summary, Europe’s AR in e-commerce market is growing rapidly, led by advanced adoption in key countries and rising interest across emerging markets.

List of Key Companies Profiled

  • Google LLC
  • Meta Platforms, Inc.
  • Amazon Web Services, Inc. (Amazon.com, Inc.)
  • Microsoft Corporation
  • Apple, Inc.
  • L'Oréal S.A.
  • Shopify Inc.
  • Unity Software, Inc.
  • Inter Ikea Systems B.V. (Inter Ikea Holding B.V)
  • Snap, Inc. (SnapChat)

Market Report Segmentation

By Component

  • Hardware
  • Software

By Display

  • HMD (Head-Mounted Display)
  • Handheld Devices
  • Smart Glass
  • Head-up Display (HUD)

By Application

  • Virtual Try-On Solutions
  • Product Visualization
  • AR Advertising and Marketing
  • Personalized Shopping Experience
  • Virtual Showrooms
  • Other Application

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Augmented Reality In E-Commerce Market, by Component
1.4.2 Europe Augmented Reality In E-Commerce Market, by Display
1.4.3 Europe Augmented Reality In E-Commerce Market, by Application
1.4.4 Europe Augmented Reality In E-Commerce Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Value Chain Analysis of Augmented Reality In E-Commerce Market
4.1 Research and Development (R&D)
4.2 AR Content Creation and 3D Asset Modeling
4.3 Platform and Application Development
4.4 Integration with E-Commerce Infrastructure
4.5 Cloud Infrastructure and Content Delivery
4.6 User Experience and Interaction Design
4.7 Data Analytics and Personalization
4.8 Cybersecurity, Privacy, and Compliance
4.9 Deployment, Maintenance, and Performance Monitoring
4.10. Feedback and Customer Support
Chapter 5. Key Customer Criteria - Augmented Reality In E-Commerce Market
5.1 Ease of Use / User-Friendliness
5.2 Visual Accuracy and Realism
5.3 Device Compatibility
5.4 Load Time and Performance
5.5 Product Range in AR
5.6 Web-Based Access
5.7 Personalization Options
5.8 Social Sharing Features
5.9 Privacy and Data Safety
5.10. Seamless Integration with Checkout
Chapter 6. Competition Analysis - Global
6.1 Market Share Analysis, 2024
6.2 Porter Five Forces Analysis
Chapter 7. Europe Augmented Reality In E-Commerce Market by Component
7.1 Europe Hardware Market by Country
7.2 Europe Software Market by Country
Chapter 8. Europe Augmented Reality In E-Commerce Market by Display
8.1 Europe HMD (Head-Mounted Display) Market by Country
8.2 Europe Handheld Devices Market by Country
8.3 Europe Smart Glass Market by Country
8.4 Europe Head-up Display (HUD) Market by Country
Chapter 9. Europe Augmented Reality In E-Commerce Market by Application
9.1 Europe Virtual Try-On Solutions Market by Country
9.2 Europe Product Visualization Market by Country
9.3 Europe AR Advertising and Marketing Market by Country
9.4 Europe Personalized Shopping Experience Market by Country
9.5 Europe Virtual Showrooms Market by Country
9.6 Europe Other Application Market by Country
Chapter 10. Europe Augmented Reality In E-Commerce Market by Country
10.1 Germany Augmented Reality In E-Commerce Market
10.1.1 Germany Augmented Reality In E-Commerce Market by Component
10.1.2 Germany Augmented Reality In E-Commerce Market by Display
10.1.3 Germany Augmented Reality In E-Commerce Market by Application
10.2 UK Augmented Reality In E-Commerce Market
10.2.1 UK Augmented Reality In E-Commerce Market by Component
10.2.2 UK Augmented Reality In E-Commerce Market by Display
10.2.3 UK Augmented Reality In E-Commerce Market by Application
10.3 France Augmented Reality In E-Commerce Market
10.3.1 France Augmented Reality In E-Commerce Market by Component
10.3.2 France Augmented Reality In E-Commerce Market by Display
10.3.3 France Augmented Reality In E-Commerce Market by Application
10.4 Russia Augmented Reality In E-Commerce Market
10.4.1 Russia Augmented Reality In E-Commerce Market by Component
10.4.2 Russia Augmented Reality In E-Commerce Market by Display
10.4.3 Russia Augmented Reality In E-Commerce Market by Application
10.5 Spain Augmented Reality In E-Commerce Market
10.5.1 Spain Augmented Reality In E-Commerce Market by Component
10.5.2 Spain Augmented Reality In E-Commerce Market by Display
10.5.3 Spain Augmented Reality In E-Commerce Market by Application
10.6 Italy Augmented Reality In E-Commerce Market
10.6.1 Italy Augmented Reality In E-Commerce Market by Component
10.6.2 Italy Augmented Reality In E-Commerce Market by Display
10.6.3 Italy Augmented Reality In E-Commerce Market by Application
10.7 Rest of Europe Augmented Reality In E-Commerce Market
10.7.1 Rest of Europe Augmented Reality In E-Commerce Market by Component
10.7.2 Rest of Europe Augmented Reality In E-Commerce Market by Display
10.7.3 Rest of Europe Augmented Reality In E-Commerce Market by Application
Chapter 11. Company Profiles
11.1 Google LLC
11.1.1 Company Overview
11.1.2 Financial Analysis
11.1.3 Segmental and Regional Analysis
11.1.4 Research & Development Expenses
11.1.5 Recent Strategies and Developments
11.1.5.1 Acquisition and Mergers
11.1.6 SWOT Analysis
11.2 Meta Platforms, Inc.
11.2.1 Company Overview
11.2.2 Financial Analysis
11.2.3 Segment and Regional Analysis
11.2.4 Research & Development Expense
11.2.5 SWOT Analysis
11.3 Amazon Web Services, Inc. (Amazon.com, Inc.)
11.3.1 Company Overview
11.3.2 Financial Analysis
11.3.3 Segmental and Regional Analysis
11.3.4 SWOT Analysis
11.4 Microsoft Corporation
11.4.1 Company Overview
11.4.2 Financial Analysis
11.4.3 Segmental and Regional Analysis
11.4.4 Research & Development Expenses
11.4.5 SWOT Analysis
11.5 Apple, Inc.
11.5.1 Company Overview
11.5.2 Financial Analysis
11.5.3 Regional Analysis
11.5.4 Research & Development Expense
11.5.5 SWOT Analysis
11.6 L'Oreal S.A.
11.6.1 Company Overview
11.6.2 Financial Analysis
11.6.3 Segmental and Regional Analysis
11.6.4 SWOT Analysis
11.7 Shopify, Inc.
11.7.1 Company Overview
11.7.2 Financial Analysis
11.7.3 Regional Analysis
11.7.4 Research & Development Expense
11.8 Unity Software, Inc.
11.8.1 Company Overview
11.8.2 Financial Analysis
11.8.3 Regional Analysis
11.8.4 Research & Development Expenses
11.9 Inter IKEA Systems B.V. (Inter IKEA Holding B.V.)
11.9.1 Company Overview
11.9.2 Financial Analysis
11.9.3 Regional Analysis
11.9.4 Recent Strategies and Developments
11.9.4.1 Product Launches and Product Expansions
11.9.5 SWOT Analysis
11.10. Snap, Inc. (SnapChat)
11.10.1 Company Overview
11.10.2 Financial Analysis
11.10.3 Regional Analysis
11.10.4 Research & Development Expenses
11.10.5 Recent Strategies and Developments
11.10.5.1 Product Launches and Product Expansions

Companies Mentioned

  • Google LLC
  • Meta Platforms, Inc.
  • Amazon Web Services, Inc. (Amazon.com, Inc.)
  • Microsoft Corporation
  • Apple, Inc.
  • L'Oréal S.A.
  • Shopify Inc.
  • Unity Software, Inc.
  • Inter Ikea Systems B.V. (Inter Ikea Holding B.V)
  • Snap, Inc. (SnapChat)