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Virtual Reality Glove Market Report and Forecast 2025-2034

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    Report

  • 150 Pages
  • August 2025
  • Region: Global
  • Expert Market Research
  • ID: 6173173
The global virtual reality glove market is being driven by increasing adoption of virtual reality devices and the new advancements in the industry. The market is expected to grow at a CAGR of 53.00% in the forecast period of 2025-2034.

Increasing Sales of VR Devices Driving the Virtual Reality Glove Industry Growth

The introduction of diverse products in the virtual reality industry, such as consoles, glasses, simulators, etc., are rising in popularity due to the enriched experience provided by these products. These devices come with a connection to a smartphone as well as 5G are growing in demand and indirectly boosting the growth rate of the virtual reality glove industry. Technological advancements improving the environments these devices provide and the sensory experience introduced by the VR gloves is predicted to witness significant growth in the VR glove industry during the forecast period. Moreover, with multiple applications that are provided with the combination of devices, the market for VR gloves is bolstering. Further, the investment in stimulus technology such as integration of temperature and skin conditions is boosting the growth of the virtual reality glove industry.

Virtual Reality Gloves: Market Segmentation

The new innovation in the growing industry of virtual reality includes virtual reality gloves. These gloves are designed to capture the action of motion of your hand and your fingers. These gloves are visually similar to regular gloves but include sensors that provide haptic feedback and let the users perceive virtual textures and surfaces. The advancements in the technology support full hand and finger tracking of the user and the sensors function like an exoskeleton. The continuous developments in enhancing these gloves are increasing the growth rate of the market during the forecast period.

Breakup by Type

  • Wired
  • Wireless

Breakup by Application

  • Personal
  • Commercial
  • Others

Breakup by Industry

  • Gaming
  • Entertainment
  • Industrial
  • Defence
  • Healthcare
  • Education
  • Others

Breakup by Region

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Investments across Industries to Propel the Growth of Virtual Reality Glove Market

The diversity of applications of the product across various industries is a key factor in the rising growth of the virtual reality glove industry. The adoption of this technology due to its sensor and feedback has provided industries, such as gaming, entertainment, defense, etc., new ways to implement in their industry, thereby boosting the growth of virtual reality gloves. These applications include training employees, scanning bar codes, and performing simulations, among others, which is why industries invest heavily into the VR glove market. Test driving, performing surgeries, creating extreme environments are new applications that are being tested and are expected to boost the market growth at a remarkable rate during the forecast period.

Key Industry Players in the Global Virtual Reality Glove Market

The report gives a detailed analysis of the following key players in the global VR glove market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:
  • Manus Machinae BV
  • Neurodigital Technologies, S.L.
  • Vivoxie S. de R.L. de C.V.
  • Dexta Robotics
  • Noitom International Inc.
  • Others
The comprehensive report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis.

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Global Virtual Reality Glove Market Analysis
5.1 Key Industry Highlights
5.2 Global Virtual Reality Glove Historical Market (2018-2024)
5.3 Global Virtual Reality Glove Market Forecast (2025-2034)
5.4 Global Virtual Reality Glove Market by Type
5.4.1 Wired
5.4.1.1 Historical Trend (2018-2024)
5.4.1.2 Forecast Trend (2025-2034)
5.4.2 Wireless
5.4.2.1 Historical Trend (2018-2024)
5.4.2.2 Forecast Trend (2025-2034)
5.5 Global Virtual Reality Glove Market by Application
5.5.1 Personal
5.5.1.1 Historical Trend (2018-2024)
5.5.1.2 Forecast Trend (2025-2034)
5.5.2 Commercial
5.5.2.1 Historical Trend (2018-2024)
5.5.2.2 Forecast Trend (2025-2034)
5.5.3 Others
5.6 Global Virtual Reality Glove Market by Industry
5.6.1 Gaming
5.6.1.1 Historical Trend (2018-2024)
5.6.1.2 Forecast Trend (2025-2034)
5.6.2 Entertainment
5.6.2.1 Historical Trend (2018-2024)
5.6.2.2 Forecast Trend (2025-2034)
5.6.3 Industrial
5.6.3.1 Historical Trend (2018-2024)
5.6.3.2 Forecast Trend (2025-2034)
5.6.4 Defence
5.6.4.1 Historical Trend (2018-2024)
5.6.4.2 Forecast Trend (2025-2034)
5.6.5 Healthcare
5.6.5.1 Historical Trend (2018-2024)
5.6.5.2 Forecast Trend (2025-2034)
5.6.6 Education
5.6.6.1 Historical Trend (2018-2024)
5.6.6.2 Forecast Trend (2025-2034)
5.6.7 Others
5.7 Global Virtual Reality Glove Market by Region
5.7.1 North America
5.7.1.1 Historical Trend (2018-2024)
5.7.1.2 Forecast Trend (2025-2034)
5.7.2 Europe
5.7.2.1 Historical Trend (2018-2024)
5.7.2.2 Forecast Trend (2025-2034)
5.7.3 Asia-Pacific
5.7.3.1 Historical Trend (2018-2024)
5.7.3.2 Forecast Trend (2025-2034)
5.7.4 Latin America
5.7.4.1 Historical Trend (2018-2024)
5.7.4.2 Forecast Trend (2025-2034)
5.7.5 Middle East and Africa
5.7.5.1 Historical Trend (2018-2024)
5.7.5.2 Forecast Trend (2025-2034)
6 North America Virtual Reality Glove Market Analysis
6.1 United States of America
6.1.1 Historical Trend (2018-2024)
6.1.2 Forecast Trend (2025-2034)
6.2 Canada
6.2.1 Historical Trend (2018-2024)
6.2.2 Forecast Trend (2025-2034)
7 Europe Virtual Reality Glove Market Analysis
7.1 United Kingdom
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Germany
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 France
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Italy
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 Asia-Pacific Virtual Reality Glove Market Analysis
8.1 China
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Japan
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 India
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 ASEAN
8.4.1 Historical Trend (2018-2024)
8.4.2 Forecast Trend (2025-2034)
8.5 Australia
8.5.1 Historical Trend (2018-2024)
8.5.2 Forecast Trend (2025-2034)
8.6 Others
9 Latin America Virtual Reality Glove Market Analysis
9.1 Brazil
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Argentina
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
9.3 Mexico
9.3.1 Historical Trend (2018-2024)
9.3.2 Forecast Trend (2025-2034)
9.4 Others
10 Middle East and Africa Virtual Reality Glove Market Analysis
10.1 Saudi Arabia
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 United Arab Emirates
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
10.3 Nigeria
10.3.1 Historical Trend (2018-2024)
10.3.2 Forecast Trend (2025-2034)
10.4 South Africa
10.4.1 Historical Trend (2018-2024)
10.4.2 Forecast Trend (2025-2034)
10.5 Others
11 Market Dynamics
11.1 SWOT Analysis
11.1.1 Strengths
11.1.2 Weaknesses
11.1.3 Opportunities
11.1.4 Threats
11.2 Porter’s Five Forces Analysis
11.2.1 Supplier’s Power
11.2.2 Buyer’s Power
11.2.3 Threat of New Entrants
11.2.4 Degree of Rivalry
11.2.5 Threat of Substitutes
11.3 Key Indicators for Demand
11.4 Key Indicators for Price
12 Value Chain Analysis
13 Competitive Landscape
13.1 Supplier Selection
13.2 Key Global Players
13.3 Key Regional Players
13.4 Key Player Strategies
13.5 Company Profiles
13.5.1 Manus Machinae BV
13.5.1.1 Company Overview
13.5.1.2 Product Portfolio
13.5.1.3 Demographic Reach and Achievements
13.5.1.4 Certifications
13.5.2 Neurodigital Technologies, S.L.,
13.5.2.1 Company Overview
13.5.2.2 Product Portfolio
13.5.2.3 Demographic Reach and Achievements
13.5.2.4 Certifications
13.5.3 Vivoxie S. de R.L. de C.V.
13.5.3.1 Company Overview
13.5.3.2 Product Portfolio
13.5.3.3 Demographic Reach and Achievements
13.5.3.4 Certifications
13.5.4 Dexta Robotics
13.5.4.1 Company Overview
13.5.4.2 Product Portfolio
13.5.4.3 Demographic Reach and Achievements
13.5.4.4 Certifications
13.5.5 Noitom International Inc.
13.5.5.1 Company Overview
13.5.5.2 Product Portfolio
13.5.5.3 Demographic Reach and Achievements
13.5.5.4 Certifications
13.5.6 Others

Companies Mentioned

The key companies featured in this Virtual Reality Glove market report include:
  • Manus Machinae BV
  • Neurodigital Technologies, S.L.,
  • Vivoxie S. de R.L. de C.V.
  • Dexta Robotics
  • Noitom International Inc.