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Video Games in Canada

  • ID: 1868755
  • Report
  • August 2020
  • Region: Canada
  • 25 Pages
  • Euromonitor International
Video games continues to dominate overall games and toys sales in Canada, recording double-digit current value growth in 2019, with nearly half of the Canadian population identifying as gamers. The country also boasts strong internet coverage penetration, smartphones and tablets, allowing consumers to play games on-the-go.

The Video Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2015-2019, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2024 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Note: Product cover images may vary from those shown
HEADLINES

PRE-COVID-19 PERFORMANCE
  • Demand boosted by growing popularity of on-the-go gaming
  • Growing AR/VR niche attracting hardcore gamers
  • Nintendo gains leadership due to performance in static consoles
2020 AND BEYOND
  • COVID-19 impact
  • Affected products within video games
  • Recovery and opportunities
CATEGORY DATA
  • Table 1 Sales of Video Games by Category: Value 2014-2019
  • Table 2 Sales of Video Games by Category: % Value Growth 2014-2019
  • Table 3 NBO Company Shares of Video Games: % Value 2015-2019
  • Table 4 LBN Brand Shares of Video Games: % Value 2016-2019
  • Table 5 NBO Company Shares of Video Games Hardware: % Value 2015-2019
  • Table 6 LBN Brand Shares of Video Games Hardware: % Value 2016-2019
  • Table 7 NBO Company Shares of Video Games Software: % Value 2015-2019
  • Table 8 Distribution of Video Games by Format: % Value 2014-2019
  • Table 9 Distribution of Video Games Hardware by Format: % Value 2014-2019
  • Table 10 Distribution of Video Games Software by Format: % Value 2014-2019
  • Table 11 Distribution of Video Games Software (Physical) by Format: % Value 2014-2019
  • Table 12 Distribution of Video Games Software (Digital) by Format: % Value 2014-2019
  • Table 13 Forecast Sales of Video Games by Category: Value 2019-2024
  • Table 14 Forecast Sales of Video Games by Category: % Value Growth 2019-2024
EXECUTIVE SUMMARY
  • COVID-19 impact on toys and games
  • COVID-19 country impact
  • Toys and games sales boosted by rising demand for video games
  • Nintendo boosted by huge popularity of Nintendo Switch
  • E-commerce boosted by booming demand for video games
MARKET DATA
  • Table 15 Sales of Toys and Games by Category: Value 2014-2019
  • Table 16 Sales of Toys and Games by Category: % Value Growth 2014-2019
  • Table 17 NBO Company Shares of Toys and Games: % Value 2015-2019
  • Table 18 LBN Brand Shares of Toys and Games: % Value 2016-2019
  • Table 19 Distribution of Toys and Games by Format: % Value 2014-2019
  • Table 20 Forecast Sales of Toys and Games by Category: Value 2019-2024
  • Table 21 Forecast Sales of Toys and Games by Category: % Value Growth 2019-2024
GLOBAL MACROECONOMIC ENVIRONMENT

GLOBAL INDUSTRY ENVIRONMENT

DISCLAIMER

SOURCES
  • Summary 1 Research Sources
Note: Product cover images may vary from those shown
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