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Results for tag: "E Sports"

Esports in Canada - Product Thumbnail Image

Esports in Canada

  • Report
  • March 2025
  • 44 Pages
  • Canada
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Strategic Intelligence: Esports - Product Thumbnail Image

Strategic Intelligence: Esports

  • Report
  • October 2024
  • 48 Pages
  • Global
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Mobile Gaming - Thematic Research - Product Thumbnail Image

Mobile Gaming - Thematic Research

  • Report
  • March 2024
  • 50 Pages
  • Global
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Esports and Sports Sector - Thematic Research - Product Thumbnail Image

Esports and Sports Sector - Thematic Research

  • Report
  • February 2024
  • 42 Pages
  • Global
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Gaming Sector Scorecard, Q3 2023 Update - Thematic Intelligence - Product Thumbnail Image

Gaming Sector Scorecard, Q3 2023 Update - Thematic Intelligence

  • Report
  • October 2023
  • 12 Pages
  • Global
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Esports - Thematic Intelligence - Product Thumbnail Image

Esports - Thematic Intelligence

  • Report
  • December 2022
  • 50 Pages
  • Global
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Game on - Navigating Future-Play in Gaming - Product Thumbnail Image

Game on - Navigating Future-Play in Gaming

  • Report
  • September 2023
  • 69 Pages
  • Global
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Gaming Sector Scorecard - Thematic Intelligence - Product Thumbnail Image

Gaming Sector Scorecard - Thematic Intelligence

  • Report
  • July 2023
  • 12 Pages
  • Global
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Australia Gaming Market Report and Forecast 2025-2034 - Product Thumbnail Image

Australia Gaming Market Report and Forecast 2025-2034

  • Report
  • March 2025
  • 144 Pages
  • Australia
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Blockchain Gaming Market in Germany - Product Thumbnail Image

Blockchain Gaming Market in Germany

  • Report
  • October 2025
  • 150 Pages
  • Germany
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Gaming Gadgets Market in Germany - Product Thumbnail Image

Gaming Gadgets Market in Germany

  • Report
  • October 2025
  • 150 Pages
  • Germany
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Blockchain Gaming Market in China - Product Thumbnail Image

Blockchain Gaming Market in China

  • Report
  • September 2025
  • 150 Pages
  • China
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Gaming Gadgets Market in China - Product Thumbnail Image

Gaming Gadgets Market in China

  • Report
  • September 2025
  • 150 Pages
  • China
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E Sports, also known as electronic sports, is a form of competitive gaming that involves professional players competing in organized tournaments and leagues. It is a rapidly growing industry, with millions of viewers tuning in to watch professional players compete in popular games such as League of Legends, Counter-Strike: Global Offensive, and Dota 2. Professional players are often sponsored by gaming companies, and the industry is becoming increasingly lucrative for both players and sponsors. E Sports tournaments are often held in large arenas, with teams competing for large cash prizes. Professional players are often highly skilled and have dedicated training regimes, with many teams having their own coaches and analysts. The industry is also becoming increasingly popular with viewers, with many streaming services such as Twitch and YouTube offering live coverage of tournaments. Some of the major companies in the E Sports market include Riot Games, Valve Corporation, Activision Blizzard, Electronic Arts, and Tencent. These companies are responsible for some of the most popular games in the industry, and are often involved in organizing and sponsoring tournaments. Show Less Read more