- Book
- December 2018
- 938 Pages
- Book
- February 2025
- 272 Pages
- Book
- November 2024
- 240 Pages
- Book
- August 2024
- 736 Pages
- Book
- July 2024
- 256 Pages
- Book
- May 2024
- 224 Pages
- Book
- February 2024
- 432 Pages
- Book
- October 2023
- 512 Pages
- Book
- June 2023
- 224 Pages
- Report
- July 2023
- 150 Pages
Global
From €3987EUR$4,500USD£3,449GBP

The Virtual Reality (VR) market is a subset of the larger Virtual and Augmented Reality (AR/VR) industry. It is focused on the development and sale of hardware and software products that enable users to experience immersive, computer-generated environments. VR technology is used in a variety of applications, including gaming, entertainment, education, healthcare, and industrial training.
VR hardware typically consists of a headset, controllers, and tracking systems. The headset is the most important component, as it is responsible for displaying the virtual environment. Controllers and tracking systems allow users to interact with the environment.
Software is also an important component of the VR market. This includes content creation tools, game engines, and applications that enable users to experience the virtual environment.
The VR market is highly competitive, with a number of companies offering products and services. Some of the major players in the market include Oculus, HTC, Sony, Microsoft, Samsung, and Google. Show Less Read more