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€3528EUR$3,939USD£3,008GBP
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€3528EUR$3,939USD£3,008GBP
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€3528EUR$3,939USD£3,008GBP
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€3528EUR$3,939USD£3,008GBP
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€3528EUR$3,939USD£3,008GBP
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€3528EUR$3,939USD£3,008GBP
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From €5240EUR$5,850USD£4,467GBP
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From €5240EUR$5,850USD£4,467GBP
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Global
From €5240EUR$5,850USD£4,467GBP
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- June 2025
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Global
From €5240EUR$5,850USD£4,467GBP

The Virtual Reality (VR) Headset market is a subset of the larger Virtual and Augmented Reality (AR/VR) industry. VR headsets are used to immerse users in a virtual environment, allowing them to interact with 3D objects and environments. They are typically used for gaming, entertainment, and educational purposes. VR headsets are typically powered by a computer or gaming console, and feature a display, sensors, and audio output.
VR headsets come in a variety of shapes and sizes, ranging from standalone devices to tethered headsets. Standalone headsets are self-contained and do not require a connection to a computer or gaming console. Tethered headsets are connected to a computer or gaming console, and offer higher-end graphics and performance.
The VR Headset market is highly competitive, with a number of major players. Companies in the market include Oculus, HTC, Sony, Samsung, Microsoft, and Google. Show Less Read more