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Video Games in France

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    Report

  • 22 Pages
  • July 2025
  • Region: France
  • Euromonitor International
  • ID: 1855501
In France, video games saw a decrease in value sales in 2024, with declines for both hardware and software. Video games software suffered from limited innovations and releases, while hardware was affected by its strong performance the previous year, and the anticipation of new consoles. Subscription services faced challenges due to lower consumer spending. The competitive landscape is concentrated, with a few major players, including Microsoft, Nintendo and Sony, holding a high share of sales.

The Video Games in France report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Video Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA INSIGHTS
2024 DEVELOPMENTS
  • In 2024, sales of video games fall after an exceptional performance the previous year
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Video games declines in a year of sales normalisation
  • Franchises dominate sales as publishers limit new releases
  • CHART 2 Franchises Dominate, Including The Legend Of Zelda
  • Video games subscriptions struggle amidst lower hardware sales and budget cuts
  • WHAT’S NEXT?
  • Video games hardware set to see the fastest growth over the forecast period
  • Innovation, new releases, and uptake of VR technology set to dictate changes in hardware
  • CHART 3 Nintendo Switch 2 is a Much Anticipated Launch
  • Opportunities for online and mobile games, but subscription services may not take off
COMPETITIVE LANDSCAPE
  • Top five companies increase their share; Sony gains in static consoles
  • CHART 4 Analyst Insight
  • Monopoly Go! is one of the most popular mobile games downloads
  • Upcoming product launches in both video games hardware and software
CHANNELS
  • Retail e-commerce gains ground from an already high base
  • Offline retail continues to play an important role, but Micromania faces physical software decline
  • FNAC's omnichannel approach drives its continued strength, particularly during peak sales periods
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 New Lego Notre-Dame de Paris Set Appeals to Kidults
  • CHART 7 Asmodee Launches One Piece Trading Cards in France
  • CHART 8 Monopoly Go! Mobile Game Reimagines the Classic Board Game
  • CHART 9 Analyst Insight
  • CHART 10 Real GDP Growth and Inflation 2019-2029
  • CHART 11 PEST Analysis in France 2024
  • CHART 12 Key Insights on Consumers in France 2024
  • CHART 13 Consumer Landscape in France 2024
TOYS AND GAMES IN FRANCE
EXECUTIVE SUMMARY
  • Cautious consumer spending and a falling birth rate lead to a difficult year for toys and games
KEY DATA INSIGHTS
INDUSTRY PERFORMANCE
  • Toys and games faces decline, driven by video games
  • Lego profits from the kidult trend, with innovative products like Notre-Dame de Paris
  • One Piece collectible cards aim to replicate Pokémon's success
  • Familiar video games software titles continue to lead, but there may be opportunities for smaller publishers
  • WHAT’S NEXT?
  • Video games set to drive growth in toys and games
  • Challenges will remain in terms of inflation and the falling birth rate
  • Collectibles, kidults, and new launches set to shape toys and games in the future
  • Innovation will be crucial for growth in toys and games
COMPETITIVE LANDSCAPE
  • LEGO Group drives growth, although players in video games maintain their lead
  • Buki expands its product range; Monopoly Go! sees success
  • In 2025, new launches and stronger competition set to affect toys and games
CHANNELS
  • Retail e-commerce dominates, but may be plateauing
  • Offline retailers benefit from offering advice, although grocery retailers struggle
  • Jouet Prix Bas attracts price-conscious parents with temporary store concept
  • Retailers adapt their strategy amidst falling birth rate
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources