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Augmented Reality Books for Kids Market - Cumulative Impact of United States Tariffs 2025 - Global Forecast to 2030

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    Report

  • 182 Pages
  • May 2025
  • Region: Global, United States
  • 360iResearch™
  • ID: 6078926
1h Free Analyst Time
1h Free Analyst Time

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The convergence of storytelling and immersive technology has propelled augmented reality books into a dynamic educational and entertainment segment. By layering digital animations, interactive puzzles, realistic sound effects, and voice recognition atop traditional narratives, these experiences captivate young readers and foster deeper comprehension. As schools and families seek engaging ways to reinforce language arts, STEM concepts, and social-emotional learning, publishers and technology providers collaborate to create titles that blend pedagogy with play.

This executive summary examines the evolving ecosystem of AR books for young audiences, setting the stage with key market drivers, technological enablers, and user expectations. It outlines transformative shifts reshaping content creation, analyzes the implications of new United States tariffs on hardware and publishing workflows, and delves into critical segmentation, regional and competitive insights. Finally, it offers actionable recommendations to help stakeholders-from publishers and platforms to device manufacturers and educators-navigate this terrain and capitalize on emerging opportunities.

Transformative Shifts Reshaping Children's Reading Experiences

Advances in mobile processing power, computer vision algorithms, and cloud-based content delivery have dramatically enhanced the realism and responsiveness of AR experiences. Gesture controls and real-time feedback enable young readers to interact directly with 3D characters and interactive puzzles, transforming passive reading into an exploration of story worlds. At the same time, educators demand seamless curricular integration, prompting publishers to embed teacher-led experiences, progress-tracking dashboards, and bilingual support directly within story content.

Simultaneously, hardware diversification-from dedicated AR glasses and projectors to smartphones and tablets-has broadened accessibility. Partnerships between traditional publishers and tech startups accelerate the rollout of printed books with QR integration alongside fully augmented e-books. Subscription-based models, in-app purchases, and freemium trials entice trial adoption while analytics platforms reveal usage patterns and inform iterative content updates. This shift toward hybrid offline-online synergy underscores the industry’s commitment to ongoing engagement, ensuring new chapters, thematic choices, and character customizations remain fresh.

Together, these forces are redefining how children read, learn, and play, underscoring the need for stakeholders to adapt content strategies, device roadmaps, and go-to-market models.

Assessing the 2025 United States Tariffs and Their Market Impact

In 2025, newly imposed United States tariffs on AR hardware components and certain electronic imports have introduced cost pressures across the value chain. Manufacturers sourcing specialized lenses, sensors, and projection modules now face higher import duties, leading to increased device costs for AR glasses and projectors. These additional expenses ripple through to publishers bundling hardware-enabled books, prompting reevaluation of pricing strategies and product editions.

Content developers also contend with licensing fees for third-party 3D character assets and real-time sound libraries, which have been influenced by shifts in cross-border intellectual property costs. To mitigate margin erosion, some vendors are exploring domestic assembly partnerships, while others negotiate volume discounts with component suppliers. Meanwhile, subscription platforms are adjusting tiered pricing to absorb a portion of tariff-induced price hikes without undermining consumer uptake.

Despite these challenges, the tariff environment has catalyzed innovation: publishers are streamlining development pipelines to leverage shared asset repositories and open-source AR frameworks, reducing reliance on high-duty imports. The net effect is a market in which agility, supply chain resilience, and strategic vendor alliances determine competitive advantage.

Key Segmentation Insights Across Age Groups and Content Types

Age remains a critical determinant of feature adoption and content preference. Preschoolers aged 3-4 gravitate toward simple gesture controls and thematic sound effects that reinforce foundational vocabulary, while early elementary readers aged 5-7 engage avidly with interactive challenges and real-time feedback loops. As children progress into late elementary years (ages 8-10), they prefer narrative depth fueled by in-built games and user-controlled animations. Tweens aged 11-12, meanwhile, seek personalization through character customization and collaborative learning modes, often valuing peer social sharing features and advanced AR interactions.

On the content front, educational modules in language arts and STEM command consistent usage in classrooms, especially when aligned with curricular compatibility and teacher reports. Adventure and fantasy storylines drive the entertainment segment, augmented by voice recognition that adapts dialogue to reader responses. Non-fiction biographies and science & nature titles leverage continuous content addition and periodical story extensions to maintain engagement. Interactive storybooks that blend audiobooks with gamified experiences have proven especially effective in sustaining reading momentum.

Device compatibility shapes market reach: dedicated AR devices, including AR glasses and projectors, deliver the richest experiences but require higher price points. In contrast, smartphones, tablets, PCs, and laptops offer broad accessibility, balancing performance and cost. Finally, ongoing user engagement relies on robust personalization-progress tracking, content recommendations, and user analytics-paired with safety considerations such as age-appropriateness and parental management configurations.

Regional Dynamics Highlighting Growth Patterns

Regional dynamics reveal divergent adoption patterns shaped by infrastructure, regulatory frameworks, and cultural priorities. In the Americas, strong digital infrastructure and widespread mobile penetration drive high uptake of smartphone- and tablet-based AR titles, with established education publishers partnering with device makers to produce bilingual content and interactive challenges that align with North American curricula. Investments in home-learning solutions have further expanded subscription-based access.

Across Europe, the Middle East & Africa, fragmented regulatory environments and multiple language markets encourage modular content design. Publishers emphasize multilingual accessibility, teacher-led experiences, and localized storylines, while strategic alliances with edtech consortia facilitate cross-border distribution. In EMEA’s urban centers, advanced AR interactions and social sharing features resonate with tech-savvy families.

Asia-Pacific stands out as a hotbed of innovation, propelled by government initiatives promoting STEM education and digital literacy. High smartphone adoption rates underpin growth in fully augmented e-books and printed titles with QR integration. Regional publishers leverage content updates-both continuous additions and periodical story extensions-to maintain engagement, while educational integration into national curricula accelerates in-class use of AR-enhanced reading materials.

Competitive Landscape and Leading Innovators

The competitive landscape spans hardware innovators, content specialists, and platform providers. AmbaPico Ltd. and Magic Leap, Inc. lead in dedicated AR projector and headset development, while Apple Inc. leverages its ARKit ecosystem to foster third-party publishing partnerships and drive device-native story apps. AR Books for Kids and Narrator AR Pty Ltd. specialize in age-targeted narratives, blending audiobooks with in-app gamification.

Augmented Reality for Education (ARe Foundation) sets industry standards, enabling interoperability across publishing mediums, and Zappar Ltd. offers robust creation tools that support both fully augmented e-books and printed volumes with QR integration. Curiscope Ltd. and MEL Science focus on science & nature content, integrating interactive puzzles with complementary digital access for laboratory simulations.

Consumer-electronics firms such as Merge Labs, Inc. and PlayShifu enrich user engagement with tangible AR objects like Merge Cube and the Orboot globe. PopAR Toys and QuiverVision Limited drive brand extensions through toy-based AR experiences and coloring-book integrations. Emerging players-including Daqri, LLC, LeapFrog Enterprises, Inc., Puteko Limited, Tilt Five, Inc., and Blippar, Inc.-each carve niches in device compatibility, content updates, and social sharing features. Together, these companies underscore a fragmented market where strategic partnerships and platform compatibility are paramount.

Actionable Recommendations for AR Book Market Stakeholders

  • Prioritize cross-platform compatibility by designing content that gracefully adapts to smartphones, tablets, PCs and dedicated AR devices, ensuring broad market reach without diluting user experience.
  • Invest in adaptive personalization engines that leverage engagement metrics, return-frequency analysis and usage-pattern detection to tailor storylines, difficulty levels and thematic choices to individual learners.
  • Forge strategic alliances with hardware manufacturers to co-develop optimized pipelines for gesture controls, voice recognition and advanced AR interactions, reducing time-to-market and enhancing performance.
  • Strengthen ties with educational institutions by offering modular curricular packages, teacher-led experiences and robust feedback mechanisms such as teacher reports and parental controls.
  • Implement a hybrid monetization strategy-combining freemium models, in-app purchases, subscription-based offerings and single-purchase options-to capture a wider spectrum of consumer preferences.
  • Embrace continuous content expansion through both periodical story extensions and dynamic content updates, maintaining engagement and fostering long-term subscriber loyalty.
  • Advocate for favorable trade and regulatory frameworks by engaging industry associations and policymakers, thereby mitigating tariff impacts and ensuring resilient supply chains.
  • Uphold stringent safety standards around age appropriateness and parental management configurations, reinforcing trust and demonstrating responsible innovation.

Conclusion: Navigating the Future of Interactive Reading

Augmented reality books for children represent a convergence of cutting-edge technology and time-honored storytelling, offering enriched pathways for learning and play. As hardware capabilities evolve and content creation becomes more modular, publishers and technology firms must remain agile-balancing immersive interactivity with curricular alignment, personalization with privacy, and innovation with cost-effectiveness.

The interplay of regional regulations, tariff-induced supply-chain adjustments, and a diversified competitive landscape underscores the necessity of strategic partnerships. Stakeholders who invest in analytics, harness user feedback, and embrace hybrid distribution models will secure leadership positions in this dynamic sector. By aligning product roadmaps with emerging reader preferences-spanning age-specific features, educational integration and social sharing-organizations can propel AR books from novelty to indispensable educational tools.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Books for Kids Market to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Early Elementary
    • Ages 5-7
  • Late Elementary
    • Ages 8-10
  • Preschoolers
    • Ages 3-4
  • Tweens
    • Ages 11-12
  • Augmented Features
    • 3D Characters
    • Gesture Controls
    • In-Built Games
    • Interactive Puzzles
    • Sound Effects
      • Realistic
      • Thematic
    • Voice Recognition
  • Educational
    • Language Arts
    • STEM
  • Entertainment
    • Adventure
    • Fantasy
  • Interactive Storybooks
    • Audiobooks
    • Gamified Experiences
  • Non-Fiction
    • Biographies
    • Science & Nature
  • Offline & Online Synergy
    • Complementary Digital Access
    • Standalone Experiences
  • Publishing Medium
    • Fully Augmented E-Books
    • Printed Books With QR Integration
  • User Device Compatibility
    • Dedicated AR Devices
      • AR Glasses
      • AR Projectors
    • PC and Laptops
    • Smartphones
    • Tablets
  • User Engagement
    • Augmented Interactivity
      • Interactive Challenges
      • Real-Time Feedback
      • User-Controlled Animations
    • Collaborative Learning,
    • Content Updates
      • Continuous Content Addition
      • Periodical Story Extensions
    • Customizability
      • Character Customization
      • Thematic Choices
      • User Preferences
    • Educational Integration
      • Curricular Compatibility
      • Teacher-Led Experiences
    • Feedback Mechanisms
      • Parental Controls
      • Teacher Reports
    • Interaction Complexity
      • Advanced AR Interactions
      • Simple Touch Interactions
    • Language Support
      • Bilingual Options
      • Multilingual Accessibility
    • Multi-User Reading
    • Personalization
      • Content Recommendations
      • Progress Tracking
      • User Profiles
    • Pricing Strategies
      • Freemium Models
      • In-App Purchases
      • Single Purchase
      • Subscription-Based Models
    • Safety Considerations
      • Age Appropriateness
      • Parental Management Configurations
    • Single-User Interactions
    • Social Sharing Features
      • In-App Social Sharing
      • Social Media Compatibility
    • User Analytics
      • Engagement Metrics
      • Return Frequency Analysis
      • Usage Pattern Detection

This research report categorizes the Augmented Reality Books for Kids Market to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom

This research report categorizes the Augmented Reality Books for Kids Market to delves into recent significant developments and analyze trends in each of the following companies:

  • AmbaPico Ltd.
  • Apple Inc.
  • AR Books for Kids
  • Augmented Reality for Education (ARe Foundation)
  • Blippar, Inc.
  • Curiscope Ltd.
  • Daqri, LLC
  • LeapFrog Enterprises, Inc
  • Magic Leap, Inc.
  • MEL Science
  • Merge Labs, Inc.
  • Narrator AR Pty Ltd.
  • PlayShifu
  • PopAR Toys
  • Puteko Limited
  • QuiverVision Limited
  • Tilt Five, Inc.
  • Zappar Ltd.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Augmented Reality Books for Kids Market, by Age Group
8.1. Introduction
8.2. Early Elementary
8.2.1. Ages 5-7
8.3. Late Elementary
8.3.1. Ages 8-10
8.4. Preschoolers
8.4.1. Ages 3-4
8.5. Tweens
8.5.1. Ages 11-12
9. Augmented Reality Books for Kids Market, by Content Type
9.1. Introduction
9.2. Augmented Features
9.2.1. 3D Characters
9.2.2. Gesture Controls
9.2.3. In-Built Games
9.2.4. Interactive Puzzles
9.2.5. Sound Effects
9.2.5.1. Realistic
9.2.5.2. Thematic
9.2.6. Voice Recognition
9.3. Educational
9.3.1. Language Arts
9.3.2. STEM
9.4. Entertainment
9.4.1. Adventure
9.4.2. Fantasy
9.5. Interactive Storybooks
9.5.1. Audiobooks
9.5.2. Gamified Experiences
9.6. Non-Fiction
9.6.1. Biographies
9.6.2. Science & Nature
9.7. Offline & Online Synergy
9.7.1. Complementary Digital Access
9.7.2. Standalone Experiences
9.8. Publishing Medium
9.8.1. Fully Augmented E-Books
9.8.2. Printed Books With QR Integration
9.9. User Device Compatibility
9.9.1. Dedicated AR Devices
9.9.1.1. AR Glasses
9.9.1.2. AR Projectors
9.9.2. PC and Laptops
9.9.3. Smartphones
9.9.4. Tablets
9.10. User Engagement
9.10.1. Augmented Interactivity
9.10.1.1. Interactive Challenges
9.10.1.2. Real-Time Feedback
9.10.1.3. User-Controlled Animations
9.10.2. Collaborative Learning,
9.10.3. Content Updates
9.10.3.1. Continuous Content Addition
9.10.3.2. Periodical Story Extensions
9.10.4. Customizability
9.10.4.1. Character Customization
9.10.4.2. Thematic Choices
9.10.4.3. User Preferences
9.10.5. Educational Integration
9.10.5.1. Curricular Compatibility
9.10.5.2. Teacher-Led Experiences
9.10.6. Feedback Mechanisms
9.10.6.1. Parental Controls
9.10.6.2. Teacher Reports
9.10.7. Interaction Complexity
9.10.7.1. Advanced AR Interactions
9.10.7.2. Simple Touch Interactions
9.10.8. Language Support
9.10.8.1. Bilingual Options
9.10.8.2. Multilingual Accessibility
9.10.9. Multi-User Reading
9.10.10. Personalization
9.10.10.1. Content Recommendations
9.10.10.2. Progress Tracking
9.10.10.3. User Profiles
9.10.11. Pricing Strategies
9.10.11.1. Freemium Models
9.10.11.2. In-App Purchases
9.10.11.3. Single Purchase
9.10.11.4. Subscription-Based Models
9.10.12. Safety Considerations
9.10.12.1. Age Appropriateness
9.10.12.2. Parental Management Configurations
9.10.13. Single-User Interactions
9.10.14. Social Sharing Features
9.10.14.1. In-App Social Sharing
9.10.14.2. Social Media Compatibility
9.10.15. User Analytics
9.10.15.1. Engagement Metrics
9.10.15.2. Return Frequency Analysis
9.10.15.3. Usage Pattern Detection
10. Americas Augmented Reality Books for Kids Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Augmented Reality Books for Kids Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Augmented Reality Books for Kids Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. Market Share Analysis, 2024
13.2. FPNV Positioning Matrix, 2024
13.3. Competitive Analysis
13.3.1. AmbaPico Ltd.
13.3.2. Apple Inc.
13.3.3. AR Books for Kids
13.3.4. Augmented Reality for Education (ARe Foundation)
13.3.5. Blippar, Inc.
13.3.6. Curiscope Ltd.
13.3.7. Daqri, LLC
13.3.8. LeapFrog Enterprises, Inc
13.3.9. Magic Leap, Inc.
13.3.10. MEL Science
13.3.11. Merge Labs, Inc.
13.3.12. Narrator AR Pty Ltd.
13.3.13. PlayShifu
13.3.14. PopAR Toys
13.3.15. Puteko Limited
13.3.16. QuiverVision Limited
13.3.17. Tilt Five, Inc.
13.3.18. Zappar Ltd.
14. ResearchAI
15. ResearchStatistics
16. ResearchContacts
17. ResearchArticles
18. Appendix
List of Figures
FIGURE 1. AUGMENTED REALITY BOOKS FOR KIDS MARKET MULTI-CURRENCY
FIGURE 2. AUGMENTED REALITY BOOKS FOR KIDS MARKET MULTI-LANGUAGE
FIGURE 3. AUGMENTED REALITY BOOKS FOR KIDS MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 12. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 14. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. ASIA-PACIFIC AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. ASIA-PACIFIC AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AUGMENTED REALITY BOOKS FOR KIDS MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 20. AUGMENTED REALITY BOOKS FOR KIDS MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AUGMENTED REALITY BOOKS FOR KIDS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGES 5-7, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LATE ELEMENTARY, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGES 8-10, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LATE ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRESCHOOLERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGES 3-4, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRESCHOOLERS, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TWEENS, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGES 11-12, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TWEENS, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED FEATURES, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY 3D CHARACTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY GESTURE CONTROLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY IN-BUILT GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE PUZZLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOUND EFFECTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REALISTIC, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY THEMATIC, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOUND EFFECTS, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY VOICE RECOGNITION, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED FEATURES, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE ARTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STEM, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FANTASY, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUDIOBOOKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY GAMIFIED EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY NON-FICTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BIOGRAPHIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SCIENCE & NATURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY NON-FICTION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY OFFLINE & ONLINE SYNERGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COMPLEMENTARY DIGITAL ACCESS, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY STANDALONE EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY OFFLINE & ONLINE SYNERGY, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUBLISHING MEDIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FULLY AUGMENTED E-BOOKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRINTED BOOKS WITH QR INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUBLISHING MEDIUM, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER DEVICE COMPATIBILITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AR GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AR PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PC AND LAPTOPS, BY REGION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ENGAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED INTERACTIVITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE CHALLENGES, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY REAL-TIME FEEDBACK, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER-CONTROLLED ANIMATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED INTERACTIVITY, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COLLABORATIVE LEARNING,, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT UPDATES, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTINUOUS CONTENT ADDITION, BY REGION, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PERIODICAL STORY EXTENSIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT UPDATES, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CUSTOMIZABILITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CHARACTER CUSTOMIZATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY THEMATIC CHOICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER PREFERENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CUSTOMIZABILITY, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CURRICULAR COMPATIBILITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TEACHER-LED EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL INTEGRATION, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FEEDBACK MECHANISMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PARENTAL CONTROLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TEACHER REPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 87. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FEEDBACK MECHANISMS, 2018-2030 (USD MILLION)
TABLE 88. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTION COMPLEXITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 89. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ADVANCED AR INTERACTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 90. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SIMPLE TOUCH INTERACTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 91. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTION COMPLEXITY, 2018-2030 (USD MILLION)
TABLE 92. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE SUPPORT, BY REGION, 2018-2030 (USD MILLION)
TABLE 93. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY BILINGUAL OPTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 94. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY MULTILINGUAL ACCESSIBILITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 95. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE SUPPORT, 2018-2030 (USD MILLION)
TABLE 96. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY MULTI-USER READING, BY REGION, 2018-2030 (USD MILLION)
TABLE 97. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PERSONALIZATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 98. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT RECOMMENDATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 99. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PROGRESS TRACKING, BY REGION, 2018-2030 (USD MILLION)
TABLE 100. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER PROFILES, BY REGION, 2018-2030 (USD MILLION)
TABLE 101. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PERSONALIZATION, 2018-2030 (USD MILLION)
TABLE 102. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICING STRATEGIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 103. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FREEMIUM MODELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 104. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 105. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SINGLE PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 106. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SUBSCRIPTION-BASED MODELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 107. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICING STRATEGIES, 2018-2030 (USD MILLION)
TABLE 108. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SAFETY CONSIDERATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 109. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE APPROPRIATENESS, BY REGION, 2018-2030 (USD MILLION)
TABLE 110. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PARENTAL MANAGEMENT CONFIGURATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 111. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SAFETY CONSIDERATIONS, 2018-2030 (USD MILLION)
TABLE 112. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SINGLE-USER INTERACTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 113. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOCIAL SHARING FEATURES, BY REGION, 2018-2030 (USD MILLION)
TABLE 114. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY IN-APP SOCIAL SHARING, BY REGION, 2018-2030 (USD MILLION)
TABLE 115. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOCIAL MEDIA COMPATIBILITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 116. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOCIAL SHARING FEATURES, 2018-2030 (USD MILLION)
TABLE 117. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ANALYTICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 118. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENGAGEMENT METRICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 119. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY RETURN FREQUENCY ANALYSIS, BY REGION, 2018-2030 (USD MILLION)
TABLE 120. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USAGE PATTERN DETECTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 121. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ANALYTICS, 2018-2030 (USD MILLION)
TABLE 122. GLOBAL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 123. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 124. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 125. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LATE ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 126. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRESCHOOLERS, 2018-2030 (USD MILLION)
TABLE 127. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TWEENS, 2018-2030 (USD MILLION)
TABLE 128. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 129. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED FEATURES, 2018-2030 (USD MILLION)
TABLE 130. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOUND EFFECTS, 2018-2030 (USD MILLION)
TABLE 131. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL, 2018-2030 (USD MILLION)
TABLE 132. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 133. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, 2018-2030 (USD MILLION)
TABLE 134. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY NON-FICTION, 2018-2030 (USD MILLION)
TABLE 135. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY OFFLINE & ONLINE SYNERGY, 2018-2030 (USD MILLION)
TABLE 136. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUBLISHING MEDIUM, 2018-2030 (USD MILLION)
TABLE 137. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 138. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, 2018-2030 (USD MILLION)
TABLE 139. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 140. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED INTERACTIVITY, 2018-2030 (USD MILLION)
TABLE 141. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT UPDATES, 2018-2030 (USD MILLION)
TABLE 142. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CUSTOMIZABILITY, 2018-2030 (USD MILLION)
TABLE 143. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL INTEGRATION, 2018-2030 (USD MILLION)
TABLE 144. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FEEDBACK MECHANISMS, 2018-2030 (USD MILLION)
TABLE 145. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTION COMPLEXITY, 2018-2030 (USD MILLION)
TABLE 146. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE SUPPORT, 2018-2030 (USD MILLION)
TABLE 147. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PERSONALIZATION, 2018-2030 (USD MILLION)
TABLE 148. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICING STRATEGIES, 2018-2030 (USD MILLION)
TABLE 149. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SAFETY CONSIDERATIONS, 2018-2030 (USD MILLION)
TABLE 150. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOCIAL SHARING FEATURES, 2018-2030 (USD MILLION)
TABLE 151. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ANALYTICS, 2018-2030 (USD MILLION)
TABLE 152. AMERICAS AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 153. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 154. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 155. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LATE ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 156. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRESCHOOLERS, 2018-2030 (USD MILLION)
TABLE 157. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TWEENS, 2018-2030 (USD MILLION)
TABLE 158. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 159. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED FEATURES, 2018-2030 (USD MILLION)
TABLE 160. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOUND EFFECTS, 2018-2030 (USD MILLION)
TABLE 161. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL, 2018-2030 (USD MILLION)
TABLE 162. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 163. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, 2018-2030 (USD MILLION)
TABLE 164. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY NON-FICTION, 2018-2030 (USD MILLION)
TABLE 165. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY OFFLINE & ONLINE SYNERGY, 2018-2030 (USD MILLION)
TABLE 166. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUBLISHING MEDIUM, 2018-2030 (USD MILLION)
TABLE 167. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 168. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, 2018-2030 (USD MILLION)
TABLE 169. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 170. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED INTERACTIVITY, 2018-2030 (USD MILLION)
TABLE 171. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT UPDATES, 2018-2030 (USD MILLION)
TABLE 172. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CUSTOMIZABILITY, 2018-2030 (USD MILLION)
TABLE 173. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL INTEGRATION, 2018-2030 (USD MILLION)
TABLE 174. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FEEDBACK MECHANISMS, 2018-2030 (USD MILLION)
TABLE 175. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTION COMPLEXITY, 2018-2030 (USD MILLION)
TABLE 176. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE SUPPORT, 2018-2030 (USD MILLION)
TABLE 177. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PERSONALIZATION, 2018-2030 (USD MILLION)
TABLE 178. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICING STRATEGIES, 2018-2030 (USD MILLION)
TABLE 179. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SAFETY CONSIDERATIONS, 2018-2030 (USD MILLION)
TABLE 180. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOCIAL SHARING FEATURES, 2018-2030 (USD MILLION)
TABLE 181. ARGENTINA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ANALYTICS, 2018-2030 (USD MILLION)
TABLE 182. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 183. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 184. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LATE ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 185. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRESCHOOLERS, 2018-2030 (USD MILLION)
TABLE 186. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TWEENS, 2018-2030 (USD MILLION)
TABLE 187. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 188. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED FEATURES, 2018-2030 (USD MILLION)
TABLE 189. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOUND EFFECTS, 2018-2030 (USD MILLION)
TABLE 190. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL, 2018-2030 (USD MILLION)
TABLE 191. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 192. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, 2018-2030 (USD MILLION)
TABLE 193. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY NON-FICTION, 2018-2030 (USD MILLION)
TABLE 194. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY OFFLINE & ONLINE SYNERGY, 2018-2030 (USD MILLION)
TABLE 195. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUBLISHING MEDIUM, 2018-2030 (USD MILLION)
TABLE 196. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 197. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, 2018-2030 (USD MILLION)
TABLE 198. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 199. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED INTERACTIVITY, 2018-2030 (USD MILLION)
TABLE 200. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT UPDATES, 2018-2030 (USD MILLION)
TABLE 201. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CUSTOMIZABILITY, 2018-2030 (USD MILLION)
TABLE 202. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL INTEGRATION, 2018-2030 (USD MILLION)
TABLE 203. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FEEDBACK MECHANISMS, 2018-2030 (USD MILLION)
TABLE 204. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTION COMPLEXITY, 2018-2030 (USD MILLION)
TABLE 205. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE SUPPORT, 2018-2030 (USD MILLION)
TABLE 206. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PERSONALIZATION, 2018-2030 (USD MILLION)
TABLE 207. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICING STRATEGIES, 2018-2030 (USD MILLION)
TABLE 208. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SAFETY CONSIDERATIONS, 2018-2030 (USD MILLION)
TABLE 209. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOCIAL SHARING FEATURES, 2018-2030 (USD MILLION)
TABLE 210. BRAZIL AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ANALYTICS, 2018-2030 (USD MILLION)
TABLE 211. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 212. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 213. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LATE ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 214. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRESCHOOLERS, 2018-2030 (USD MILLION)
TABLE 215. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TWEENS, 2018-2030 (USD MILLION)
TABLE 216. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 217. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED FEATURES, 2018-2030 (USD MILLION)
TABLE 218. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOUND EFFECTS, 2018-2030 (USD MILLION)
TABLE 219. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL, 2018-2030 (USD MILLION)
TABLE 220. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 221. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, 2018-2030 (USD MILLION)
TABLE 222. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY NON-FICTION, 2018-2030 (USD MILLION)
TABLE 223. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY OFFLINE & ONLINE SYNERGY, 2018-2030 (USD MILLION)
TABLE 224. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUBLISHING MEDIUM, 2018-2030 (USD MILLION)
TABLE 225. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 226. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, 2018-2030 (USD MILLION)
TABLE 227. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 228. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED INTERACTIVITY, 2018-2030 (USD MILLION)
TABLE 229. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT UPDATES, 2018-2030 (USD MILLION)
TABLE 230. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CUSTOMIZABILITY, 2018-2030 (USD MILLION)
TABLE 231. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL INTEGRATION, 2018-2030 (USD MILLION)
TABLE 232. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FEEDBACK MECHANISMS, 2018-2030 (USD MILLION)
TABLE 233. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTION COMPLEXITY, 2018-2030 (USD MILLION)
TABLE 234. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE SUPPORT, 2018-2030 (USD MILLION)
TABLE 235. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PERSONALIZATION, 2018-2030 (USD MILLION)
TABLE 236. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICING STRATEGIES, 2018-2030 (USD MILLION)
TABLE 237. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SAFETY CONSIDERATIONS, 2018-2030 (USD MILLION)
TABLE 238. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOCIAL SHARING FEATURES, 2018-2030 (USD MILLION)
TABLE 239. CANADA AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ANALYTICS, 2018-2030 (USD MILLION)
TABLE 240. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 241. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 242. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LATE ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 243. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRESCHOOLERS, 2018-2030 (USD MILLION)
TABLE 244. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TWEENS, 2018-2030 (USD MILLION)
TABLE 245. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 246. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED FEATURES, 2018-2030 (USD MILLION)
TABLE 247. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOUND EFFECTS, 2018-2030 (USD MILLION)
TABLE 248. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL, 2018-2030 (USD MILLION)
TABLE 249. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 250. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, 2018-2030 (USD MILLION)
TABLE 251. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY NON-FICTION, 2018-2030 (USD MILLION)
TABLE 252. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY OFFLINE & ONLINE SYNERGY, 2018-2030 (USD MILLION)
TABLE 253. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUBLISHING MEDIUM, 2018-2030 (USD MILLION)
TABLE 254. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 255. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, 2018-2030 (USD MILLION)
TABLE 256. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 257. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED INTERACTIVITY, 2018-2030 (USD MILLION)
TABLE 258. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT UPDATES, 2018-2030 (USD MILLION)
TABLE 259. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CUSTOMIZABILITY, 2018-2030 (USD MILLION)
TABLE 260. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL INTEGRATION, 2018-2030 (USD MILLION)
TABLE 261. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY FEEDBACK MECHANISMS, 2018-2030 (USD MILLION)
TABLE 262. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTION COMPLEXITY, 2018-2030 (USD MILLION)
TABLE 263. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LANGUAGE SUPPORT, 2018-2030 (USD MILLION)
TABLE 264. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PERSONALIZATION, 2018-2030 (USD MILLION)
TABLE 265. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRICING STRATEGIES, 2018-2030 (USD MILLION)
TABLE 266. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SAFETY CONSIDERATIONS, 2018-2030 (USD MILLION)
TABLE 267. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOCIAL SHARING FEATURES, 2018-2030 (USD MILLION)
TABLE 268. MEXICO AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ANALYTICS, 2018-2030 (USD MILLION)
TABLE 269. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 270. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EARLY ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 271. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY LATE ELEMENTARY, 2018-2030 (USD MILLION)
TABLE 272. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PRESCHOOLERS, 2018-2030 (USD MILLION)
TABLE 273. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY TWEENS, 2018-2030 (USD MILLION)
TABLE 274. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 275. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED FEATURES, 2018-2030 (USD MILLION)
TABLE 276. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY SOUND EFFECTS, 2018-2030 (USD MILLION)
TABLE 277. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL, 2018-2030 (USD MILLION)
TABLE 278. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 279. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY INTERACTIVE STORYBOOKS, 2018-2030 (USD MILLION)
TABLE 280. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY NON-FICTION, 2018-2030 (USD MILLION)
TABLE 281. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY OFFLINE & ONLINE SYNERGY, 2018-2030 (USD MILLION)
TABLE 282. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY PUBLISHING MEDIUM, 2018-2030 (USD MILLION)
TABLE 283. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER DEVICE COMPATIBILITY, 2018-2030 (USD MILLION)
TABLE 284. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY DEDICATED AR DEVICES, 2018-2030 (USD MILLION)
TABLE 285. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY USER ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 286. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY AUGMENTED INTERACTIVITY, 2018-2030 (USD MILLION)
TABLE 287. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CONTENT UPDATES, 2018-2030 (USD MILLION)
TABLE 288. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY CUSTOMIZABILITY, 2018-2030 (USD MILLION)
TABLE 289. UNITED STATES AUGMENTED REALITY BOOKS FOR KIDS MARKET SIZE, BY EDUCATIONAL INTEGRATION, 2018-2030 (USD MILL

Companies Mentioned

  • AmbaPico Ltd.
  • Apple Inc.
  • AR Books for Kids
  • Augmented Reality for Education (ARe Foundation)
  • Blippar, Inc.
  • Curiscope Ltd.
  • Daqri, LLC
  • LeapFrog Enterprises, Inc
  • Magic Leap, Inc.
  • MEL Science
  • Merge Labs, Inc.
  • Narrator AR Pty Ltd.
  • PlayShifu
  • PopAR Toys
  • Puteko Limited
  • QuiverVision Limited
  • Tilt Five, Inc.
  • Zappar Ltd.

Methodology

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